44 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			44 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | # Super Mario World
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|  | ## Where is the settings page?
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|  | The [player settings page for this game](../player-settings) contains all the options you need to configure and export a config file. | ||
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|  | ## What does randomization do to this game?
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|  | Mario's basic abilities are removed, and placed into the item pool as items that any player can find. This includes: | ||
|  | - Carry | ||
|  | - Climb | ||
|  | - Run | ||
|  | - P-Switch | ||
|  | - Swim | ||
|  | - Spin Jump | ||
|  | - Yoshi | ||
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|  | Additionally, the ability to use powerups (Mushrooms, Fire Flowers, Capes, Stars, and P-Balloons) are shuffled into the item pool, as are the Four Switch Palaces. | ||
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|  | ## What is the goal of Super Mario World when randomized?
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|  | There are two goals which can be chosen: | ||
|  | - `Bowser`: Reach Bowser's Castle and defeat Bowser, after defeating a certain number of bosses. | ||
|  | - `Yoshi Egg Hunt`: Collect a certain number of Yoshi Eggs, then return to Yoshi's House | ||
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|  | ## What items and locations get shuffled?
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|  | Each unique level exit awards a location check. Optionally, collecting five Dragon Coins in each level can also award a location check. | ||
|  | Mario's various abilities and powerups as described above are placed into the item pool. | ||
|  | If the player is playing Yoshi Egg Hunt, a certain number of Yoshi Eggs will be placed into the item pool. | ||
|  | Any additional items that are needed to fill out the item pool with be 1-Up Mushrooms. | ||
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|  | ## Which items can be in another player's world?
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|  | Any shuffled item can be in other players' worlds. | ||
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|  | ## What does another world's item look like in Super Mario World
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|  | Items do not have an appearance in Super Mario World. | ||
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|  | ## When the player receives an item, what happens?
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|  | The player can choose to receive a text box in-game when they receive an item. Regardless of that choice, items will be queued, and granted when the player next enters a level. |