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								# What is this file? 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# This file contains options which allow you to configure your multiworld experience while allowing others 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# to play how they want as well. 
  
						 
					
						
							
								
									
										
										
										
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								# How do I use it? 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# The options in this file are weighted. This means the higher number you assign to a value, the more 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# chances you have for that option to be chosen. For example, an option like this: 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# map_shuffle: 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								#   on: 5 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								#   off: 15 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# 
  
						 
					
						
							
								
									
										
										
										
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								# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned off 
  
						 
					
						
							
								
									
										
										
										
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								# I've never seen a file like this before. What characters am I allowed to use? 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# This is a .yaml file. You are allowed to use most characters. 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# To test if your yaml is valid or not, you can use this website: 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# http://www.yamllint.com/ 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								description :   Template Name   # Used to describe your yaml. Useful if you have multiple files 
  
						 
					
						
							
								
									
										
										
										
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								name :   YourName{number}   # Your name in-game. Spaces will be replaced with underscores and there is a 16 character limit 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								#{player} will be replaced with the player's slot number. 
  
						 
					
						
							
								
									
										
										
										
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								#{PLAYER} will be replaced with the player's slot number if that slot number is greater than 1. 
  
						 
					
						
							
								
									
										
										
										
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								#{number} will be replaced with the counter value of the name. 
  
						 
					
						
							
								
									
										
										
										
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								#{NUMBER} will be replaced with the counter value of the name if the counter value is greater than 1. 
  
						 
					
						
							
								
									
										
										
										
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								game : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   A Link to the Past :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   Hollow Knight :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   Factorio :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# Shared Options supported by all games: 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								accessibility : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   items :   0   # Guarantees you will be able to acquire all items, but you may not be able to access all locations 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   locations :   50   # Guarantees you will be able to access all locations, and therefore all items 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   none :   0   # Guarantees only that the game is beatable. You may not be able to access all locations or acquire all items 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								progression_balancing : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   on :   50   # A system to reduce BK, as in times during which you can't do anything by moving your items into an earlier access sphere to make it likely you have stuff to do 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   off :   0   # Turn this off if you don't mind a longer multiworld, or can glitch/sequence break around missing items. 
  
						 
					
						
							
								
									
										
										
										
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								# Factorio options: 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								tech_tree_layout : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   single :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								max_science_pack : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   automation_science_pack :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   logistic_science_pack :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   military_science_pack :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   chemical_science_pack :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   production_science_pack :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   utility_science_pack :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   space_science_pack :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								tech_cost : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   very_easy  :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   easy  :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   kind  :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   normal  :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   hard  :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   very_hard  :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   insane  :   0 
  
						 
					
						
							
								
									
										
										
										
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								# A Link to  the Past options: 
  
						 
					
						
							
								
									
										
										
										
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								### Logic Section ### 
  
						 
					
						
							
								
									
										
										
										
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								# Warning: overworld_glitches is not available and minor_glitches is only partially implemented on the door-rando version 
  
						 
					
						
							
								
									
										
										
										
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								glitches_required :   # Determine the logic required to complete the seed 
  
						 
					
						
							
								
									
										
										
										
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								   none :   50   # No glitches required 
  
						 
					
						
							
								
									
										
										
										
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								   minor_glitches :   0   # Puts fake flipper, waterwalk, super bunny shenanigans, and etc into logic 
  
						 
					
						
							
								
									
										
										
										
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								   overworld_glitches :   0   # Assumes the player has knowledge of both overworld major glitches (boots clips, mirror clips) and minor glitches 
  
						 
					
						
							
								
									
										
										
										
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								   no_logic :   0   # Your own items are placed with no regard to any logic; such as your Fire Rod can be on your Trinexx. 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   # Other players items are placed into your world under OWG logic 
  
						 
					
						
							
								
									
										
										
										
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								dark_room_logic :   # Logic for unlit dark rooms 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   lamp :   50   # require the Lamp for these rooms to be considered accessible. 
  
						 
					
						
							
								
									
										
										
										
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								   torches :   0   # in addition to lamp, allow the fire rod and presence of easily accessible torches for access 
  
						 
					
						
							
								
									
										
										
										
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								   none :   0   # all dark rooms are always considered doable, meaning this may force completion of rooms in complete darkness 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								restrict_dungeon_item_on_boss :   # aka ambrosia boss items 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   on :   0   # prevents unshuffled compasses, maps and keys to be boss drops, they can still drop keysanity and other players' items 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   off :   50 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								### End of Logic Section ### 
  
						 
					
						
							
								
									
										
										
										
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								map_shuffle :   # Shuffle dungeon maps into the world and other dungeons, including other players' worlds 
  
						 
					
						
							
								
									
										
										
										
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								   on :   0 
  
						 
					
						
							
								
									
										
										
										
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								   off :   50 
  
						 
					
						
							
								
									
										
										
										
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								compass_shuffle :   # Shuffle compasses into the world and other dungeons, including other players' worlds 
  
						 
					
						
							
								
									
										
										
										
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								   on :   0 
  
						 
					
						
							
								
									
										
										
										
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								   off :   50 
  
						 
					
						
							
								
									
										
										
										
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								smallkey_shuffle :   # Shuffle small keys into the world and other dungeons, including other players' worlds 
  
						 
					
						
							
								
									
										
										
										
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								   on :   0 
  
						 
					
						
							
								
									
										
										
										
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								   universal :   0   # allows small keys to be used in any dungeon and adds shops to buy more 
  
						 
					
						
							
								
									
										
										
										
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								   off :   50 
  
						 
					
						
							
								
									
										
										
										
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								bigkey_shuffle :   # Shuffle big keys into the world and other dungeons, including other players' worlds 
  
						 
					
						
							
								
									
										
										
										
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								   on :   0 
  
						 
					
						
							
								
									
										
										
										
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								   off :   50 
  
						 
					
						
							
								
									
										
										
										
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								local_keys :   # Keep small keys and big keys local to your world 
  
						 
					
						
							
								
									
										
										
										
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								   on :   0 
  
						 
					
						
							
								
									
										
										
										
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								   off :   50 
  
						 
					
						
							
								
									
										
										
										
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								dungeon_items :   # Alternative to the 4 shuffles and local_keys above this, does nothing until the respective 4 shuffles and local_keys above are deleted 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   mc :   0   # Shuffle maps and compasses 
  
						 
					
						
							
								
									
										
										
										
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								   none :   50   # Shuffle none of the 4 
  
						 
					
						
							
								
									
										
										
										
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								   mcsb :   0   # Shuffle all of the 4, any combination of m, c, s and b will shuffle the respective item, or not if it's missing, so you can add more options here 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   lmcsb :   0   # Like mcsb above, but with keys kept local to your world. l is what makes your keys local, or not if it's missing 
  
						 
					
						
							
								
									
										
										
										
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								   ub :   0   # universal small keys and shuffled big keys 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   # you can add more combos of these letters here 
  
						 
					
						
							
								
									
										
										
										
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								dungeon_counters : 
  
						 
					
						
							
								
									
										
										
										
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								   on :   0   # Always display amount of items checked in a dungeon 
  
						 
					
						
							
								
									
										
										
										
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								   pickup :   50   # Show when compass is picked up 
  
						 
					
						
							
								
									
										
										
										
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								   default :   0   # Show when compass is picked up if the compass itself is shuffled 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   off :   0   # Never show item count in dungeons 
  
						 
					
						
							
								
									
										
										
										
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								progressive :   # Enable or disable progressive items (swords, shields, bow) 
  
						 
					
						
							
								
									
										
										
										
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								   on :   50   # All items are progressive 
  
						 
					
						
							
								
									
										
										
										
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								   off :   0   # No items are progressive 
  
						 
					
						
							
								
									
										
										
										
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								   random :   0   # Randomly decides for all items. Swords could be progressive, shields might not be 
  
						 
					
						
							
								
									
										
										
										
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								entrance_shuffle : 
  
						 
					
						
							
								
									
										
										
										
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								   none :   50   # Vanilla game map. All entrances and exits lead to their original locations. You probably want this option 
  
						 
					
						
							
								
									
										
										
										
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								   dungeonssimple :   0   # Shuffle just dungeons amongst each other, swapping dungeons entirely, so Hyrule Castle is always 1 dungeon 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   dungeonsfull :   0   # Shuffle any dungeon entrance with any dungeon interior, so Hyrule Castle can be 4 different dungeons 
  
						 
					
						
							
								
									
										
										
										
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								   simple :   0   # Entrances are grouped together before being randomized. Simple uses the most strict grouping rules 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   restricted :   0   # Less strict than simple 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   full :   0   # Less strict than restricted 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   crossed :   0   # Less strict than full 
  
						 
					
						
							
								
									
										
										
										
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								   insanity :   0   # Very few grouping rules. Good luck 
  
						 
					
						
							
								
									
										
										
										
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								   # you can also define entrance shuffle seed, like so: 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   crossed-1000 :   0   # using this method, you can have the same layout as another player and share entrance information 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   # however, many other settings like logic, world state, retro etc. may affect the shuffle result as well. 
  
						 
					
						
							
								
									
										
										
										
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								   crossed-group-myfriends :   0   # using this method, everyone with "group-myfriends" will share the same seed 
  
						 
					
						
							
								
									
										
										
										
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								goals : 
  
						 
					
						
							
								
									
										
										
										
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								   ganon :   50   # Climb GT, defeat Agahnim 2, and then kill Ganon 
  
						 
					
						
							
								
									
										
										
										
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								   crystals :   0   # Only killing Ganon is required. However, items may still be placed in GT 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   bosses :   0   # Defeat the boss of all dungeons, including Agahnim's tower and GT (Aga 2) 
  
						 
					
						
							
								
									
										
										
										
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								   pedestal :   0   # Pull the Triforce from the Master Sword pedestal 
  
						 
					
						
							
								
									
										
										
										
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								   ganon_pedestal :   0   # Pull the Master Sword pedestal, then kill Ganon 
  
						 
					
						
							
								
									
										
										
										
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								   triforce_hunt :   0   # Collect 20 of 30 Triforce pieces spread throughout the worlds, then turn them in to Murahadala in front of Hyrule Castle 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   local_triforce_hunt :   0   # Collect 20 of 30 Triforce pieces spread throughout your world, then turn them in to Murahadala in front of Hyrule Castle 
  
						 
					
						
							
								
									
										
										
										
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								   ganon_triforce_hunt :   0   # Collect 20 of 30 Triforce pieces spread throughout the worlds, then kill Ganon 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   local_ganon_triforce_hunt :   0   # Collect 20 of 30 Triforce pieces spread throughout your world, then kill Ganon 
  
						 
					
						
							
								
									
										
										
										
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								   ice_rod_hunt :   0   # You start with everything needed to 216 the seed. Find the Ice rod, then kill Trinexx at Turtle rock. 
  
						 
					
						
							
								
									
										
										
										
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								open_pyramid : 
  
						 
					
						
							
								
									
										
										
										
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								   goal :   50   # Opens the pyramid if the goal requires you to kill Ganon, unless the goal is Slow Ganon or All Dungeons 
  
						 
					
						
							
								
									
										
										
										
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								   auto :   0   # Same as Goal, but also is closed if holes are shuffled and ganon is part of the shuffle pool 
  
						 
					
						
							
								
									
										
										
										
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								   yes :   0   # Pyramid hole is always open. Ganon's vulnerable condition is still required before he can he hurt 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   no :   0   # Pyramid hole is always closed until you defeat Agahnim atop Ganon's Tower 
  
						 
					
						
							
								
									
										
										
										
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								triforce_pieces_mode :   #Determine how to calculate the extra available triforce pieces. 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   extra :   0   # available = triforce_pieces_extra + triforce_pieces_required 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   percentage :   0   # available = (triforce_pieces_percentage /100) * triforce_pieces_required 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   available :   50   # available = triforce_pieces_available 
  
						 
					
						
							
								
									
										
										
										
											2021-01-30 19:03:54 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								triforce_pieces_extra :   # Set to how many extra triforces pieces are available to collect in the world. 
  
						 
					
						
							
								
									
										
										
										
											2020-09-23 19:43:18 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   # Format "pieces: chance" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   0 :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   5 :   50 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   10 :   50 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   15 :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   20 :   0 
  
						 
					
						
							
								
									
										
										
										
											2020-11-06 15:36:22 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								triforce_pieces_percentage :   # Set to how many triforce pieces according to a percentage of the required ones, are available to collect in the world. 
  
						 
					
						
							
								
									
										
										
										
											2020-09-23 19:43:18 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   # Format "pieces: chance" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   100 :   0   #No extra 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   150 :   50   #Half the required will be added as extra 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   200 :   0   #There are the double of the required ones available. 
  
						 
					
						
							
								
									
										
										
										
											2020-08-26 23:38:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								triforce_pieces_available :   # Set to how many triforces pieces are available to collect in the world. Default is 30. Max is 90, Min is 1 
  
						 
					
						
							
								
									
										
										
										
											2020-08-09 17:15:09 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   # Format "pieces: chance" 
  
						 
					
						
							
								
									
										
										
										
											2020-06-17 01:02:54 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   25 :   0 
  
						 
					
						
							
								
									
										
										
										
											2020-08-26 23:38:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   30 :   50 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   40 :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   50 :   0 
  
						 
					
						
							
								
									
										
										
										
											2020-08-09 17:15:09 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								triforce_pieces_required :   # Set to how many out of X triforce pieces you need to win the game in a triforce hunt. Default is 20. Max is 90, Min is 1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   # Format "pieces: chance" 
  
						 
					
						
							
								
									
										
										
										
											2020-06-07 15:24:36 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   15 :   0 
  
						 
					
						
							
								
									
										
										
										
											2020-08-26 23:38:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   20 :   50 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   30 :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   40 :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   50 :   0 
  
						 
					
						
							
								
									
										
										
										
											2020-01-19 23:44:03 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								tower_open :   # Crystals required to open GT 
  
						 
					
						
							
								
									
										
										
										
											2020-08-26 23:38:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   '0' :   80 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '1' :   70 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '2' :   60 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '3' :   50 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '4' :   40 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '5' :   30 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '6' :   20 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '7' :   10 
  
						 
					
						
							
								
									
										
										
										
											2020-04-10 22:13:28 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   random :   0 
  
						 
					
						
							
								
									
										
										
										
											2020-01-19 23:44:03 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								ganon_open :   # Crystals required to hurt Ganon 
  
						 
					
						
							
								
									
										
										
										
											2020-08-26 23:38:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   '0' :   80 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '1' :   70 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '2' :   60 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '3' :   50 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '4' :   40 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '5' :   30 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '6' :   20 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '7' :   10 
  
						 
					
						
							
								
									
										
										
										
											2020-04-10 22:13:28 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   random :   0 
  
						 
					
						
							
								
									
										
										
										
											2020-08-20 20:13:00 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								mode : 
  
						 
					
						
							
								
									
										
										
										
											2020-08-26 23:38:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   standard :   50   # Begin the game by rescuing Zelda from her cell and escorting her to the Sanctuary 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   open :   50   # Begin the game from your choice of Link's House or the Sanctuary 
  
						 
					
						
							
								
									
										
										
										
											2020-04-10 22:13:28 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   inverted :   0   # Begin in the Dark World. The Moon Pearl is required to avoid bunny-state in Light World, and the Light World game map is altered 
  
						 
					
						
							
								
									
										
										
										
											2020-08-20 20:13:00 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								retro : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   on :   0   # you must buy a quiver to use the bow, take-any caves and an old-man cave are added to the world. You may need to find your sword from the old man's cave 
  
						 
					
						
							
								
									
										
										
										
											2020-08-26 23:38:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   off :   50 
  
						 
					
						
							
								
									
										
										
										
											2020-01-16 18:55:43 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								hints : 
  
						 
					
						
							
								
									
										
										
										
											2020-08-26 23:38:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   'on' :   50   # Hint tiles sometimes give item location hints 
  
						 
					
						
							
								
									
										
										
										
											2020-04-10 22:13:28 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   'off' :   0   # Hint tiles provide gameplay tips 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								weapons :   # Specifically, swords 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   randomized :   0   # Swords are placed randomly throughout the world 
  
						 
					
						
							
								
									
										
										
										
											2020-08-26 23:38:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   assured :   50   # Begin with a sword, the rest are placed randomly throughout the world 
  
						 
					
						
							
								
									
										
										
										
											2020-04-10 22:13:28 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   vanilla :   0   # Swords are placed in vanilla locations in your own game (Uncle, Pyramid Fairy, Smiths, Pedestal) 
  
						 
					
						
							
								
									
										
										
										
											2020-08-09 17:15:09 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   swordless :   0   # Your swords are replaced by rupees. Gameplay changes have been made to accommodate this change 
  
						 
					
						
							
								
									
										
										
										
											2020-01-16 18:55:43 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								item_pool : 
  
						 
					
						
							
								
									
										
										
										
											2020-08-09 17:15:09 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   easy :   0   # Doubled upgrades, progressives, and etc 
  
						 
					
						
							
								
									
										
										
										
											2020-08-26 23:38:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   normal :   50   # Item availability remains unchanged from vanilla game 
  
						 
					
						
							
								
									
										
										
										
											2020-08-21 21:36:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   hard: 0 # Reduced upgrade availability (max :   14   hearts, blue mail, tempered sword, fire shield, no silvers unless swordless) 
  
						 
					
						
							
								
									
										
										
										
											2020-04-10 22:13:28 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   expert: 0 # Minimum upgrade availability (max :   8   hearts, green mail, master sword, fighter shield, no silvers unless swordless) 
  
						 
					
						
							
								
									
										
										
										
											2020-01-16 18:55:43 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								item_functionality : 
  
						 
					
						
							
								
									
										
										
										
											2020-09-16 22:00:27 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   easy :   0   # Allow Hammer to damage ganon, Allow Hammer tablet collection, Allow swordless medallion use everywhere. 
  
						 
					
						
							
								
									
										
										
										
											2020-08-26 23:38:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   normal :   50   # Vanilla item functionality 
  
						 
					
						
							
								
									
										
										
										
											2020-04-10 22:13:28 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   hard :   0   # Reduced helpfulness of items (potions less effective, can't catch faeries, cape uses double magic, byrna does not grant invulnerability, boomerangs do not stun, silvers disabled outside ganon) 
  
						 
					
						
							
								
									
										
										
										
											2020-08-09 17:15:09 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   expert :   0   # Vastly reduces the helpfulness of items (potions barely effective, can't catch faeries, cape uses double magic, byrna does not grant invulnerability, boomerangs and hookshot do not stun, silvers disabled outside ganon) 
  
						 
					
						
							
								
									
										
										
										
											2020-12-29 19:59:20 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								tile_shuffle :   # Randomize the tile layouts in flying tile rooms 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   on :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   off :   50 
  
						 
					
						
							
								
									
										
										
										
											2021-01-24 22:41:58 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								misery_mire_medallion :   # required medallion to open Misery Mire front entrance 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   random :   50 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   Ether :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   Bombos :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   Quake :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								turtle_rock_medallion :   # required medallion to open Turtle Rock front entrance 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   random :   50 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   Ether :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   Bombos :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   Quake :   0 
  
						 
					
						
							
								
									
										
										
										
											2020-08-19 23:24:17 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								### Enemizer Section ### 
  
						 
					
						
							
								
									
										
										
										
											2020-01-16 18:55:43 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								boss_shuffle : 
  
						 
					
						
							
								
									
										
										
										
											2020-08-26 23:38:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   none :   50   # Vanilla bosses 
  
						 
					
						
							
								
									
										
										
										
											2021-04-01 11:40:58 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   basic :   0   # Existing bosses except Ganon and Agahnim are shuffled throughout dungeons 
  
						 
					
						
							
								
									
										
										
										
											2021-04-01 20:31:39 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   normal :   0   # 3 bosses can occur twice 
  
						 
					
						
							
								
									
										
										
										
											2021-04-01 11:40:58 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   chaos :   0   # Any boss can appear any amount of times 
  
						 
					
						
							
								
									
										
										
										
											2020-08-19 23:24:17 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   singularity :   0   # Picks a boss, tries to put it everywhere that works, if there's spaces remaining it picks a boss to fill those 
  
						 
					
						
							
								
									
										
										
										
											2020-09-03 07:14:25 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								enemy_shuffle :   # Randomize enemy placement 
  
						 
					
						
							
								
									
										
										
										
											2020-08-19 23:24:17 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   on :   0 
  
						 
					
						
							
								
									
										
										
										
											2020-08-26 23:38:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   off :   50 
  
						 
					
						
							
								
									
										
										
										
											2020-09-03 07:14:25 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								killable_thieves :   # Make thieves killable 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   on :   0   # Usually turned on together with enemy_shuffle to make annoying thief placement more manageable 
  
						 
					
						
							
								
									
										
										
										
											2020-08-26 23:38:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   off :   50 
  
						 
					
						
							
								
									
										
										
										
											2020-09-03 07:14:25 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								bush_shuffle :   # Randomize the chance that bushes have enemies and the enemies under said bush 
  
						 
					
						
							
								
									
										
										
										
											2020-08-19 23:24:17 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   on :   0 
  
						 
					
						
							
								
									
										
										
										
											2020-08-26 23:38:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   off :   50 
  
						 
					
						
							
								
									
										
										
										
											2020-01-16 18:55:43 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								enemy_damage : 
  
						 
					
						
							
								
									
										
										
										
											2020-08-26 23:38:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   default :   50   # Vanilla enemy damage 
  
						 
					
						
							
								
									
										
										
										
											2020-07-05 03:12:28 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   shuffled :   0   # Enemies deal 0 to 4 hearts and armor helps 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   random :   0   # Enemies deal 0 to 8 hearts and armor just reshuffles the damage 
  
						 
					
						
							
								
									
										
										
										
											2020-01-16 18:55:43 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								enemy_health : 
  
						 
					
						
							
								
									
										
										
										
											2020-08-26 23:38:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   default :   50   # Vanilla enemy HP 
  
						 
					
						
							
								
									
										
										
										
											2020-04-10 22:13:28 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   easy :   0   # Enemies have reduced health 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   hard :   0   # Enemies have increased health 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   expert :   0   # Enemies have greatly increased health 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								pot_shuffle : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   'on' :   0   # Keys, items, and buttons hidden under pots in dungeons are shuffled with other pots in their supertile 
  
						 
					
						
							
								
									
										
										
										
											2020-08-26 23:38:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   'off' :   50   # Default pot item locations 
  
						 
					
						
							
								
									
										
										
										
											2020-08-19 23:24:17 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								### End of Enemizer Section ### 
  
						 
					
						
							
								
									
										
										
										
											2021-01-30 06:46:17 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								beemizer :   # Remove items from the global item pool and replace them with single bees (fill bottles) and bee traps 
  
						 
					
						
							
								
									
										
										
										
											2020-08-26 23:38:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   0 :   50   # No bee traps are placed 
  
						 
					
						
							
								
									
										
										
										
											2021-01-30 06:46:17 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   1 :   0   # 25% of rupees, bombs and arrows are replaced with bees, of which 60% are traps and 40% single bees 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   2 :   0   # 50% of rupees, bombs and arrows are replaced with bees, of which 70% are traps and 30% single bees 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   3 :   0   # 75% of rupees, bombs and arrows are replaced with bees, of which 80% are traps and 20% single bees 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   4 :   0   # 100% of rupees, bombs and arrows are replaced with bees, of which 90% are traps and 10% single bees 
  
						 
					
						
							
								
									
										
										
										
											2021-01-09 22:48:03 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								### Shop Settings ### 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								shop_shuffle_slots :   # Maximum amount of shop slots to be filled with regular item pool items (such as Moon Pearl) 
  
						 
					
						
							
								
									
										
										
										
											2020-11-23 20:05:04 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   0 :   50 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   5 :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   15 :   0 
  
						 
					
						
							
								
									
										
										
										
											2021-01-09 22:37:57 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   30 :   0 
  
						 
					
						
							
								
									
										
										
										
											2020-08-23 15:03:06 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								shop_shuffle : 
  
						 
					
						
							
								
									
										
										
										
											2020-08-26 23:38:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   none :   50 
  
						 
					
						
							
								
									
										
										
										
											2020-11-23 19:37:02 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   g :   0   # Generate new default inventories for overworld/underworld shops, and unique shops 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   f :   0   # Generate new default inventories for every shop independently 
  
						 
					
						
							
								
									
										
										
										
											2020-11-23 20:05:04 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   i :   0   # Shuffle default inventories of the shops around 
  
						 
					
						
							
								
									
										
										
										
											2020-09-03 07:14:25 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   p :   0   # Randomize the prices of the items in shop inventories 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   u :   0   # Shuffle capacity upgrades into the item pool (and allow them to traverse the multiworld) 
  
						 
					
						
							
								
									
										
										
										
											2021-01-09 17:53:38 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   w :   0   # Consider witch's hut like any other shop and shuffle/randomize it too 
  
						 
					
						
							
								
									
										
										
										
											2020-09-03 07:14:25 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   ip :   0   # Shuffle inventories and randomize prices 
  
						 
					
						
							
								
									
										
										
										
											2020-11-23 19:37:02 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   fpu :   0   # Generate new inventories, randomize prices and shuffle capacity upgrades into item pool 
  
						 
					
						
							
								
									
										
										
										
											2020-09-03 07:14:25 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   uip :   0   # Shuffle inventories, randomize prices and shuffle capacity upgrades into the item pool 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   # You can add more combos 
  
						 
					
						
							
								
									
										
										
										
											2021-01-09 22:48:03 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								### End of Shop Section ### 
  
						 
					
						
							
								
									
										
										
										
											2020-09-20 04:35:45 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								shuffle_prizes :   # aka drops 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   none :   0   # do not shuffle prize packs 
  
						 
					
						
							
								
									
										
										
										
											2021-02-12 20:46:46 -09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   g :   50   # shuffle "general" prize packs, as in enemy, tree pull, dig etc. 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   b :   0   # shuffle "bonk" prize packs 
  
						 
					
						
							
								
									
										
										
										
											2020-09-20 04:35:45 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   bg :   0   # shuffle both 
  
						 
					
						
							
								
									
										
										
										
											2020-02-02 20:10:56 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								timer : 
  
						 
					
						
							
								
									
										
										
										
											2020-08-26 23:38:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   none :   50   # No timer will be displayed. 
  
						 
					
						
							
								
									
										
										
										
											2020-08-23 15:56:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   timed :   0   # Starts with clock at zero. Green clocks subtract 4 minutes (total 20). Blue clocks subtract 2 minutes (total 10). Red clocks add two minutes (total 10). Winner is the player with the lowest time at the end. 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   timed_ohko :   0   # Starts the clock at ten minutes. Green clocks add five minutes (total 25). As long as the clock as at zero, Link will die in one hit. 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   ohko :   0   # Timer always at zero. Permanent OHKO. 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   timed_countdown :   0   # Starts the clock with forty minutes. Same clocks as timed mode, but if the clock hits zero you lose. You can still keep playing, though. 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   display :   0   # Displays a timer, but otherwise does not affect gameplay or the item pool. 
  
						 
					
						
							
								
									
										
										
										
											2020-10-28 16:20:59 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								countdown_start_time :   # For timed_ohko and timed_countdown timer modes, the amount of time in minutes to start with 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   0 :   0   # For timed_ohko, starts in OHKO mode when starting the game 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   10 :   50 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   20 :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   30 :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   60 :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								red_clock_time :   # For all timer modes, the amount of time in minutes to gain or lose when picking up a red clock 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   -2 :   50 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   1 :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								blue_clock_time :   # For all timer modes, the amount of time in minutes to gain or lose when picking up a blue clock 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   1 :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   2 :   50 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								green_clock_time :   # For all timer modes, the amount of time in minutes to gain or lose when picking up a green clock 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   4 :   50 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   10 :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   15 :   0 
  
						 
					
						
							
								
									
										
										
										
											2020-08-09 17:15:09 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# Can be uncommented to use it 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# local_items: # Force certain items to appear in your world only, not across the multiworld. Recognizes some group names, like "Swords" 
  
						 
					
						
							
								
									
										
										
										
											2020-06-03 22:13:58 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								#  - "Moon Pearl" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								#  - "Small Keys" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								#  - "Big Keys" 
  
						 
					
						
							
								
									
										
										
										
											2020-08-09 17:15:09 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# Can be uncommented to use it 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# startinventory: # Begin the file with the listed items/upgrades 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   # Pegasus Boots: on 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   # Bomb Upgrade (+10): 4 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   # Arrow Upgrade (+10): 4 
  
						 
					
						
							
								
									
										
										
										
											2020-04-10 20:58:52 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								glitch_boots : 
  
						 
					
						
							
								
									
										
										
										
											2020-08-26 23:38:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   on :   50   # Start with Pegasus Boots in any glitched logic mode that makes use of them 
  
						 
					
						
							
								
									
										
										
										
											2020-04-10 20:58:52 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   off :   0 
  
						 
					
						
							
								
									
										
										
										
											2021-04-01 11:40:58 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# meta_ignore, linked_options and triggers work for any game 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								meta_ignore :   # Nullify options specified in the meta.yaml file. Adding an option here guarantees it will not occur in your seed, even if the .yaml file specifies it 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   mode : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     - inverted   # Never play inverted seeds 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   retro : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     - on   # Never play retro seeds 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   weapons : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     - swordless   # Never play a swordless seed 
  
						 
					
						
							
								
									
										
										
										
											2020-08-27 14:55:11 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								linked_options : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   - name :   crosskeys 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     options :   # These overwrite earlier options if the percentage chance triggers 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       entrance_shuffle :   crossed 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       bigkey_shuffle :   true 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       compass_shuffle :   true 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       map_shuffle :   true 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       smallkey_shuffle :   true 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     percentage :   0   # Set this to the percentage chance you want crosskeys 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   - name :   localcrosskeys 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     options :   # These overwrite earlier options if the percentage chance triggers 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       entrance_shuffle :   crossed 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       bigkey_shuffle :   true 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       compass_shuffle :   true 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       map_shuffle :   true 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       smallkey_shuffle :   true 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       local_items :   # Forces keys to be local to your own world 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								         - "Small Keys" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								         - "Big Keys" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     percentage :   0   # Set this to the percentage chance you want local crosskeys 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   - name :   enemizer 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     options : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       boss_shuffle :   # Subchances can be injected too, which then get rolled 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								         simple :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								         full :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								         random :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								         singularity :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       enemy_damage : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								         shuffled :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								         random :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       enemy_health : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								         easy :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								         hard :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								         expert :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     percentage :   0   # Set this to the percentage chance you want enemizer 
  
						 
					
						
							
								
									
										
										
										
											2021-02-13 14:03:23 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# triggers that replace options upon rolling certain options 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								triggers : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   - option_name :   enemy_damage   # targets enemy_damage 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     option_result :   shuffled   # if it rolls shuffled 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     percentage :   0   # AND has a 0 percent chance (meaning this is default disabled, just to show how it works) 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     options :   # then inserts these options 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       swords :   assured 
  
						 
					
						
							
								
									
										
										
										
											2021-04-01 11:40:58 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								### door rando only options (not supported at all yet on this branch) ### 
  
						 
					
						
							
								
									
										
										
										
											2020-07-12 03:01:11 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								door_shuffle :   # Only available if the host uses the doors branch, it is ignored otherwise 
  
						 
					
						
							
								
									
										
										
										
											2020-08-26 23:38:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   vanilla :   50   # Everything should be like in vanilla 
  
						 
					
						
							
								
									
										
										
										
											2020-08-09 17:15:09 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   basic :   0   # Dungeons are shuffled within themselves 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   crossed :   0   # Dungeons are shuffled across each other 
  
						 
					
						
							
								
									
										
										
										
											2021-03-07 14:12:20 -08:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   # you can also define door shuffle seed, like so: 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   crossed-1000 :   0   # using this method, you can have the same dungeon layout as another player and share dungeon layout information. 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   # however, other settings like intensity, universal keys, etc. may affect the shuffle result as well. 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   crossed-group-myfriends :   0   # using this method, everyone with "group-myfriends" will share the same seed 
  
						 
					
						
							
								
									
										
										
										
											2020-09-16 15:42:54 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								intensity :   # Only available if the host uses the doors branch, it is ignored otherwise 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   1 :   50   # Shuffles normal doors and spiral staircases 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   2 :   0   # And shuffles open edges and straight staircases 
  
						 
					
						
							
								
									
										
										
										
											2020-10-14 12:46:05 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   3 :   0   # And shuffles dungeon lobbies 
  
						 
					
						
							
								
									
										
										
										
											2020-09-16 15:42:54 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   random :   0   # Picks one of those at random 
  
						 
					
						
							
								
									
										
										
										
											2020-11-15 16:08:48 -08:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								key_drop_shuffle :   # Only available if the host uses the doors branch, it is ignored otherwise 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   on :   0   # Enables the small keys dropped by enemies or under pots, and the big key dropped by the Ball & Chain guard to be shuffled into the pool. This extends the number of checks to 249. 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   off :   50 
  
						 
					
						
							
								
									
										
										
										
											2020-09-16 15:42:54 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								experimental :   # Only available if the host uses the doors branch, it is ignored otherwise 
  
						 
					
						
							
								
									
										
										
										
											2020-11-15 16:08:48 -08:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   on :   0   # Enables experimental features. 
  
						 
					
						
							
								
									
										
										
										
											2020-09-16 15:42:54 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   off :   50 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								debug :   # Only available if the host uses the doors branch, it is ignored otherwise 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   on :   0   # Enables debugging features. Currently, these are the Item collection counter. (overwrites total triforce pieces) and Castle Gate closed indicator. 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   off :   50 
  
						 
					
						
							
								
									
										
										
										
											2020-12-19 22:36:06 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								### end of door rando only options ### 
  
						 
					
						
							
								
									
										
										
										
											2020-01-16 18:55:43 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								rom : 
  
						 
					
						
							
								
									
										
										
										
											2020-10-14 12:46:05 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   random_sprite_on_event :   # An alternative to specifying randomonhit / randomonexit / etc... in sprite down below. 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     enabled :     # If enabled, sprite down below is ignored completely, (although it may become the sprite pool) 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       on :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       off :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     on_hit :     # Random sprite on hit. Being hit by things that cause 0 damage still counts. 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       on :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       off :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     on_enter :     # Random sprite on underworld entry. Note that entering hobo counts. 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       on :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       off :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     on_exit :     # Random sprite on underworld exit. Exiting hobo does not count. 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       on :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       off :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     on_slash :     # Random sprite on sword slash. Note, it still counts if you attempt to slash while swordless. 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       on :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       off :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     on_item :     # Random sprite on getting an item.  Anything that causes you to hold an item above your head counts. 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       on :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       off :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     on_bonk :     # Random sprite on bonk. 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       on :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       off :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     on_everything :     # Random sprite on ALL currently implemented events, even if not documented at present time. 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       on :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       off :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     use_weighted_sprite_pool :     # Always on if no sprite_pool exists, otherwise it controls whether to use sprite as a weighted sprite pool 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       on :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								       off :   1 
  
						 
					
						
							
								
									
										
										
										
											2020-10-06 13:22:03 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   #sprite_pool: # When specified, limits the pool of sprites used for randomon-event to the specified pool.  Uncomment to use this. 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   #  - link 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   #  - pride link 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   #  - penguin link 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   #  - random  # You can specify random multiple times for however many potentially unique random sprites you want in your pool. 
  
						 
					
						
							
								
									
										
										
										
											2020-04-10 22:13:28 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   sprite :   # Enter the name of your preferred sprite and weight it appropriately 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     random :   0 
  
						 
					
						
							
								
									
										
										
										
											2020-10-04 10:57:30 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								     randomonhit :   0   # Random sprite on hit 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     randomonenter :   0   # Random sprite on entering the underworld. 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     randomonexit :   0   # Random sprite on exiting the underworld. 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     randomonslash :   0   # Random sprite on sword slashes 
  
						 
					
						
							
								
									
										
										
										
											2020-10-07 16:13:42 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								     randomonitem :   0    # Random sprite on getting items. 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     randomonbonk :   0   # Random sprite on bonk. 
  
						 
					
						
							
								
									
										
										
										
											2020-10-04 10:57:30 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                      # You can combine these events like this.  randomonhit-enter-exit  if you want it on hit, enter, exit. 
  
						 
					
						
							
								
									
										
										
										
											2020-10-05 19:57:36 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								     randomonall :   0   # Random sprite on any and all currently supported events. Refer to above for the supported events. 
  
						 
					
						
							
								
									
										
										
										
											2020-09-05 18:51:46 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								     Link: 50 # To add other sprites :   open the gui/Creator, go to adjust, select a sprite and write down the name the gui calls it 
  
						 
					
						
							
								
									
										
										
										
											2020-08-23 15:56:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   disablemusic :   # If "on", all in-game music will be disabled 
  
						 
					
						
							
								
									
										
										
										
											2020-09-05 19:10:48 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								     on :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     off :   50 
  
						 
					
						
							
								
									
										
										
										
											2020-04-10 22:13:28 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   quickswap :   # Enable switching items by pressing the L+R shoulder buttons 
  
						 
					
						
							
								
									
										
										
										
											2020-10-07 19:51:46 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								     on :   50 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     off :   0 
  
						 
					
						
							
								
									
										
										
										
											2021-03-03 17:47:35 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   triforcehud :   # Disable visibility of the triforce hud unless collecting a piece or speaking to Murahadala 
  
						 
					
						
							
								
									
										
										
										
											2021-02-05 20:37:27 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								     normal :   0   # original behavior (always visible) 
  
						 
					
						
							
								
									
										
										
										
											2021-03-03 17:47:35 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								     hide_goal :   50   # hide counter until a piece is collected or speaking to Murahadala 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     hide_required :   0   # Always visible, but required amount is invisible until determined by Murahadala 
  
						 
					
						
							
								
									
										
										
										
											2021-02-05 20:37:27 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								     hide_both :   0   # Hide both under above circumstances 
  
						 
					
						
							
								
									
										
										
										
											2021-02-19 10:45:54 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   reduceflashing :   # Reduces instances of flashing such as lightning attacks, weather, ether and more. 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     on :   50 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     off :   0 
  
						 
					
						
							
								
									
										
										
										
											2020-08-09 17:15:09 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   menuspeed :   # Controls how fast the item menu opens and closes 
  
						 
					
						
							
								
									
										
										
										
											2020-08-26 23:38:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								     normal :   50 
  
						 
					
						
							
								
									
										
										
										
											2020-04-02 11:30:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								     instant :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     double :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     triple :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     quadruple :   0 
  
						 
					
						
							
								
									
										
										
										
											2020-01-16 18:55:43 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								     half :   0 
  
						 
					
						
							
								
									
										
										
										
											2020-08-09 17:15:09 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   heartcolor :   # Controls the color of your health hearts 
  
						 
					
						
							
								
									
										
										
										
											2020-08-26 23:38:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								     red :   50 
  
						 
					
						
							
								
									
										
										
										
											2020-04-10 22:13:28 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								     blue :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     green :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     yellow :   0 
  
						 
					
						
							
								
									
										
										
										
											2020-01-16 18:55:43 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								     random :   0 
  
						 
					
						
							
								
									
										
										
										
											2020-08-09 17:15:09 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   heartbeep :   # Controls the frequency of the low-health beeping 
  
						 
					
						
							
								
									
										
										
										
											2020-04-02 11:30:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								     double :   0 
  
						 
					
						
							
								
									
										
										
										
											2020-08-26 23:38:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								     normal :   50 
  
						 
					
						
							
								
									
										
										
										
											2020-04-02 11:30:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								     half :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     quarter :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     off :   0 
  
						 
					
						
							
								
									
										
										
										
											2020-04-10 22:13:28 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   ow_palettes :   # Change the colors of the overworld 
  
						 
					
						
							
								
									
										
										
										
											2020-08-26 23:38:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								     default :   50   # No changes 
  
						 
					
						
							
								
									
										
										
										
											2020-10-24 02:46:18 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								     random :   0   # Shuffle the colors, with harmony in mind 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     blackout :   0   # everything black / blind mode 
  
						 
					
						
							
								
									
										
										
										
											2020-10-24 02:44:27 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								     grayscale :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     negative :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     classic :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     dizzy :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     sick :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     puke :   0 
  
						 
					
						
							
								
									
										
										
										
											2020-04-10 22:13:28 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   uw_palettes :   # Change the colors of caves and dungeons 
  
						 
					
						
							
								
									
										
										
										
											2020-08-26 23:38:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								     default :   50   # No changes 
  
						 
					
						
							
								
									
										
										
										
											2020-10-24 02:46:18 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								     random :   0   # Shuffle the colors, with harmony in mind 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     blackout :   0   # everything black / blind mode 
  
						 
					
						
							
								
									
										
										
										
											2020-10-24 02:44:27 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								     grayscale :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     negative :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     classic :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     dizzy :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     sick :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     puke :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   hud_palettes :   # Change the colors of the hud 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     default :   50   # No changes 
  
						 
					
						
							
								
									
										
										
										
											2020-10-24 02:46:18 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								     random :   0   # Shuffle the colors, with harmony in mind 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     blackout :   0   # everything black / blind mode 
  
						 
					
						
							
								
									
										
										
										
											2020-10-24 02:44:27 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								     grayscale :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     negative :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     classic :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     dizzy :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     sick :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     puke :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   sword_palettes :   # Change the colors of swords 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     default :   50   # No changes 
  
						 
					
						
							
								
									
										
										
										
											2020-10-24 02:46:18 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								     random :   0   # Shuffle the colors, with harmony in mind 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     blackout :   0   # everything black / blind mode 
  
						 
					
						
							
								
									
										
										
										
											2020-10-24 02:44:27 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								     grayscale :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     negative :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     classic :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     dizzy :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     sick :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     puke :   0 
  
						 
					
						
							
								
									
										
										
										
											2020-10-24 02:46:18 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   shield_palettes :   # Change the colors of shields 
  
						 
					
						
							
								
									
										
										
										
											2020-10-24 02:44:27 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								     default :   50   # No changes 
  
						 
					
						
							
								
									
										
										
										
											2020-10-24 02:46:18 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								     random :   0   # Shuffle the colors, with harmony in mind 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     blackout :   0   # everything black / blind mode 
  
						 
					
						
							
								
									
										
										
										
											2020-10-24 02:44:27 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								     grayscale :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     negative :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     classic :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     dizzy :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     sick :   0 
  
						 
					
						
							
								
									
										
										
										
											2021-01-30 19:03:54 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								     puke :   0