26 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			26 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|  | # Legend Of Zelda: Link's Awakening DX: Randomizer
 | ||
|  | Or, LADXR for short. | ||
|  | 
 | ||
|  | ## What is this?
 | ||
|  | 
 | ||
|  | See https://daid.github.io/LADXR/ | ||
|  | 
 | ||
|  | ## Usage
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|  | 
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|  | The only requirements are: to use python3, and the English v1.0 ROM for Links Awakening DX. | ||
|  | 
 | ||
|  | The proper SHA-1 for the rom is `d90ac17e9bf17b6c61624ad9f05447bdb5efc01a`. | ||
|  | 
 | ||
|  | Basic usage: | ||
|  | `python3 main.py zelda.gbc` | ||
|  | 
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|  | The script will generate a new rom with item locations shuffled. There are many options, see `-h` on the script for details. | ||
|  | 
 | ||
|  | ## Development
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|  | 
 | ||
|  | This is still in the early stage of development. Important bits are: | ||
|  | * `randomizer.py`: Contains the actual logic to randomize the rom, and checks to make sure it can be solved. | ||
|  | * `logic/*.py`: Contains the logic definitions of what connects to what in the world and what it requires to access that part. | ||
|  | * `locations/*.py`: Contains definitions of location types, and what items can be there. As well as the code on how to place an item there. For example the Chest class has a list of all items that can be in a chest. And the needed rom patch to put that an item in a specific chest. | ||
|  | * `patches/*.py`: Various patches on the code that are not directly related to a specific location. But more general fixes  |