2022-07-20 12:48:14 +02:00
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# Dark Souls III Randomizer Setup Guide
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## Required Software
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- [Dark Souls III](https://store.steampowered.com/app/374320/DARK_SOULS_III/)
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2025-02-22 05:33:58 -08:00
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- [Dark Souls III AP Client]
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[Dark Souls III AP Client]: https://github.com/nex3/Dark-Souls-III-Archipelago-client/releases/latest
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2022-07-20 12:48:14 +02:00
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2023-02-26 06:35:03 +01:00
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## Optional Software
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2025-02-22 05:33:58 -08:00
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- [Map tracker](https://github.com/TVV1GK/DS3_AP_Maptracker)
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2023-02-26 06:35:03 +01:00
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DS3: Version 3.0.0 (#3128)
* Update worlds/dark_souls_3/Locations.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Fix Covetous Silver Serpent Ring location
* Update location groups
This should cover pretty much all of the seriously hidden items. It
also splits out miniboss drops, mimic drops, and hostile NPC drops.
* Remove the "Guarded by Keys" group
On reflection, I don't think this is actually that useful. It'll also
get a lot muddier once we can randomize shops and ashes become
pseudo-"keys".
* Restore Knight Slayer's Ring classification
* Support infusions/upgrades in the new DS3 mod system
* Support random starting loadouts
* Make an item's NPC status orthogonal to its category
* Track location groups with flags
* Track Archipelago/Offline mismatches on the server
Also fix a few incorrect item names.
* Add additional locations that are now randomizable
* Don't put soul and multiple items in shops
* Add an option to enable whether NG+ items/locations are included
* Clean up useful item categorization
There are so many weapons in the game now, it doesn't make sense to
treat them all as useful
* Add more variety to filler items
* Iron out a few bugs and incompatibilities
* Fix more silly bugs
* Get tests passing
* Update options to cover new item types
Also recategorize some items.
* Verify the default values of `Option`s.
Since `Option.verify()` can handle normalization of option names, this allows options to define defaults which rely on that normalization. For example, it allows a world to exclude certain locations by default.
This also makes it easier to catch errors if a world author accidentally sets an invalid default.
* Make a few more improvements and fixes
* Randomize Path of the Dragon
* Mark items that unlock checks as useful
These items all unlock missable checks, but they're still good to ahve in the game for variety's sake.
* Guarantee more NPC quests are completable
* Fix a syntax error
* Fix rule definition
* Support enemy randomization
* Support online Yhorm randomization
* Remove a completed TODO
* Fix tests
* Fix force_unique
* Add an option to smooth out upgrade item progression
* Add helpers for setting location/entrance rules
* Support smoother soul item progression
* Fill extra smoothing items into conditional locations as well as other worlds
* Add health item smoothing
* Handle infusions at item generation time
* Handle item upgrades at genreation time
* Fix Grave Warden's Ashes
* Don't overwrite old rules
* Randomize items based on spheres instead of DS3 locations
* Add a smoothing option for weapon upgrades
* Add rules for crow trades
* Small fixes
* Fix a few more bugs
* Fix more bugs
* Try to prevent Path of the Dragon from going somewhere it doesn't work
* Add the ability to provide enemy presets
* Various fixes and features
* Bug fixes
* Better Coiled Sword placement
* Structure DarkSouls3Location more like DarkSouls3Item
* Add events to make DS3's spheres more even
* Restructure locations to work like items do now
* Add rules for more missable locations
* Don't add two Storm Rulers
* Place Hawk Ring in Farron Keep
* Mark the Grass Crest Shield as useful
* Mark new progression items
* Fix a bug
* Support newer better Path of the Dragon code
* Don't lock the player out of Coiled Sword
* Don't create events for missable locations
* Don't throw strings
* Don't smooth event items
* Properly categorize Butcher Knife
* Be more careful about placing Yhorm in low-randomization scenarios
* Don't try to smooth DLC items with DLC disabled
* Fix another Yhorm bug
* Fix upgrade/infusion logic
* Remove the PoolType option
This distinction is no longer meaningful now that every location in
the game of each type is randomized
* Categorize HWL: Red Eye Orb as an NPC location
* Don't place Storm Ruler on CA: Coiled Sword
* Define flatten() locally to make this APWorld capable
* Fix some more Leonhard weirdness
* Fix unique item randomization
* Don't double Twin Dragon Greatshield
* Remove debugging print
* Don't add double Storm Ruler
Also remove now-redundant item sorting by category in create_items.
* Don't add double Storm Ruler
Also remove now-redundant item sorting by category in create_items.
* Add a missing dlc_enabled check
* Use nicer options syntax
* Bump data_version
* Mention where Yhorm is in which world
* Better handle excluded events
* Add a newline to Yhorm location
* Better way of handling excluded unradomized progression locations
* Fix a squidge of nondeterminism
* Only smooth items from this world
* Don't smooth progression weapons
* Remove a location that doesn't actually exist in-game
* Classify Power Within as useful
* Clarify location names
* Fix location requirements
* Clean up randomization options
* Properly name Coiled Sword location
* Add an option for configuring how missable items are handled
* Fix some bugs from location name updates
* Fix location guide link
* Fix a couple locations that were busted offline
* Update detailed location descriptions
* Fix some bugs when generating for a multiworld
* Inject Large Leather Shield
* Fix a few location issues
* Don't allow progression_skip_balancing for unnecessary locs
* Update some location info
* Don't uniquify the wrong items
* Fix some more location issues
* More location fixes
* Use hyphens instead of parens for location descriptions
* Update and fix more locations
* Fix Soul of Cinder boss name
* Fix some logic issues
* Add item groups and document item/location groups
* Fix the display name for "Impatient Mimics"
* Properly handle Transposing Kiln and Pyromancer's Flame
* Testing
* Some fixes to NPC quests, late basin, and transposing kiln
* Improve a couple location names
* Split out and improve missable NPC item logic
* Don't allow crow trades to have foreign items
* Fix a variable capture bug
* Make sure early items are accessible early even with early Castle
* Mark ID giant slave drops as missable
* Make sure late basin means that early items aren't behind it
* Make is_location_available explicitly private
* Add an _add_item_rule utility that checks availability
* Clear excluded items if excluded_locations == "unnecessary"
* Don't allow upgrades/infusions in crow trades
* Fix the documentation for deprecated options
* Create events for all excluded locations
This allows `can_reach` logic to work even if the locations are
randomized.
* Fix up Patches' and Siegward's logic based on some manual testing
* Factor out more sub-methods for setting location rules
* Oops, left these in
* Fixing name
* Left that in too
* Changing to NamedRange to support special_range_names
* Alphabetizing
* Don't call _is_location_available on foreign locations
* Add missing Leonhard items
* Changing late basin to have a post-small-doll option
* Update basin option, add logic for some of Leonhard Hawkwood and Orbeck
* Simplifying an option, fixing a copy-paste error
* Removing trailing whitespace
* Changing lost items to go into start inventory
* Revert Basin changes
* Oops
* Update Options.py
* Reverting small doll changes
* Farron Keep boss requirement logic
* Add Scroll for late_dlc
* Fixing excluded unnecessary locations
* Adding Priestess Ring as being after UG boss
* Removing missable from Corvian Titanite Slab
* Adding KFF Yhorm boss locks
* Screams about Creighton
* Elite Knight Set isn't permanently missable
* Adding Kiln requirement to KFF
* fixing valid_keys and item groups
* Fixing an option-checker
* Throwing unplaceable Storm Ruler into start inventory
* Update locations
* Refactor item injection
* Update setup doc
* Small fixes
* Fix another location name
* Fix injection calculation
* Inject guaranteed items along with progression items
* Mark boss souls as required for access to regions
This allows us to set quest requirements for boss souls and have them
automatically propagated to regions, means we need less machinery for
Yhorm bosses, and allows us to get rid of a few region-transition
events.
* Make sure Sirris's quest can be completed before Pontiff
* Removing unused list
* Changing dict to list
* Removing unused test
* Update __init__.py
* self.multiworld.random -> self.random (#9)
* Fix some miscellaneous location issues
* Rewrite the DS3 intro page/FAQ
* Removing modifying the itempool after fill (#7)
Co-authored-by: Natalie Weizenbaum <nweiz@google.com>
* Small fixes to the setup guide (#10)
Small fixes, adding an example for connecting
* Expanded Late Basin of Vows and Late DLC (#6)
* Add proper requirements for CD: Black Eye Orb
* Fix Aldrich's name
* Document the differences with the 2.x.x branch
* Don't crash if there are more items than locations in smoothing
* Apply suggestions from code review
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
* Code review
* Fix _replace_with_filler
* Don't use the shared flatten function in SM
* Track local items separately rather than iterating the multiworld
* Various formatting/docs changes suggested by PyCharm (#12)
* Drop deprecated options
* Rename "offline randomizer" to "static randomizer" which is clearer
* Move `enable_*_locations` under removed options.
* Avoid excluded locations for locally-filled items
* Adding Removed options to error (#14)
* Changes for WebHost options display and the options overhaul
* unpack iterators in item list (#13)
* Allow worlds to add options to prebuilt groups
Previously, this crashed because `typing.NamedTuple` fields such as
`group.name` aren't assignable. Now it will only fail for group names
that are actually incorrectly cased, and will fail with a better error
message.
* Style changes, rename exclude behavior options, remove guaranteed items option
* Spacing/Formatting (#18)
* Various Fixes (#19)
* Universally Track Yhorm (#20)
* Account for excluded and missable
* These are behaviors now
* This is singular, apparently
* Oops
* Fleshing out the priority process
* Missable Titanite Lizards and excluded locations (#22)
* Small style/efficiency changes
* Final passthrough fixes (#24)
* Use rich option formatting
* Make the behavior option values actual behaviors (#25)
* Use !=
* Remove unused flatten utility
* Some changes from review (#28)
* Fixing determinism and making smooth faster (#29)
* Style change
* PyCharm and Mypy fixes (#26)
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Change yhorm default (#30)
* Add indirect condition (#27)
* Update worlds/dark_souls_3/docs/locations_en.md
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
* Ship all item IDs to the client
This avoids issues where items might get skipped if, for instance,
they're only in the starting inventory.
* Make sure to send AP IDs for infused/upgraded weapons
* Make `RandomEnemyPresetOption` compatible with ArchipelagoMW/Archipelago#3280 (#31)
* Fix cast
* More typing and small fixes (#32)
---------
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com>
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-09 03:14:26 -07:00
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## Setting Up
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2022-07-20 12:48:14 +02:00
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2024-09-26 23:31:50 +00:00
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First, download the client from the link above (`DS3.Archipelago.*.zip`). It doesn't need to go
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into any particular directory; it'll automatically locate _Dark Souls III_ in your Steam
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installation folder.
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2022-07-20 12:48:14 +02:00
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DS3: Version 3.0.0 (#3128)
* Update worlds/dark_souls_3/Locations.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Fix Covetous Silver Serpent Ring location
* Update location groups
This should cover pretty much all of the seriously hidden items. It
also splits out miniboss drops, mimic drops, and hostile NPC drops.
* Remove the "Guarded by Keys" group
On reflection, I don't think this is actually that useful. It'll also
get a lot muddier once we can randomize shops and ashes become
pseudo-"keys".
* Restore Knight Slayer's Ring classification
* Support infusions/upgrades in the new DS3 mod system
* Support random starting loadouts
* Make an item's NPC status orthogonal to its category
* Track location groups with flags
* Track Archipelago/Offline mismatches on the server
Also fix a few incorrect item names.
* Add additional locations that are now randomizable
* Don't put soul and multiple items in shops
* Add an option to enable whether NG+ items/locations are included
* Clean up useful item categorization
There are so many weapons in the game now, it doesn't make sense to
treat them all as useful
* Add more variety to filler items
* Iron out a few bugs and incompatibilities
* Fix more silly bugs
* Get tests passing
* Update options to cover new item types
Also recategorize some items.
* Verify the default values of `Option`s.
Since `Option.verify()` can handle normalization of option names, this allows options to define defaults which rely on that normalization. For example, it allows a world to exclude certain locations by default.
This also makes it easier to catch errors if a world author accidentally sets an invalid default.
* Make a few more improvements and fixes
* Randomize Path of the Dragon
* Mark items that unlock checks as useful
These items all unlock missable checks, but they're still good to ahve in the game for variety's sake.
* Guarantee more NPC quests are completable
* Fix a syntax error
* Fix rule definition
* Support enemy randomization
* Support online Yhorm randomization
* Remove a completed TODO
* Fix tests
* Fix force_unique
* Add an option to smooth out upgrade item progression
* Add helpers for setting location/entrance rules
* Support smoother soul item progression
* Fill extra smoothing items into conditional locations as well as other worlds
* Add health item smoothing
* Handle infusions at item generation time
* Handle item upgrades at genreation time
* Fix Grave Warden's Ashes
* Don't overwrite old rules
* Randomize items based on spheres instead of DS3 locations
* Add a smoothing option for weapon upgrades
* Add rules for crow trades
* Small fixes
* Fix a few more bugs
* Fix more bugs
* Try to prevent Path of the Dragon from going somewhere it doesn't work
* Add the ability to provide enemy presets
* Various fixes and features
* Bug fixes
* Better Coiled Sword placement
* Structure DarkSouls3Location more like DarkSouls3Item
* Add events to make DS3's spheres more even
* Restructure locations to work like items do now
* Add rules for more missable locations
* Don't add two Storm Rulers
* Place Hawk Ring in Farron Keep
* Mark the Grass Crest Shield as useful
* Mark new progression items
* Fix a bug
* Support newer better Path of the Dragon code
* Don't lock the player out of Coiled Sword
* Don't create events for missable locations
* Don't throw strings
* Don't smooth event items
* Properly categorize Butcher Knife
* Be more careful about placing Yhorm in low-randomization scenarios
* Don't try to smooth DLC items with DLC disabled
* Fix another Yhorm bug
* Fix upgrade/infusion logic
* Remove the PoolType option
This distinction is no longer meaningful now that every location in
the game of each type is randomized
* Categorize HWL: Red Eye Orb as an NPC location
* Don't place Storm Ruler on CA: Coiled Sword
* Define flatten() locally to make this APWorld capable
* Fix some more Leonhard weirdness
* Fix unique item randomization
* Don't double Twin Dragon Greatshield
* Remove debugging print
* Don't add double Storm Ruler
Also remove now-redundant item sorting by category in create_items.
* Don't add double Storm Ruler
Also remove now-redundant item sorting by category in create_items.
* Add a missing dlc_enabled check
* Use nicer options syntax
* Bump data_version
* Mention where Yhorm is in which world
* Better handle excluded events
* Add a newline to Yhorm location
* Better way of handling excluded unradomized progression locations
* Fix a squidge of nondeterminism
* Only smooth items from this world
* Don't smooth progression weapons
* Remove a location that doesn't actually exist in-game
* Classify Power Within as useful
* Clarify location names
* Fix location requirements
* Clean up randomization options
* Properly name Coiled Sword location
* Add an option for configuring how missable items are handled
* Fix some bugs from location name updates
* Fix location guide link
* Fix a couple locations that were busted offline
* Update detailed location descriptions
* Fix some bugs when generating for a multiworld
* Inject Large Leather Shield
* Fix a few location issues
* Don't allow progression_skip_balancing for unnecessary locs
* Update some location info
* Don't uniquify the wrong items
* Fix some more location issues
* More location fixes
* Use hyphens instead of parens for location descriptions
* Update and fix more locations
* Fix Soul of Cinder boss name
* Fix some logic issues
* Add item groups and document item/location groups
* Fix the display name for "Impatient Mimics"
* Properly handle Transposing Kiln and Pyromancer's Flame
* Testing
* Some fixes to NPC quests, late basin, and transposing kiln
* Improve a couple location names
* Split out and improve missable NPC item logic
* Don't allow crow trades to have foreign items
* Fix a variable capture bug
* Make sure early items are accessible early even with early Castle
* Mark ID giant slave drops as missable
* Make sure late basin means that early items aren't behind it
* Make is_location_available explicitly private
* Add an _add_item_rule utility that checks availability
* Clear excluded items if excluded_locations == "unnecessary"
* Don't allow upgrades/infusions in crow trades
* Fix the documentation for deprecated options
* Create events for all excluded locations
This allows `can_reach` logic to work even if the locations are
randomized.
* Fix up Patches' and Siegward's logic based on some manual testing
* Factor out more sub-methods for setting location rules
* Oops, left these in
* Fixing name
* Left that in too
* Changing to NamedRange to support special_range_names
* Alphabetizing
* Don't call _is_location_available on foreign locations
* Add missing Leonhard items
* Changing late basin to have a post-small-doll option
* Update basin option, add logic for some of Leonhard Hawkwood and Orbeck
* Simplifying an option, fixing a copy-paste error
* Removing trailing whitespace
* Changing lost items to go into start inventory
* Revert Basin changes
* Oops
* Update Options.py
* Reverting small doll changes
* Farron Keep boss requirement logic
* Add Scroll for late_dlc
* Fixing excluded unnecessary locations
* Adding Priestess Ring as being after UG boss
* Removing missable from Corvian Titanite Slab
* Adding KFF Yhorm boss locks
* Screams about Creighton
* Elite Knight Set isn't permanently missable
* Adding Kiln requirement to KFF
* fixing valid_keys and item groups
* Fixing an option-checker
* Throwing unplaceable Storm Ruler into start inventory
* Update locations
* Refactor item injection
* Update setup doc
* Small fixes
* Fix another location name
* Fix injection calculation
* Inject guaranteed items along with progression items
* Mark boss souls as required for access to regions
This allows us to set quest requirements for boss souls and have them
automatically propagated to regions, means we need less machinery for
Yhorm bosses, and allows us to get rid of a few region-transition
events.
* Make sure Sirris's quest can be completed before Pontiff
* Removing unused list
* Changing dict to list
* Removing unused test
* Update __init__.py
* self.multiworld.random -> self.random (#9)
* Fix some miscellaneous location issues
* Rewrite the DS3 intro page/FAQ
* Removing modifying the itempool after fill (#7)
Co-authored-by: Natalie Weizenbaum <nweiz@google.com>
* Small fixes to the setup guide (#10)
Small fixes, adding an example for connecting
* Expanded Late Basin of Vows and Late DLC (#6)
* Add proper requirements for CD: Black Eye Orb
* Fix Aldrich's name
* Document the differences with the 2.x.x branch
* Don't crash if there are more items than locations in smoothing
* Apply suggestions from code review
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
* Code review
* Fix _replace_with_filler
* Don't use the shared flatten function in SM
* Track local items separately rather than iterating the multiworld
* Various formatting/docs changes suggested by PyCharm (#12)
* Drop deprecated options
* Rename "offline randomizer" to "static randomizer" which is clearer
* Move `enable_*_locations` under removed options.
* Avoid excluded locations for locally-filled items
* Adding Removed options to error (#14)
* Changes for WebHost options display and the options overhaul
* unpack iterators in item list (#13)
* Allow worlds to add options to prebuilt groups
Previously, this crashed because `typing.NamedTuple` fields such as
`group.name` aren't assignable. Now it will only fail for group names
that are actually incorrectly cased, and will fail with a better error
message.
* Style changes, rename exclude behavior options, remove guaranteed items option
* Spacing/Formatting (#18)
* Various Fixes (#19)
* Universally Track Yhorm (#20)
* Account for excluded and missable
* These are behaviors now
* This is singular, apparently
* Oops
* Fleshing out the priority process
* Missable Titanite Lizards and excluded locations (#22)
* Small style/efficiency changes
* Final passthrough fixes (#24)
* Use rich option formatting
* Make the behavior option values actual behaviors (#25)
* Use !=
* Remove unused flatten utility
* Some changes from review (#28)
* Fixing determinism and making smooth faster (#29)
* Style change
* PyCharm and Mypy fixes (#26)
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Change yhorm default (#30)
* Add indirect condition (#27)
* Update worlds/dark_souls_3/docs/locations_en.md
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
* Ship all item IDs to the client
This avoids issues where items might get skipped if, for instance,
they're only in the starting inventory.
* Make sure to send AP IDs for infused/upgraded weapons
* Make `RandomEnemyPresetOption` compatible with ArchipelagoMW/Archipelago#3280 (#31)
* Fix cast
* More typing and small fixes (#32)
---------
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com>
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-09 03:14:26 -07:00
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Version 3.0.0 of the randomizer _only_ supports the latest version of _Dark Souls III_, 1.15.2. This
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is the latest version, so you don't need to do any downpatching! However, if you've already
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downpatched your game to use an older version of the randomizer, you'll need to reinstall the latest
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2024-10-28 22:30:07 +00:00
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version before using this version. You should also delete the `dinput8.dll` file if you still have
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one from an older randomizer version.
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2022-07-20 12:48:14 +02:00
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DS3: Version 3.0.0 (#3128)
* Update worlds/dark_souls_3/Locations.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Fix Covetous Silver Serpent Ring location
* Update location groups
This should cover pretty much all of the seriously hidden items. It
also splits out miniboss drops, mimic drops, and hostile NPC drops.
* Remove the "Guarded by Keys" group
On reflection, I don't think this is actually that useful. It'll also
get a lot muddier once we can randomize shops and ashes become
pseudo-"keys".
* Restore Knight Slayer's Ring classification
* Support infusions/upgrades in the new DS3 mod system
* Support random starting loadouts
* Make an item's NPC status orthogonal to its category
* Track location groups with flags
* Track Archipelago/Offline mismatches on the server
Also fix a few incorrect item names.
* Add additional locations that are now randomizable
* Don't put soul and multiple items in shops
* Add an option to enable whether NG+ items/locations are included
* Clean up useful item categorization
There are so many weapons in the game now, it doesn't make sense to
treat them all as useful
* Add more variety to filler items
* Iron out a few bugs and incompatibilities
* Fix more silly bugs
* Get tests passing
* Update options to cover new item types
Also recategorize some items.
* Verify the default values of `Option`s.
Since `Option.verify()` can handle normalization of option names, this allows options to define defaults which rely on that normalization. For example, it allows a world to exclude certain locations by default.
This also makes it easier to catch errors if a world author accidentally sets an invalid default.
* Make a few more improvements and fixes
* Randomize Path of the Dragon
* Mark items that unlock checks as useful
These items all unlock missable checks, but they're still good to ahve in the game for variety's sake.
* Guarantee more NPC quests are completable
* Fix a syntax error
* Fix rule definition
* Support enemy randomization
* Support online Yhorm randomization
* Remove a completed TODO
* Fix tests
* Fix force_unique
* Add an option to smooth out upgrade item progression
* Add helpers for setting location/entrance rules
* Support smoother soul item progression
* Fill extra smoothing items into conditional locations as well as other worlds
* Add health item smoothing
* Handle infusions at item generation time
* Handle item upgrades at genreation time
* Fix Grave Warden's Ashes
* Don't overwrite old rules
* Randomize items based on spheres instead of DS3 locations
* Add a smoothing option for weapon upgrades
* Add rules for crow trades
* Small fixes
* Fix a few more bugs
* Fix more bugs
* Try to prevent Path of the Dragon from going somewhere it doesn't work
* Add the ability to provide enemy presets
* Various fixes and features
* Bug fixes
* Better Coiled Sword placement
* Structure DarkSouls3Location more like DarkSouls3Item
* Add events to make DS3's spheres more even
* Restructure locations to work like items do now
* Add rules for more missable locations
* Don't add two Storm Rulers
* Place Hawk Ring in Farron Keep
* Mark the Grass Crest Shield as useful
* Mark new progression items
* Fix a bug
* Support newer better Path of the Dragon code
* Don't lock the player out of Coiled Sword
* Don't create events for missable locations
* Don't throw strings
* Don't smooth event items
* Properly categorize Butcher Knife
* Be more careful about placing Yhorm in low-randomization scenarios
* Don't try to smooth DLC items with DLC disabled
* Fix another Yhorm bug
* Fix upgrade/infusion logic
* Remove the PoolType option
This distinction is no longer meaningful now that every location in
the game of each type is randomized
* Categorize HWL: Red Eye Orb as an NPC location
* Don't place Storm Ruler on CA: Coiled Sword
* Define flatten() locally to make this APWorld capable
* Fix some more Leonhard weirdness
* Fix unique item randomization
* Don't double Twin Dragon Greatshield
* Remove debugging print
* Don't add double Storm Ruler
Also remove now-redundant item sorting by category in create_items.
* Don't add double Storm Ruler
Also remove now-redundant item sorting by category in create_items.
* Add a missing dlc_enabled check
* Use nicer options syntax
* Bump data_version
* Mention where Yhorm is in which world
* Better handle excluded events
* Add a newline to Yhorm location
* Better way of handling excluded unradomized progression locations
* Fix a squidge of nondeterminism
* Only smooth items from this world
* Don't smooth progression weapons
* Remove a location that doesn't actually exist in-game
* Classify Power Within as useful
* Clarify location names
* Fix location requirements
* Clean up randomization options
* Properly name Coiled Sword location
* Add an option for configuring how missable items are handled
* Fix some bugs from location name updates
* Fix location guide link
* Fix a couple locations that were busted offline
* Update detailed location descriptions
* Fix some bugs when generating for a multiworld
* Inject Large Leather Shield
* Fix a few location issues
* Don't allow progression_skip_balancing for unnecessary locs
* Update some location info
* Don't uniquify the wrong items
* Fix some more location issues
* More location fixes
* Use hyphens instead of parens for location descriptions
* Update and fix more locations
* Fix Soul of Cinder boss name
* Fix some logic issues
* Add item groups and document item/location groups
* Fix the display name for "Impatient Mimics"
* Properly handle Transposing Kiln and Pyromancer's Flame
* Testing
* Some fixes to NPC quests, late basin, and transposing kiln
* Improve a couple location names
* Split out and improve missable NPC item logic
* Don't allow crow trades to have foreign items
* Fix a variable capture bug
* Make sure early items are accessible early even with early Castle
* Mark ID giant slave drops as missable
* Make sure late basin means that early items aren't behind it
* Make is_location_available explicitly private
* Add an _add_item_rule utility that checks availability
* Clear excluded items if excluded_locations == "unnecessary"
* Don't allow upgrades/infusions in crow trades
* Fix the documentation for deprecated options
* Create events for all excluded locations
This allows `can_reach` logic to work even if the locations are
randomized.
* Fix up Patches' and Siegward's logic based on some manual testing
* Factor out more sub-methods for setting location rules
* Oops, left these in
* Fixing name
* Left that in too
* Changing to NamedRange to support special_range_names
* Alphabetizing
* Don't call _is_location_available on foreign locations
* Add missing Leonhard items
* Changing late basin to have a post-small-doll option
* Update basin option, add logic for some of Leonhard Hawkwood and Orbeck
* Simplifying an option, fixing a copy-paste error
* Removing trailing whitespace
* Changing lost items to go into start inventory
* Revert Basin changes
* Oops
* Update Options.py
* Reverting small doll changes
* Farron Keep boss requirement logic
* Add Scroll for late_dlc
* Fixing excluded unnecessary locations
* Adding Priestess Ring as being after UG boss
* Removing missable from Corvian Titanite Slab
* Adding KFF Yhorm boss locks
* Screams about Creighton
* Elite Knight Set isn't permanently missable
* Adding Kiln requirement to KFF
* fixing valid_keys and item groups
* Fixing an option-checker
* Throwing unplaceable Storm Ruler into start inventory
* Update locations
* Refactor item injection
* Update setup doc
* Small fixes
* Fix another location name
* Fix injection calculation
* Inject guaranteed items along with progression items
* Mark boss souls as required for access to regions
This allows us to set quest requirements for boss souls and have them
automatically propagated to regions, means we need less machinery for
Yhorm bosses, and allows us to get rid of a few region-transition
events.
* Make sure Sirris's quest can be completed before Pontiff
* Removing unused list
* Changing dict to list
* Removing unused test
* Update __init__.py
* self.multiworld.random -> self.random (#9)
* Fix some miscellaneous location issues
* Rewrite the DS3 intro page/FAQ
* Removing modifying the itempool after fill (#7)
Co-authored-by: Natalie Weizenbaum <nweiz@google.com>
* Small fixes to the setup guide (#10)
Small fixes, adding an example for connecting
* Expanded Late Basin of Vows and Late DLC (#6)
* Add proper requirements for CD: Black Eye Orb
* Fix Aldrich's name
* Document the differences with the 2.x.x branch
* Don't crash if there are more items than locations in smoothing
* Apply suggestions from code review
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
* Code review
* Fix _replace_with_filler
* Don't use the shared flatten function in SM
* Track local items separately rather than iterating the multiworld
* Various formatting/docs changes suggested by PyCharm (#12)
* Drop deprecated options
* Rename "offline randomizer" to "static randomizer" which is clearer
* Move `enable_*_locations` under removed options.
* Avoid excluded locations for locally-filled items
* Adding Removed options to error (#14)
* Changes for WebHost options display and the options overhaul
* unpack iterators in item list (#13)
* Allow worlds to add options to prebuilt groups
Previously, this crashed because `typing.NamedTuple` fields such as
`group.name` aren't assignable. Now it will only fail for group names
that are actually incorrectly cased, and will fail with a better error
message.
* Style changes, rename exclude behavior options, remove guaranteed items option
* Spacing/Formatting (#18)
* Various Fixes (#19)
* Universally Track Yhorm (#20)
* Account for excluded and missable
* These are behaviors now
* This is singular, apparently
* Oops
* Fleshing out the priority process
* Missable Titanite Lizards and excluded locations (#22)
* Small style/efficiency changes
* Final passthrough fixes (#24)
* Use rich option formatting
* Make the behavior option values actual behaviors (#25)
* Use !=
* Remove unused flatten utility
* Some changes from review (#28)
* Fixing determinism and making smooth faster (#29)
* Style change
* PyCharm and Mypy fixes (#26)
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Change yhorm default (#30)
* Add indirect condition (#27)
* Update worlds/dark_souls_3/docs/locations_en.md
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
* Ship all item IDs to the client
This avoids issues where items might get skipped if, for instance,
they're only in the starting inventory.
* Make sure to send AP IDs for infused/upgraded weapons
* Make `RandomEnemyPresetOption` compatible with ArchipelagoMW/Archipelago#3280 (#31)
* Fix cast
* More typing and small fixes (#32)
---------
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com>
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-09 03:14:26 -07:00
|
|
|
### One-Time Setup
|
2023-07-05 13:21:32 -05:00
|
|
|
|
DS3: Version 3.0.0 (#3128)
* Update worlds/dark_souls_3/Locations.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Fix Covetous Silver Serpent Ring location
* Update location groups
This should cover pretty much all of the seriously hidden items. It
also splits out miniboss drops, mimic drops, and hostile NPC drops.
* Remove the "Guarded by Keys" group
On reflection, I don't think this is actually that useful. It'll also
get a lot muddier once we can randomize shops and ashes become
pseudo-"keys".
* Restore Knight Slayer's Ring classification
* Support infusions/upgrades in the new DS3 mod system
* Support random starting loadouts
* Make an item's NPC status orthogonal to its category
* Track location groups with flags
* Track Archipelago/Offline mismatches on the server
Also fix a few incorrect item names.
* Add additional locations that are now randomizable
* Don't put soul and multiple items in shops
* Add an option to enable whether NG+ items/locations are included
* Clean up useful item categorization
There are so many weapons in the game now, it doesn't make sense to
treat them all as useful
* Add more variety to filler items
* Iron out a few bugs and incompatibilities
* Fix more silly bugs
* Get tests passing
* Update options to cover new item types
Also recategorize some items.
* Verify the default values of `Option`s.
Since `Option.verify()` can handle normalization of option names, this allows options to define defaults which rely on that normalization. For example, it allows a world to exclude certain locations by default.
This also makes it easier to catch errors if a world author accidentally sets an invalid default.
* Make a few more improvements and fixes
* Randomize Path of the Dragon
* Mark items that unlock checks as useful
These items all unlock missable checks, but they're still good to ahve in the game for variety's sake.
* Guarantee more NPC quests are completable
* Fix a syntax error
* Fix rule definition
* Support enemy randomization
* Support online Yhorm randomization
* Remove a completed TODO
* Fix tests
* Fix force_unique
* Add an option to smooth out upgrade item progression
* Add helpers for setting location/entrance rules
* Support smoother soul item progression
* Fill extra smoothing items into conditional locations as well as other worlds
* Add health item smoothing
* Handle infusions at item generation time
* Handle item upgrades at genreation time
* Fix Grave Warden's Ashes
* Don't overwrite old rules
* Randomize items based on spheres instead of DS3 locations
* Add a smoothing option for weapon upgrades
* Add rules for crow trades
* Small fixes
* Fix a few more bugs
* Fix more bugs
* Try to prevent Path of the Dragon from going somewhere it doesn't work
* Add the ability to provide enemy presets
* Various fixes and features
* Bug fixes
* Better Coiled Sword placement
* Structure DarkSouls3Location more like DarkSouls3Item
* Add events to make DS3's spheres more even
* Restructure locations to work like items do now
* Add rules for more missable locations
* Don't add two Storm Rulers
* Place Hawk Ring in Farron Keep
* Mark the Grass Crest Shield as useful
* Mark new progression items
* Fix a bug
* Support newer better Path of the Dragon code
* Don't lock the player out of Coiled Sword
* Don't create events for missable locations
* Don't throw strings
* Don't smooth event items
* Properly categorize Butcher Knife
* Be more careful about placing Yhorm in low-randomization scenarios
* Don't try to smooth DLC items with DLC disabled
* Fix another Yhorm bug
* Fix upgrade/infusion logic
* Remove the PoolType option
This distinction is no longer meaningful now that every location in
the game of each type is randomized
* Categorize HWL: Red Eye Orb as an NPC location
* Don't place Storm Ruler on CA: Coiled Sword
* Define flatten() locally to make this APWorld capable
* Fix some more Leonhard weirdness
* Fix unique item randomization
* Don't double Twin Dragon Greatshield
* Remove debugging print
* Don't add double Storm Ruler
Also remove now-redundant item sorting by category in create_items.
* Don't add double Storm Ruler
Also remove now-redundant item sorting by category in create_items.
* Add a missing dlc_enabled check
* Use nicer options syntax
* Bump data_version
* Mention where Yhorm is in which world
* Better handle excluded events
* Add a newline to Yhorm location
* Better way of handling excluded unradomized progression locations
* Fix a squidge of nondeterminism
* Only smooth items from this world
* Don't smooth progression weapons
* Remove a location that doesn't actually exist in-game
* Classify Power Within as useful
* Clarify location names
* Fix location requirements
* Clean up randomization options
* Properly name Coiled Sword location
* Add an option for configuring how missable items are handled
* Fix some bugs from location name updates
* Fix location guide link
* Fix a couple locations that were busted offline
* Update detailed location descriptions
* Fix some bugs when generating for a multiworld
* Inject Large Leather Shield
* Fix a few location issues
* Don't allow progression_skip_balancing for unnecessary locs
* Update some location info
* Don't uniquify the wrong items
* Fix some more location issues
* More location fixes
* Use hyphens instead of parens for location descriptions
* Update and fix more locations
* Fix Soul of Cinder boss name
* Fix some logic issues
* Add item groups and document item/location groups
* Fix the display name for "Impatient Mimics"
* Properly handle Transposing Kiln and Pyromancer's Flame
* Testing
* Some fixes to NPC quests, late basin, and transposing kiln
* Improve a couple location names
* Split out and improve missable NPC item logic
* Don't allow crow trades to have foreign items
* Fix a variable capture bug
* Make sure early items are accessible early even with early Castle
* Mark ID giant slave drops as missable
* Make sure late basin means that early items aren't behind it
* Make is_location_available explicitly private
* Add an _add_item_rule utility that checks availability
* Clear excluded items if excluded_locations == "unnecessary"
* Don't allow upgrades/infusions in crow trades
* Fix the documentation for deprecated options
* Create events for all excluded locations
This allows `can_reach` logic to work even if the locations are
randomized.
* Fix up Patches' and Siegward's logic based on some manual testing
* Factor out more sub-methods for setting location rules
* Oops, left these in
* Fixing name
* Left that in too
* Changing to NamedRange to support special_range_names
* Alphabetizing
* Don't call _is_location_available on foreign locations
* Add missing Leonhard items
* Changing late basin to have a post-small-doll option
* Update basin option, add logic for some of Leonhard Hawkwood and Orbeck
* Simplifying an option, fixing a copy-paste error
* Removing trailing whitespace
* Changing lost items to go into start inventory
* Revert Basin changes
* Oops
* Update Options.py
* Reverting small doll changes
* Farron Keep boss requirement logic
* Add Scroll for late_dlc
* Fixing excluded unnecessary locations
* Adding Priestess Ring as being after UG boss
* Removing missable from Corvian Titanite Slab
* Adding KFF Yhorm boss locks
* Screams about Creighton
* Elite Knight Set isn't permanently missable
* Adding Kiln requirement to KFF
* fixing valid_keys and item groups
* Fixing an option-checker
* Throwing unplaceable Storm Ruler into start inventory
* Update locations
* Refactor item injection
* Update setup doc
* Small fixes
* Fix another location name
* Fix injection calculation
* Inject guaranteed items along with progression items
* Mark boss souls as required for access to regions
This allows us to set quest requirements for boss souls and have them
automatically propagated to regions, means we need less machinery for
Yhorm bosses, and allows us to get rid of a few region-transition
events.
* Make sure Sirris's quest can be completed before Pontiff
* Removing unused list
* Changing dict to list
* Removing unused test
* Update __init__.py
* self.multiworld.random -> self.random (#9)
* Fix some miscellaneous location issues
* Rewrite the DS3 intro page/FAQ
* Removing modifying the itempool after fill (#7)
Co-authored-by: Natalie Weizenbaum <nweiz@google.com>
* Small fixes to the setup guide (#10)
Small fixes, adding an example for connecting
* Expanded Late Basin of Vows and Late DLC (#6)
* Add proper requirements for CD: Black Eye Orb
* Fix Aldrich's name
* Document the differences with the 2.x.x branch
* Don't crash if there are more items than locations in smoothing
* Apply suggestions from code review
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
* Code review
* Fix _replace_with_filler
* Don't use the shared flatten function in SM
* Track local items separately rather than iterating the multiworld
* Various formatting/docs changes suggested by PyCharm (#12)
* Drop deprecated options
* Rename "offline randomizer" to "static randomizer" which is clearer
* Move `enable_*_locations` under removed options.
* Avoid excluded locations for locally-filled items
* Adding Removed options to error (#14)
* Changes for WebHost options display and the options overhaul
* unpack iterators in item list (#13)
* Allow worlds to add options to prebuilt groups
Previously, this crashed because `typing.NamedTuple` fields such as
`group.name` aren't assignable. Now it will only fail for group names
that are actually incorrectly cased, and will fail with a better error
message.
* Style changes, rename exclude behavior options, remove guaranteed items option
* Spacing/Formatting (#18)
* Various Fixes (#19)
* Universally Track Yhorm (#20)
* Account for excluded and missable
* These are behaviors now
* This is singular, apparently
* Oops
* Fleshing out the priority process
* Missable Titanite Lizards and excluded locations (#22)
* Small style/efficiency changes
* Final passthrough fixes (#24)
* Use rich option formatting
* Make the behavior option values actual behaviors (#25)
* Use !=
* Remove unused flatten utility
* Some changes from review (#28)
* Fixing determinism and making smooth faster (#29)
* Style change
* PyCharm and Mypy fixes (#26)
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Change yhorm default (#30)
* Add indirect condition (#27)
* Update worlds/dark_souls_3/docs/locations_en.md
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
* Ship all item IDs to the client
This avoids issues where items might get skipped if, for instance,
they're only in the starting inventory.
* Make sure to send AP IDs for infused/upgraded weapons
* Make `RandomEnemyPresetOption` compatible with ArchipelagoMW/Archipelago#3280 (#31)
* Fix cast
* More typing and small fixes (#32)
---------
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com>
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-09 03:14:26 -07:00
|
|
|
Before you first connect to a multiworld, you need to generate the local data files for your world's
|
|
|
|
randomized item and (optionally) enemy locations. You only need to do this once per multiworld.
|
2023-11-30 03:29:55 -05:00
|
|
|
|
DS3: Version 3.0.0 (#3128)
* Update worlds/dark_souls_3/Locations.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Fix Covetous Silver Serpent Ring location
* Update location groups
This should cover pretty much all of the seriously hidden items. It
also splits out miniboss drops, mimic drops, and hostile NPC drops.
* Remove the "Guarded by Keys" group
On reflection, I don't think this is actually that useful. It'll also
get a lot muddier once we can randomize shops and ashes become
pseudo-"keys".
* Restore Knight Slayer's Ring classification
* Support infusions/upgrades in the new DS3 mod system
* Support random starting loadouts
* Make an item's NPC status orthogonal to its category
* Track location groups with flags
* Track Archipelago/Offline mismatches on the server
Also fix a few incorrect item names.
* Add additional locations that are now randomizable
* Don't put soul and multiple items in shops
* Add an option to enable whether NG+ items/locations are included
* Clean up useful item categorization
There are so many weapons in the game now, it doesn't make sense to
treat them all as useful
* Add more variety to filler items
* Iron out a few bugs and incompatibilities
* Fix more silly bugs
* Get tests passing
* Update options to cover new item types
Also recategorize some items.
* Verify the default values of `Option`s.
Since `Option.verify()` can handle normalization of option names, this allows options to define defaults which rely on that normalization. For example, it allows a world to exclude certain locations by default.
This also makes it easier to catch errors if a world author accidentally sets an invalid default.
* Make a few more improvements and fixes
* Randomize Path of the Dragon
* Mark items that unlock checks as useful
These items all unlock missable checks, but they're still good to ahve in the game for variety's sake.
* Guarantee more NPC quests are completable
* Fix a syntax error
* Fix rule definition
* Support enemy randomization
* Support online Yhorm randomization
* Remove a completed TODO
* Fix tests
* Fix force_unique
* Add an option to smooth out upgrade item progression
* Add helpers for setting location/entrance rules
* Support smoother soul item progression
* Fill extra smoothing items into conditional locations as well as other worlds
* Add health item smoothing
* Handle infusions at item generation time
* Handle item upgrades at genreation time
* Fix Grave Warden's Ashes
* Don't overwrite old rules
* Randomize items based on spheres instead of DS3 locations
* Add a smoothing option for weapon upgrades
* Add rules for crow trades
* Small fixes
* Fix a few more bugs
* Fix more bugs
* Try to prevent Path of the Dragon from going somewhere it doesn't work
* Add the ability to provide enemy presets
* Various fixes and features
* Bug fixes
* Better Coiled Sword placement
* Structure DarkSouls3Location more like DarkSouls3Item
* Add events to make DS3's spheres more even
* Restructure locations to work like items do now
* Add rules for more missable locations
* Don't add two Storm Rulers
* Place Hawk Ring in Farron Keep
* Mark the Grass Crest Shield as useful
* Mark new progression items
* Fix a bug
* Support newer better Path of the Dragon code
* Don't lock the player out of Coiled Sword
* Don't create events for missable locations
* Don't throw strings
* Don't smooth event items
* Properly categorize Butcher Knife
* Be more careful about placing Yhorm in low-randomization scenarios
* Don't try to smooth DLC items with DLC disabled
* Fix another Yhorm bug
* Fix upgrade/infusion logic
* Remove the PoolType option
This distinction is no longer meaningful now that every location in
the game of each type is randomized
* Categorize HWL: Red Eye Orb as an NPC location
* Don't place Storm Ruler on CA: Coiled Sword
* Define flatten() locally to make this APWorld capable
* Fix some more Leonhard weirdness
* Fix unique item randomization
* Don't double Twin Dragon Greatshield
* Remove debugging print
* Don't add double Storm Ruler
Also remove now-redundant item sorting by category in create_items.
* Don't add double Storm Ruler
Also remove now-redundant item sorting by category in create_items.
* Add a missing dlc_enabled check
* Use nicer options syntax
* Bump data_version
* Mention where Yhorm is in which world
* Better handle excluded events
* Add a newline to Yhorm location
* Better way of handling excluded unradomized progression locations
* Fix a squidge of nondeterminism
* Only smooth items from this world
* Don't smooth progression weapons
* Remove a location that doesn't actually exist in-game
* Classify Power Within as useful
* Clarify location names
* Fix location requirements
* Clean up randomization options
* Properly name Coiled Sword location
* Add an option for configuring how missable items are handled
* Fix some bugs from location name updates
* Fix location guide link
* Fix a couple locations that were busted offline
* Update detailed location descriptions
* Fix some bugs when generating for a multiworld
* Inject Large Leather Shield
* Fix a few location issues
* Don't allow progression_skip_balancing for unnecessary locs
* Update some location info
* Don't uniquify the wrong items
* Fix some more location issues
* More location fixes
* Use hyphens instead of parens for location descriptions
* Update and fix more locations
* Fix Soul of Cinder boss name
* Fix some logic issues
* Add item groups and document item/location groups
* Fix the display name for "Impatient Mimics"
* Properly handle Transposing Kiln and Pyromancer's Flame
* Testing
* Some fixes to NPC quests, late basin, and transposing kiln
* Improve a couple location names
* Split out and improve missable NPC item logic
* Don't allow crow trades to have foreign items
* Fix a variable capture bug
* Make sure early items are accessible early even with early Castle
* Mark ID giant slave drops as missable
* Make sure late basin means that early items aren't behind it
* Make is_location_available explicitly private
* Add an _add_item_rule utility that checks availability
* Clear excluded items if excluded_locations == "unnecessary"
* Don't allow upgrades/infusions in crow trades
* Fix the documentation for deprecated options
* Create events for all excluded locations
This allows `can_reach` logic to work even if the locations are
randomized.
* Fix up Patches' and Siegward's logic based on some manual testing
* Factor out more sub-methods for setting location rules
* Oops, left these in
* Fixing name
* Left that in too
* Changing to NamedRange to support special_range_names
* Alphabetizing
* Don't call _is_location_available on foreign locations
* Add missing Leonhard items
* Changing late basin to have a post-small-doll option
* Update basin option, add logic for some of Leonhard Hawkwood and Orbeck
* Simplifying an option, fixing a copy-paste error
* Removing trailing whitespace
* Changing lost items to go into start inventory
* Revert Basin changes
* Oops
* Update Options.py
* Reverting small doll changes
* Farron Keep boss requirement logic
* Add Scroll for late_dlc
* Fixing excluded unnecessary locations
* Adding Priestess Ring as being after UG boss
* Removing missable from Corvian Titanite Slab
* Adding KFF Yhorm boss locks
* Screams about Creighton
* Elite Knight Set isn't permanently missable
* Adding Kiln requirement to KFF
* fixing valid_keys and item groups
* Fixing an option-checker
* Throwing unplaceable Storm Ruler into start inventory
* Update locations
* Refactor item injection
* Update setup doc
* Small fixes
* Fix another location name
* Fix injection calculation
* Inject guaranteed items along with progression items
* Mark boss souls as required for access to regions
This allows us to set quest requirements for boss souls and have them
automatically propagated to regions, means we need less machinery for
Yhorm bosses, and allows us to get rid of a few region-transition
events.
* Make sure Sirris's quest can be completed before Pontiff
* Removing unused list
* Changing dict to list
* Removing unused test
* Update __init__.py
* self.multiworld.random -> self.random (#9)
* Fix some miscellaneous location issues
* Rewrite the DS3 intro page/FAQ
* Removing modifying the itempool after fill (#7)
Co-authored-by: Natalie Weizenbaum <nweiz@google.com>
* Small fixes to the setup guide (#10)
Small fixes, adding an example for connecting
* Expanded Late Basin of Vows and Late DLC (#6)
* Add proper requirements for CD: Black Eye Orb
* Fix Aldrich's name
* Document the differences with the 2.x.x branch
* Don't crash if there are more items than locations in smoothing
* Apply suggestions from code review
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
* Code review
* Fix _replace_with_filler
* Don't use the shared flatten function in SM
* Track local items separately rather than iterating the multiworld
* Various formatting/docs changes suggested by PyCharm (#12)
* Drop deprecated options
* Rename "offline randomizer" to "static randomizer" which is clearer
* Move `enable_*_locations` under removed options.
* Avoid excluded locations for locally-filled items
* Adding Removed options to error (#14)
* Changes for WebHost options display and the options overhaul
* unpack iterators in item list (#13)
* Allow worlds to add options to prebuilt groups
Previously, this crashed because `typing.NamedTuple` fields such as
`group.name` aren't assignable. Now it will only fail for group names
that are actually incorrectly cased, and will fail with a better error
message.
* Style changes, rename exclude behavior options, remove guaranteed items option
* Spacing/Formatting (#18)
* Various Fixes (#19)
* Universally Track Yhorm (#20)
* Account for excluded and missable
* These are behaviors now
* This is singular, apparently
* Oops
* Fleshing out the priority process
* Missable Titanite Lizards and excluded locations (#22)
* Small style/efficiency changes
* Final passthrough fixes (#24)
* Use rich option formatting
* Make the behavior option values actual behaviors (#25)
* Use !=
* Remove unused flatten utility
* Some changes from review (#28)
* Fixing determinism and making smooth faster (#29)
* Style change
* PyCharm and Mypy fixes (#26)
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Change yhorm default (#30)
* Add indirect condition (#27)
* Update worlds/dark_souls_3/docs/locations_en.md
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
* Ship all item IDs to the client
This avoids issues where items might get skipped if, for instance,
they're only in the starting inventory.
* Make sure to send AP IDs for infused/upgraded weapons
* Make `RandomEnemyPresetOption` compatible with ArchipelagoMW/Archipelago#3280 (#31)
* Fix cast
* More typing and small fixes (#32)
---------
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com>
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-09 03:14:26 -07:00
|
|
|
1. Before you first connect to a multiworld, run `randomizer\DS3Randomizer.exe`.
|
2023-11-30 03:29:55 -05:00
|
|
|
|
DS3: Version 3.0.0 (#3128)
* Update worlds/dark_souls_3/Locations.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Fix Covetous Silver Serpent Ring location
* Update location groups
This should cover pretty much all of the seriously hidden items. It
also splits out miniboss drops, mimic drops, and hostile NPC drops.
* Remove the "Guarded by Keys" group
On reflection, I don't think this is actually that useful. It'll also
get a lot muddier once we can randomize shops and ashes become
pseudo-"keys".
* Restore Knight Slayer's Ring classification
* Support infusions/upgrades in the new DS3 mod system
* Support random starting loadouts
* Make an item's NPC status orthogonal to its category
* Track location groups with flags
* Track Archipelago/Offline mismatches on the server
Also fix a few incorrect item names.
* Add additional locations that are now randomizable
* Don't put soul and multiple items in shops
* Add an option to enable whether NG+ items/locations are included
* Clean up useful item categorization
There are so many weapons in the game now, it doesn't make sense to
treat them all as useful
* Add more variety to filler items
* Iron out a few bugs and incompatibilities
* Fix more silly bugs
* Get tests passing
* Update options to cover new item types
Also recategorize some items.
* Verify the default values of `Option`s.
Since `Option.verify()` can handle normalization of option names, this allows options to define defaults which rely on that normalization. For example, it allows a world to exclude certain locations by default.
This also makes it easier to catch errors if a world author accidentally sets an invalid default.
* Make a few more improvements and fixes
* Randomize Path of the Dragon
* Mark items that unlock checks as useful
These items all unlock missable checks, but they're still good to ahve in the game for variety's sake.
* Guarantee more NPC quests are completable
* Fix a syntax error
* Fix rule definition
* Support enemy randomization
* Support online Yhorm randomization
* Remove a completed TODO
* Fix tests
* Fix force_unique
* Add an option to smooth out upgrade item progression
* Add helpers for setting location/entrance rules
* Support smoother soul item progression
* Fill extra smoothing items into conditional locations as well as other worlds
* Add health item smoothing
* Handle infusions at item generation time
* Handle item upgrades at genreation time
* Fix Grave Warden's Ashes
* Don't overwrite old rules
* Randomize items based on spheres instead of DS3 locations
* Add a smoothing option for weapon upgrades
* Add rules for crow trades
* Small fixes
* Fix a few more bugs
* Fix more bugs
* Try to prevent Path of the Dragon from going somewhere it doesn't work
* Add the ability to provide enemy presets
* Various fixes and features
* Bug fixes
* Better Coiled Sword placement
* Structure DarkSouls3Location more like DarkSouls3Item
* Add events to make DS3's spheres more even
* Restructure locations to work like items do now
* Add rules for more missable locations
* Don't add two Storm Rulers
* Place Hawk Ring in Farron Keep
* Mark the Grass Crest Shield as useful
* Mark new progression items
* Fix a bug
* Support newer better Path of the Dragon code
* Don't lock the player out of Coiled Sword
* Don't create events for missable locations
* Don't throw strings
* Don't smooth event items
* Properly categorize Butcher Knife
* Be more careful about placing Yhorm in low-randomization scenarios
* Don't try to smooth DLC items with DLC disabled
* Fix another Yhorm bug
* Fix upgrade/infusion logic
* Remove the PoolType option
This distinction is no longer meaningful now that every location in
the game of each type is randomized
* Categorize HWL: Red Eye Orb as an NPC location
* Don't place Storm Ruler on CA: Coiled Sword
* Define flatten() locally to make this APWorld capable
* Fix some more Leonhard weirdness
* Fix unique item randomization
* Don't double Twin Dragon Greatshield
* Remove debugging print
* Don't add double Storm Ruler
Also remove now-redundant item sorting by category in create_items.
* Don't add double Storm Ruler
Also remove now-redundant item sorting by category in create_items.
* Add a missing dlc_enabled check
* Use nicer options syntax
* Bump data_version
* Mention where Yhorm is in which world
* Better handle excluded events
* Add a newline to Yhorm location
* Better way of handling excluded unradomized progression locations
* Fix a squidge of nondeterminism
* Only smooth items from this world
* Don't smooth progression weapons
* Remove a location that doesn't actually exist in-game
* Classify Power Within as useful
* Clarify location names
* Fix location requirements
* Clean up randomization options
* Properly name Coiled Sword location
* Add an option for configuring how missable items are handled
* Fix some bugs from location name updates
* Fix location guide link
* Fix a couple locations that were busted offline
* Update detailed location descriptions
* Fix some bugs when generating for a multiworld
* Inject Large Leather Shield
* Fix a few location issues
* Don't allow progression_skip_balancing for unnecessary locs
* Update some location info
* Don't uniquify the wrong items
* Fix some more location issues
* More location fixes
* Use hyphens instead of parens for location descriptions
* Update and fix more locations
* Fix Soul of Cinder boss name
* Fix some logic issues
* Add item groups and document item/location groups
* Fix the display name for "Impatient Mimics"
* Properly handle Transposing Kiln and Pyromancer's Flame
* Testing
* Some fixes to NPC quests, late basin, and transposing kiln
* Improve a couple location names
* Split out and improve missable NPC item logic
* Don't allow crow trades to have foreign items
* Fix a variable capture bug
* Make sure early items are accessible early even with early Castle
* Mark ID giant slave drops as missable
* Make sure late basin means that early items aren't behind it
* Make is_location_available explicitly private
* Add an _add_item_rule utility that checks availability
* Clear excluded items if excluded_locations == "unnecessary"
* Don't allow upgrades/infusions in crow trades
* Fix the documentation for deprecated options
* Create events for all excluded locations
This allows `can_reach` logic to work even if the locations are
randomized.
* Fix up Patches' and Siegward's logic based on some manual testing
* Factor out more sub-methods for setting location rules
* Oops, left these in
* Fixing name
* Left that in too
* Changing to NamedRange to support special_range_names
* Alphabetizing
* Don't call _is_location_available on foreign locations
* Add missing Leonhard items
* Changing late basin to have a post-small-doll option
* Update basin option, add logic for some of Leonhard Hawkwood and Orbeck
* Simplifying an option, fixing a copy-paste error
* Removing trailing whitespace
* Changing lost items to go into start inventory
* Revert Basin changes
* Oops
* Update Options.py
* Reverting small doll changes
* Farron Keep boss requirement logic
* Add Scroll for late_dlc
* Fixing excluded unnecessary locations
* Adding Priestess Ring as being after UG boss
* Removing missable from Corvian Titanite Slab
* Adding KFF Yhorm boss locks
* Screams about Creighton
* Elite Knight Set isn't permanently missable
* Adding Kiln requirement to KFF
* fixing valid_keys and item groups
* Fixing an option-checker
* Throwing unplaceable Storm Ruler into start inventory
* Update locations
* Refactor item injection
* Update setup doc
* Small fixes
* Fix another location name
* Fix injection calculation
* Inject guaranteed items along with progression items
* Mark boss souls as required for access to regions
This allows us to set quest requirements for boss souls and have them
automatically propagated to regions, means we need less machinery for
Yhorm bosses, and allows us to get rid of a few region-transition
events.
* Make sure Sirris's quest can be completed before Pontiff
* Removing unused list
* Changing dict to list
* Removing unused test
* Update __init__.py
* self.multiworld.random -> self.random (#9)
* Fix some miscellaneous location issues
* Rewrite the DS3 intro page/FAQ
* Removing modifying the itempool after fill (#7)
Co-authored-by: Natalie Weizenbaum <nweiz@google.com>
* Small fixes to the setup guide (#10)
Small fixes, adding an example for connecting
* Expanded Late Basin of Vows and Late DLC (#6)
* Add proper requirements for CD: Black Eye Orb
* Fix Aldrich's name
* Document the differences with the 2.x.x branch
* Don't crash if there are more items than locations in smoothing
* Apply suggestions from code review
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
* Code review
* Fix _replace_with_filler
* Don't use the shared flatten function in SM
* Track local items separately rather than iterating the multiworld
* Various formatting/docs changes suggested by PyCharm (#12)
* Drop deprecated options
* Rename "offline randomizer" to "static randomizer" which is clearer
* Move `enable_*_locations` under removed options.
* Avoid excluded locations for locally-filled items
* Adding Removed options to error (#14)
* Changes for WebHost options display and the options overhaul
* unpack iterators in item list (#13)
* Allow worlds to add options to prebuilt groups
Previously, this crashed because `typing.NamedTuple` fields such as
`group.name` aren't assignable. Now it will only fail for group names
that are actually incorrectly cased, and will fail with a better error
message.
* Style changes, rename exclude behavior options, remove guaranteed items option
* Spacing/Formatting (#18)
* Various Fixes (#19)
* Universally Track Yhorm (#20)
* Account for excluded and missable
* These are behaviors now
* This is singular, apparently
* Oops
* Fleshing out the priority process
* Missable Titanite Lizards and excluded locations (#22)
* Small style/efficiency changes
* Final passthrough fixes (#24)
* Use rich option formatting
* Make the behavior option values actual behaviors (#25)
* Use !=
* Remove unused flatten utility
* Some changes from review (#28)
* Fixing determinism and making smooth faster (#29)
* Style change
* PyCharm and Mypy fixes (#26)
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Change yhorm default (#30)
* Add indirect condition (#27)
* Update worlds/dark_souls_3/docs/locations_en.md
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
* Ship all item IDs to the client
This avoids issues where items might get skipped if, for instance,
they're only in the starting inventory.
* Make sure to send AP IDs for infused/upgraded weapons
* Make `RandomEnemyPresetOption` compatible with ArchipelagoMW/Archipelago#3280 (#31)
* Fix cast
* More typing and small fixes (#32)
---------
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com>
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-09 03:14:26 -07:00
|
|
|
2. Put in your Archipelago room address (usually something like `archipelago.gg:12345`), your player
|
|
|
|
name (also known as your "slot name"), and your password if you have one.
|
2023-07-05 13:21:32 -05:00
|
|
|
|
DS3: Version 3.0.0 (#3128)
* Update worlds/dark_souls_3/Locations.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Fix Covetous Silver Serpent Ring location
* Update location groups
This should cover pretty much all of the seriously hidden items. It
also splits out miniboss drops, mimic drops, and hostile NPC drops.
* Remove the "Guarded by Keys" group
On reflection, I don't think this is actually that useful. It'll also
get a lot muddier once we can randomize shops and ashes become
pseudo-"keys".
* Restore Knight Slayer's Ring classification
* Support infusions/upgrades in the new DS3 mod system
* Support random starting loadouts
* Make an item's NPC status orthogonal to its category
* Track location groups with flags
* Track Archipelago/Offline mismatches on the server
Also fix a few incorrect item names.
* Add additional locations that are now randomizable
* Don't put soul and multiple items in shops
* Add an option to enable whether NG+ items/locations are included
* Clean up useful item categorization
There are so many weapons in the game now, it doesn't make sense to
treat them all as useful
* Add more variety to filler items
* Iron out a few bugs and incompatibilities
* Fix more silly bugs
* Get tests passing
* Update options to cover new item types
Also recategorize some items.
* Verify the default values of `Option`s.
Since `Option.verify()` can handle normalization of option names, this allows options to define defaults which rely on that normalization. For example, it allows a world to exclude certain locations by default.
This also makes it easier to catch errors if a world author accidentally sets an invalid default.
* Make a few more improvements and fixes
* Randomize Path of the Dragon
* Mark items that unlock checks as useful
These items all unlock missable checks, but they're still good to ahve in the game for variety's sake.
* Guarantee more NPC quests are completable
* Fix a syntax error
* Fix rule definition
* Support enemy randomization
* Support online Yhorm randomization
* Remove a completed TODO
* Fix tests
* Fix force_unique
* Add an option to smooth out upgrade item progression
* Add helpers for setting location/entrance rules
* Support smoother soul item progression
* Fill extra smoothing items into conditional locations as well as other worlds
* Add health item smoothing
* Handle infusions at item generation time
* Handle item upgrades at genreation time
* Fix Grave Warden's Ashes
* Don't overwrite old rules
* Randomize items based on spheres instead of DS3 locations
* Add a smoothing option for weapon upgrades
* Add rules for crow trades
* Small fixes
* Fix a few more bugs
* Fix more bugs
* Try to prevent Path of the Dragon from going somewhere it doesn't work
* Add the ability to provide enemy presets
* Various fixes and features
* Bug fixes
* Better Coiled Sword placement
* Structure DarkSouls3Location more like DarkSouls3Item
* Add events to make DS3's spheres more even
* Restructure locations to work like items do now
* Add rules for more missable locations
* Don't add two Storm Rulers
* Place Hawk Ring in Farron Keep
* Mark the Grass Crest Shield as useful
* Mark new progression items
* Fix a bug
* Support newer better Path of the Dragon code
* Don't lock the player out of Coiled Sword
* Don't create events for missable locations
* Don't throw strings
* Don't smooth event items
* Properly categorize Butcher Knife
* Be more careful about placing Yhorm in low-randomization scenarios
* Don't try to smooth DLC items with DLC disabled
* Fix another Yhorm bug
* Fix upgrade/infusion logic
* Remove the PoolType option
This distinction is no longer meaningful now that every location in
the game of each type is randomized
* Categorize HWL: Red Eye Orb as an NPC location
* Don't place Storm Ruler on CA: Coiled Sword
* Define flatten() locally to make this APWorld capable
* Fix some more Leonhard weirdness
* Fix unique item randomization
* Don't double Twin Dragon Greatshield
* Remove debugging print
* Don't add double Storm Ruler
Also remove now-redundant item sorting by category in create_items.
* Don't add double Storm Ruler
Also remove now-redundant item sorting by category in create_items.
* Add a missing dlc_enabled check
* Use nicer options syntax
* Bump data_version
* Mention where Yhorm is in which world
* Better handle excluded events
* Add a newline to Yhorm location
* Better way of handling excluded unradomized progression locations
* Fix a squidge of nondeterminism
* Only smooth items from this world
* Don't smooth progression weapons
* Remove a location that doesn't actually exist in-game
* Classify Power Within as useful
* Clarify location names
* Fix location requirements
* Clean up randomization options
* Properly name Coiled Sword location
* Add an option for configuring how missable items are handled
* Fix some bugs from location name updates
* Fix location guide link
* Fix a couple locations that were busted offline
* Update detailed location descriptions
* Fix some bugs when generating for a multiworld
* Inject Large Leather Shield
* Fix a few location issues
* Don't allow progression_skip_balancing for unnecessary locs
* Update some location info
* Don't uniquify the wrong items
* Fix some more location issues
* More location fixes
* Use hyphens instead of parens for location descriptions
* Update and fix more locations
* Fix Soul of Cinder boss name
* Fix some logic issues
* Add item groups and document item/location groups
* Fix the display name for "Impatient Mimics"
* Properly handle Transposing Kiln and Pyromancer's Flame
* Testing
* Some fixes to NPC quests, late basin, and transposing kiln
* Improve a couple location names
* Split out and improve missable NPC item logic
* Don't allow crow trades to have foreign items
* Fix a variable capture bug
* Make sure early items are accessible early even with early Castle
* Mark ID giant slave drops as missable
* Make sure late basin means that early items aren't behind it
* Make is_location_available explicitly private
* Add an _add_item_rule utility that checks availability
* Clear excluded items if excluded_locations == "unnecessary"
* Don't allow upgrades/infusions in crow trades
* Fix the documentation for deprecated options
* Create events for all excluded locations
This allows `can_reach` logic to work even if the locations are
randomized.
* Fix up Patches' and Siegward's logic based on some manual testing
* Factor out more sub-methods for setting location rules
* Oops, left these in
* Fixing name
* Left that in too
* Changing to NamedRange to support special_range_names
* Alphabetizing
* Don't call _is_location_available on foreign locations
* Add missing Leonhard items
* Changing late basin to have a post-small-doll option
* Update basin option, add logic for some of Leonhard Hawkwood and Orbeck
* Simplifying an option, fixing a copy-paste error
* Removing trailing whitespace
* Changing lost items to go into start inventory
* Revert Basin changes
* Oops
* Update Options.py
* Reverting small doll changes
* Farron Keep boss requirement logic
* Add Scroll for late_dlc
* Fixing excluded unnecessary locations
* Adding Priestess Ring as being after UG boss
* Removing missable from Corvian Titanite Slab
* Adding KFF Yhorm boss locks
* Screams about Creighton
* Elite Knight Set isn't permanently missable
* Adding Kiln requirement to KFF
* fixing valid_keys and item groups
* Fixing an option-checker
* Throwing unplaceable Storm Ruler into start inventory
* Update locations
* Refactor item injection
* Update setup doc
* Small fixes
* Fix another location name
* Fix injection calculation
* Inject guaranteed items along with progression items
* Mark boss souls as required for access to regions
This allows us to set quest requirements for boss souls and have them
automatically propagated to regions, means we need less machinery for
Yhorm bosses, and allows us to get rid of a few region-transition
events.
* Make sure Sirris's quest can be completed before Pontiff
* Removing unused list
* Changing dict to list
* Removing unused test
* Update __init__.py
* self.multiworld.random -> self.random (#9)
* Fix some miscellaneous location issues
* Rewrite the DS3 intro page/FAQ
* Removing modifying the itempool after fill (#7)
Co-authored-by: Natalie Weizenbaum <nweiz@google.com>
* Small fixes to the setup guide (#10)
Small fixes, adding an example for connecting
* Expanded Late Basin of Vows and Late DLC (#6)
* Add proper requirements for CD: Black Eye Orb
* Fix Aldrich's name
* Document the differences with the 2.x.x branch
* Don't crash if there are more items than locations in smoothing
* Apply suggestions from code review
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
* Code review
* Fix _replace_with_filler
* Don't use the shared flatten function in SM
* Track local items separately rather than iterating the multiworld
* Various formatting/docs changes suggested by PyCharm (#12)
* Drop deprecated options
* Rename "offline randomizer" to "static randomizer" which is clearer
* Move `enable_*_locations` under removed options.
* Avoid excluded locations for locally-filled items
* Adding Removed options to error (#14)
* Changes for WebHost options display and the options overhaul
* unpack iterators in item list (#13)
* Allow worlds to add options to prebuilt groups
Previously, this crashed because `typing.NamedTuple` fields such as
`group.name` aren't assignable. Now it will only fail for group names
that are actually incorrectly cased, and will fail with a better error
message.
* Style changes, rename exclude behavior options, remove guaranteed items option
* Spacing/Formatting (#18)
* Various Fixes (#19)
* Universally Track Yhorm (#20)
* Account for excluded and missable
* These are behaviors now
* This is singular, apparently
* Oops
* Fleshing out the priority process
* Missable Titanite Lizards and excluded locations (#22)
* Small style/efficiency changes
* Final passthrough fixes (#24)
* Use rich option formatting
* Make the behavior option values actual behaviors (#25)
* Use !=
* Remove unused flatten utility
* Some changes from review (#28)
* Fixing determinism and making smooth faster (#29)
* Style change
* PyCharm and Mypy fixes (#26)
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Change yhorm default (#30)
* Add indirect condition (#27)
* Update worlds/dark_souls_3/docs/locations_en.md
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
* Ship all item IDs to the client
This avoids issues where items might get skipped if, for instance,
they're only in the starting inventory.
* Make sure to send AP IDs for infused/upgraded weapons
* Make `RandomEnemyPresetOption` compatible with ArchipelagoMW/Archipelago#3280 (#31)
* Fix cast
* More typing and small fixes (#32)
---------
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com>
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-09 03:14:26 -07:00
|
|
|
3. Click "Load" and wait a minute or two.
|
2022-07-20 12:48:14 +02:00
|
|
|
|
DS3: Version 3.0.0 (#3128)
* Update worlds/dark_souls_3/Locations.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Fix Covetous Silver Serpent Ring location
* Update location groups
This should cover pretty much all of the seriously hidden items. It
also splits out miniboss drops, mimic drops, and hostile NPC drops.
* Remove the "Guarded by Keys" group
On reflection, I don't think this is actually that useful. It'll also
get a lot muddier once we can randomize shops and ashes become
pseudo-"keys".
* Restore Knight Slayer's Ring classification
* Support infusions/upgrades in the new DS3 mod system
* Support random starting loadouts
* Make an item's NPC status orthogonal to its category
* Track location groups with flags
* Track Archipelago/Offline mismatches on the server
Also fix a few incorrect item names.
* Add additional locations that are now randomizable
* Don't put soul and multiple items in shops
* Add an option to enable whether NG+ items/locations are included
* Clean up useful item categorization
There are so many weapons in the game now, it doesn't make sense to
treat them all as useful
* Add more variety to filler items
* Iron out a few bugs and incompatibilities
* Fix more silly bugs
* Get tests passing
* Update options to cover new item types
Also recategorize some items.
* Verify the default values of `Option`s.
Since `Option.verify()` can handle normalization of option names, this allows options to define defaults which rely on that normalization. For example, it allows a world to exclude certain locations by default.
This also makes it easier to catch errors if a world author accidentally sets an invalid default.
* Make a few more improvements and fixes
* Randomize Path of the Dragon
* Mark items that unlock checks as useful
These items all unlock missable checks, but they're still good to ahve in the game for variety's sake.
* Guarantee more NPC quests are completable
* Fix a syntax error
* Fix rule definition
* Support enemy randomization
* Support online Yhorm randomization
* Remove a completed TODO
* Fix tests
* Fix force_unique
* Add an option to smooth out upgrade item progression
* Add helpers for setting location/entrance rules
* Support smoother soul item progression
* Fill extra smoothing items into conditional locations as well as other worlds
* Add health item smoothing
* Handle infusions at item generation time
* Handle item upgrades at genreation time
* Fix Grave Warden's Ashes
* Don't overwrite old rules
* Randomize items based on spheres instead of DS3 locations
* Add a smoothing option for weapon upgrades
* Add rules for crow trades
* Small fixes
* Fix a few more bugs
* Fix more bugs
* Try to prevent Path of the Dragon from going somewhere it doesn't work
* Add the ability to provide enemy presets
* Various fixes and features
* Bug fixes
* Better Coiled Sword placement
* Structure DarkSouls3Location more like DarkSouls3Item
* Add events to make DS3's spheres more even
* Restructure locations to work like items do now
* Add rules for more missable locations
* Don't add two Storm Rulers
* Place Hawk Ring in Farron Keep
* Mark the Grass Crest Shield as useful
* Mark new progression items
* Fix a bug
* Support newer better Path of the Dragon code
* Don't lock the player out of Coiled Sword
* Don't create events for missable locations
* Don't throw strings
* Don't smooth event items
* Properly categorize Butcher Knife
* Be more careful about placing Yhorm in low-randomization scenarios
* Don't try to smooth DLC items with DLC disabled
* Fix another Yhorm bug
* Fix upgrade/infusion logic
* Remove the PoolType option
This distinction is no longer meaningful now that every location in
the game of each type is randomized
* Categorize HWL: Red Eye Orb as an NPC location
* Don't place Storm Ruler on CA: Coiled Sword
* Define flatten() locally to make this APWorld capable
* Fix some more Leonhard weirdness
* Fix unique item randomization
* Don't double Twin Dragon Greatshield
* Remove debugging print
* Don't add double Storm Ruler
Also remove now-redundant item sorting by category in create_items.
* Don't add double Storm Ruler
Also remove now-redundant item sorting by category in create_items.
* Add a missing dlc_enabled check
* Use nicer options syntax
* Bump data_version
* Mention where Yhorm is in which world
* Better handle excluded events
* Add a newline to Yhorm location
* Better way of handling excluded unradomized progression locations
* Fix a squidge of nondeterminism
* Only smooth items from this world
* Don't smooth progression weapons
* Remove a location that doesn't actually exist in-game
* Classify Power Within as useful
* Clarify location names
* Fix location requirements
* Clean up randomization options
* Properly name Coiled Sword location
* Add an option for configuring how missable items are handled
* Fix some bugs from location name updates
* Fix location guide link
* Fix a couple locations that were busted offline
* Update detailed location descriptions
* Fix some bugs when generating for a multiworld
* Inject Large Leather Shield
* Fix a few location issues
* Don't allow progression_skip_balancing for unnecessary locs
* Update some location info
* Don't uniquify the wrong items
* Fix some more location issues
* More location fixes
* Use hyphens instead of parens for location descriptions
* Update and fix more locations
* Fix Soul of Cinder boss name
* Fix some logic issues
* Add item groups and document item/location groups
* Fix the display name for "Impatient Mimics"
* Properly handle Transposing Kiln and Pyromancer's Flame
* Testing
* Some fixes to NPC quests, late basin, and transposing kiln
* Improve a couple location names
* Split out and improve missable NPC item logic
* Don't allow crow trades to have foreign items
* Fix a variable capture bug
* Make sure early items are accessible early even with early Castle
* Mark ID giant slave drops as missable
* Make sure late basin means that early items aren't behind it
* Make is_location_available explicitly private
* Add an _add_item_rule utility that checks availability
* Clear excluded items if excluded_locations == "unnecessary"
* Don't allow upgrades/infusions in crow trades
* Fix the documentation for deprecated options
* Create events for all excluded locations
This allows `can_reach` logic to work even if the locations are
randomized.
* Fix up Patches' and Siegward's logic based on some manual testing
* Factor out more sub-methods for setting location rules
* Oops, left these in
* Fixing name
* Left that in too
* Changing to NamedRange to support special_range_names
* Alphabetizing
* Don't call _is_location_available on foreign locations
* Add missing Leonhard items
* Changing late basin to have a post-small-doll option
* Update basin option, add logic for some of Leonhard Hawkwood and Orbeck
* Simplifying an option, fixing a copy-paste error
* Removing trailing whitespace
* Changing lost items to go into start inventory
* Revert Basin changes
* Oops
* Update Options.py
* Reverting small doll changes
* Farron Keep boss requirement logic
* Add Scroll for late_dlc
* Fixing excluded unnecessary locations
* Adding Priestess Ring as being after UG boss
* Removing missable from Corvian Titanite Slab
* Adding KFF Yhorm boss locks
* Screams about Creighton
* Elite Knight Set isn't permanently missable
* Adding Kiln requirement to KFF
* fixing valid_keys and item groups
* Fixing an option-checker
* Throwing unplaceable Storm Ruler into start inventory
* Update locations
* Refactor item injection
* Update setup doc
* Small fixes
* Fix another location name
* Fix injection calculation
* Inject guaranteed items along with progression items
* Mark boss souls as required for access to regions
This allows us to set quest requirements for boss souls and have them
automatically propagated to regions, means we need less machinery for
Yhorm bosses, and allows us to get rid of a few region-transition
events.
* Make sure Sirris's quest can be completed before Pontiff
* Removing unused list
* Changing dict to list
* Removing unused test
* Update __init__.py
* self.multiworld.random -> self.random (#9)
* Fix some miscellaneous location issues
* Rewrite the DS3 intro page/FAQ
* Removing modifying the itempool after fill (#7)
Co-authored-by: Natalie Weizenbaum <nweiz@google.com>
* Small fixes to the setup guide (#10)
Small fixes, adding an example for connecting
* Expanded Late Basin of Vows and Late DLC (#6)
* Add proper requirements for CD: Black Eye Orb
* Fix Aldrich's name
* Document the differences with the 2.x.x branch
* Don't crash if there are more items than locations in smoothing
* Apply suggestions from code review
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
* Code review
* Fix _replace_with_filler
* Don't use the shared flatten function in SM
* Track local items separately rather than iterating the multiworld
* Various formatting/docs changes suggested by PyCharm (#12)
* Drop deprecated options
* Rename "offline randomizer" to "static randomizer" which is clearer
* Move `enable_*_locations` under removed options.
* Avoid excluded locations for locally-filled items
* Adding Removed options to error (#14)
* Changes for WebHost options display and the options overhaul
* unpack iterators in item list (#13)
* Allow worlds to add options to prebuilt groups
Previously, this crashed because `typing.NamedTuple` fields such as
`group.name` aren't assignable. Now it will only fail for group names
that are actually incorrectly cased, and will fail with a better error
message.
* Style changes, rename exclude behavior options, remove guaranteed items option
* Spacing/Formatting (#18)
* Various Fixes (#19)
* Universally Track Yhorm (#20)
* Account for excluded and missable
* These are behaviors now
* This is singular, apparently
* Oops
* Fleshing out the priority process
* Missable Titanite Lizards and excluded locations (#22)
* Small style/efficiency changes
* Final passthrough fixes (#24)
* Use rich option formatting
* Make the behavior option values actual behaviors (#25)
* Use !=
* Remove unused flatten utility
* Some changes from review (#28)
* Fixing determinism and making smooth faster (#29)
* Style change
* PyCharm and Mypy fixes (#26)
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Change yhorm default (#30)
* Add indirect condition (#27)
* Update worlds/dark_souls_3/docs/locations_en.md
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
* Ship all item IDs to the client
This avoids issues where items might get skipped if, for instance,
they're only in the starting inventory.
* Make sure to send AP IDs for infused/upgraded weapons
* Make `RandomEnemyPresetOption` compatible with ArchipelagoMW/Archipelago#3280 (#31)
* Fix cast
* More typing and small fixes (#32)
---------
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com>
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-09 03:14:26 -07:00
|
|
|
### Running and Connecting the Game
|
2022-07-20 12:48:14 +02:00
|
|
|
|
DS3: Version 3.0.0 (#3128)
* Update worlds/dark_souls_3/Locations.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Fix Covetous Silver Serpent Ring location
* Update location groups
This should cover pretty much all of the seriously hidden items. It
also splits out miniboss drops, mimic drops, and hostile NPC drops.
* Remove the "Guarded by Keys" group
On reflection, I don't think this is actually that useful. It'll also
get a lot muddier once we can randomize shops and ashes become
pseudo-"keys".
* Restore Knight Slayer's Ring classification
* Support infusions/upgrades in the new DS3 mod system
* Support random starting loadouts
* Make an item's NPC status orthogonal to its category
* Track location groups with flags
* Track Archipelago/Offline mismatches on the server
Also fix a few incorrect item names.
* Add additional locations that are now randomizable
* Don't put soul and multiple items in shops
* Add an option to enable whether NG+ items/locations are included
* Clean up useful item categorization
There are so many weapons in the game now, it doesn't make sense to
treat them all as useful
* Add more variety to filler items
* Iron out a few bugs and incompatibilities
* Fix more silly bugs
* Get tests passing
* Update options to cover new item types
Also recategorize some items.
* Verify the default values of `Option`s.
Since `Option.verify()` can handle normalization of option names, this allows options to define defaults which rely on that normalization. For example, it allows a world to exclude certain locations by default.
This also makes it easier to catch errors if a world author accidentally sets an invalid default.
* Make a few more improvements and fixes
* Randomize Path of the Dragon
* Mark items that unlock checks as useful
These items all unlock missable checks, but they're still good to ahve in the game for variety's sake.
* Guarantee more NPC quests are completable
* Fix a syntax error
* Fix rule definition
* Support enemy randomization
* Support online Yhorm randomization
* Remove a completed TODO
* Fix tests
* Fix force_unique
* Add an option to smooth out upgrade item progression
* Add helpers for setting location/entrance rules
* Support smoother soul item progression
* Fill extra smoothing items into conditional locations as well as other worlds
* Add health item smoothing
* Handle infusions at item generation time
* Handle item upgrades at genreation time
* Fix Grave Warden's Ashes
* Don't overwrite old rules
* Randomize items based on spheres instead of DS3 locations
* Add a smoothing option for weapon upgrades
* Add rules for crow trades
* Small fixes
* Fix a few more bugs
* Fix more bugs
* Try to prevent Path of the Dragon from going somewhere it doesn't work
* Add the ability to provide enemy presets
* Various fixes and features
* Bug fixes
* Better Coiled Sword placement
* Structure DarkSouls3Location more like DarkSouls3Item
* Add events to make DS3's spheres more even
* Restructure locations to work like items do now
* Add rules for more missable locations
* Don't add two Storm Rulers
* Place Hawk Ring in Farron Keep
* Mark the Grass Crest Shield as useful
* Mark new progression items
* Fix a bug
* Support newer better Path of the Dragon code
* Don't lock the player out of Coiled Sword
* Don't create events for missable locations
* Don't throw strings
* Don't smooth event items
* Properly categorize Butcher Knife
* Be more careful about placing Yhorm in low-randomization scenarios
* Don't try to smooth DLC items with DLC disabled
* Fix another Yhorm bug
* Fix upgrade/infusion logic
* Remove the PoolType option
This distinction is no longer meaningful now that every location in
the game of each type is randomized
* Categorize HWL: Red Eye Orb as an NPC location
* Don't place Storm Ruler on CA: Coiled Sword
* Define flatten() locally to make this APWorld capable
* Fix some more Leonhard weirdness
* Fix unique item randomization
* Don't double Twin Dragon Greatshield
* Remove debugging print
* Don't add double Storm Ruler
Also remove now-redundant item sorting by category in create_items.
* Don't add double Storm Ruler
Also remove now-redundant item sorting by category in create_items.
* Add a missing dlc_enabled check
* Use nicer options syntax
* Bump data_version
* Mention where Yhorm is in which world
* Better handle excluded events
* Add a newline to Yhorm location
* Better way of handling excluded unradomized progression locations
* Fix a squidge of nondeterminism
* Only smooth items from this world
* Don't smooth progression weapons
* Remove a location that doesn't actually exist in-game
* Classify Power Within as useful
* Clarify location names
* Fix location requirements
* Clean up randomization options
* Properly name Coiled Sword location
* Add an option for configuring how missable items are handled
* Fix some bugs from location name updates
* Fix location guide link
* Fix a couple locations that were busted offline
* Update detailed location descriptions
* Fix some bugs when generating for a multiworld
* Inject Large Leather Shield
* Fix a few location issues
* Don't allow progression_skip_balancing for unnecessary locs
* Update some location info
* Don't uniquify the wrong items
* Fix some more location issues
* More location fixes
* Use hyphens instead of parens for location descriptions
* Update and fix more locations
* Fix Soul of Cinder boss name
* Fix some logic issues
* Add item groups and document item/location groups
* Fix the display name for "Impatient Mimics"
* Properly handle Transposing Kiln and Pyromancer's Flame
* Testing
* Some fixes to NPC quests, late basin, and transposing kiln
* Improve a couple location names
* Split out and improve missable NPC item logic
* Don't allow crow trades to have foreign items
* Fix a variable capture bug
* Make sure early items are accessible early even with early Castle
* Mark ID giant slave drops as missable
* Make sure late basin means that early items aren't behind it
* Make is_location_available explicitly private
* Add an _add_item_rule utility that checks availability
* Clear excluded items if excluded_locations == "unnecessary"
* Don't allow upgrades/infusions in crow trades
* Fix the documentation for deprecated options
* Create events for all excluded locations
This allows `can_reach` logic to work even if the locations are
randomized.
* Fix up Patches' and Siegward's logic based on some manual testing
* Factor out more sub-methods for setting location rules
* Oops, left these in
* Fixing name
* Left that in too
* Changing to NamedRange to support special_range_names
* Alphabetizing
* Don't call _is_location_available on foreign locations
* Add missing Leonhard items
* Changing late basin to have a post-small-doll option
* Update basin option, add logic for some of Leonhard Hawkwood and Orbeck
* Simplifying an option, fixing a copy-paste error
* Removing trailing whitespace
* Changing lost items to go into start inventory
* Revert Basin changes
* Oops
* Update Options.py
* Reverting small doll changes
* Farron Keep boss requirement logic
* Add Scroll for late_dlc
* Fixing excluded unnecessary locations
* Adding Priestess Ring as being after UG boss
* Removing missable from Corvian Titanite Slab
* Adding KFF Yhorm boss locks
* Screams about Creighton
* Elite Knight Set isn't permanently missable
* Adding Kiln requirement to KFF
* fixing valid_keys and item groups
* Fixing an option-checker
* Throwing unplaceable Storm Ruler into start inventory
* Update locations
* Refactor item injection
* Update setup doc
* Small fixes
* Fix another location name
* Fix injection calculation
* Inject guaranteed items along with progression items
* Mark boss souls as required for access to regions
This allows us to set quest requirements for boss souls and have them
automatically propagated to regions, means we need less machinery for
Yhorm bosses, and allows us to get rid of a few region-transition
events.
* Make sure Sirris's quest can be completed before Pontiff
* Removing unused list
* Changing dict to list
* Removing unused test
* Update __init__.py
* self.multiworld.random -> self.random (#9)
* Fix some miscellaneous location issues
* Rewrite the DS3 intro page/FAQ
* Removing modifying the itempool after fill (#7)
Co-authored-by: Natalie Weizenbaum <nweiz@google.com>
* Small fixes to the setup guide (#10)
Small fixes, adding an example for connecting
* Expanded Late Basin of Vows and Late DLC (#6)
* Add proper requirements for CD: Black Eye Orb
* Fix Aldrich's name
* Document the differences with the 2.x.x branch
* Don't crash if there are more items than locations in smoothing
* Apply suggestions from code review
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
* Code review
* Fix _replace_with_filler
* Don't use the shared flatten function in SM
* Track local items separately rather than iterating the multiworld
* Various formatting/docs changes suggested by PyCharm (#12)
* Drop deprecated options
* Rename "offline randomizer" to "static randomizer" which is clearer
* Move `enable_*_locations` under removed options.
* Avoid excluded locations for locally-filled items
* Adding Removed options to error (#14)
* Changes for WebHost options display and the options overhaul
* unpack iterators in item list (#13)
* Allow worlds to add options to prebuilt groups
Previously, this crashed because `typing.NamedTuple` fields such as
`group.name` aren't assignable. Now it will only fail for group names
that are actually incorrectly cased, and will fail with a better error
message.
* Style changes, rename exclude behavior options, remove guaranteed items option
* Spacing/Formatting (#18)
* Various Fixes (#19)
* Universally Track Yhorm (#20)
* Account for excluded and missable
* These are behaviors now
* This is singular, apparently
* Oops
* Fleshing out the priority process
* Missable Titanite Lizards and excluded locations (#22)
* Small style/efficiency changes
* Final passthrough fixes (#24)
* Use rich option formatting
* Make the behavior option values actual behaviors (#25)
* Use !=
* Remove unused flatten utility
* Some changes from review (#28)
* Fixing determinism and making smooth faster (#29)
* Style change
* PyCharm and Mypy fixes (#26)
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Change yhorm default (#30)
* Add indirect condition (#27)
* Update worlds/dark_souls_3/docs/locations_en.md
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
* Ship all item IDs to the client
This avoids issues where items might get skipped if, for instance,
they're only in the starting inventory.
* Make sure to send AP IDs for infused/upgraded weapons
* Make `RandomEnemyPresetOption` compatible with ArchipelagoMW/Archipelago#3280 (#31)
* Fix cast
* More typing and small fixes (#32)
---------
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com>
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-09 03:14:26 -07:00
|
|
|
To run _Dark Souls III_ in Archipelago mode:
|
2022-07-20 12:48:14 +02:00
|
|
|
|
2024-09-26 23:31:50 +00:00
|
|
|
1. Start Steam. **Do not run in offline mode.** Running Steam in offline mode will make certain
|
|
|
|
scripted invaders fail to spawn. Instead, change the game itself to offline mode on the menu
|
|
|
|
screen.
|
2022-07-20 12:48:14 +02:00
|
|
|
|
DS3: Version 3.0.0 (#3128)
* Update worlds/dark_souls_3/Locations.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Fix Covetous Silver Serpent Ring location
* Update location groups
This should cover pretty much all of the seriously hidden items. It
also splits out miniboss drops, mimic drops, and hostile NPC drops.
* Remove the "Guarded by Keys" group
On reflection, I don't think this is actually that useful. It'll also
get a lot muddier once we can randomize shops and ashes become
pseudo-"keys".
* Restore Knight Slayer's Ring classification
* Support infusions/upgrades in the new DS3 mod system
* Support random starting loadouts
* Make an item's NPC status orthogonal to its category
* Track location groups with flags
* Track Archipelago/Offline mismatches on the server
Also fix a few incorrect item names.
* Add additional locations that are now randomizable
* Don't put soul and multiple items in shops
* Add an option to enable whether NG+ items/locations are included
* Clean up useful item categorization
There are so many weapons in the game now, it doesn't make sense to
treat them all as useful
* Add more variety to filler items
* Iron out a few bugs and incompatibilities
* Fix more silly bugs
* Get tests passing
* Update options to cover new item types
Also recategorize some items.
* Verify the default values of `Option`s.
Since `Option.verify()` can handle normalization of option names, this allows options to define defaults which rely on that normalization. For example, it allows a world to exclude certain locations by default.
This also makes it easier to catch errors if a world author accidentally sets an invalid default.
* Make a few more improvements and fixes
* Randomize Path of the Dragon
* Mark items that unlock checks as useful
These items all unlock missable checks, but they're still good to ahve in the game for variety's sake.
* Guarantee more NPC quests are completable
* Fix a syntax error
* Fix rule definition
* Support enemy randomization
* Support online Yhorm randomization
* Remove a completed TODO
* Fix tests
* Fix force_unique
* Add an option to smooth out upgrade item progression
* Add helpers for setting location/entrance rules
* Support smoother soul item progression
* Fill extra smoothing items into conditional locations as well as other worlds
* Add health item smoothing
* Handle infusions at item generation time
* Handle item upgrades at genreation time
* Fix Grave Warden's Ashes
* Don't overwrite old rules
* Randomize items based on spheres instead of DS3 locations
* Add a smoothing option for weapon upgrades
* Add rules for crow trades
* Small fixes
* Fix a few more bugs
* Fix more bugs
* Try to prevent Path of the Dragon from going somewhere it doesn't work
* Add the ability to provide enemy presets
* Various fixes and features
* Bug fixes
* Better Coiled Sword placement
* Structure DarkSouls3Location more like DarkSouls3Item
* Add events to make DS3's spheres more even
* Restructure locations to work like items do now
* Add rules for more missable locations
* Don't add two Storm Rulers
* Place Hawk Ring in Farron Keep
* Mark the Grass Crest Shield as useful
* Mark new progression items
* Fix a bug
* Support newer better Path of the Dragon code
* Don't lock the player out of Coiled Sword
* Don't create events for missable locations
* Don't throw strings
* Don't smooth event items
* Properly categorize Butcher Knife
* Be more careful about placing Yhorm in low-randomization scenarios
* Don't try to smooth DLC items with DLC disabled
* Fix another Yhorm bug
* Fix upgrade/infusion logic
* Remove the PoolType option
This distinction is no longer meaningful now that every location in
the game of each type is randomized
* Categorize HWL: Red Eye Orb as an NPC location
* Don't place Storm Ruler on CA: Coiled Sword
* Define flatten() locally to make this APWorld capable
* Fix some more Leonhard weirdness
* Fix unique item randomization
* Don't double Twin Dragon Greatshield
* Remove debugging print
* Don't add double Storm Ruler
Also remove now-redundant item sorting by category in create_items.
* Don't add double Storm Ruler
Also remove now-redundant item sorting by category in create_items.
* Add a missing dlc_enabled check
* Use nicer options syntax
* Bump data_version
* Mention where Yhorm is in which world
* Better handle excluded events
* Add a newline to Yhorm location
* Better way of handling excluded unradomized progression locations
* Fix a squidge of nondeterminism
* Only smooth items from this world
* Don't smooth progression weapons
* Remove a location that doesn't actually exist in-game
* Classify Power Within as useful
* Clarify location names
* Fix location requirements
* Clean up randomization options
* Properly name Coiled Sword location
* Add an option for configuring how missable items are handled
* Fix some bugs from location name updates
* Fix location guide link
* Fix a couple locations that were busted offline
* Update detailed location descriptions
* Fix some bugs when generating for a multiworld
* Inject Large Leather Shield
* Fix a few location issues
* Don't allow progression_skip_balancing for unnecessary locs
* Update some location info
* Don't uniquify the wrong items
* Fix some more location issues
* More location fixes
* Use hyphens instead of parens for location descriptions
* Update and fix more locations
* Fix Soul of Cinder boss name
* Fix some logic issues
* Add item groups and document item/location groups
* Fix the display name for "Impatient Mimics"
* Properly handle Transposing Kiln and Pyromancer's Flame
* Testing
* Some fixes to NPC quests, late basin, and transposing kiln
* Improve a couple location names
* Split out and improve missable NPC item logic
* Don't allow crow trades to have foreign items
* Fix a variable capture bug
* Make sure early items are accessible early even with early Castle
* Mark ID giant slave drops as missable
* Make sure late basin means that early items aren't behind it
* Make is_location_available explicitly private
* Add an _add_item_rule utility that checks availability
* Clear excluded items if excluded_locations == "unnecessary"
* Don't allow upgrades/infusions in crow trades
* Fix the documentation for deprecated options
* Create events for all excluded locations
This allows `can_reach` logic to work even if the locations are
randomized.
* Fix up Patches' and Siegward's logic based on some manual testing
* Factor out more sub-methods for setting location rules
* Oops, left these in
* Fixing name
* Left that in too
* Changing to NamedRange to support special_range_names
* Alphabetizing
* Don't call _is_location_available on foreign locations
* Add missing Leonhard items
* Changing late basin to have a post-small-doll option
* Update basin option, add logic for some of Leonhard Hawkwood and Orbeck
* Simplifying an option, fixing a copy-paste error
* Removing trailing whitespace
* Changing lost items to go into start inventory
* Revert Basin changes
* Oops
* Update Options.py
* Reverting small doll changes
* Farron Keep boss requirement logic
* Add Scroll for late_dlc
* Fixing excluded unnecessary locations
* Adding Priestess Ring as being after UG boss
* Removing missable from Corvian Titanite Slab
* Adding KFF Yhorm boss locks
* Screams about Creighton
* Elite Knight Set isn't permanently missable
* Adding Kiln requirement to KFF
* fixing valid_keys and item groups
* Fixing an option-checker
* Throwing unplaceable Storm Ruler into start inventory
* Update locations
* Refactor item injection
* Update setup doc
* Small fixes
* Fix another location name
* Fix injection calculation
* Inject guaranteed items along with progression items
* Mark boss souls as required for access to regions
This allows us to set quest requirements for boss souls and have them
automatically propagated to regions, means we need less machinery for
Yhorm bosses, and allows us to get rid of a few region-transition
events.
* Make sure Sirris's quest can be completed before Pontiff
* Removing unused list
* Changing dict to list
* Removing unused test
* Update __init__.py
* self.multiworld.random -> self.random (#9)
* Fix some miscellaneous location issues
* Rewrite the DS3 intro page/FAQ
* Removing modifying the itempool after fill (#7)
Co-authored-by: Natalie Weizenbaum <nweiz@google.com>
* Small fixes to the setup guide (#10)
Small fixes, adding an example for connecting
* Expanded Late Basin of Vows and Late DLC (#6)
* Add proper requirements for CD: Black Eye Orb
* Fix Aldrich's name
* Document the differences with the 2.x.x branch
* Don't crash if there are more items than locations in smoothing
* Apply suggestions from code review
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
* Code review
* Fix _replace_with_filler
* Don't use the shared flatten function in SM
* Track local items separately rather than iterating the multiworld
* Various formatting/docs changes suggested by PyCharm (#12)
* Drop deprecated options
* Rename "offline randomizer" to "static randomizer" which is clearer
* Move `enable_*_locations` under removed options.
* Avoid excluded locations for locally-filled items
* Adding Removed options to error (#14)
* Changes for WebHost options display and the options overhaul
* unpack iterators in item list (#13)
* Allow worlds to add options to prebuilt groups
Previously, this crashed because `typing.NamedTuple` fields such as
`group.name` aren't assignable. Now it will only fail for group names
that are actually incorrectly cased, and will fail with a better error
message.
* Style changes, rename exclude behavior options, remove guaranteed items option
* Spacing/Formatting (#18)
* Various Fixes (#19)
* Universally Track Yhorm (#20)
* Account for excluded and missable
* These are behaviors now
* This is singular, apparently
* Oops
* Fleshing out the priority process
* Missable Titanite Lizards and excluded locations (#22)
* Small style/efficiency changes
* Final passthrough fixes (#24)
* Use rich option formatting
* Make the behavior option values actual behaviors (#25)
* Use !=
* Remove unused flatten utility
* Some changes from review (#28)
* Fixing determinism and making smooth faster (#29)
* Style change
* PyCharm and Mypy fixes (#26)
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Change yhorm default (#30)
* Add indirect condition (#27)
* Update worlds/dark_souls_3/docs/locations_en.md
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
* Ship all item IDs to the client
This avoids issues where items might get skipped if, for instance,
they're only in the starting inventory.
* Make sure to send AP IDs for infused/upgraded weapons
* Make `RandomEnemyPresetOption` compatible with ArchipelagoMW/Archipelago#3280 (#31)
* Fix cast
* More typing and small fixes (#32)
---------
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com>
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-08-09 03:14:26 -07:00
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2. Run `launchmod_darksouls3.bat`. This will start _Dark Souls III_ as well as a command prompt that
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you can use to interact with the Archipelago server.
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3. Type `/connect {SERVER_IP}:{SERVER_PORT} {SLOT_NAME}` into the command prompt, with the
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appropriate values filled in. For example: `/connect archipelago.gg:24242 PlayerName`.
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4. Start playing as normal. An "Archipelago connected" message will appear onscreen once you have
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control of your character and the connection is established.
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## Frequently Asked Questions
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### Where do I get a config file?
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2022-07-20 12:48:14 +02:00
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2024-03-22 12:46:14 -04:00
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The [Player Options](/games/Dark%20Souls%20III/player-options) page on the website allows you to
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2024-09-26 23:31:50 +00:00
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configure your personal options and export them into a config file. The [AP client archive] also
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includes an options template.
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[AP client archive]: https://github.com/nex3/Dark-Souls-III-Archipelago-client/releases/latest
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### Does this work with Proton?
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The *Dark Souls III* Archipelago randomizer supports running on Linux under Proton. There are a few
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things to keep in mind:
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* Because `DS3Randomizer.exe` relies on the .NET runtime, you'll need to install
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the [.NET Runtime] under **plain [WINE]**, then run `DS3Randomizer.exe` under
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plain WINE as well. It won't work as a Proton app!
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* To run the game itself, just run `launchmod_darksouls3.bat` under Proton.
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[.NET Runtime]: https://dotnet.microsoft.com/en-us/download/dotnet/8.0
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[WINE]: https://www.winehq.org/
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2025-02-22 05:33:58 -08:00
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## Troubleshooting
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### Enemy randomizer issues
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The DS3 Archipelago randomizer uses [thefifthmatt's DS3 enemy randomizer],
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essentially unchanged. Unfortunately, this randomizer has a few known issues,
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including enemy AI not working, enemies spawning in places they can't be killed,
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and, in a few rare cases, enemies spawning in ways that crash the game when they
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load. These bugs should be [reported upstream], but unfortunately the
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Archipelago devs can't help much with them.
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[thefifthmatt's DS3 enemy randomizer]: https://www.nexusmods.com/darksouls3/mods/484
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[reported upstream]: https://github.com/thefifthmatt/SoulsRandomizers/issues
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Because in rare cases the enemy randomizer can cause seeds to be impossible to
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complete, we recommend disabling it for large async multiworlds for safety
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purposes.
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### `launchmod_darksouls3.bat` isn't working
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Sometimes `launchmod_darksouls3.bat` will briefly flash a terminal on your
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screen and then terminate without actually starting the game. This is usually
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caused by some issue communicating with Steam either to find `DarkSoulsIII.exe`
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or to launch it properly. If this is happening to you, make sure:
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* You have DS3 1.15.2 installed. This is the latest patch as of January 2025.
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(Note that older versions of Archipelago required an older patch, but that
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_will not work_ with the current version.)
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* You own the DS3 DLC if your randomizer config has DLC enabled. (It's possible,
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but unconfirmed, that you need the DLC even when it's disabled in your config).
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* Steam is not running in administrator mode. To fix this, right-click
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`steam.exe` (by default this is in `C:\Program Files\Steam`), select
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"Properties", open the "Compatiblity" tab, and uncheck "Run this program as an
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administrator".
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* There is no `dinput8.dll` file in your DS3 game directory. This is the old way
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of installing mods, and it can interfere with the new ModEngine2 workflow.
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If you've checked all of these, you can also try:
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* Running `launchmod_darksouls3.bat` as an administrator.
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* Reinstalling DS3 or even reinstalling Steam itself.
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* Making sure DS3 is installed on the same drive as Steam and as the randomizer.
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(A number of users are able to run these on different drives, but this has
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helped some users.)
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If none of this works, unfortunately there's not much we can do. We use
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ModEngine2 to launch DS3 with the Archipelago mod enabled, but unfortunately
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it's no longer maintained and its successor, ModEngine3, isn't usable yet.
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### `DS3Randomizer.exe` isn't working
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This is almost always caused by using a version of the randomizer client that's
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not compatible with the version used to generate the multiworld. If you're
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generating your multiworld on archipelago.gg, you *must* use the latest [Dark
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Souls III AP Client]. If you want to use a different client version, you *must*
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generate the multiworld locally using the apworld bundled with the client.
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