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										 |  |  | from BaseClasses import Item, CollectionState | 
					
						
							|  |  |  | from .SubClasses import ALttPItem | 
					
						
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										 |  |  | from ..AutoWorld import World | 
					
						
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										 |  |  | from .Options import alttp_options | 
					
						
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										 |  |  | from .Items import as_dict_item_table, item_name_groups, item_table | 
					
						
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										 |  |  | from .Regions import lookup_name_to_id | 
					
						
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										 |  |  | class ALTTPWorld(World): | 
					
						
							|  |  |  |     game: str = "A Link to the Past" | 
					
						
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										 |  |  |     options = alttp_options | 
					
						
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										 |  |  |     topology_present = True | 
					
						
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										 |  |  |     item_name_groups = item_name_groups | 
					
						
							|  |  |  |     item_names = frozenset(item_table) | 
					
						
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										 |  |  |     location_names = frozenset(lookup_name_to_id) | 
					
						
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										 |  |  |     hint_blacklist = {"Triforce"} | 
					
						
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										 |  |  |     item_name_to_id = {name: data.item_code for name, data in item_table.items() if type(data.item_code) == int} | 
					
						
							|  |  |  |     location_name_to_id = lookup_name_to_id | 
					
						
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										 |  |  |     data_version = 7 | 
					
						
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										 |  |  |     remote_items: bool = False | 
					
						
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										 |  |  |     def collect(self, state: CollectionState, item: Item) -> bool: | 
					
						
							|  |  |  |         if item.name.startswith('Progressive '): | 
					
						
							|  |  |  |             if 'Sword' in item.name: | 
					
						
							|  |  |  |                 if state.has('Golden Sword', item.player): | 
					
						
							|  |  |  |                     pass | 
					
						
							|  |  |  |                 elif state.has('Tempered Sword', item.player) and self.world.difficulty_requirements[ | 
					
						
							|  |  |  |                     item.player].progressive_sword_limit >= 4: | 
					
						
							|  |  |  |                     state.prog_items['Golden Sword', item.player] += 1 | 
					
						
							|  |  |  |                     return True | 
					
						
							|  |  |  |                 elif state.has('Master Sword', item.player) and self.world.difficulty_requirements[ | 
					
						
							|  |  |  |                     item.player].progressive_sword_limit >= 3: | 
					
						
							|  |  |  |                     state.prog_items['Tempered Sword', item.player] += 1 | 
					
						
							|  |  |  |                     return True | 
					
						
							|  |  |  |                 elif state.has('Fighter Sword', item.player) and self.world.difficulty_requirements[item.player].progressive_sword_limit >= 2: | 
					
						
							|  |  |  |                     state.prog_items['Master Sword', item.player] += 1 | 
					
						
							|  |  |  |                     return True | 
					
						
							|  |  |  |                 elif self.world.difficulty_requirements[item.player].progressive_sword_limit >= 1: | 
					
						
							|  |  |  |                     state.prog_items['Fighter Sword', item.player] += 1 | 
					
						
							|  |  |  |                     return True | 
					
						
							|  |  |  |             elif 'Glove' in item.name: | 
					
						
							|  |  |  |                 if state.has('Titans Mitts', item.player): | 
					
						
							|  |  |  |                     pass | 
					
						
							|  |  |  |                 elif state.has('Power Glove', item.player): | 
					
						
							|  |  |  |                     state.prog_items['Titans Mitts', item.player] += 1 | 
					
						
							|  |  |  |                     return True | 
					
						
							|  |  |  |                 else: | 
					
						
							|  |  |  |                     state.prog_items['Power Glove', item.player] += 1 | 
					
						
							|  |  |  |                     return True | 
					
						
							|  |  |  |             elif 'Shield' in item.name: | 
					
						
							|  |  |  |                 if state.has('Mirror Shield', item.player): | 
					
						
							|  |  |  |                     pass | 
					
						
							|  |  |  |                 elif state.has('Red Shield', item.player) and self.world.difficulty_requirements[item.player].progressive_shield_limit >= 3: | 
					
						
							|  |  |  |                     state.prog_items['Mirror Shield', item.player] += 1 | 
					
						
							|  |  |  |                     return True | 
					
						
							|  |  |  |                 elif state.has('Blue Shield', item.player)  and self.world.difficulty_requirements[item.player].progressive_shield_limit >= 2: | 
					
						
							|  |  |  |                     state.prog_items['Red Shield', item.player] += 1 | 
					
						
							|  |  |  |                     return True | 
					
						
							|  |  |  |                 elif self.world.difficulty_requirements[item.player].progressive_shield_limit >= 1: | 
					
						
							|  |  |  |                     state.prog_items['Blue Shield', item.player] += 1 | 
					
						
							|  |  |  |                     return True | 
					
						
							|  |  |  |             elif 'Bow' in item.name: | 
					
						
							|  |  |  |                 if state.has('Silver', item.player): | 
					
						
							|  |  |  |                     pass | 
					
						
							|  |  |  |                 elif state.has('Bow', item.player) and self.world.difficulty_requirements[item.player].progressive_bow_limit >= 2: | 
					
						
							|  |  |  |                     state.prog_items['Silver Bow', item.player] += 1 | 
					
						
							|  |  |  |                     return True | 
					
						
							|  |  |  |                 elif self.world.difficulty_requirements[item.player].progressive_bow_limit >= 1: | 
					
						
							|  |  |  |                     state.prog_items['Bow', item.player] += 1 | 
					
						
							|  |  |  |                     return True | 
					
						
							|  |  |  |         elif item.advancement or item.smallkey or item.bigkey: | 
					
						
							|  |  |  |             state.prog_items[item.name, item.player] += 1 | 
					
						
							|  |  |  |             return True | 
					
						
							|  |  |  |         return False | 
					
						
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										 |  |  |     def get_required_client_version(self) -> tuple: | 
					
						
							|  |  |  |         return max((0, 1, 4), super(ALTTPWorld, self).get_required_client_version()) | 
					
						
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										 |  |  |     def create_item(self, name: str) -> Item: | 
					
						
							|  |  |  |         return ALttPItem(name, self.player, **as_dict_item_table[name]) | 
					
						
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