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										 |  |  | # Vendor Definitions | 
					
						
							|  |  |  | blacksmith             = "Blacksmith" | 
					
						
							|  |  |  | enchantress            = "Enchantress" | 
					
						
							|  |  |  | architect              = "Architect" | 
					
						
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							|  |  |  | # Progressive Class Definitions | 
					
						
							|  |  |  | progressive_knight     = "Progressive Knights" | 
					
						
							|  |  |  | progressive_mage       = "Progressive Mages" | 
					
						
							|  |  |  | progressive_barbarian  = "Progressive Barbarians" | 
					
						
							|  |  |  | progressive_knave      = "Progressive Knaves" | 
					
						
							|  |  |  | progressive_shinobi    = "Progressive Shinobis" | 
					
						
							|  |  |  | progressive_miner      = "Progressive Miners" | 
					
						
							|  |  |  | progressive_lich       = "Progressive Liches" | 
					
						
							|  |  |  | progressive_spellthief = "Progressive Spellthieves" | 
					
						
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							|  |  |  | # Static Class Definitions | 
					
						
							|  |  |  | knight                 = "Knights" | 
					
						
							|  |  |  | paladin                = "Paladins" | 
					
						
							|  |  |  | mage                   = "Mages" | 
					
						
							|  |  |  | archmage               = "Archmages" | 
					
						
							|  |  |  | barbarian              = "Barbarians" | 
					
						
							|  |  |  | barbarian_king         = "Barbarian Kings" | 
					
						
							|  |  |  | knave                  = "Knaves" | 
					
						
							|  |  |  | assassin               = "Assassins" | 
					
						
							|  |  |  | shinobi                = "Shinobis" | 
					
						
							|  |  |  | hokage                 = "Hokages" | 
					
						
							|  |  |  | miner                  = "Miners" | 
					
						
							|  |  |  | spelunker              = "Spelunkers" | 
					
						
							|  |  |  | lich                   = "Lichs" | 
					
						
							|  |  |  | lich_king              = "Lich Kings" | 
					
						
							|  |  |  | spellthief             = "Spellthieves" | 
					
						
							|  |  |  | spellsword             = "Spellswords" | 
					
						
							|  |  |  | dragon                 = "Dragons" | 
					
						
							|  |  |  | traitor                = "Traitors" | 
					
						
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							|  |  |  | # Skill Unlock Definitions | 
					
						
							|  |  |  | health                 = "Health Up" | 
					
						
							|  |  |  | mana                   = "Mana Up" | 
					
						
							|  |  |  | attack                 = "Attack Up" | 
					
						
							|  |  |  | magic_damage           = "Magic Damage Up" | 
					
						
							|  |  |  | armor                  = "Armor Up" | 
					
						
							|  |  |  | equip                  = "Equip Up" | 
					
						
							|  |  |  | crit_chance            = "Crit Chance Up" | 
					
						
							|  |  |  | crit_damage            = "Crit Damage Up" | 
					
						
							|  |  |  | down_strike            = "Down Strike Up" | 
					
						
							|  |  |  | gold_gain              = "Gold Gain Up" | 
					
						
							|  |  |  | potion_efficiency      = "Potion Efficiency Up" | 
					
						
							|  |  |  | invulnerability_time   = "Invulnerability Time Up" | 
					
						
							|  |  |  | mana_cost_down         = "Mana Cost Down" | 
					
						
							|  |  |  | death_defiance         = "Death Defiance" | 
					
						
							|  |  |  | haggling               = "Haggling" | 
					
						
							|  |  |  | random_children        = "Randomize Children" | 
					
						
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							|  |  |  | # Misc. Definitions | 
					
						
							|  |  |  | trip_stat_increase     = "Triple Stat Increase" | 
					
						
							|  |  |  | gold_1000              = "1000 Gold" | 
					
						
							|  |  |  | gold_3000              = "3000 Gold" | 
					
						
							|  |  |  | gold_5000              = "5000 Gold" | 
					
						
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										 |  |  | rage_trap              = "Rage Trap" | 
					
						
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							|  |  |  | # Blueprint Definitions | 
					
						
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										 |  |  | progressive_blueprints = "Progressive Blueprints" | 
					
						
							|  |  |  | squire_blueprints      = "Squire Blueprints" | 
					
						
							|  |  |  | silver_blueprints      = "Silver Blueprints" | 
					
						
							|  |  |  | guardian_blueprints    = "Guardian Blueprints" | 
					
						
							|  |  |  | imperial_blueprints    = "Imperial Blueprints" | 
					
						
							|  |  |  | royal_blueprints       = "Royal Blueprints" | 
					
						
							|  |  |  | knight_blueprints      = "Knight Blueprints" | 
					
						
							|  |  |  | ranger_blueprints      = "Ranger Blueprints" | 
					
						
							|  |  |  | sky_blueprints         = "Sky Blueprints" | 
					
						
							|  |  |  | dragon_blueprints      = "Dragon Blueprints" | 
					
						
							|  |  |  | slayer_blueprints      = "Slayer Blueprints" | 
					
						
							|  |  |  | blood_blueprints       = "Blood Blueprints" | 
					
						
							|  |  |  | sage_blueprints        = "Sage Blueprints" | 
					
						
							|  |  |  | retribution_blueprints = "Retribution Blueprints" | 
					
						
							|  |  |  | holy_blueprints        = "Holy Blueprints" | 
					
						
							|  |  |  | dark_blueprints        = "Dark Blueprints" | 
					
						
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							|  |  |  | # Rune Definitions | 
					
						
							|  |  |  | vault_runes            = "Vault Runes" | 
					
						
							|  |  |  | sprint_runes           = "Sprint Runes" | 
					
						
							|  |  |  | vampire_runes          = "Vampire Runes" | 
					
						
							|  |  |  | sky_runes              = "Sky Runes" | 
					
						
							|  |  |  | siphon_runes           = "Siphon Runes" | 
					
						
							|  |  |  | retaliation_runes      = "Retaliation Runes" | 
					
						
							|  |  |  | bounty_runes           = "Bounty Runes" | 
					
						
							|  |  |  | haste_runes            = "Haste Runes" | 
					
						
							|  |  |  | curse_runes            = "Curse Runes" | 
					
						
							|  |  |  | grace_runes            = "Grace Runes" | 
					
						
							|  |  |  | balance_runes          = "Balance Runes" | 
					
						
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							|  |  |  | # Event Definitions | 
					
						
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										 |  |  | boss_castle            = "Defeat Castle Hamson Boss" | 
					
						
							|  |  |  | boss_forest            = "Defeat Forest Abkhazia Boss" | 
					
						
							|  |  |  | boss_tower             = "Defeat The Maya Boss" | 
					
						
							|  |  |  | boss_dungeon           = "Defeat The Land of Darkness Boss" | 
					
						
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										 |  |  | boss_fountain          = "Defeat The Fountain" |