2023-10-28 00:18:33 +02:00
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import unittest
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2025-04-11 20:19:17 -04:00
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from itertools import combinations
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from typing import ClassVar
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2023-10-10 15:30:20 -05:00
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2024-03-15 15:05:14 +03:00
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from BaseClasses import get_seed
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from test.param import classvar_matrix
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from .. import SVTestCase, solo_multiworld, skip_long_tests
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2024-03-15 15:05:14 +03:00
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from ..assertion import WorldAssertMixin, ModAssertMixin
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from ..options.option_names import all_option_choices
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2024-03-15 15:05:14 +03:00
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from ... import options
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 16:04:25 +03:00
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from ...mods.mod_data import ModNames
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from ...options.options import all_mods
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2025-04-11 20:19:17 -04:00
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@unittest.skip
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class TestTroubleshootMods(WorldAssertMixin, ModAssertMixin, SVTestCase):
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def test_troubleshoot_option(self):
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seed = get_seed(78709133382876990000)
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world_options = {
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options.EntranceRandomization: options.EntranceRandomization.option_buildings,
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options.Mods: ModNames.sve
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}
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with self.solo_world_sub_test(world_options=world_options, seed=seed, world_caching=False) as (multiworld, _):
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self.assert_basic_checks(multiworld)
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self.assert_stray_mod_items(world_options[options.Mods], multiworld)
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if skip_long_tests():
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raise unittest.SkipTest("Long tests disabled")
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2023-10-10 15:30:20 -05:00
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2025-04-11 20:19:17 -04:00
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@classvar_matrix(mod_pair=combinations(sorted(all_mods), 2))
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class TestGenerateModsPairs(WorldAssertMixin, ModAssertMixin, SVTestCase):
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mod_pair: ClassVar[tuple[str, str]]
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2024-03-15 15:05:14 +03:00
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|
Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 16:04:25 +03:00
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def test_given_mod_pairs_when_generate_then_basic_checks(self):
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world_options = {
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options.Mods.internal_name: frozenset(self.mod_pair)
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}
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with solo_multiworld(world_options, world_caching=False) as (multiworld, _):
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self.assert_basic_checks(multiworld)
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self.assert_stray_mod_items(list(self.mod_pair), multiworld)
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2024-03-15 15:05:14 +03:00
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2025-04-11 20:19:17 -04:00
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@classvar_matrix(mod=all_mods, option_and_choice=all_option_choices)
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class TestGenerateModAndOptionChoice(WorldAssertMixin, ModAssertMixin, SVTestCase):
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mod: ClassVar[str]
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option_and_choice: ClassVar[tuple[str, str]]
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2023-10-10 15:30:20 -05:00
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def test_given_mod_names_when_generate_paired_with_other_options_then_basic_checks(self):
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option, choice = self.option_and_choice
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2024-03-15 15:05:14 +03:00
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world_options = {
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option: choice,
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options.Mods.internal_name: self.mod
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}
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2024-03-15 15:05:14 +03:00
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2025-04-11 20:19:17 -04:00
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with solo_multiworld(world_options, world_caching=False) as (multiworld, _):
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self.assert_basic_checks(multiworld)
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self.assert_stray_mod_items(self.mod, multiworld)
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 16:04:25 +03:00
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2025-04-11 20:19:17 -04:00
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@classvar_matrix(goal=options.Goal.options.keys(), option_and_choice=all_option_choices)
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class TestGenerateAllGoalAndAllOptionWithAllModsWithoutQuest(WorldAssertMixin, ModAssertMixin, SVTestCase):
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goal = ClassVar[str]
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option_and_choice = ClassVar[tuple[str, str]]
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 16:04:25 +03:00
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2025-04-11 20:19:17 -04:00
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def test_given_no_quest_all_mods_when_generate_with_all_goals_then_basic_checks(self):
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option, choice = self.option_and_choice
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if option == options.QuestLocations.internal_name:
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self.skipTest("QuestLocations are disabled")
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 16:04:25 +03:00
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2024-03-15 15:05:14 +03:00
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world_options = {
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options.Goal.internal_name: self.goal,
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option: choice,
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options.QuestLocations.internal_name: -1,
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options.Mods.internal_name: frozenset(options.Mods.valid_keys),
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2024-03-15 15:05:14 +03:00
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}
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2025-04-11 20:19:17 -04:00
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with solo_multiworld(world_options, world_caching=False) as (multiworld, _):
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2024-03-15 15:05:14 +03:00
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self.assert_basic_checks(multiworld)
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