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								"""
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								Author: Louis M
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								Date: Fri, 15 Mar 2024 18:41:40 +0000
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								Description: Main module for Aquaria game multiworld randomizer
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								"""
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								from typing import List, Dict, ClassVar, Any
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								from worlds.AutoWorld import World, WebWorld
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								from BaseClasses import Tutorial, MultiWorld, ItemClassification
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								from .Items import item_table, AquariaItem, ItemType, ItemGroup
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								from .Locations import location_table
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								from .Options import AquariaOptions
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								from .Regions import AquariaRegions
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								class AquariaWeb(WebWorld):
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								    """
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								    Class used to generate the Aquaria Game Web pages (setup, tutorial, etc.)
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								    """
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								    theme = "ocean"
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								    bug_report_page = "https://github.com/tioui/Aquaria_Randomizer/issues"
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								    setup = Tutorial(
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								        "Multiworld Setup Guide",
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								        "A guide to setting up Aquaria for MultiWorld.",
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								        "English",
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								        "setup_en.md",
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								        "setup/en",
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								        ["Tioui"]
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								    )
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								    setup_fr = Tutorial(
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								        "Guide de configuration Multimonde",
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								        "Un guide pour configurer Aquaria MultiWorld",
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								        "Français",
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								        "setup_fr.md",
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								        "setup/fr",
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								        ["Tioui"]
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								    )
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								    tutorials = [setup, setup_fr]
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								class AquariaWorld(World):
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								    """
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								    Aquaria is a side-scrolling action-adventure game. It follows Naija, an
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								    aquatic humanoid woman, as she explores the underwater world of Aquaria.
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								    Along her journey, she learns about the history of the world she inhabits
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								    as well as her own past. The gameplay focuses on a combination of swimming,
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								    singing, and combat, through which Naija can interact with the world. Her
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								    songs can move items, affect plants and animals, and change her physical
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								    appearance into other forms that have different abilities, like firing
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								    projectiles at hostile creatures, or passing through barriers inaccessible
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								    to her in her natural form.
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								    From: https://en.wikipedia.org/wiki/Aquaria_(video_game)
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								    """
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								    game: str = "Aquaria"
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								    "The name of the game"
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								    topology_present = True
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								    "show path to required location checks in spoiler"
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								    web: WebWorld = AquariaWeb()
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								    "The web page generation informations"
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								    item_name_to_id: ClassVar[Dict[str, int]] =\
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								        {name: data.id for name, data in item_table.items()}
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								    "The name and associated ID of each item of the world"
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								    item_name_groups = {
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								        "Damage": {"Energy form", "Nature form", "Beast form",
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								                   "Li and Li song", "Baby Nautilus", "Baby Piranha",
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								                   "Baby Blaster"},
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								        "Light": {"Sun form", "Baby Dumbo"}
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								    }
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								    """Grouping item make it easier to find them"""
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								    location_name_to_id = location_table
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								    "The name and associated ID of each location of the world"
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								    base_id = 698000
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								    "The starting ID of the items and locations of the world"
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								    ingredients_substitution: List[int]
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								    "Used to randomize ingredient drop"
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								    options_dataclass = AquariaOptions
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								    "Used to manage world options"
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								    options: AquariaOptions
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								    "Every options of the world"
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								    regions: AquariaRegions
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								    "Used to manage Regions"
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								    exclude: List[str]
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								    def __init__(self, multiworld: MultiWorld, player: int):
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								        """Initialisation of the Aquaria World"""
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								        super(AquariaWorld, self).__init__(multiworld, player)
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								        self.regions = AquariaRegions(multiworld, player)
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								        self.ingredients_substitution = []
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								        self.exclude = []
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								    def create_regions(self) -> None:
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								        """
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								        Create every Region in `regions`
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								        """
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								        self.regions.add_regions_to_world()
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								        self.regions.connect_regions()
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								        self.regions.add_event_locations()
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								    def create_item(self, name: str) -> AquariaItem:
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								        """
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								        Create an AquariaItem using 'name' as item name.
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								        """
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								        result: AquariaItem
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								        try:
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								            data = item_table[name]
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								            classification: ItemClassification = ItemClassification.useful
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								            if data.type == ItemType.JUNK:
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								                classification = ItemClassification.filler
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								            elif data.type == ItemType.PROGRESSION:
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								                classification = ItemClassification.progression
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								            result = AquariaItem(name, classification, data.id, self.player)
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								        except BaseException:
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								            raise Exception('The item ' + name + ' is not valid.')
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								        return result
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								    def __pre_fill_item(self, item_name: str, location_name: str, precollected) -> None:
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								        """Pre-assign an item to a location"""
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								        if item_name not in precollected:
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								            self.exclude.append(item_name)
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								            data = item_table[item_name]
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								            item = AquariaItem(item_name, ItemClassification.useful, data.id, self.player)
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								            self.multiworld.get_location(location_name, self.player).place_locked_item(item)
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								    def get_filler_item_name(self):
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								        """Getting a random ingredient item as filler"""
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								        ingredients = []
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								        for name, data in item_table.items():
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								            if data.group == ItemGroup.INGREDIENT:
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								                ingredients.append(name)
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								        filler_item_name = self.random.choice(ingredients)
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								        return filler_item_name
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								    def create_items(self) -> None:
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								        """Create every item in the world"""
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								        precollected = [item.name for item in self.multiworld.precollected_items[self.player]]
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								        if self.options.turtle_randomizer.value > 0:
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								            if self.options.turtle_randomizer.value == 2:
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											2024-06-01 07:09:34 -04:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
								                self.__pre_fill_item("Transturtle Final Boss", "Final Boss area, Transturtle", precollected)
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-17 06:29:00 -04:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        else:
							 | 
						
					
						
							
								
									
										
										
										
											2024-06-01 07:09:34 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            self.__pre_fill_item("Transturtle Veil top left", "The Veil top left area, Transturtle", precollected)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.__pre_fill_item("Transturtle Veil top right", "The Veil top right area, Transturtle", precollected)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.__pre_fill_item("Transturtle Open Water top right", "Open Water top right area, Transturtle",
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-17 06:29:00 -04:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                 precollected)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.__pre_fill_item("Transturtle Forest bottom left", "Kelp Forest bottom left area, Transturtle",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                 precollected)
							 | 
						
					
						
							
								
									
										
										
										
											2024-06-01 07:09:34 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            self.__pre_fill_item("Transturtle Home Water", "Home Water, Transturtle", precollected)
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-17 06:29:00 -04:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.__pre_fill_item("Transturtle Abyss right", "Abyss right area, Transturtle", precollected)
							 | 
						
					
						
							
								
									
										
										
										
											2024-06-01 07:09:34 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            self.__pre_fill_item("Transturtle Final Boss", "Final Boss area, Transturtle", precollected)
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-17 06:29:00 -04:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            # The last two are inverted because in the original game, they are special turtle that communicate directly
							 | 
						
					
						
							
								
									
										
										
										
											2024-06-01 07:09:34 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            self.__pre_fill_item("Transturtle Simon Says", "Arnassi Ruins, Transturtle", precollected)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.__pre_fill_item("Transturtle Arnassi Ruins", "Simon Says area, Transturtle", precollected)
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-17 06:29:00 -04:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for name, data in item_table.items():
							 | 
						
					
						
							
								
									
										
										
										
											2024-06-11 18:59:46 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            if name not in self.exclude:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                for i in range(data.count):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    item = self.create_item(name)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    self.multiworld.itempool.append(item)
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-17 06:29:00 -04:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def set_rules(self) -> None:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        """
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Launched when the Multiworld generator is ready to generate rules
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        """
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.regions.adjusting_rules(self.options)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.multiworld.completion_condition[self.player] = lambda \
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            state: state.has("Victory", self.player)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def generate_basic(self) -> None:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        """
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Player-specific randomization that does not affect logic.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Used to fill then `ingredients_substitution` list
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        """
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        simple_ingredients_substitution = [i for i in range(27)]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if self.options.ingredient_randomizer.value > 0:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if self.options.ingredient_randomizer.value == 1:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                simple_ingredients_substitution.pop(-1)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                simple_ingredients_substitution.pop(-1)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                simple_ingredients_substitution.pop(-1)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.random.shuffle(simple_ingredients_substitution)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if self.options.ingredient_randomizer.value == 1:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                simple_ingredients_substitution.extend([24, 25, 26])
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        dishes_substitution = [i for i in range(27, 76)]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if self.options.dish_randomizer:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.random.shuffle(dishes_substitution)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.ingredients_substitution.clear()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.ingredients_substitution.extend(simple_ingredients_substitution)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.ingredients_substitution.extend(dishes_substitution)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def fill_slot_data(self) -> Dict[str, Any]:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return {"ingredientReplacement": self.ingredients_substitution,
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-05 16:40:26 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                "aquarian_translate": bool(self.options.aquarian_translation.value),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                "blind_goal": bool(self.options.blind_goal.value),
							 | 
						
					
						
							
								
									
										
										
										
											2024-05-17 06:29:00 -04:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                "secret_needed": self.options.objective.value > 0,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                "minibosses_to_kill": self.options.mini_bosses_to_beat.value,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                "bigbosses_to_kill": self.options.big_bosses_to_beat.value,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                "skip_first_vision": bool(self.options.skip_first_vision.value),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                "unconfine_home_water_energy_door": self.options.unconfine_home_water.value in [1, 3],
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                "unconfine_home_water_transturtle": self.options.unconfine_home_water.value in [2, 3],
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                }
							 |