2024-03-15 15:05:14 +03:00
										 
									 
								 
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								from typing import Union, List, Tuple
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								class RecipeSource:
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								    def __repr__(self):
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								        return f"RecipeSource"
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								class StarterSource(RecipeSource):
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								    def __repr__(self):
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								        return f"StarterSource"
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								class ArchipelagoSource(RecipeSource):
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								    ap_item: Tuple[str]
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								    def __init__(self, ap_item: Union[str, List[str]]):
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								        if isinstance(ap_item, str):
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								            ap_item = [ap_item]
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								        self.ap_item = tuple(ap_item)
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								    def __repr__(self):
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								        return f"ArchipelagoSource {self.ap_item}"
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								class LogicSource(RecipeSource):
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								    logic_rule: str
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								    def __init__(self, logic_rule: str):
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								        self.logic_rule = logic_rule
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								    def __repr__(self):
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								        return f"LogicSource {self.logic_rule}"
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								class QueenOfSauceSource(RecipeSource):
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								    year: int
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								    season: str
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								    day: int
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								    def __init__(self, year: int, season: str, day: int):
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								        self.year = year
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								        self.season = season
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								        self.day = day
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								    def __repr__(self):
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								        return f"QueenOfSauceSource at year {self.year} {self.season} {self.day}"
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								class QuestSource(RecipeSource):
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								    quest: str
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								    def __init__(self, quest: str):
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								        self.quest = quest
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								    def __repr__(self):
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								        return f"QuestSource at quest {self.quest}"
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								class FriendshipSource(RecipeSource):
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								    friend: str
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								    hearts: int
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								    def __init__(self, friend: str, hearts: int):
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								        self.friend = friend
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								        self.hearts = hearts
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								    def __repr__(self):
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								        return f"FriendshipSource at {self.friend} {self.hearts} <3"
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								class CutsceneSource(FriendshipSource):
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								    region: str
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								    def __init__(self, region: str, friend: str, hearts: int):
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								        super().__init__(friend, hearts)
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								        self.region = region
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								    def __repr__(self):
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								        return f"CutsceneSource at {self.region}"
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								class SkillSource(RecipeSource):
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								    skill: str
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								    level: int
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								    def __init__(self, skill: str, level: int):
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								        self.skill = skill
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								        self.level = level
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								    def __repr__(self):
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								        return f"SkillSource at level {self.level} {self.skill}"
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											2024-11-11 23:27:43 -05:00
										 
									 
								 
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								class SkillCraftsanitySource(SkillSource):
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								    def __repr__(self):
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								        return f"SkillCraftsanitySource at level {self.level} {self.skill}"
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								class MasterySource(RecipeSource):
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								    skill: str
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								    def __init__(self, skill: str):
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								        self.skill = skill
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								    def __repr__(self):
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											2025-02-01 16:07:08 -05:00
										 
									 
								 
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								        return f"MasterySource {self.skill}"
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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											2024-03-15 15:05:14 +03:00
										 
									 
								 
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								class ShopSource(RecipeSource):
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								    region: str
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								    price: int
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								    def __init__(self, region: str, price: int):
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								        self.region = region
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								        self.price = price
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								    def __repr__(self):
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								        return f"ShopSource at {self.region} costing {self.price}g"
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								class ShopFriendshipSource(RecipeSource):
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								    friend: str
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								    hearts: int
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								    region: str
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								    price: int
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								    def __init__(self, friend: str, hearts: int, region: str, price: int):
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								        self.friend = friend
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								        self.hearts = hearts
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								        self.region = region
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								        self.price = price
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								    def __repr__(self):
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								        return f"ShopFriendshipSource at {self.region} costing {self.price}g when {self.friend} has {self.hearts} hearts"
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								class FestivalShopSource(ShopSource):
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								    def __init__(self, region: str, price: int):
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								        super().__init__(region, price)
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								class ShopTradeSource(ShopSource):
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								    currency: str
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								    def __init__(self, region: str, currency: str, price: int):
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								        super().__init__(region, price)
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								        self.currency = currency
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								    def __repr__(self):
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								        return f"ShopTradeSource at {self.region} costing {self.price} {self.currency}"
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								class SpecialOrderSource(RecipeSource):
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								    special_order: str
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								    def __init__(self, special_order: str):
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								        self.special_order = special_order
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								    def __repr__(self):
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								        return f"SpecialOrderSource from {self.special_order}"
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