| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | from typing import Union | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | from Utils import cache_self1 | 
					
						
							|  |  |  | from .base_logic import BaseLogicMixin, BaseLogic | 
					
						
							|  |  |  | from .farming_logic import FarmingLogicMixin | 
					
						
							|  |  |  | from .skill_logic import SkillLogicMixin | 
					
						
							|  |  |  | from ..stardew_rule import StardewRule, True_, False_ | 
					
						
							|  |  |  | from ..strings.quality_names import CropQuality | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class QualityLogicMixin(BaseLogicMixin): | 
					
						
							|  |  |  |     def __init__(self, *args, **kwargs): | 
					
						
							|  |  |  |         super().__init__(*args, **kwargs) | 
					
						
							|  |  |  |         self.quality = QualityLogic(*args, **kwargs) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2025-04-23 11:31:08 -04:00
										 |  |  | class QualityLogic(BaseLogic): | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  |     @cache_self1 | 
					
						
							|  |  |  |     def can_grow_crop_quality(self, quality: str) -> StardewRule: | 
					
						
							|  |  |  |         if quality == CropQuality.basic: | 
					
						
							|  |  |  |             return True_() | 
					
						
							|  |  |  |         if quality == CropQuality.silver: | 
					
						
							|  |  |  |             return self.logic.skill.has_farming_level(5) | (self.logic.farming.has_fertilizer(1) & self.logic.skill.has_farming_level(2)) | ( | 
					
						
							|  |  |  |                     self.logic.farming.has_fertilizer(2) & self.logic.skill.has_farming_level(1)) | self.logic.farming.has_fertilizer(3) | 
					
						
							|  |  |  |         if quality == CropQuality.gold: | 
					
						
							|  |  |  |             return self.logic.skill.has_farming_level(10) | ( | 
					
						
							|  |  |  |                     self.logic.farming.has_fertilizer(1) & self.logic.skill.has_farming_level(5)) | ( | 
					
						
							|  |  |  |                     self.logic.farming.has_fertilizer(2) & self.logic.skill.has_farming_level(3)) | ( | 
					
						
							|  |  |  |                     self.logic.farming.has_fertilizer(3) & self.logic.skill.has_farming_level(2)) | 
					
						
							|  |  |  |         if quality == CropQuality.iridium: | 
					
						
							|  |  |  |             return self.logic.farming.has_fertilizer(3) & self.logic.skill.has_farming_level(4) | 
					
						
							|  |  |  |         return False_() |