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										 |  |  | # Zillion
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							|  |  |  | Zillion is a metroidvania-style game released in 1987 for the 8-bit Sega Master System. | 
					
						
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							|  |  |  | It's based on the anime Zillion (赤い光弾ジリオン, Akai Koudan Zillion). | 
					
						
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							|  |  |  | ## Where is the settings page?
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							|  |  |  | The [player settings page for this game](../player-settings) contains all the options you need to configure and export a config file. | 
					
						
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							|  |  |  | ## What changes are made to this game?
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							|  |  |  | The way the original game lets the player choose who to level up has a few drawbacks in a multiworld randomizer: | 
					
						
							|  |  |  |  - Possible softlock from making bad choices (example: nobody has jump 3 when it's required) | 
					
						
							|  |  |  |  - In multiworld, you won't be able to choose because you won't know it's coming beforehand. | 
					
						
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							|  |  |  | So this randomizer uses a new level-up system: | 
					
						
							|  |  |  |  - Everyone levels up together (even if they're not rescued yet). | 
					
						
							|  |  |  |  - You can choose how many opa-opas are required for a level up. | 
					
						
							|  |  |  |  - You can set a max level from 1 to 8. | 
					
						
							|  |  |  |  - The currently active character is still the only one that gets the health refill. | 
					
						
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							|  |  |  | --- | 
					
						
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							|  |  |  | You can set these options to choose when characters will be able to attain certain jump levels: | 
					
						
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							|  |  |  | ``` | 
					
						
							|  |  |  | jump levels | 
					
						
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							|  |  |  | vanilla         balanced        low             restrictive | 
					
						
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							|  |  |  | jj  ap  ch      jj  ap  ch      jj  ap  ch      jj  ap  ch | 
					
						
							|  |  |  | 2   3   1       1   2   1       1   1   1       1   1   1 | 
					
						
							|  |  |  | 2   3   1       2   2   1       1   2   1       1   1   1 | 
					
						
							|  |  |  | 2   3   1       2   3   1       2   2   1       1   2   1 | 
					
						
							|  |  |  | 2   3   1       2   3   2       2   3   1       1   2   1 | 
					
						
							|  |  |  | 3   3   2       3   3   2       2   3   2       2   2   1 | 
					
						
							|  |  |  | 3   3   2       3   3   2       3   3   2       2   2   1 | 
					
						
							|  |  |  | 3   3   3       3   3   3       3   3   2       2   3   1 | 
					
						
							|  |  |  | 3   3   3       3   3   3       3   3   3       2   3   2 | 
					
						
							|  |  |  | ``` | 
					
						
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							|  |  |  | Note that in "restrictive" mode, Apple is the only one that can get jump level 3. | 
					
						
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							|  |  |  | --- | 
					
						
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							|  |  |  | You can set these options to choose when characters will be able to attain certain Zillion power (gun) levels: | 
					
						
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							|  |  |  | ``` | 
					
						
							|  |  |  | zillion power | 
					
						
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							|  |  |  | vanilla         balanced        low             restrictive | 
					
						
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							|  |  |  | jj  ap  ch      jj  ap  ch      jj  ap  ch      jj  ap  ch | 
					
						
							|  |  |  | 1   1   3       1   1   2       1   1   1       1   1   1 | 
					
						
							|  |  |  | 2   2   3       2   1   2       1   1   2       1   1   2 | 
					
						
							|  |  |  | 3   3   3       2   2   3       2   1   2       2   1   2 | 
					
						
							|  |  |  |                 3   2   3       2   1   3       2   1   3 | 
					
						
							|  |  |  |                 3   3   3       2   2   3       2   2   3 | 
					
						
							|  |  |  |                                 3   2   3 | 
					
						
							|  |  |  |                                 3   3   3 | 
					
						
							|  |  |  | ``` | 
					
						
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							|  |  |  | Note that in "restrictive" mode, Champ is the only one that can get Zillion power level 3. | 
					
						
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							|  |  |  | ## What does another world's item look like in Zillion?
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							|  |  |  | Canisters retain their original appearance, so you won't know if an item belongs to another player until you collect it. | 
					
						
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										 |  |  | When you collect an item, you see the name of the player it goes to. You can see in the client log what item was | 
					
						
							|  |  |  | collected. | 
					
						
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							|  |  |  | ## When the player receives an item, what happens?
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							|  |  |  | The item collect sound is played. You can see in the client log what item was received. | 
					
						
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							|  |  |  | ## Unique Local Commands
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							|  |  |  | The following commands are only available when using the ZillionClient to play with Archipelago. | 
					
						
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							|  |  |  | - `/sms` Tell the client that Zillion is running in RetroArch. | 
					
						
							|  |  |  | - `/map` Toggle view of the map tracker. |