| 
									
										
											  
											
												WebHost: Massive overhaul of options pages (#2614)
* Implement support for option groups. WebHost options pages still need to be updated.
* Remove debug output
* In-progress conversion of player-options to Jinja rendering
* Support "Randomize" button without JS, transpile SCSS to CSS, include map file for later editors
* Un-alphabetize options, add default group name for item/location Option classes, implement more option types
* Re-flow UI generation to avoid printing rows with unsupported or invalid option types, add support for TextChoice options
* Support all remaining option types
* Rendering improvements and CSS fixes for prettiness
* Wrap options in a form, update button styles, fix labels, disable inputs where the default is random, nuke the JS
* Minor CSS tweaks, as recommended by the designer
* Hide JS-required elements in noscript tag. Add JS reactivity to range, named-range, and randomize buttons.
* Fix labels, add JS handling for TextChoice
* Make option groups collapsable
* PEP8 current option_groups progress (#2604)
* Make the python more PEP8 and remove unneeded imports
* remove LocationSet from `Item & Location Options` group
* It's ugly, but YAML generation is working
* Stop generating JSON files for player-options pages
* Do not include ItemDict entries whose values are zero
* Properly format yaml output
* Save options when form is submitted, load options on page load
* Fix options being omitted from the page if a group has an even number of options
* Implement generate-game, escape option descriptions
* Fix "randomize" checkboxes not properly setting YAML options to "random"
* Add a separator between item/location groups and items/locations in their respective lists
* Implement option presets
* Fix docs to detail what actually ended up happening
* implement option groups on webworld to allow dev sorting (#2616)
* Force extremely long item/location/option names with no spaces to text-wrap
* Fix "randomize" button being too wide in single-column display, change page header to include game name
* Update preset select to read "custom" when updating form inputs. Show error message if the user doesn't input a name
* Un-break weighted-options, add option group names to weighted options
* Nuke weighted-options. Set up framework to rebuild it in Jinja.
* Generate styles with scss, remove styles which will be replaced, add placeholders for worlds
* Support Toggle, DefaultOnToggle, and Choice options in weighted-options
* Implement expand/collapse without JS for worlds and option groups
* Properly style set options
* Implement Range and NamedRange. Also, CSS is hard.
* Add support for remaining option types. JS and backend still forthcoming.
* Add JS functionality for collapsing game divs, populating span values on range updates. Add <noscript> tag to warn users with JS disabled.
* Support showing/hiding game divs based on range value for game
* Add support for adding/deleting range rows
* Save settings to localStorage on form submission
* Save deleted options on form submission
* Break weighted-options into a per-game page.
- Break weighted-options into a per-game page
- Add "advanced options" links to supported games page
- Use details/summary tags on supported games, player-options, and weighted-options
- Fix bug preventing previously deleted rows from being removed on page load if JS is enabled
- Move route handling for options pages to options.py
- Remove world handling from weighted-options
* Implement loading previous settings from localStorage on page load if JS is enabled
* Weighted options can now generate YAML files and single-player games
* options pages now respect option visibility settings for simple and complex pages
* Remove `/weighted-settings` redirect, fix weighted-options link on player-options page
* Fix instance of AutoWorld not having access to proper `random`
* Catch instances of frozenset along with set
* Restore word-wrap in tooltips
* Fix word wrap in player-options labels
* Add `dedent` filter to help with formatting tooltips in player-options
* Do not change the ordering of keys when printing yaml files
* Move necessary import out of conditional statement
* Expand only the first option group by default on both options pages
* Respect option visibility when generating yaml template files
* Swap to double quotes
* Replace instances of `/weighted-settings` with `/weighted-options`, swap out incomplete links
* Strip newlines and spaces after applying dedent filter
* Fix documentation for option groups
* Update site map
* Update various docs
* Sort OptionSet lists alphabetically
* Minor style tweak
* Fix extremely long text overflowing tooltips
* Convert player-options to use CSS grid instead of tables
* Do not display link to weighted-options page on supported games if the options page is an external link
* Update worlds/AutoWorld.py
Bugfix by @alwaysintreble
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
* Fix NamedRange options not being properly set if a preset it loaded
* Move option-presets route into options.py
* Include preset name in YAML if not "default" and not "custom"
* Removed macros for PlandoBosses and DefaultOnToggle, as they were handled by their parent classes
* Fix not disabling custom inputs when the randomize button is clicked
* Only sort OptionList and OptionSet valid_keys if they are unordered
* Quick style fixes for player-settings to give `select` elements `text-overflow: ellipsis` and increase base size of left-column
* Prevent showing a horizontal scroll bar on player-options if the browser width was beneath a certain threshold
* Fix a bug in weighted-options which prevented inputting a negative value for new range inputs
---------
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
											
										 
											2024-05-18 00:11:57 -04:00
										 |  |  | {% extends 'pageWrapper.html' %} | 
					
						
							|  |  |  | {% import 'weightedOptions/macros.html' as inputs %} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | {% block head %} | 
					
						
							|  |  |  |     <title>{{ world_name }} Weighted Options</title> | 
					
						
							|  |  |  |     <link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" /> | 
					
						
							|  |  |  |     <link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/weightedOptions/weightedOptions.css") }}" /> | 
					
						
							|  |  |  |     <script type="application/ecmascript" src="{{ url_for('static', filename="assets/weightedOptions.js") }}"></script> | 
					
						
							|  |  |  |     <noscript> | 
					
						
							|  |  |  |         <style> | 
					
						
							|  |  |  |             .js-required{ | 
					
						
							|  |  |  |                 display: none; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         </style> | 
					
						
							|  |  |  |     </noscript> | 
					
						
							|  |  |  | {% endblock %} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | {% block body %} | 
					
						
							|  |  |  |     {% include 'header/'+theme+'Header.html' %} | 
					
						
							|  |  |  |     <div id="weighted-options" class="markdown" data-game="{{ world_name }}"> | 
					
						
							|  |  |  |         <noscript> | 
					
						
							|  |  |  |             <div class="js-warning-banner"> | 
					
						
							|  |  |  |                 This page has reduced functionality without JavaScript. | 
					
						
							|  |  |  |             </div> | 
					
						
							|  |  |  |         </noscript> | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         <div id="user-message"></div> | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         <div id="weighted-options-header"> | 
					
						
							|  |  |  |             <h1>{{ world_name }}</h1> | 
					
						
							|  |  |  |             <h1>Weighted Options</h1> | 
					
						
							|  |  |  |         </div> | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         <form id="weighted-options-form" method="post" enctype="application/x-www-form-urlencoded" action="generate-weighted-yaml"> | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             <p>Weighted options allow you to choose how likely a particular option's value is to be used in game | 
					
						
							|  |  |  |                 generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like | 
					
						
							|  |  |  |                 entries in a raffle.</p> | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             <p>Choose the options you would like to play with! You may generate a single-player game from | 
					
						
							|  |  |  |                 this page, or download an options file you can use to participate in a MultiWorld.</p> | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             <p>A list of all games you have generated can be found on the <a href="/user-content">User Content</a> | 
					
						
							|  |  |  |                 page.</p> | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             <p><label for="player-name">Please enter your player name. This will appear in-game as you send and receive | 
					
						
							|  |  |  |                 items if you are playing in a MultiWorld.</label><br /> | 
					
						
							|  |  |  |                 <input id="player-name" placeholder="Player Name" name="name" maxlength="16" /> | 
					
						
							|  |  |  |             </p> | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             <div id="{{ world_name }}-container"> | 
					
						
							|  |  |  |                 {% for group_name, group_options in option_groups.items() %} | 
					
						
							| 
									
										
										
										
											2024-05-24 00:18:21 -05:00
										 |  |  |                     <details {% if not start_collapsed[group_name] %}open{% endif %}> | 
					
						
							| 
									
										
											  
											
												WebHost: Massive overhaul of options pages (#2614)
* Implement support for option groups. WebHost options pages still need to be updated.
* Remove debug output
* In-progress conversion of player-options to Jinja rendering
* Support "Randomize" button without JS, transpile SCSS to CSS, include map file for later editors
* Un-alphabetize options, add default group name for item/location Option classes, implement more option types
* Re-flow UI generation to avoid printing rows with unsupported or invalid option types, add support for TextChoice options
* Support all remaining option types
* Rendering improvements and CSS fixes for prettiness
* Wrap options in a form, update button styles, fix labels, disable inputs where the default is random, nuke the JS
* Minor CSS tweaks, as recommended by the designer
* Hide JS-required elements in noscript tag. Add JS reactivity to range, named-range, and randomize buttons.
* Fix labels, add JS handling for TextChoice
* Make option groups collapsable
* PEP8 current option_groups progress (#2604)
* Make the python more PEP8 and remove unneeded imports
* remove LocationSet from `Item & Location Options` group
* It's ugly, but YAML generation is working
* Stop generating JSON files for player-options pages
* Do not include ItemDict entries whose values are zero
* Properly format yaml output
* Save options when form is submitted, load options on page load
* Fix options being omitted from the page if a group has an even number of options
* Implement generate-game, escape option descriptions
* Fix "randomize" checkboxes not properly setting YAML options to "random"
* Add a separator between item/location groups and items/locations in their respective lists
* Implement option presets
* Fix docs to detail what actually ended up happening
* implement option groups on webworld to allow dev sorting (#2616)
* Force extremely long item/location/option names with no spaces to text-wrap
* Fix "randomize" button being too wide in single-column display, change page header to include game name
* Update preset select to read "custom" when updating form inputs. Show error message if the user doesn't input a name
* Un-break weighted-options, add option group names to weighted options
* Nuke weighted-options. Set up framework to rebuild it in Jinja.
* Generate styles with scss, remove styles which will be replaced, add placeholders for worlds
* Support Toggle, DefaultOnToggle, and Choice options in weighted-options
* Implement expand/collapse without JS for worlds and option groups
* Properly style set options
* Implement Range and NamedRange. Also, CSS is hard.
* Add support for remaining option types. JS and backend still forthcoming.
* Add JS functionality for collapsing game divs, populating span values on range updates. Add <noscript> tag to warn users with JS disabled.
* Support showing/hiding game divs based on range value for game
* Add support for adding/deleting range rows
* Save settings to localStorage on form submission
* Save deleted options on form submission
* Break weighted-options into a per-game page.
- Break weighted-options into a per-game page
- Add "advanced options" links to supported games page
- Use details/summary tags on supported games, player-options, and weighted-options
- Fix bug preventing previously deleted rows from being removed on page load if JS is enabled
- Move route handling for options pages to options.py
- Remove world handling from weighted-options
* Implement loading previous settings from localStorage on page load if JS is enabled
* Weighted options can now generate YAML files and single-player games
* options pages now respect option visibility settings for simple and complex pages
* Remove `/weighted-settings` redirect, fix weighted-options link on player-options page
* Fix instance of AutoWorld not having access to proper `random`
* Catch instances of frozenset along with set
* Restore word-wrap in tooltips
* Fix word wrap in player-options labels
* Add `dedent` filter to help with formatting tooltips in player-options
* Do not change the ordering of keys when printing yaml files
* Move necessary import out of conditional statement
* Expand only the first option group by default on both options pages
* Respect option visibility when generating yaml template files
* Swap to double quotes
* Replace instances of `/weighted-settings` with `/weighted-options`, swap out incomplete links
* Strip newlines and spaces after applying dedent filter
* Fix documentation for option groups
* Update site map
* Update various docs
* Sort OptionSet lists alphabetically
* Minor style tweak
* Fix extremely long text overflowing tooltips
* Convert player-options to use CSS grid instead of tables
* Do not display link to weighted-options page on supported games if the options page is an external link
* Update worlds/AutoWorld.py
Bugfix by @alwaysintreble
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
* Fix NamedRange options not being properly set if a preset it loaded
* Move option-presets route into options.py
* Include preset name in YAML if not "default" and not "custom"
* Removed macros for PlandoBosses and DefaultOnToggle, as they were handled by their parent classes
* Fix not disabling custom inputs when the randomize button is clicked
* Only sort OptionList and OptionSet valid_keys if they are unordered
* Quick style fixes for player-settings to give `select` elements `text-overflow: ellipsis` and increase base size of left-column
* Prevent showing a horizontal scroll bar on player-options if the browser width was beneath a certain threshold
* Fix a bug in weighted-options which prevented inputting a negative value for new range inputs
---------
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
											
										 
											2024-05-18 00:11:57 -04:00
										 |  |  |                         <summary class="h2">{{ group_name }}</summary> | 
					
						
							|  |  |  |                         {% for option_name, option in group_options.items() %} | 
					
						
							|  |  |  |                             <div class="option-wrapper"> | 
					
						
							|  |  |  |                                 <h4>{{ option.display_name|default(option_name) }}</h4> | 
					
						
							|  |  |  |                                 <div class="option-description"> | 
					
						
							|  |  |  |                                     {{ option.__doc__ }} | 
					
						
							|  |  |  |                                 </div> | 
					
						
							|  |  |  |                                 {% if issubclass(option, Options.Toggle) %} | 
					
						
							|  |  |  |                                     {{ inputs.Toggle(option_name, option) }} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                                 {% elif issubclass(option, Options.DefaultOnToggle) %} | 
					
						
							|  |  |  |                                     {{ inputs.DefaultOnToggle(option_name, option) }} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                                 {% elif issubclass(option, Options.PlandoBosses) %} | 
					
						
							|  |  |  |                                     {{ inputs.PlandoBosses(option_name, option) }} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                                 {% elif issubclass(option, Options.TextChoice) %} | 
					
						
							|  |  |  |                                     {{ inputs.TextChoice(option_name, option) }} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                                 {% elif issubclass(option, Options.Choice) %} | 
					
						
							|  |  |  |                                     {{ inputs.Choice(option_name, option) }} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                                 {% elif issubclass(option, Options.NamedRange) %} | 
					
						
							|  |  |  |                                     {{ inputs.NamedRange(option_name, option) }} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                                 {% elif issubclass(option, Options.Range) %} | 
					
						
							|  |  |  |                                     {{ inputs.Range(option_name, option) }} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                                 {% elif issubclass(option, Options.FreeText) %} | 
					
						
							|  |  |  |                                     {{ inputs.FreeText(option_name, option) }} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                                 {% elif issubclass(option, Options.ItemDict) and option.verify_item_name %} | 
					
						
							|  |  |  |                                     {{ inputs.ItemDict(option_name, option, world) }} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                                 {% elif issubclass(option, Options.OptionList) and option.valid_keys %} | 
					
						
							|  |  |  |                                     {{ inputs.OptionList(option_name, option) }} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                                 {% elif issubclass(option, Options.LocationSet) and option.verify_location_name %} | 
					
						
							|  |  |  |                                     {{ inputs.LocationSet(option_name, option, world) }} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                                 {% elif issubclass(option, Options.ItemSet) and option.verify_item_name %} | 
					
						
							|  |  |  |                                     {{ inputs.ItemSet(option_name, option, world) }} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                                 {% elif issubclass(option, Options.OptionSet) and option.valid_keys %} | 
					
						
							|  |  |  |                                     {{ inputs.OptionSet(option_name, option) }} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                                 {% else %} | 
					
						
							|  |  |  |                                     <div class="unsupported-option"> | 
					
						
							| 
									
										
										
										
											2025-03-15 07:10:07 -04:00
										 |  |  |                                         This option cannot be modified here. Please edit your .yaml file manually. | 
					
						
							| 
									
										
											  
											
												WebHost: Massive overhaul of options pages (#2614)
* Implement support for option groups. WebHost options pages still need to be updated.
* Remove debug output
* In-progress conversion of player-options to Jinja rendering
* Support "Randomize" button without JS, transpile SCSS to CSS, include map file for later editors
* Un-alphabetize options, add default group name for item/location Option classes, implement more option types
* Re-flow UI generation to avoid printing rows with unsupported or invalid option types, add support for TextChoice options
* Support all remaining option types
* Rendering improvements and CSS fixes for prettiness
* Wrap options in a form, update button styles, fix labels, disable inputs where the default is random, nuke the JS
* Minor CSS tweaks, as recommended by the designer
* Hide JS-required elements in noscript tag. Add JS reactivity to range, named-range, and randomize buttons.
* Fix labels, add JS handling for TextChoice
* Make option groups collapsable
* PEP8 current option_groups progress (#2604)
* Make the python more PEP8 and remove unneeded imports
* remove LocationSet from `Item & Location Options` group
* It's ugly, but YAML generation is working
* Stop generating JSON files for player-options pages
* Do not include ItemDict entries whose values are zero
* Properly format yaml output
* Save options when form is submitted, load options on page load
* Fix options being omitted from the page if a group has an even number of options
* Implement generate-game, escape option descriptions
* Fix "randomize" checkboxes not properly setting YAML options to "random"
* Add a separator between item/location groups and items/locations in their respective lists
* Implement option presets
* Fix docs to detail what actually ended up happening
* implement option groups on webworld to allow dev sorting (#2616)
* Force extremely long item/location/option names with no spaces to text-wrap
* Fix "randomize" button being too wide in single-column display, change page header to include game name
* Update preset select to read "custom" when updating form inputs. Show error message if the user doesn't input a name
* Un-break weighted-options, add option group names to weighted options
* Nuke weighted-options. Set up framework to rebuild it in Jinja.
* Generate styles with scss, remove styles which will be replaced, add placeholders for worlds
* Support Toggle, DefaultOnToggle, and Choice options in weighted-options
* Implement expand/collapse without JS for worlds and option groups
* Properly style set options
* Implement Range and NamedRange. Also, CSS is hard.
* Add support for remaining option types. JS and backend still forthcoming.
* Add JS functionality for collapsing game divs, populating span values on range updates. Add <noscript> tag to warn users with JS disabled.
* Support showing/hiding game divs based on range value for game
* Add support for adding/deleting range rows
* Save settings to localStorage on form submission
* Save deleted options on form submission
* Break weighted-options into a per-game page.
- Break weighted-options into a per-game page
- Add "advanced options" links to supported games page
- Use details/summary tags on supported games, player-options, and weighted-options
- Fix bug preventing previously deleted rows from being removed on page load if JS is enabled
- Move route handling for options pages to options.py
- Remove world handling from weighted-options
* Implement loading previous settings from localStorage on page load if JS is enabled
* Weighted options can now generate YAML files and single-player games
* options pages now respect option visibility settings for simple and complex pages
* Remove `/weighted-settings` redirect, fix weighted-options link on player-options page
* Fix instance of AutoWorld not having access to proper `random`
* Catch instances of frozenset along with set
* Restore word-wrap in tooltips
* Fix word wrap in player-options labels
* Add `dedent` filter to help with formatting tooltips in player-options
* Do not change the ordering of keys when printing yaml files
* Move necessary import out of conditional statement
* Expand only the first option group by default on both options pages
* Respect option visibility when generating yaml template files
* Swap to double quotes
* Replace instances of `/weighted-settings` with `/weighted-options`, swap out incomplete links
* Strip newlines and spaces after applying dedent filter
* Fix documentation for option groups
* Update site map
* Update various docs
* Sort OptionSet lists alphabetically
* Minor style tweak
* Fix extremely long text overflowing tooltips
* Convert player-options to use CSS grid instead of tables
* Do not display link to weighted-options page on supported games if the options page is an external link
* Update worlds/AutoWorld.py
Bugfix by @alwaysintreble
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
* Fix NamedRange options not being properly set if a preset it loaded
* Move option-presets route into options.py
* Include preset name in YAML if not "default" and not "custom"
* Removed macros for PlandoBosses and DefaultOnToggle, as they were handled by their parent classes
* Fix not disabling custom inputs when the randomize button is clicked
* Only sort OptionList and OptionSet valid_keys if they are unordered
* Quick style fixes for player-settings to give `select` elements `text-overflow: ellipsis` and increase base size of left-column
* Prevent showing a horizontal scroll bar on player-options if the browser width was beneath a certain threshold
* Fix a bug in weighted-options which prevented inputting a negative value for new range inputs
---------
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
											
										 
											2024-05-18 00:11:57 -04:00
										 |  |  |                                     </div> | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                                 {% endif %} | 
					
						
							|  |  |  |                             </div> | 
					
						
							|  |  |  |                         {% endfor %} | 
					
						
							|  |  |  |                     </details> | 
					
						
							|  |  |  |                 {% endfor %} | 
					
						
							|  |  |  |             </div> | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             <div id="weighted-options-button-row"> | 
					
						
							|  |  |  |                 <input type="submit" name="intent-export" value="Export Options" /> | 
					
						
							|  |  |  |                 <input type="submit" name="intent-generate" value="Generate Single-Player Game"> | 
					
						
							|  |  |  |             </div> | 
					
						
							|  |  |  |         </form> | 
					
						
							|  |  |  |     </div> | 
					
						
							|  |  |  | {% endblock %} |