62 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			62 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | from Options import Range, Toggle, DefaultOnToggle, Choice | ||
|  | 
 | ||
|  | class UseResourcePacks(DefaultOnToggle): | ||
|  |     """Uses Resource Packs to fill out the item pool from Raft. Resource Packs have basic earlygame items such as planks, plastic, or food.""" | ||
|  |     displayname = "Use resource packs" | ||
|  | 
 | ||
|  | class MinimumResourcePackAmount(Range): | ||
|  |     """The minimum amount of resources available in a resource pack""" | ||
|  |     displayname = "Minimum resource pack amount" | ||
|  |     range_start = 1 | ||
|  |     range_end = 15 | ||
|  |     default = 1 | ||
|  | 
 | ||
|  | class MaximumResourcePackAmount(Range): | ||
|  |     """The maximum amount of resources available in a resource pack""" | ||
|  |     displayname = "Maximum resource pack amount" | ||
|  |     range_start = 1 | ||
|  |     range_end = 15 | ||
|  |     default = 5 | ||
|  | 
 | ||
|  | class DuplicateItems(Choice): | ||
|  |     """Adds duplicates of items to the item pool. These will be selected alongside
 | ||
|  |     Resource Packs (if configured). Note that there are not many progression items, | ||
|  |     and selecting Progression may produce many of the same duplicate item."""
 | ||
|  |     displayname = "Duplicate items" | ||
|  |     option_disabled = 0 | ||
|  |     option_progression = 1 | ||
|  |     option_non_progression = 2 | ||
|  |     option_any = 3 | ||
|  | 
 | ||
|  | class IslandFrequencyLocations(Choice): | ||
|  |     """Sets where frequencies for story islands are located.""" | ||
|  |     displayname = "Frequency locations" | ||
|  |     option_vanilla = 0 | ||
|  |     option_random_on_island = 1 | ||
|  |     option_progressive = 2 | ||
|  |     option_anywhere = 3 | ||
|  |     default = 1 | ||
|  | 
 | ||
|  | class ProgressiveItems(DefaultOnToggle): | ||
|  |     """Makes some items, like the Bow and Arrow, progressive rather than raw unlocks.""" | ||
|  |     displayname = "Progressive items" | ||
|  | 
 | ||
|  | class BigIslandEarlyCrafting(Toggle): | ||
|  |     """Allows recipes that require items from big islands (eg leather) to lock earlygame items like the Receiver, Bolt, or Smelter.""" | ||
|  |     displayname = "Early recipes behind big islands" | ||
|  | 
 | ||
|  | class PaddleboardMode(Toggle): | ||
|  |     """Sets later story islands to in logic without an Engine or Steering Wheel. May require lots of paddling. Not recommended.""" | ||
|  |     displayname = "Paddleboard Mode" | ||
|  | 
 | ||
|  | raft_options = { | ||
|  |     "use_resource_packs": UseResourcePacks, | ||
|  |     "minimum_resource_pack_amount": MinimumResourcePackAmount, | ||
|  |     "maximum_resource_pack_amount": MaximumResourcePackAmount, | ||
|  |     "duplicate_items": DuplicateItems, | ||
|  |     "island_frequency_locations": IslandFrequencyLocations, | ||
|  |     "progressive_items": ProgressiveItems, | ||
|  |     "big_island_early_crafting": BigIslandEarlyCrafting, | ||
|  |     "paddleboard_mode": PaddleboardMode | ||
|  | } |