Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 16:04:25 +03:00
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import unittest
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2025-04-11 20:19:17 -04:00
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from typing import ClassVar
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 16:04:25 +03:00
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2024-03-15 15:05:14 +03:00
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from BaseClasses import get_seed
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from test.param import classvar_matrix
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from .. import SVTestCase, solo_multiworld, skip_long_tests
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2024-03-15 15:05:14 +03:00
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from ..assertion import WorldAssertMixin
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from ... import options
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2025-04-11 20:19:17 -04:00
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if skip_long_tests():
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raise unittest.SkipTest("Long tests disabled")
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player_options = {
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options.EntranceRandomization.internal_name: options.EntranceRandomization.option_buildings,
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options.BundleRandomization.internal_name: options.BundleRandomization.option_remixed,
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options.BundlePrice.internal_name: options.BundlePrice.option_maximum
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}
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@classvar_matrix(n=range(1000))
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class TestGeneratePreRolledRandomness(WorldAssertMixin, SVTestCase):
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n: ClassVar[int]
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Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 16:04:25 +03:00
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2025-04-11 20:19:17 -04:00
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def test_given_pre_rolled_difficult_randomness_when_generate_then_basic_checks(self):
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seed = get_seed()
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2024-03-15 15:05:14 +03:00
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2025-04-11 20:19:17 -04:00
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print(f"Generating solo multiworld with seed {seed} for Stardew Valley...")
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with solo_multiworld(player_options, seed=seed, world_caching=False) as (multiworld, _):
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self.assert_basic_checks(multiworld)
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