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								from typing import Dict
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								from Options import Toggle, Option, Range, Choice, DeathLink, ItemSet, OptionSet, PerGameCommonOptions
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								from dataclasses import dataclass
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								from .MuseDashCollection import MuseDashCollections
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								class AllowJustAsPlannedDLCSongs(Toggle):
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								    """Whether [Muse Plus] DLC Songs, and all the albums included in it, can be chosen as randomised songs.
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								    Note: The [Just As Planned] DLC contains all [Muse Plus] songs."""
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								    display_name = "Allow [Muse Plus] DLC Songs"
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								class DLCMusicPacks(OptionSet):
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								    """Which non-[Muse Plus] DLC packs can be chosen as randomised songs."""
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								    display_name = "DLC Packs"
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								    default = {}
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								    valid_keys = [dlc for dlc in MuseDashCollections.DLC]
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								class StreamerModeEnabled(Toggle):
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								    """In Muse Dash, an option named 'Streamer Mode' removes songs which may trigger copyright issues when streaming.
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								    If this is enabled, only songs available under Streamer Mode will be available for randomization."""
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								    display_name = "Streamer Mode Only Songs"
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								class StartingSongs(Range):
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								    """The number of songs that will be automatically unlocked at the start of a run."""
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								    range_start = 3
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								    range_end = 10
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								    default = 5
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								    display_name = "Starting Song Count"
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								class AdditionalSongs(Range):
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								    """The total number of songs that will be placed in the randomization pool.
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								    - This does not count any starting songs or the goal song.
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								    - The final song count may be lower due to other settings.
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								    """
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								    range_start = 15
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								    range_end = 500  # Note will probably not reach this high if any other settings are done.
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								    default = 40
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								    display_name = "Additional Song Count"
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								class DifficultyMode(Choice):
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								    """Ensures that at any chosen song has at least 1 value falling within these values.
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								    - Any: All songs are available
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								    - Easy: 1, 2 or 3
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								    - Medium: 4, 5
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								    - Hard: 6, 7
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								    - Expert: 8, 9
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								    - Master: 10+
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								    - Manual: Uses the provided minimum and maximum range.
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								    """
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								    display_name = "Song Difficulty"
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								    option_Any = 0
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								    option_Easy = 1
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								    option_Medium = 2
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								    option_Hard = 3
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								    option_Expert = 4
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								    option_Master = 5
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								    option_Manual = 6
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								    default = 0
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								# Todo: Investigate options to make this non randomizable
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								class DifficultyModeOverrideMin(Range):
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								    """Ensures that 1 difficulty has at least 1 this value or higher per song.
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								    - Difficulty Mode must be set to Manual."""
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								    display_name = "Manual Difficulty Min"
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								    range_start = 1
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								    range_end = 11
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								    default = 4
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								# Todo: Investigate options to make this non randomizable
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								class DifficultyModeOverrideMax(Range):
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								    """Ensures that 1 difficulty has at least 1 this value or lower per song.
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								    - Difficulty Mode must be set to Manual."""
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								    display_name = "Manual Difficulty Max"
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								    range_start = 1
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								    range_end = 11
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								    default = 8
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								class GradeNeeded(Choice):
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								    """Completing a song will require a grade of this value or higher in order to unlock items.
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								    The grades are as follows:
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								    - Silver S (SS): >= 95% accuracy
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								    - Pink S (S): >= 90% accuracy
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								    - A: >= 80% or a Full Combo
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								    - B: >= 70%
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								    - C: >= 60%
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								    """
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								    display_name = "Grade Needed"
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								    option_Any = 0
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								    option_C = 1
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								    option_B = 2
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								    option_A = 3
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								    option_PinkS = 4
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								    option_SilverS = 5
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								    default = 0
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								class AdditionalItemPercentage(Range):
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								    """The percentage of songs that will have 2 items instead of 1 when completing them.
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								    - Starting Songs will always have 2 items.
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								    - Locations will be filled with duplicate songs if there are not enough items.
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								    """
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								    display_name = "Additional Item %"
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								    range_start = 50
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								    default = 80
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								    range_end = 100
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								class MusicSheetCountPercentage(Range):
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								    """Collecting enough Music Sheets will unlock the goal song needed for completion.
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								    This option controls how many are in the item pool, based on the total number of songs."""
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								    range_start = 10
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								    range_end = 40
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								    default = 20
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								    display_name = "Music Sheet Percentage"
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								class MusicSheetWinCountPercentage(Range):
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								    """The percentage of Music Sheets in the item pool that are needed to unlock the winning song."""
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								    range_start = 50
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								    range_end = 100
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								    default = 80
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								    display_name = "Music Sheets Needed to Win"
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								class TrapTypes(Choice):
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								    """This controls the types of traps that can be added to the pool.
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								    - VFX Traps consist of visual effects that play over the song. (i.e. Grayscale.)
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								    - SFX Traps consist of changing your sfx setting to one possibly more annoying sfx.
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								    Traps last the length of a song, or until you die.
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								    Note: SFX traps are only available if [Just as Planned] DLC songs are enabled.
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								    """
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								    display_name = "Available Trap Types"
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								    option_None = 0
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								    option_VFX = 1
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								    option_SFX = 2
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								    option_All = 3
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								    default = 3
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								class TrapCountPercentage(Range):
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								    """This controls how many traps to add into the pool, based the total number of songs."""
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								    range_start = 0
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								    range_end = 35
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								    default = 15
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								    display_name = "Trap Percentage"
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								class IncludeSongs(ItemSet):
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								    """Any song listed here will be guaranteed to be included as part of the seed.
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								    - Difficulty options will be skipped for these songs.
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								    - If there being too many included songs, songs will be randomly chosen without regard for difficulty.
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								    - If you want these songs immediately, use start_inventory instead.
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								    """
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								    verify_item_name = True
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								    display_name = "Include Songs"
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								class ExcludeSongs(ItemSet):
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								    """Any song listed here will be excluded from being a part of the seed."""
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								    verify_item_name = True
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								    display_name = "Exclude Songs"
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											2023-10-20 10:13:17 +10:00
										 
									 
								 
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								@dataclass
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								class MuseDashOptions(PerGameCommonOptions):
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								    allow_just_as_planned_dlc_songs: AllowJustAsPlannedDLCSongs
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								    dlc_packs: DLCMusicPacks
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								    streamer_mode_enabled: StreamerModeEnabled
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								    starting_song_count: StartingSongs
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								    additional_song_count: AdditionalSongs
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								    additional_item_percentage: AdditionalItemPercentage
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								    song_difficulty_mode: DifficultyMode
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								    song_difficulty_min: DifficultyModeOverrideMin
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								    song_difficulty_max: DifficultyModeOverrideMax
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								    grade_needed: GradeNeeded
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								    music_sheet_count_percentage: MusicSheetCountPercentage
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								    music_sheet_win_count_percentage: MusicSheetWinCountPercentage
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								    available_trap_types: TrapTypes
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								    trap_count_percentage: TrapCountPercentage
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								    death_link: DeathLink
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								    include_songs: IncludeSongs
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								    exclude_songs: ExcludeSongs
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