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								import typing
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								from .ExtractedData import logic_options, starts, pool_options
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								from Options import Option, DefaultOnToggle, Toggle, Choice, Range
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								class Disabled(Toggle):
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								    def __init__(self, value: int):
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								        super(Disabled, self).__init__(0)
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								    @classmethod
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								    def from_text(cls, text: str) -> Toggle:
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								        return cls(0)
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								    @classmethod
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								    def from_any(cls, data: typing.Any):
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								        return cls(0)
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								locations = {"option_" + start: i for i, start in enumerate(starts)}
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								# This way the dynamic start names are picked up by the MetaClass Choice belongs to
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								StartLocation = type("StartLocation", (Choice,), {"auto_display_name": False, **locations})
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								del (locations)
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								default_on = {
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								    "RandomizeDreamers",
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								    "RandomizeSkills",
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								    "RandomizeCharms",
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								    "RandomizeKeys",
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								    "RandomizeMaskShards",
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								    "RandomizeVesselFragments",
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								    "RandomizePaleOre",
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								    "RandomizeRelics"
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								}
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								# not supported at this time
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								disabled = {
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								    "RandomizeFocus",
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								    "RandomizeSwim",
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								    "RandomizeMimics",
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								    "RandomizeNail",
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								}
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								hollow_knight_randomize_options: typing.Dict[str, type(Option)] = {}
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								for option_name, option_data in pool_options.items():
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								    extra_data = {"items": option_data[0], "locations": option_data[1]}
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								    if option_name in disabled:
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								        extra_data["__doc__"] = "Disabled Option. Not implemented."
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								        option = type(option_name, (Disabled,), extra_data)
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								    if option_name in default_on:
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								        option = type(option_name, (DefaultOnToggle,), extra_data)
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								    else:
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								        option = type(option_name, (Toggle,), extra_data)
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								    hollow_knight_randomize_options[option_name] = option
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								hollow_knight_logic_options: typing.Dict[str, type(Option)] = {
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								    option_name: Disabled if option_name in disabled else Toggle for option_name in logic_options.values() if
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								    option_name not in hollow_knight_randomize_options}
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								class MinimumGrubPrice(Range):
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								    display_name = "Minimum Grub Price"
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								    range_start = 1
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								    range_end = 46
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								    default = 1
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								class MaximumGrubPrice(MinimumGrubPrice):
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								    display_name = "Maximum Grub Price"
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								    default = 23
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								class MinimumEssencePrice(Range):
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								    display_name = "Minimum Essence Price"
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								    range_start = 1
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								    range_end = 2800
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								    default = 1
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								class MaximumEssencePrice(MinimumEssencePrice):
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								    display_name = "Maximum Essence Price"
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								    default = 1400
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								class MinimumEggPrice(Range):
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								    display_name = "Minimum Egg Price"
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								    range_start = 1
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								    range_end = 21
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								    default = 1
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								class MaximumEggPrice(MinimumEggPrice):
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								    display_name = "Maximum Egg Price"
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								    default = 10
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								class MinimumCharmPrice(Range):
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								    """For Salubra's Charm-count based locations."""
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								    display_name = "Minimum Charm Requirement"
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								    range_start = 1
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								    range_end = 40
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								    default = 1
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								class MaximumCharmPrice(MinimumCharmPrice):
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								    default = 20
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								class RandomCharmCosts(Range):
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								    """Total Cost of all Charms together. Set to -1 for vanilla costs. Vanilla sums to 90."""
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								    display_name = "Random Charm Costs"
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								    range_start = -1
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								    range_end = 240
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								    default = -1
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								    vanilla_costs: typing.List[int] = [1, 1, 1, 2, 2, 2, 3, 2, 3, 1, 3, 1, 3, 1, 2, 2, 1, 2, 3, 2,
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								                                       4, 2, 2, 2, 3, 1, 4, 2, 4, 1, 2, 3, 2, 4, 3, 5, 1, 3, 2, 2]
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								    charm_count: int = len(vanilla_costs)
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								    def get_costs(self, random_source) -> typing.List[int]:
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								        if -1 == self.value:
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								            return self.vanilla_costs
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								        else:
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								            charms = [0]*self.charm_count
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								            for x in range(self.value):
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								                index = random_source.randint(0, self.charm_count-1)
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								                while charms[index] > 5:
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								                    index = random_source.randint(0, self.charm_count-1)
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								                charms[index] += 1
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								            return charms
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								class EggShopSlots(Range):
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								    """For each slot, add a location to the Egg Shop and a Geo drop to the item pool."""
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								    display_name = "Egg Shop Item Slots"
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								    range_end = 16
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								hollow_knight_options: typing.Dict[str, type(Option)] = {
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								    **hollow_knight_randomize_options,
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								    **hollow_knight_logic_options,
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								    "start_location": StartLocation,
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								    "minimum_grub_price": MinimumGrubPrice,
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								    "maximum_grub_price": MaximumGrubPrice,
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								    "minimum_essence_price": MinimumEssencePrice,
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								    "maximum_essence_price": MaximumEssencePrice,
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								    "minimum_egg_price": MinimumEggPrice,
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								    "maximum_egg_price": MaximumEggPrice,
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								    "minimum_charm_price": MinimumCharmPrice,
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							 | 
							
							
								    "maximum_charm_price": MaximumCharmPrice,
							 | 
						
					
						
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								    "random_charm_costs": RandomCharmCosts,
							 | 
						
					
						
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								    "egg_shop_slots": EggShopSlots,
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											2021-06-25 23:32:13 +02:00
										 
									 
								 
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								}
							 |