490 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			490 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
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								import logging
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								import random
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								import struct
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								from typing import ByteString, Callable
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								import json
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								import pymem
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								from pymem import pattern
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								from pymem.exception import ProcessNotFound, ProcessError, MemoryReadError, WinAPIError
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								from dataclasses import dataclass
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								from ..locs import (orb_locations as orbs,
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								                    cell_locations as cells,
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								                    scout_locations as flies,
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								                    special_locations as specials,
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								                    orb_cache_locations as caches)
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								logger = logging.getLogger("MemoryReader")
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								# Some helpful constants.
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								sizeof_uint64 = 8
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								sizeof_uint32 = 4
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								sizeof_uint8 = 1
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								sizeof_float = 4
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								# *****************************************************************************
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								# **** This number must match (-> *ap-info-jak1* version) in ap-struct.gc! ****
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								# *****************************************************************************
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								expected_memory_version = 5
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								# IMPORTANT: OpenGOAL memory structures are particular about the alignment, in memory, of member elements according to
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								# their size in bits. The address for an N-bit field must be divisible by N. Use this class to define the memory offsets
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								# of important values in the struct. It will also do the byte alignment properly for you.
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								# See https://opengoal.dev/docs/reference/type_system/#arrays
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								@dataclass
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								class OffsetFactory:
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								    current_offset: int = 0
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								    def define(self, size: int, length: int = 1) -> int:
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								        # If necessary, align current_offset to the current size first.
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								        bytes_to_alignment = self.current_offset % size
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								        if bytes_to_alignment != 0:
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								            self.current_offset += (size - bytes_to_alignment)
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								        # Increment current_offset so the next definition can be made.
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								        offset_to_use = self.current_offset
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								        self.current_offset += (size * length)
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								        return offset_to_use
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								# Start defining important memory address offsets here. They must be in the same order, have the same sizes, and have
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								# the same lengths, as defined in `ap-info-jak1`.
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								offsets = OffsetFactory()
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								# Cell, Buzzer, and Special information.
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								next_cell_index_offset = offsets.define(sizeof_uint64)
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								next_buzzer_index_offset = offsets.define(sizeof_uint64)
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								next_special_index_offset = offsets.define(sizeof_uint64)
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								cells_checked_offset = offsets.define(sizeof_uint32, 101)
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								buzzers_checked_offset = offsets.define(sizeof_uint32, 112)
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								specials_checked_offset = offsets.define(sizeof_uint32, 32)
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								buzzers_received_offset = offsets.define(sizeof_uint8, 16)
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								specials_received_offset = offsets.define(sizeof_uint8, 32)
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								# Deathlink information.
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								death_count_offset = offsets.define(sizeof_uint32)
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								death_cause_offset = offsets.define(sizeof_uint8)
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								deathlink_enabled_offset = offsets.define(sizeof_uint8)
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								# Move Rando information.
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								next_orb_cache_index_offset = offsets.define(sizeof_uint64)
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								orb_caches_checked_offset = offsets.define(sizeof_uint32, 16)
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								moves_received_offset = offsets.define(sizeof_uint8, 16)
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								moverando_enabled_offset = offsets.define(sizeof_uint8)
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								# Orbsanity information.
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								orbsanity_option_offset = offsets.define(sizeof_uint8)
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								orbsanity_bundle_offset = offsets.define(sizeof_uint32)
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								collected_bundle_offset = offsets.define(sizeof_uint32, 17)
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								# Progression and Completion information.
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								fire_canyon_unlock_offset = offsets.define(sizeof_float)
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								mountain_pass_unlock_offset = offsets.define(sizeof_float)
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								lava_tube_unlock_offset = offsets.define(sizeof_float)
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								citizen_orb_amount_offset = offsets.define(sizeof_float)
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								oracle_orb_amount_offset = offsets.define(sizeof_float)
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								completion_goal_offset = offsets.define(sizeof_uint8)
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								completed_offset = offsets.define(sizeof_uint8)
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								# Text to display in the HUD (32 char max per string).
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								their_item_name_offset = offsets.define(sizeof_uint8, 32)
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								their_item_owner_offset = offsets.define(sizeof_uint8, 32)
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								my_item_name_offset = offsets.define(sizeof_uint8, 32)
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								my_item_finder_offset = offsets.define(sizeof_uint8, 32)
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								# Version of the memory struct, to cut down on mod/apworld version mismatches.
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								memory_version_offset = offsets.define(sizeof_uint32)
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								# Connection status to AP server (not the game!)
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								server_connection_offset = offsets.define(sizeof_uint8)
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								slot_name_offset = offsets.define(sizeof_uint8, 16)
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								slot_seed_offset = offsets.define(sizeof_uint8, 8)
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								# Trap information.
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								trap_duration_offset = offsets.define(sizeof_float)
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								# The End.
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								end_marker_offset = offsets.define(sizeof_uint8, 4)
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								# Can't believe this is easier to do in GOAL than Python but that's how it be sometimes.
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								def as_float(value: int) -> int:
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								    return int(struct.unpack('f', value.to_bytes(sizeof_float, "little"))[0])
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								# "Jak" to be replaced by player name in the Client.
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								def autopsy(cause: int) -> str:
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								    if cause in [1, 2, 3, 4]:
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								        return random.choice(["Jak said goodnight.",
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								                              "Jak stepped into the light.",
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								                              "Jak gave Daxter his insect collection.",
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								                              "Jak did not follow Step 1."])
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								    if cause == 5:
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								        return "Jak fell into an endless pit."
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								    if cause == 6:
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								        return "Jak drowned in the spicy water."
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								    if cause == 7:
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								        return "Jak tried to tackle a Lurker Shark."
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								    if cause == 8:
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								        return "Jak hit 500 degrees."
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								    if cause == 9:
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								        return "Jak took a bath in a pool of dark eco."
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								    if cause == 10:
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								        return "Jak got bombarded with flaming 30-ton boulders."
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								    if cause == 11:
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								        return "Jak hit 800 degrees."
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								    if cause == 12:
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								        return "Jak ceased to be."
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								    if cause == 13:
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								        return "Jak got eaten by the dark eco plant."
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								    if cause == 14:
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								        return "Jak burned up."
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								    if cause == 15:
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								        return "Jak hit the ground hard."
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								    if cause == 16:
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								        return "Jak crashed the zoomer."
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								    if cause == 17:
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								        return "Jak got Flut Flut hurt."
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								    if cause == 18:
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								        return "Jak poisoned the whole darn catch."
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								    if cause == 19:
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								        return "Jak collided with too many obstacles."
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								    return "Jak died."
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								class JakAndDaxterMemoryReader:
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								    marker: ByteString
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								    goal_address: int | None = None
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								    connected: bool = False
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								    initiated_connect: bool = False
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								    # The memory reader just needs the game running.
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								    gk_process: pymem.process = None
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								    location_outbox: list[int] = []
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								    outbox_index: int = 0
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								    finished_game: bool = False
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								    # Deathlink handling
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								    deathlink_enabled: bool = False
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								    send_deathlink: bool = False
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								    cause_of_death: str = ""
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								    death_count: int = 0
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								    # Orbsanity handling
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								    orbsanity_enabled: bool = False
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								    orbs_paid: int = 0
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								    # Game-related callbacks (inform the AP server of changes to game state)
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								    inform_checked_location: Callable
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								    inform_finished_game: Callable
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								    inform_died: Callable
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								    inform_toggled_deathlink: Callable
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								    inform_traded_orbs: Callable
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								    # Logging callbacks
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								    # These will write to the provided logger, as well as the Client GUI with color markup.
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								    log_error: Callable    # Red
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								    log_warn: Callable     # Orange
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								    log_success: Callable  # Green
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								    log_info: Callable     # White (default)
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								    def __init__(self,
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								                 location_check_callback: Callable,
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								                 finish_game_callback: Callable,
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								                 send_deathlink_callback: Callable,
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								                 toggle_deathlink_callback: Callable,
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								                 orb_trade_callback: Callable,
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								                 log_error_callback: Callable,
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								                 log_warn_callback: Callable,
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								                 log_success_callback: Callable,
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								                 log_info_callback: Callable,
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								                 marker: ByteString = b'UnLiStEdStRaTs_JaK1\x00'):
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								        self.marker = marker
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								        self.inform_checked_location = location_check_callback
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								        self.inform_finished_game = finish_game_callback
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								        self.inform_died = send_deathlink_callback
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								        self.inform_toggled_deathlink = toggle_deathlink_callback
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								        self.inform_traded_orbs = orb_trade_callback
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								        self.log_error = log_error_callback
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								        self.log_warn = log_warn_callback
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								        self.log_success = log_success_callback
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								        self.log_info = log_info_callback
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								    async def main_tick(self):
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								        if self.initiated_connect:
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								            await self.connect()
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								            self.initiated_connect = False
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								        if self.connected:
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								            try:
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								                self.gk_process.read_bool(self.gk_process.base_address)  # Ping to see if it's alive.
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								            except (ProcessError, MemoryReadError, WinAPIError):
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								                msg = (f"Error reading game memory! (Did the game crash?)\n"
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								                       f"Please close all open windows and reopen the Jak and Daxter Client "
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								                       f"from the Archipelago Launcher.\n"
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								                       f"If the game and compiler do not restart automatically, please follow these steps:\n"
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								                       f"   Run the OpenGOAL Launcher, click Jak and Daxter > Features > Mods > ArchipelaGOAL.\n"
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								                       f"   Then click Advanced > Play in Debug Mode.\n"
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								                       f"   Then click Advanced > Open REPL.\n"
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								                       f"   Then close and reopen the Jak and Daxter Client from the Archipelago Launcher.")
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								                self.log_error(logger, msg)
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								                self.connected = False
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								        else:
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								            return
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								        if self.connected:
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								            # Save some state variables temporarily.
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								            old_deathlink_enabled = self.deathlink_enabled
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								            # Read the memory address to check the state of the game.
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								            self.read_memory()
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								            # Checked Locations in game. Handle the entire outbox every tick until we're up to speed.
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								            if len(self.location_outbox) > self.outbox_index:
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| 
								 | 
							
								                self.inform_checked_location(self.location_outbox)
							 | 
						||
| 
								 | 
							
								                self.save_data()
							 | 
						||
| 
								 | 
							
								                self.outbox_index += 1
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								            if self.finished_game:
							 | 
						||
| 
								 | 
							
								                self.inform_finished_game()
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								            if old_deathlink_enabled != self.deathlink_enabled:
							 | 
						||
| 
								 | 
							
								                self.inform_toggled_deathlink()
							 | 
						||
| 
								 | 
							
								                logger.debug("Toggled DeathLink " + ("ON" if self.deathlink_enabled else "OFF"))
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								            if self.send_deathlink:
							 | 
						||
| 
								 | 
							
								                self.inform_died()
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								            if self.orbs_paid > 0:
							 | 
						||
| 
								 | 
							
								                self.inform_traded_orbs(self.orbs_paid)
							 | 
						||
| 
								 | 
							
								                self.orbs_paid = 0
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    async def connect(self):
							 | 
						||
| 
								 | 
							
								        try:
							 | 
						||
| 
								 | 
							
								            self.gk_process = pymem.Pymem("gk.exe")  # The GOAL Kernel
							 | 
						||
| 
								 | 
							
								            logger.debug("Found the gk process: " + str(self.gk_process.process_id))
							 | 
						||
| 
								 | 
							
								        except ProcessNotFound:
							 | 
						||
| 
								 | 
							
								            self.log_error(logger, "Could not find the game process.")
							 | 
						||
| 
								 | 
							
								            self.connected = False
							 | 
						||
| 
								 | 
							
								            return
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        # If we don't find the marker in the first loaded module, we've failed.
							 | 
						||
| 
								 | 
							
								        modules = list(self.gk_process.list_modules())
							 | 
						||
| 
								 | 
							
								        marker_address = pattern.pattern_scan_module(self.gk_process.process_handle, modules[0], self.marker)
							 | 
						||
| 
								 | 
							
								        if marker_address:
							 | 
						||
| 
								 | 
							
								            # At this address is another address that contains the struct we're looking for: the game's state.
							 | 
						||
| 
								 | 
							
								            # From here we need to add the length in bytes for the marker and 4 bytes of padding,
							 | 
						||
| 
								 | 
							
								            # and the struct address is 8 bytes long (it's an uint64).
							 | 
						||
| 
								 | 
							
								            goal_pointer = marker_address + len(self.marker) + 4
							 | 
						||
| 
								 | 
							
								            self.goal_address = int.from_bytes(self.gk_process.read_bytes(goal_pointer, sizeof_uint64),
							 | 
						||
| 
								 | 
							
								                                               byteorder="little",
							 | 
						||
| 
								 | 
							
								                                               signed=False)
							 | 
						||
| 
								 | 
							
								            logger.debug("Found the archipelago memory address: " + str(self.goal_address))
							 | 
						||
| 
								 | 
							
								            await self.verify_memory_version()
							 | 
						||
| 
								 | 
							
								        else:
							 | 
						||
| 
								 | 
							
								            self.log_error(logger, "Could not find the Archipelago marker address!")
							 | 
						||
| 
								 | 
							
								            self.connected = False
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    async def verify_memory_version(self):
							 | 
						||
| 
								 | 
							
								        if self.goal_address is None:
							 | 
						||
| 
								 | 
							
								            self.log_error(logger, "Could not find the Archipelago memory address!")
							 | 
						||
| 
								 | 
							
								            self.connected = False
							 | 
						||
| 
								 | 
							
								            return
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        memory_version: int | None = None
							 | 
						||
| 
								 | 
							
								        try:
							 | 
						||
| 
								 | 
							
								            memory_version = self.read_goal_address(memory_version_offset, sizeof_uint32)
							 | 
						||
| 
								 | 
							
								            if memory_version == expected_memory_version:
							 | 
						||
| 
								 | 
							
								                self.log_success(logger, "The Memory Reader is ready!")
							 | 
						||
| 
								 | 
							
								                self.connected = True
							 | 
						||
| 
								 | 
							
								            else:
							 | 
						||
| 
								 | 
							
								                raise MemoryReadError(memory_version_offset, sizeof_uint32)
							 | 
						||
| 
								 | 
							
								        except (ProcessError, MemoryReadError, WinAPIError):
							 | 
						||
| 
								 | 
							
								            if memory_version is None:
							 | 
						||
| 
								 | 
							
								                msg = (f"Could not find a version number in the OpenGOAL memory structure!\n"
							 | 
						||
| 
								 | 
							
								                       f"   Expected Version: {str(expected_memory_version)}\n"
							 | 
						||
| 
								 | 
							
								                       f"   Found Version: {str(memory_version)}\n"
							 | 
						||
| 
								 | 
							
								                       f"Please follow these steps:\n"
							 | 
						||
| 
								 | 
							
								                       f"   If the game is running, try entering '/memr connect' in the client.\n"
							 | 
						||
| 
								 | 
							
								                       f"   You should see 'The Memory Reader is ready!'\n"
							 | 
						||
| 
								 | 
							
								                       f"   If that did not work, or the game is not running, run the OpenGOAL Launcher.\n"
							 | 
						||
| 
								 | 
							
								                       f"   Click Jak and Daxter > Features > Mods > ArchipelaGOAL.\n"
							 | 
						||
| 
								 | 
							
								                       f"   Then click Advanced > Play in Debug Mode.\n"
							 | 
						||
| 
								 | 
							
								                       f"   Try entering '/memr connect' in the client again.")
							 | 
						||
| 
								 | 
							
								            else:
							 | 
						||
| 
								 | 
							
								                msg = (f"The OpenGOAL memory structure is incompatible with the current Archipelago client!\n"
							 | 
						||
| 
								 | 
							
								                       f"   Expected Version: {str(expected_memory_version)}\n"
							 | 
						||
| 
								 | 
							
								                       f"   Found Version: {str(memory_version)}\n"
							 | 
						||
| 
								 | 
							
								                       f"Please follow these steps:\n"
							 | 
						||
| 
								 | 
							
								                       f"   Run the OpenGOAL Launcher, click Jak and Daxter > Features > Mods > ArchipelaGOAL.\n"
							 | 
						||
| 
								 | 
							
								                       f"   Click Update (if one is available).\n"
							 | 
						||
| 
								 | 
							
								                       f"   Click Advanced > Compile. When this is done, click Continue.\n"
							 | 
						||
| 
								 | 
							
								                       f"   Click Versions and verify the latest version is marked 'Active'.\n"
							 | 
						||
| 
								 | 
							
								                       f"   Close all launchers, games, clients, and console windows, then restart Archipelago.")
							 | 
						||
| 
								 | 
							
								            self.log_error(logger, msg)
							 | 
						||
| 
								 | 
							
								            self.connected = False
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    async def print_status(self):
							 | 
						||
| 
								 | 
							
								        proc_id = str(self.gk_process.process_id) if self.gk_process else "None"
							 | 
						||
| 
								 | 
							
								        last_loc = str(self.location_outbox[self.outbox_index - 1] if self.outbox_index else "None")
							 | 
						||
| 
								 | 
							
								        msg = (f"Memory Reader Status:\n"
							 | 
						||
| 
								 | 
							
								               f"   Game process ID: {proc_id}\n"
							 | 
						||
| 
								 | 
							
								               f"   Game state memory address: {str(self.goal_address)}\n"
							 | 
						||
| 
								 | 
							
								               f"   Last location checked: {last_loc}")
							 | 
						||
| 
								 | 
							
								        await self.verify_memory_version()
							 | 
						||
| 
								 | 
							
								        self.log_info(logger, msg)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    def read_memory(self) -> list[int]:
							 | 
						||
| 
								 | 
							
								        try:
							 | 
						||
| 
								 | 
							
								            # Need to grab these first and convert to floats, see below.
							 | 
						||
| 
								 | 
							
								            citizen_orb_amount = self.read_goal_address(citizen_orb_amount_offset, sizeof_float)
							 | 
						||
| 
								 | 
							
								            oracle_orb_amount = self.read_goal_address(oracle_orb_amount_offset, sizeof_float)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								            next_cell_index = self.read_goal_address(next_cell_index_offset, sizeof_uint64)
							 | 
						||
| 
								 | 
							
								            for k in range(0, next_cell_index):
							 | 
						||
| 
								 | 
							
								                next_cell = self.read_goal_address(cells_checked_offset + (k * sizeof_uint32), sizeof_uint32)
							 | 
						||
| 
								 | 
							
								                cell_ap_id = cells.to_ap_id(next_cell)
							 | 
						||
| 
								 | 
							
								                if cell_ap_id not in self.location_outbox:
							 | 
						||
| 
								 | 
							
								                    self.location_outbox.append(cell_ap_id)
							 | 
						||
| 
								 | 
							
								                    logger.debug("Checked power cell: " + str(next_cell))
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								                    # If orbsanity is ON and next_cell is one of the traders or oracles, then run a callback
							 | 
						||
| 
								 | 
							
								                    # to add their amount to the DataStorage value holding our current orb trade total.
							 | 
						||
| 
								 | 
							
								                    if next_cell in {11, 12, 31, 32, 33, 96, 97, 98, 99}:
							 | 
						||
| 
								 | 
							
								                        citizen_orb_amount = as_float(citizen_orb_amount)
							 | 
						||
| 
								 | 
							
								                        self.orbs_paid += citizen_orb_amount
							 | 
						||
| 
								 | 
							
								                        logger.debug(f"Traded {citizen_orb_amount} orbs!")
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								                    if next_cell in {13, 14, 34, 35, 100, 101}:
							 | 
						||
| 
								 | 
							
								                        oracle_orb_amount = as_float(oracle_orb_amount)
							 | 
						||
| 
								 | 
							
								                        self.orbs_paid += oracle_orb_amount
							 | 
						||
| 
								 | 
							
								                        logger.debug(f"Traded {oracle_orb_amount} orbs!")
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								            next_buzzer_index = self.read_goal_address(next_buzzer_index_offset, sizeof_uint64)
							 | 
						||
| 
								 | 
							
								            for k in range(0, next_buzzer_index):
							 | 
						||
| 
								 | 
							
								                next_buzzer = self.read_goal_address(buzzers_checked_offset + (k * sizeof_uint32), sizeof_uint32)
							 | 
						||
| 
								 | 
							
								                buzzer_ap_id = flies.to_ap_id(next_buzzer)
							 | 
						||
| 
								 | 
							
								                if buzzer_ap_id not in self.location_outbox:
							 | 
						||
| 
								 | 
							
								                    self.location_outbox.append(buzzer_ap_id)
							 | 
						||
| 
								 | 
							
								                    logger.debug("Checked scout fly: " + str(next_buzzer))
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								            next_special_index = self.read_goal_address(next_special_index_offset, sizeof_uint64)
							 | 
						||
| 
								 | 
							
								            for k in range(0, next_special_index):
							 | 
						||
| 
								 | 
							
								                next_special = self.read_goal_address(specials_checked_offset + (k * sizeof_uint32), sizeof_uint32)
							 | 
						||
| 
								 | 
							
								                special_ap_id = specials.to_ap_id(next_special)
							 | 
						||
| 
								 | 
							
								                if special_ap_id not in self.location_outbox:
							 | 
						||
| 
								 | 
							
								                    self.location_outbox.append(special_ap_id)
							 | 
						||
| 
								 | 
							
								                    logger.debug("Checked special: " + str(next_special))
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								            death_count = self.read_goal_address(death_count_offset, sizeof_uint32)
							 | 
						||
| 
								 | 
							
								            death_cause = self.read_goal_address(death_cause_offset, sizeof_uint8)
							 | 
						||
| 
								 | 
							
								            if death_count > self.death_count:
							 | 
						||
| 
								 | 
							
								                self.cause_of_death = autopsy(death_cause)  # The way he names his variables? Wack!
							 | 
						||
| 
								 | 
							
								                self.send_deathlink = True
							 | 
						||
| 
								 | 
							
								                self.death_count += 1
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								            # Listen for any changes to this setting.
							 | 
						||
| 
								 | 
							
								            deathlink_flag = self.read_goal_address(deathlink_enabled_offset, sizeof_uint8)
							 | 
						||
| 
								 | 
							
								            self.deathlink_enabled = bool(deathlink_flag)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								            next_cache_index = self.read_goal_address(next_orb_cache_index_offset, sizeof_uint64)
							 | 
						||
| 
								 | 
							
								            for k in range(0, next_cache_index):
							 | 
						||
| 
								 | 
							
								                next_cache = self.read_goal_address(orb_caches_checked_offset + (k * sizeof_uint32), sizeof_uint32)
							 | 
						||
| 
								 | 
							
								                cache_ap_id = caches.to_ap_id(next_cache)
							 | 
						||
| 
								 | 
							
								                if cache_ap_id not in self.location_outbox:
							 | 
						||
| 
								 | 
							
								                    self.location_outbox.append(cache_ap_id)
							 | 
						||
| 
								 | 
							
								                    logger.debug("Checked orb cache: " + str(next_cache))
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								            # Listen for any changes to this setting.
							 | 
						||
| 
								 | 
							
								            # moverando_flag = self.read_goal_address(moverando_enabled_offset, sizeof_uint8)
							 | 
						||
| 
								 | 
							
								            # self.moverando_enabled = bool(moverando_flag)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								            orbsanity_option = self.read_goal_address(orbsanity_option_offset, sizeof_uint8)
							 | 
						||
| 
								 | 
							
								            bundle_size = self.read_goal_address(orbsanity_bundle_offset, sizeof_uint32)
							 | 
						||
| 
								 | 
							
								            self.orbsanity_enabled = orbsanity_option > 0
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								            # Per Level Orbsanity option. Only need to do this loop if we chose this setting.
							 | 
						||
| 
								 | 
							
								            if orbsanity_option == 1:
							 | 
						||
| 
								 | 
							
								                for level in range(0, 16):
							 | 
						||
| 
								 | 
							
								                    collected_bundles = self.read_goal_address(collected_bundle_offset + (level * sizeof_uint32),
							 | 
						||
| 
								 | 
							
								                                                               sizeof_uint32)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								                    # Count up from the first bundle, by bundle size, until you reach the latest collected bundle.
							 | 
						||
| 
								 | 
							
								                    # e.g. {25, 50, 75, 100, 125...}
							 | 
						||
| 
								 | 
							
								                    if collected_bundles > 0:
							 | 
						||
| 
								 | 
							
								                        for bundle in range(bundle_size,
							 | 
						||
| 
								 | 
							
								                                            bundle_size + collected_bundles,  # Range max is non-inclusive.
							 | 
						||
| 
								 | 
							
								                                            bundle_size):
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								                            bundle_ap_id = orbs.to_ap_id(orbs.find_address(level, bundle, bundle_size))
							 | 
						||
| 
								 | 
							
								                            if bundle_ap_id not in self.location_outbox:
							 | 
						||
| 
								 | 
							
								                                self.location_outbox.append(bundle_ap_id)
							 | 
						||
| 
								 | 
							
								                                logger.debug(f"Checked orb bundle: L{level} {bundle}")
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								            # Global Orbsanity option. Index 16 refers to all orbs found regardless of level.
							 | 
						||
| 
								 | 
							
								            if orbsanity_option == 2:
							 | 
						||
| 
								 | 
							
								                collected_bundles = self.read_goal_address(collected_bundle_offset + (16 * sizeof_uint32),
							 | 
						||
| 
								 | 
							
								                                                           sizeof_uint32)
							 | 
						||
| 
								 | 
							
								                if collected_bundles > 0:
							 | 
						||
| 
								 | 
							
								                    for bundle in range(bundle_size,
							 | 
						||
| 
								 | 
							
								                                        bundle_size + collected_bundles,  # Range max is non-inclusive.
							 | 
						||
| 
								 | 
							
								                                        bundle_size):
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								                        bundle_ap_id = orbs.to_ap_id(orbs.find_address(16, bundle, bundle_size))
							 | 
						||
| 
								 | 
							
								                        if bundle_ap_id not in self.location_outbox:
							 | 
						||
| 
								 | 
							
								                            self.location_outbox.append(bundle_ap_id)
							 | 
						||
| 
								 | 
							
								                            logger.debug(f"Checked orb bundle: G {bundle}")
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								            completed = self.read_goal_address(completed_offset, sizeof_uint8)
							 | 
						||
| 
								 | 
							
								            if completed > 0 and not self.finished_game:
							 | 
						||
| 
								 | 
							
								                self.finished_game = True
							 | 
						||
| 
								 | 
							
								                self.log_success(logger, "Congratulations! You finished the game!")
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        except (ProcessError, MemoryReadError, WinAPIError):
							 | 
						||
| 
								 | 
							
								            msg = (f"Error reading game memory! (Did the game crash?)\n"
							 | 
						||
| 
								 | 
							
								                   f"Please close all open windows and reopen the Jak and Daxter Client "
							 | 
						||
| 
								 | 
							
								                   f"from the Archipelago Launcher.\n"
							 | 
						||
| 
								 | 
							
								                   f"If the game and compiler do not restart automatically, please follow these steps:\n"
							 | 
						||
| 
								 | 
							
								                   f"   Run the OpenGOAL Launcher, click Jak and Daxter > Features > Mods > ArchipelaGOAL.\n"
							 | 
						||
| 
								 | 
							
								                   f"   Then click Advanced > Play in Debug Mode.\n"
							 | 
						||
| 
								 | 
							
								                   f"   Then click Advanced > Open REPL.\n"
							 | 
						||
| 
								 | 
							
								                   f"   Then close and reopen the Jak and Daxter Client from the Archipelago Launcher.")
							 | 
						||
| 
								 | 
							
								            self.log_error(logger, msg)
							 | 
						||
| 
								 | 
							
								            self.connected = False
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        return self.location_outbox
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    def read_goal_address(self, offset: int, length: int) -> int:
							 | 
						||
| 
								 | 
							
								        return int.from_bytes(
							 | 
						||
| 
								 | 
							
								            self.gk_process.read_bytes(self.goal_address + offset, length),
							 | 
						||
| 
								 | 
							
								            byteorder="little",
							 | 
						||
| 
								 | 
							
								            signed=False)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    def save_data(self):
							 | 
						||
| 
								 | 
							
								        with open("jakanddaxter_location_outbox.json", "w+") as f:
							 | 
						||
| 
								 | 
							
								            dump = {
							 | 
						||
| 
								 | 
							
								                "outbox_index": self.outbox_index,
							 | 
						||
| 
								 | 
							
								                "location_outbox": self.location_outbox
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            json.dump(dump, f, indent=4)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    def load_data(self):
							 | 
						||
| 
								 | 
							
								        try:
							 | 
						||
| 
								 | 
							
								            with open("jakanddaxter_location_outbox.json", "r") as f:
							 | 
						||
| 
								 | 
							
								                load = json.load(f)
							 | 
						||
| 
								 | 
							
								                self.outbox_index = load["outbox_index"]
							 | 
						||
| 
								 | 
							
								                self.location_outbox = load["location_outbox"]
							 | 
						||
| 
								 | 
							
								        except FileNotFoundError:
							 | 
						||
| 
								 | 
							
								            pass
							 |