2021-08-29 14:02:02 -04:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								from BaseClasses import MultiWorld
							 | 
						
					
						
							
								
									
										
										
										
											2022-03-23 16:22:31 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								from ..generic.Rules import set_rule, add_rule
							 | 
						
					
						
							
								
									
										
										
										
											2021-08-29 14:02:02 -04:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								def set_rules(world: MultiWorld, player: int):
							 | 
						
					
						
							
								
									
										
										
										
											2022-03-23 16:22:31 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    total_locations = world.total_locations[player]  # total locations for current player
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    event_location_step = 25  # set an event location at these locations for "spheres"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    divisions = total_locations // event_location_step
							 | 
						
					
						
							
								
									
										
										
										
											2021-08-29 14:02:02 -04:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2022-03-23 16:22:31 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    if divisions:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for i in range(1, divisions):  # since divisions is the floor of total_locations / 25
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            event_loc = world.get_location(f"Pickup{i * event_location_step}", player)
							 | 
						
					
						
							
								
									
										
										
										
											2022-03-27 14:08:03 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            set_rule(event_loc, lambda state, i=i: state.can_reach(f"ItemPickup{i * event_location_step - 1}", "Location", player))
							 | 
						
					
						
							
								
									
										
										
										
											2022-03-23 16:22:31 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            for n in range(i * event_location_step, (i + 1) * event_location_step):  # we want to create a rule for each of the 25 locations per division
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if n == i * event_location_step:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    set_rule(world.get_location(f"ItemPickup{n}", player), lambda state, event_item=event_loc.item.name: state.has(event_item, player))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                else:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    set_rule(world.get_location(f"ItemPickup{n}", player),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                             lambda state, n = n: state.can_reach(f"ItemPickup{n - 1}", 'Location', player))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for i in range(divisions * event_location_step, total_locations+1):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            set_rule(world.get_location(f"ItemPickup{i}", player), lambda state, i=i: state.can_reach(f"ItemPickup{i - 1}", "Location", player))
							 | 
						
					
						
							
								
									
										
										
										
											2021-09-26 20:56:04 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-08-29 14:02:02 -04:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    set_rule(world.get_location("Victory", player),
							 | 
						
					
						
							
								
									
										
										
										
											2022-03-23 16:22:31 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								             lambda state: state.can_reach(f"ItemPickup{total_locations}", "Location", player))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if world.total_revivals[player] or world.start_with_revive[player]:
							 | 
						
					
						
							
								
									
										
										
										
											2022-03-27 14:08:03 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        total_revivals = world.total_revivals[player] * world.total_locations[player] // 100
							 | 
						
					
						
							
								
									
										
										
										
											2022-03-23 16:22:31 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        add_rule(world.get_location("Victory", player),
							 | 
						
					
						
							
								
									
										
										
										
											2022-03-27 14:08:03 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                 lambda state: state.has("Dio's Best Friend", player, total_revivals + world.start_with_revive[player].value))
							 | 
						
					
						
							
								
									
										
										
										
											2021-08-29 14:02:02 -04:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-11-12 08:00:11 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    world.completion_condition[player] = lambda state: state.has("Victory", player)
							 |