43 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			43 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
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								# Lingo
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								## Where is the settings page?
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								The [player settings page for this game](../player-settings) contains all the options you need to configure and export a
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								config file.
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								## What does randomization do to this game?
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								There are a couple of modes of randomization currently available, and you can pick and choose which ones you would like
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								to use.
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								* **Door shuffle**: There are many doors in the game, which are opened by completing a set of panels. With door shuffle
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								  on, the doors become items and only open up once you receive the corresponding item. The panel sets that would
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								  ordinarily open the doors become locations.
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								* **Color shuffle**: There are ten different colors of puzzle in the game, each representing a different mechanic. With
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								  color shuffle on, you would start with only access to white puzzles. Puzzles of other colors will require you to
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								  receive an  item in order to solve them (e.g. you can't solve any red puzzles until you receive the "Red" item).
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								* **Panel shuffle**: Panel shuffling replaces the puzzles on each panel with different ones. So far, the only mode of
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								  panel shuffling is "rearrange" mode, which simply shuffles the already-existing puzzles from the base game onto
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								  different panels.
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								* **Painting shuffle**: This randomizes the appearance of the paintings in the game, as well as which of them are warps,
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								  and the locations that they warp you to. It is the equivalent of an entrance randomizer in another game.
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								## What is a "check" in this game?
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								Most panels / panel sets that open a door are now location checks, even if door shuffle is not enabled. Various other
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								puzzles are also location checks, including the achievement panels for each area.
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								## What about wall snipes?
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								"Wall sniping" refers to the fact that you are able to solve puzzles on the other side of opaque walls. This randomizer
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								does not change how wall snipes work, but it will never require the use of them. There are three puzzles from the base
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								game that you would ordinarily be expected to wall snipe. The randomizer moves these panels out of the wall or otherwise
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								reveals them so that a snipe is not necessary.
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								Because of this, all wall snipes are considered out of logic. This includes sniping The Bearer's MIDDLE while standing
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								outside The Bold, sniping The Colorful without opening all of the color doors, and sniping WELCOME from next to WELCOME
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								BACK.
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