58 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			58 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | from worlds.AutoWorld import World | ||
|  | 
 | ||
|  | from . import Constants | ||
|  | 
 | ||
|  | def shuffle_structures(mc_world: World) -> None: | ||
|  |     multiworld = mc_world.multiworld | ||
|  |     player = mc_world.player | ||
|  | 
 | ||
|  |     default_connections = Constants.region_info["default_connections"] | ||
|  |     illegal_connections = Constants.region_info["illegal_connections"] | ||
|  | 
 | ||
|  |     # Get all unpaired exits and all regions without entrances (except the Menu) | ||
|  |     # This function is destructive on these lists.  | ||
|  |     exits = [exit.name for r in multiworld.regions if r.player == player for exit in r.exits if exit.connected_region == None] | ||
|  |     structs = [r.name for r in multiworld.regions if r.player == player and r.entrances == [] and r.name != 'Menu'] | ||
|  |     exits_spoiler = exits[:] # copy the original order for the spoiler log | ||
|  | 
 | ||
|  |     pairs = {} | ||
|  | 
 | ||
|  |     def set_pair(exit, struct):  | ||
|  |         if (exit in exits) and (struct in structs) and (exit not in illegal_connections.get(struct, [])): | ||
|  |             pairs[exit] = struct | ||
|  |             exits.remove(exit) | ||
|  |             structs.remove(struct) | ||
|  |         else:  | ||
|  |             raise Exception(f"Invalid connection: {exit} => {struct} for player {player} ({multiworld.player_name[player]})") | ||
|  | 
 | ||
|  |     # Connect plando structures first | ||
|  |     if multiworld.plando_connections[player]: | ||
|  |         for conn in multiworld.plando_connections[player]: | ||
|  |             set_pair(conn.entrance, conn.exit) | ||
|  | 
 | ||
|  |     # The algorithm tries to place the most restrictive structures first. This algorithm always works on the | ||
|  |     # relatively small set of restrictions here, but does not work on all possible inputs with valid configurations.  | ||
|  |     if multiworld.shuffle_structures[player]:  | ||
|  |         structs.sort(reverse=True, key=lambda s: len(illegal_connections.get(s, []))) | ||
|  |         for struct in structs[:]:  | ||
|  |             try:  | ||
|  |                 exit = multiworld.random.choice([e for e in exits if e not in illegal_connections.get(struct, [])]) | ||
|  |             except IndexError:  | ||
|  |                 raise Exception(f"No valid structure placements remaining for player {player} ({multiworld.player_name[player]})") | ||
|  |             set_pair(exit, struct) | ||
|  |     else: # write remaining default connections | ||
|  |         for (exit, struct) in default_connections:  | ||
|  |             if exit in exits:  | ||
|  |                 set_pair(exit, struct) | ||
|  | 
 | ||
|  |     # Make sure we actually paired everything; might fail if plando | ||
|  |     try: | ||
|  |         assert len(exits) == len(structs) == 0 | ||
|  |     except AssertionError:  | ||
|  |         raise Exception(f"Failed to connect all Minecraft structures for player {player} ({multiworld.player_name[player]})") | ||
|  | 
 | ||
|  |     for exit in exits_spoiler: | ||
|  |         multiworld.get_entrance(exit, player).connect(multiworld.get_region(pairs[exit], player)) | ||
|  |         if multiworld.shuffle_structures[player] or multiworld.plando_connections[player]: | ||
|  |             multiworld.spoiler.set_entrance(exit, pairs[exit], 'entrance', player) |