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										 |  |  | from random import Random | 
					
						
							|  |  |  | from typing import Dict, TYPE_CHECKING, NamedTuple, Tuple, List | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | if TYPE_CHECKING: | 
					
						
							|  |  |  |     from . import MessengerWorld | 
					
						
							|  |  |  | else: | 
					
						
							|  |  |  |     MessengerWorld = object | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | PROG_SHOP_ITEMS: List[str] = [ | 
					
						
							|  |  |  |     "Path of Resilience", | 
					
						
							|  |  |  |     "Meditation", | 
					
						
							|  |  |  |     "Strike of the Ninja", | 
					
						
							|  |  |  |     "Second Wind", | 
					
						
							|  |  |  |     "Currents Master", | 
					
						
							|  |  |  |     "Aerobatics Warrior", | 
					
						
							|  |  |  | ] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | USEFUL_SHOP_ITEMS: List[str] = [ | 
					
						
							|  |  |  |     "Karuta Plates", | 
					
						
							|  |  |  |     "Serendipitous Bodies", | 
					
						
							|  |  |  |     "Kusari Jacket", | 
					
						
							|  |  |  |     "Energy Shuriken", | 
					
						
							|  |  |  |     "Serendipitous Minds", | 
					
						
							|  |  |  |     "Rejuvenate Spirit", | 
					
						
							|  |  |  |     "Demon's Bane", | 
					
						
							|  |  |  | ] | 
					
						
							|  |  |  | 
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							|  |  |  | class ShopData(NamedTuple): | 
					
						
							|  |  |  |     internal_name: str | 
					
						
							|  |  |  |     min_price: int | 
					
						
							|  |  |  |     max_price: int | 
					
						
							|  |  |  |     default_price: int = 0 | 
					
						
							|  |  |  | 
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							|  |  |  | 
 | 
					
						
							|  |  |  | SHOP_ITEMS: Dict[str, ShopData] = { | 
					
						
							|  |  |  |     "Karuta Plates":        ShopData("HP_UPGRADE_1", 20, 200), | 
					
						
							|  |  |  |     "Serendipitous Bodies": ShopData("ENEMY_DROP_HP", 20, 300), | 
					
						
							|  |  |  |     "Path of Resilience":   ShopData("DAMAGE_REDUCTION", 100, 500), | 
					
						
							|  |  |  |     "Kusari Jacket":        ShopData("HP_UPGRADE_2", 100, 500), | 
					
						
							|  |  |  |     "Energy Shuriken":      ShopData("SHURIKEN", 20, 200), | 
					
						
							|  |  |  |     "Serendipitous Minds":  ShopData("ENEMY_DROP_MANA", 20, 300), | 
					
						
							|  |  |  |     "Prepared Mind":        ShopData("SHURIKEN_UPGRADE_1", 100, 600), | 
					
						
							|  |  |  |     "Meditation":           ShopData("CHECKPOINT_FULL", 100, 600), | 
					
						
							|  |  |  |     "Rejuvenative Spirit":  ShopData("POTION_FULL_HEAL_AND_HP", 300, 800), | 
					
						
							|  |  |  |     "Centered Mind":        ShopData("SHURIKEN_UPGRADE_2", 300, 800), | 
					
						
							|  |  |  |     "Strike of the Ninja":  ShopData("ATTACK_PROJECTILE", 20, 200), | 
					
						
							|  |  |  |     "Second Wind":          ShopData("AIR_RECOVER", 20, 350), | 
					
						
							|  |  |  |     "Currents Master":      ShopData("SWIM_DASH", 100, 600), | 
					
						
							|  |  |  |     "Aerobatics Warrior":   ShopData("GLIDE_ATTACK", 300, 800), | 
					
						
							|  |  |  |     "Demon's Bane":         ShopData("CHARGED_ATTACK", 400, 1000), | 
					
						
							|  |  |  |     "Devil's Due":          ShopData("QUARBLE_DISCOUNT_50", 20, 200), | 
					
						
							|  |  |  |     "Time Sense":           ShopData("TIME_WARP", 20, 300), | 
					
						
							|  |  |  |     "Power Sense":          ShopData("POWER_SEAL", 100, 800), | 
					
						
							|  |  |  |     "Focused Power Sense":  ShopData("POWER_SEAL_WORLD_MAP", 300, 600), | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | FIGURINES: Dict[str, ShopData] = { | 
					
						
							|  |  |  |     "Green Kappa Figurine":         ShopData("GREEN_KAPPA", 100, 500, 450), | 
					
						
							|  |  |  |     "Blue Kappa Figurine":          ShopData("BLUE_KAPPA", 100, 500, 450), | 
					
						
							|  |  |  |     "Ountarde Figurine":            ShopData("OUNTARDE", 100, 500, 450), | 
					
						
							|  |  |  |     "Red Kappa Figurine":           ShopData("RED_KAPPA", 100, 500, 450), | 
					
						
							|  |  |  |     "Demon King Figurine":          ShopData("DEMON_KING", 600, 2000, 2000), | 
					
						
							|  |  |  |     "Quillshroom Figurine":         ShopData("QUILLSHROOM", 100, 500, 450), | 
					
						
							|  |  |  |     "Jumping Quillshroom Figurine": ShopData("JUMPING_QUILLSHROOM", 100, 500, 450), | 
					
						
							|  |  |  |     "Scurubu Figurine":             ShopData("SCURUBU", 100, 500, 450), | 
					
						
							|  |  |  |     "Jumping Scurubu Figurine":     ShopData("JUMPING_SCURUBU", 100, 500, 450), | 
					
						
							|  |  |  |     "Wallaxer Figurine":            ShopData("WALLAXER", 100, 500, 450), | 
					
						
							|  |  |  |     "Barmath'azel Figurine":        ShopData("BARMATHAZEL", 600, 2000, 2000), | 
					
						
							|  |  |  |     "Queen of Quills Figurine":     ShopData("QUEEN_OF_QUILLS", 400, 1000, 2000), | 
					
						
							|  |  |  |     "Demon Hive Figurine":          ShopData("DEMON_HIVE", 100, 500, 450), | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | def shuffle_shop_prices(world: MessengerWorld) -> Tuple[Dict[str, int], Dict[str, int]]: | 
					
						
							|  |  |  |     shop_price_mod = world.multiworld.shop_price[world.player].value | 
					
						
							|  |  |  |     shop_price_planned = world.multiworld.shop_price_plan[world.player] | 
					
						
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							|  |  |  |     shop_prices: Dict[str, int] = {} | 
					
						
							|  |  |  |     figurine_prices: Dict[str, int] = {} | 
					
						
							|  |  |  |     for item, price in shop_price_planned.value.items(): | 
					
						
							|  |  |  |         if not isinstance(price, int): | 
					
						
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										 |  |  |             price = world.random.choices(list(price.keys()), weights=list(price.values()))[0] | 
					
						
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										 |  |  |         if "Figurine" in item: | 
					
						
							|  |  |  |             figurine_prices[item] = price | 
					
						
							|  |  |  |         else: | 
					
						
							|  |  |  |             shop_prices[item] = price | 
					
						
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							|  |  |  |     remaining_slots = [item for item in [*SHOP_ITEMS, *FIGURINES] if item not in shop_price_planned.value] | 
					
						
							|  |  |  |     for shop_item in remaining_slots: | 
					
						
							|  |  |  |         shop_data = SHOP_ITEMS.get(shop_item, FIGURINES.get(shop_item)) | 
					
						
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										 |  |  |         price = world.random.randint(shop_data.min_price, shop_data.max_price) | 
					
						
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										 |  |  |         adjusted_price = min(int(price * shop_price_mod / 100), 5000) | 
					
						
							|  |  |  |         if "Figurine" in shop_item: | 
					
						
							|  |  |  |             figurine_prices[shop_item] = adjusted_price | 
					
						
							|  |  |  |         else: | 
					
						
							|  |  |  |             shop_prices[shop_item] = adjusted_price | 
					
						
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							|  |  |  |     return shop_prices, figurine_prices |