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								# What is this file? 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# This file contains options which allow you to configure your multiworld experience while allowing others 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# to play how they want as well. 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# How do I use it? 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# The options in this file are weighted. This means the higher number you assign to a value, the more 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# chances you have for that option to be chosen. For example, an option like this: 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# map_shuffle: 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								#   on: 5 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								#   off: 15 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# Means you have 5 chances for map shuffle to not occur, and 15 chances for map shuffle to be turned on 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# I've never seen a file like this before. What characters am I allowed to use? 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# This is a .yaml file. You are allowed to use most characters. 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# To test if your yaml is valid or not, you can use this website: 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# http://www.yamllint.com/ 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								description :   Your Description Here   # Used to describe your yaml. Useful if you have multiple files 
  
						 
					
						
							
								
									
										
										
										
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								name :   YourName   # Your name in-game. Spaces and underscores will be replaced with dashes 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								glitches_required :   # Determine the logic required to complete the seed 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   none :   1   # No glitches required 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   overworld_glitches :   0   # Assumes the player knows how to perform overworld glitches like fake flipper, water walk, etc 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   no_logic :   0   # Items are places completely at random and with no regard for logic. Your fire rod could be on Trinexx 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								item_placement :   basic   # This is based on Entrance Randomizer, which does not (yet?) support advanced 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								meta_ignore :   # Nullify options specified in the meta.yaml file. Adding an option here guarantees it will not occur in your seed, even if the .yaml file specifies it 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   world_state : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     - inverted   # Never play inverted seeds 
  
						 
					
						
							
								
									
										
										
										
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								     - retro   # Never play retro seeds 
  
						 
					
						
							
								
									
										
										
										
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								   weapons : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     - swordless   # Never play a swordless seed 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								map_shuffle :   # Shuffle dungeon maps into the world and other dungeons, including other players' worlds 
  
						 
					
						
							
								
									
										
										
										
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								   on :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   off :   1 
  
						 
					
						
							
								
									
										
										
										
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								compass_shuffle :   # Shuffle compasses into the world and other dungeons, including other players' worlds 
  
						 
					
						
							
								
									
										
										
										
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								   on :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   off :   1 
  
						 
					
						
							
								
									
										
										
										
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								smallkey_shuffle :   # Shuffle small keys into the world and other dungeons, including other players' worlds 
  
						 
					
						
							
								
									
										
										
										
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								   on :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   off :   1 
  
						 
					
						
							
								
									
										
										
										
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								bigkey_shuffle :   # Shuffle big keys into the world and other dungeons, including other players' worlds 
  
						 
					
						
							
								
									
										
										
										
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								   on :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   off :   1 
  
						 
					
						
							
								
									
										
										
										
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								dungeon_items :   # alternative to the 4 shuffles above this, does nothing until the respective 4 shuffles are deleted 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   mc :   0   # shuffle Maps and Compass 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   none :   1   # shuffle none of the 4 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   mcsb :   0   # shuffle all of the 4, any combination of m, c, s and b will shuffle the respective item, or not if it's missing, so you can add more options here 
  
						 
					
						
							
								
									
										
										
										
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								dungeon_counters : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   on :   0   # always display amount of items checked in a dungeon 
  
						 
					
						
							
								
									
										
										
										
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								   pickup :   1   # show when compass is picked up 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   default :   0   # show when compass is picked up if the compass itself is shuffled 
  
						 
					
						
							
								
									
										
										
										
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								   off :   0   # never show item count in dungeons 
  
						 
					
						
							
								
									
										
										
										
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								accessibility : 
  
						 
					
						
							
								
									
										
										
										
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								   items :   0   # Guarantees you will be able to acquire all items, but you may not be able to access all locations 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   locations :   1   # Guarantees you will be able to access all locations, and therefore all items 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   none :   0   # Guarantees only that the game is beatable. You may not be able to access all locations or acquire all items 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								progressive :   # Enable or disable progressive items (swords, shields, bow) 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   on :   1   # All items progressive 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   off :   0   # No items progressive 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   random :   0   # Randomly decides for all items. Swords could be progressive, shields might not be 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								entrance_shuffle: # Documentation :   https://alttpr.com/en/options#entrance_shuffle 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   none :   1   # Vanilla game map. All entrances and exits lead to their original locations. You probably want this option 
  
						 
					
						
							
								
									
										
										
										
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								   dungeonssimple :   0   # shuffle just dungeons amongst each other, swapping dungeons entirely, so Hyrule Castle is always 1 dungeon 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   dungeonsfull :   0   # shuffle any dungeon entrance with any dungeon interior, so Hyrule Castle can be 4 different dungeons 
  
						 
					
						
							
								
									
										
										
										
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								   simple :   0   # Entrances are grouped together before being randomized. Simple uses the most strict grouping rules 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   restricted :   0   # Less strict than simple 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   full :   0   # Less strict than restricted 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   crossed :   0   # Less strict than full 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   insanity :   0   # Very few grouping rules. Good luck. 
  
						 
					
						
							
								
									
										
										
										
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								goals : 
  
						 
					
						
							
								
									
										
										
										
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								   ganon :   1   # Climb GT, defeat Agahnim 2, then kill Ganon 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   fast_ganon :   0   # Only killing Ganon is required. The hole is always open. Items may still be placed in GT, however 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   dungeons :   0   # Defeat the boss of all dungeons, including Agahnim's tower and GT (Aga 2) 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   pedestal :   0   # Pull the Triforce from the Master Sword pedestal 
  
						 
					
						
							
								
									
										
										
										
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								   triforce_hunt :   0   # Collect 20 of 30 Triforce pieces spread throughout the worlds, then turn them in to Murahadala in front of Hyrule Castle 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   local_triforce_hunt :   0   # Collect 20 of 30 Triforce pieces spread throughout your world, then turn them in to Murahadala in front of Hyrule Castle 
  
						 
					
						
							
								
									
										
										
										
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								tower_open :   # Crystals required to open GT 
  
						 
					
						
							
								
									
										
										
										
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								   '0' :   8 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '1' :   7 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '2' :   6 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '3' :   5 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '4' :   4 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '5' :   3 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '6' :   2 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '7' :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   random :   0 
  
						 
					
						
							
								
									
										
										
										
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								ganon_open :   # Crystals required to hurt Ganon 
  
						 
					
						
							
								
									
										
										
										
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								   '0' :   8 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '1' :   7 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '2' :   6 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '3' :   5 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '4' :   4 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '5' :   3 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '6' :   2 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '7' :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   random :   0 
  
						 
					
						
							
								
									
										
										
										
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								world_state : 
  
						 
					
						
							
								
									
										
										
										
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								   standard :   1   # Begin the game by rescuing Zelda from her cell and escorting her to the Sanctuary. 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   open :   1   # Begin the game from your choice of Link's House or the Sanctuary 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   inverted :   0   # Begin in the Dark World. The Moon Pearl is required to avoid bunny-state in Light World, and the Light World game map is altered 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   retro :   0   # Small keys are universal, you must buy a quiver, take-any caves and an old-man cave are added to the world. You may need to find your sword from the old man's cave 
  
						 
					
						
							
								
									
										
										
										
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								hints : 
  
						 
					
						
							
								
									
										
										
										
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								   'on' :   1   # Hint tiles sometimes give item location hints 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   'off' :   0   # Hint tiles provide gameplay tips 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								weapons :   # Specifically, swords 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   randomized :   0   # Swords are placed randomly throughout the world 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   assured :   1   # Begin with a sword, the rest are placed randomly throughout the world 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   vanilla :   0   # Swords are placed in vanilla locations in your own game (Uncle, Pyramid Fairy, Smiths, Pedestal) 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   swordless :   0   # Your swords are replaced by rupees. Gameplay changes have been made to accommodate this change. 
  
						 
					
						
							
								
									
										
										
										
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								item_pool : 
  
						 
					
						
							
								
									
										
										
										
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								   normal :   1   # Item availability remains unchanged from the vanilla game 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   hard: 0 # Reduced upgrade availability (max :   14   hearts, green mail, tempered sword, fire shield, no silvers unless swordless) 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   expert: 0 # Minimum upgrade availability (max :   8   hearts, green mail, master sword, fighter shield, no silvers unless swordless) 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   crowd_control :   0   # Unless you know what you're doing, leave this at 0 
  
						 
					
						
							
								
									
										
										
										
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								item_functionality : 
  
						 
					
						
							
								
									
										
										
										
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								   normal :   1   # Vanilla game item functionality 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   hard :   0   # Reduced helpfulness of items (potions less effective, can't catch faeries, cape uses double magic, byrna does not grant invulnerability, boomerangs do not stun, silvers disabled outside ganon) 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   expert :   0   # Vastly helpfulness of items (potions barely effective, can't catch faeries, cape uses double magic, byrna does not grant invulnerability, boomerangs and hookshot do not stun, silvers disabled outside ganon) 
  
						 
					
						
							
								
									
										
										
										
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								boss_shuffle : 
  
						 
					
						
							
								
									
										
										
										
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								   none :   1   # No boss shuffle 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   simple :   0   # Existing bosses except Ganon and Agahnim are shuffled throughout dungeons 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   full :   0   # Replace GT bosses with random bosses, then follow simple logic 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   random :   0   # Choose from one of the above options 
  
						 
					
						
							
								
									
										
										
										
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								enemy_shuffle : 
  
						 
					
						
							
								
									
										
										
										
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								   none :   1   # Vanilla enemy placement 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   shuffled :   0   # Enemies are randomized 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   random :   0   # Choose one of the above 
  
						 
					
						
							
								
									
										
										
										
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								enemy_damage : 
  
						 
					
						
							
								
									
										
										
										
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								   default :   1   # Vanilla enemy damage 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   shuffled :   0   # Enemies do a randomized amount of damage 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   random :   0   # Choose one of the above 
  
						 
					
						
							
								
									
										
										
										
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								enemy_health : 
  
						 
					
						
							
								
									
										
										
										
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								   default :   1   # Vanilla enemy HP 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   easy :   0   # Enemies have reduced health 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   hard :   0   # Enemies have increased health 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   expert :   0   # Enemies have greatly increased health 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								pot_shuffle : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   'on' :   0   # Keys, items, and buttons hidden under pots in dungeons are shuffled with other pots in their supertile 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   'off' :   1   # Default pot item locations 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								beemizer :   # Remove items from the global item pool and replace them with single bees and bee traps 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   0 :   1   # No bee traps are placed 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   1 :   0   # 25% of the non-essential item pool is replaced with bee traps 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   2 :   0   # 60% of the non-essential item pool is replaced with bee traps, of which 20% could be single bees 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   3 :   0   # 100% of the non-essential item pool is replaced with bee traps, of which 50% could be single bees 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   4 :   0   # 100% of the non-essential item pool is replaced with bee traps 
  
						 
					
						
							
								
									
										
										
										
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								timer : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   none :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   timed :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   timed_ohko :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   ohko :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   timed_countdown :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   display :   0 
  
						 
					
						
							
								
									
										
										
										
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								#can be uncommented to use it 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								#local_items: #force certain items to appear in your world only, not across the multiworld. Recognizes some group names, like "Swords" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								#  - "Moon Pearl" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								#  - "Small Keys" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								#  - "Big Keys" 
  
						 
					
						
							
								
									
										
										
										
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								glitch_boots : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   on :   1   # enables that you start with Pegasus Boots in any glitched logic mode 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   off :   0 
  
						 
					
						
							
								
									
										
										
										
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								remote_items: # Warning :   currently broken. Stores all your items on the server, effectively sending them to you as if another player picked it up 
  
						 
					
						
							
								
									
										
										
										
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								   on :   0   # intended for racing, as the item information is missing from the ROM 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   off :   1 
  
						 
					
						
							
								
									
										
										
										
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								linked_options : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   - name :   crosskeys 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     options :   # these overwrite earlier options if the percentage chance triggers 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       entrance_shuffle :   crossed 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       bigkey_shuffle :   true 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       compass_shuffle :   true 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       map_shuffle :   true 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       smallkey_shuffle :   true 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     percentage :   0   # set this to the percentage chance you want crosskeys 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   - name :   enemizer 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     options : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       boss_shuffle :   # subchances can be injected too, which then get rolled 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								         simple :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								         full :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								         random :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       enemy_damage : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								         shuffled :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								         random :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       enemy_health : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								         easy :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								         hard :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								         expert :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     percentage :   0    # set this to the percentage chance you want enemizer 
  
						 
					
						
							
								
									
										
										
										
											2020-01-16 18:55:43 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								rom : 
  
						 
					
						
							
								
									
										
										
										
											2020-04-10 22:13:28 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   sprite :   # Enter the name of your preferred sprite and weight it appropriately 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     random :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     randomonhit :   0 
  
						 
					
						
							
								
									
										
										
										
											2020-04-15 05:04:46 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								     link: 1 # to add other sprites :   open the gui/Creator, go to adjust, select a sprite and write down the name the gui calls it 
  
						 
					
						
							
								
									
										
										
										
											2020-04-10 22:13:28 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   disablemusic :   off   # If "on", all in-game music will be disabled 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   extendedmsu :   on   # If "on", V31 extended MSU support will be available 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   quickswap :   # Enable switching items by pressing the L+R shoulder buttons 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     on :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     off :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   menuspeed :   # Control how fast the item menu opens and closes 
  
						 
					
						
							
								
									
										
										
										
											2020-01-16 18:55:43 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								     normal :   1 
  
						 
					
						
							
								
									
										
										
										
											2020-04-02 11:30:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								     instant :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     double :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     triple :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     quadruple :   0 
  
						 
					
						
							
								
									
										
										
										
											2020-01-16 18:55:43 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								     half :   0 
  
						 
					
						
							
								
									
										
										
										
											2020-04-10 22:13:28 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   heartcolor :   # Control the color of your health hearts 
  
						 
					
						
							
								
									
										
										
										
											2020-01-16 18:55:43 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								     red :   1 
  
						 
					
						
							
								
									
										
										
										
											2020-04-10 22:13:28 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								     blue :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     green :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     yellow :   0 
  
						 
					
						
							
								
									
										
										
										
											2020-01-16 18:55:43 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								     random :   0 
  
						 
					
						
							
								
									
										
										
										
											2020-04-10 22:13:28 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   heartbeep :   # Control the frequency of the low-health beeping 
  
						 
					
						
							
								
									
										
										
										
											2020-04-02 11:30:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								     double :   0 
  
						 
					
						
							
								
									
										
										
										
											2020-01-16 18:55:43 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								     normal :   1 
  
						 
					
						
							
								
									
										
										
										
											2020-04-02 11:30:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								     half :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     quarter :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     off :   0 
  
						 
					
						
							
								
									
										
										
										
											2020-04-10 22:13:28 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   ow_palettes :   # Change the colors of the overworld 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     default :   1   # No changes 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     random :   0   # Shuffle the colors 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     blackout :   0   # Never use this 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   uw_palettes :   # Change the colors of caves and dungeons 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     default :   1   # No changes 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     random :   0   # Shuffle the colors 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     blackout :   0   # Never use this