| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | from ..game_content import ContentPack, StardewContent | 
					
						
							|  |  |  | from ..mod_registry import register_mod_content_pack | 
					
						
							|  |  |  | from ..override import override | 
					
						
							|  |  |  | from ..vanilla.ginger_island import ginger_island_content_pack as ginger_island_content_pack | 
					
						
							|  |  |  | from ...data import villagers_data, fish_data | 
					
						
							| 
									
										
										
										
											2024-07-25 02:22:46 -05:00
										 |  |  | from ...data.game_item import ItemTag, Tag | 
					
						
							|  |  |  | from ...data.harvest import ForagingSource, HarvestCropSource | 
					
						
							|  |  |  | from ...data.requirement import YearRequirement, CombatRequirement, RelationshipRequirement, ToolRequirement, SkillRequirement, FishingRequirement | 
					
						
							|  |  |  | from ...data.shop import ShopSource | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | from ...mods.mod_data import ModNames | 
					
						
							| 
									
										
										
										
											2024-07-25 02:22:46 -05:00
										 |  |  | from ...strings.craftable_names import ModEdible | 
					
						
							|  |  |  | from ...strings.crop_names import Fruit, SVEVegetable, SVEFruit | 
					
						
							| 
									
										
										
										
											2025-02-01 16:07:08 -05:00
										 |  |  | from ...strings.fish_names import WaterItem, SVEWaterItem | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | from ...strings.flower_names import Flower | 
					
						
							| 
									
										
										
										
											2024-07-25 02:22:46 -05:00
										 |  |  | from ...strings.food_names import SVEMeal, SVEBeverage | 
					
						
							|  |  |  | from ...strings.forageable_names import Mushroom, Forageable, SVEForage | 
					
						
							|  |  |  | from ...strings.gift_names import SVEGift | 
					
						
							| 
									
										
										
										
											2025-02-01 16:07:08 -05:00
										 |  |  | from ...strings.monster_drop_names import ModLoot | 
					
						
							| 
									
										
										
										
											2024-07-25 02:22:46 -05:00
										 |  |  | from ...strings.performance_names import Performance | 
					
						
							| 
									
										
										
										
											2025-02-01 16:07:08 -05:00
										 |  |  | from ...strings.region_names import Region, SVERegion | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | from ...strings.season_names import Season | 
					
						
							| 
									
										
										
										
											2024-07-25 02:22:46 -05:00
										 |  |  | from ...strings.seed_names import SVESeed | 
					
						
							|  |  |  | from ...strings.skill_names import Skill | 
					
						
							|  |  |  | from ...strings.tool_names import Tool, ToolMaterial | 
					
						
							|  |  |  | from ...strings.villager_names import ModNPC | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class SVEContentPack(ContentPack): | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def fish_hook(self, content: StardewContent): | 
					
						
							|  |  |  |         if ginger_island_content_pack.name not in content.registered_packs: | 
					
						
							|  |  |  |             content.fishes.pop(fish_data.baby_lunaloo.name) | 
					
						
							|  |  |  |             content.fishes.pop(fish_data.clownfish.name) | 
					
						
							|  |  |  |             content.fishes.pop(fish_data.lunaloo.name) | 
					
						
							|  |  |  |             content.fishes.pop(fish_data.seahorse.name) | 
					
						
							|  |  |  |             content.fishes.pop(fish_data.shiny_lunaloo.name) | 
					
						
							|  |  |  |             content.fishes.pop(fish_data.starfish.name) | 
					
						
							|  |  |  |             content.fishes.pop(fish_data.sea_sponge.name) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             # Remove Highlands fishes at it requires 2 Lance hearts for the quest to access it | 
					
						
							|  |  |  |             content.fishes.pop(fish_data.daggerfish.name) | 
					
						
							|  |  |  |             content.fishes.pop(fish_data.gemfish.name) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             # Remove Fable Reef fishes at it requires 8 Lance hearts for the event to access it | 
					
						
							|  |  |  |             content.fishes.pop(fish_data.torpedo_trout.name) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def villager_hook(self, content: StardewContent): | 
					
						
							|  |  |  |         if ginger_island_content_pack.name not in content.registered_packs: | 
					
						
							|  |  |  |             # Remove Lance if Ginger Island is not in content since he is first encountered in Volcano Forge | 
					
						
							|  |  |  |             content.villagers.pop(villagers_data.lance.name) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-07-25 02:22:46 -05:00
										 |  |  |     def harvest_source_hook(self, content: StardewContent): | 
					
						
							|  |  |  |         content.untag_item(SVESeed.shrub, tag=ItemTag.CROPSANITY_SEED) | 
					
						
							|  |  |  |         content.untag_item(SVESeed.fungus, tag=ItemTag.CROPSANITY_SEED) | 
					
						
							|  |  |  |         content.untag_item(SVESeed.slime, tag=ItemTag.CROPSANITY_SEED) | 
					
						
							|  |  |  |         content.untag_item(SVESeed.stalk, tag=ItemTag.CROPSANITY_SEED) | 
					
						
							|  |  |  |         content.untag_item(SVESeed.void, tag=ItemTag.CROPSANITY_SEED) | 
					
						
							|  |  |  |         content.untag_item(SVESeed.ancient_fern, tag=ItemTag.CROPSANITY_SEED) | 
					
						
							|  |  |  |         if ginger_island_content_pack.name not in content.registered_packs: | 
					
						
							|  |  |  |             # Remove Highlands seeds as these are behind Lance existing. | 
					
						
							|  |  |  |             content.game_items.pop(SVESeed.void) | 
					
						
							|  |  |  |             content.game_items.pop(SVEVegetable.void_root) | 
					
						
							|  |  |  |             content.game_items.pop(SVESeed.stalk) | 
					
						
							|  |  |  |             content.game_items.pop(SVEFruit.monster_fruit) | 
					
						
							|  |  |  |             content.game_items.pop(SVESeed.fungus) | 
					
						
							|  |  |  |             content.game_items.pop(SVEVegetable.monster_mushroom) | 
					
						
							|  |  |  |             content.game_items.pop(SVESeed.slime) | 
					
						
							|  |  |  |             content.game_items.pop(SVEFruit.slime_berry) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  | register_mod_content_pack(SVEContentPack( | 
					
						
							|  |  |  |     ModNames.sve, | 
					
						
							|  |  |  |     weak_dependencies=( | 
					
						
							|  |  |  |         ginger_island_content_pack.name, | 
					
						
							|  |  |  |         ModNames.jasper,  # To override Marlon and Gunther | 
					
						
							|  |  |  |     ), | 
					
						
							| 
									
										
										
										
											2024-07-25 02:22:46 -05:00
										 |  |  |     shop_sources={ | 
					
						
							|  |  |  |         SVEGift.aged_blue_moon_wine: (ShopSource(money_price=28000, shop_region=SVERegion.blue_moon_vineyard),), | 
					
						
							|  |  |  |         SVEGift.blue_moon_wine: (ShopSource(money_price=3000, shop_region=SVERegion.blue_moon_vineyard),), | 
					
						
							|  |  |  |         ModEdible.lightning_elixir: (ShopSource(money_price=12000, shop_region=SVERegion.galmoran_outpost),), | 
					
						
							|  |  |  |         ModEdible.barbarian_elixir: (ShopSource(money_price=22000, shop_region=SVERegion.galmoran_outpost),), | 
					
						
							|  |  |  |         ModEdible.gravity_elixir: (ShopSource(money_price=4000, shop_region=SVERegion.galmoran_outpost),), | 
					
						
							| 
									
										
										
										
											2025-02-01 16:07:08 -05:00
										 |  |  |         SVEMeal.grampleton_orange_chicken: ( | 
					
						
							|  |  |  |         ShopSource(money_price=650, shop_region=Region.saloon, other_requirements=(RelationshipRequirement(ModNPC.sophia, 6),)),), | 
					
						
							| 
									
										
										
										
											2024-07-25 02:22:46 -05:00
										 |  |  |         ModEdible.hero_elixir: (ShopSource(money_price=8000, shop_region=SVERegion.isaac_shop),), | 
					
						
							|  |  |  |         ModEdible.aegis_elixir: (ShopSource(money_price=28000, shop_region=SVERegion.galmoran_outpost),), | 
					
						
							|  |  |  |         SVEBeverage.sports_drink: (ShopSource(money_price=750, shop_region=Region.hospital),), | 
					
						
							|  |  |  |         SVEMeal.stamina_capsule: (ShopSource(money_price=4000, shop_region=Region.hospital),), | 
					
						
							|  |  |  |     }, | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |     harvest_sources={ | 
					
						
							|  |  |  |         Mushroom.red: ( | 
					
						
							|  |  |  |             ForagingSource(regions=(SVERegion.forest_west,), seasons=(Season.summer, Season.fall)), ForagingSource(regions=(SVERegion.sprite_spring_cave,), ) | 
					
						
							|  |  |  |         ), | 
					
						
							|  |  |  |         Mushroom.purple: ( | 
					
						
							| 
									
										
										
										
											2025-02-01 16:07:08 -05:00
										 |  |  |             ForagingSource(regions=(SVERegion.forest_west,), seasons=(Season.fall,)), | 
					
						
							|  |  |  |             ForagingSource(regions=(SVERegion.sprite_spring_cave, SVERegion.junimo_woods), ) | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |         ), | 
					
						
							|  |  |  |         Mushroom.morel: ( | 
					
						
							|  |  |  |             ForagingSource(regions=(SVERegion.forest_west,), seasons=(Season.fall,)), ForagingSource(regions=(SVERegion.sprite_spring_cave,), ) | 
					
						
							|  |  |  |         ), | 
					
						
							|  |  |  |         Mushroom.chanterelle: ( | 
					
						
							|  |  |  |             ForagingSource(regions=(SVERegion.forest_west,), seasons=(Season.fall,)), ForagingSource(regions=(SVERegion.sprite_spring_cave,), ) | 
					
						
							|  |  |  |         ), | 
					
						
							|  |  |  |         Flower.tulip: (ForagingSource(regions=(SVERegion.sprite_spring,), seasons=(Season.spring,)),), | 
					
						
							|  |  |  |         Flower.blue_jazz: (ForagingSource(regions=(SVERegion.sprite_spring,), seasons=(Season.spring,)),), | 
					
						
							|  |  |  |         Flower.summer_spangle: (ForagingSource(regions=(SVERegion.sprite_spring,), seasons=(Season.summer,)),), | 
					
						
							|  |  |  |         Flower.sunflower: (ForagingSource(regions=(SVERegion.sprite_spring,), seasons=(Season.summer,)),), | 
					
						
							|  |  |  |         Flower.fairy_rose: (ForagingSource(regions=(SVERegion.sprite_spring,), seasons=(Season.fall,)),), | 
					
						
							|  |  |  |         Fruit.ancient_fruit: ( | 
					
						
							| 
									
										
										
										
											2024-07-25 02:22:46 -05:00
										 |  |  |             ForagingSource(regions=(SVERegion.sprite_spring,), seasons=Season.not_winter, other_requirements=(YearRequirement(3),)), | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |             ForagingSource(regions=(SVERegion.sprite_spring_cave,)), | 
					
						
							|  |  |  |         ), | 
					
						
							|  |  |  |         Fruit.sweet_gem_berry: ( | 
					
						
							| 
									
										
										
										
											2024-07-25 02:22:46 -05:00
										 |  |  |             ForagingSource(regions=(SVERegion.sprite_spring,), seasons=Season.not_winter, other_requirements=(YearRequirement(3),)), | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |         ), | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-07-25 02:22:46 -05:00
										 |  |  |         # New items | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         ModLoot.green_mushroom: (ForagingSource(regions=(SVERegion.highlands_pond,), seasons=Season.not_winter),), | 
					
						
							|  |  |  |         ModLoot.ornate_treasure_chest: (ForagingSource(regions=(SVERegion.highlands_outside,), | 
					
						
							| 
									
										
										
										
											2025-02-01 16:07:08 -05:00
										 |  |  |                                                        other_requirements=( | 
					
						
							|  |  |  |                                                        CombatRequirement(Performance.galaxy), ToolRequirement(Tool.axe, ToolMaterial.iron))),), | 
					
						
							| 
									
										
										
										
											2024-07-25 02:22:46 -05:00
										 |  |  |         ModLoot.swirl_stone: (ForagingSource(regions=(SVERegion.crimson_badlands,), other_requirements=(CombatRequirement(Performance.galaxy),)),), | 
					
						
							|  |  |  |         ModLoot.void_soul: (ForagingSource(regions=(SVERegion.crimson_badlands,), other_requirements=(CombatRequirement(Performance.good),)),), | 
					
						
							|  |  |  |         SVEForage.winter_star_rose: (ForagingSource(regions=(SVERegion.summit,), seasons=(Season.winter,)),), | 
					
						
							|  |  |  |         SVEForage.bearberry: (ForagingSource(regions=(Region.secret_woods,), seasons=(Season.winter,)),), | 
					
						
							|  |  |  |         SVEForage.poison_mushroom: (ForagingSource(regions=(Region.secret_woods,), seasons=(Season.summer, Season.fall)),), | 
					
						
							|  |  |  |         SVEForage.red_baneberry: (ForagingSource(regions=(Region.secret_woods,), seasons=(Season.summer, Season.summer)),), | 
					
						
							|  |  |  |         SVEForage.ferngill_primrose: (ForagingSource(regions=(SVERegion.summit,), seasons=(Season.spring,)),), | 
					
						
							|  |  |  |         SVEForage.goldenrod: (ForagingSource(regions=(SVERegion.summit,), seasons=(Season.summer, Season.fall)),), | 
					
						
							|  |  |  |         SVEForage.conch: (ForagingSource(regions=(Region.beach, SVERegion.fable_reef,)),), | 
					
						
							|  |  |  |         SVEForage.dewdrop_berry: (ForagingSource(regions=(SVERegion.enchanted_grove,)),), | 
					
						
							|  |  |  |         SVEForage.sand_dollar: (ForagingSource(regions=(Region.beach, SVERegion.fable_reef,), seasons=(Season.spring, Season.summer)),), | 
					
						
							|  |  |  |         SVEForage.golden_ocean_flower: (ForagingSource(regions=(SVERegion.fable_reef,)),), | 
					
						
							|  |  |  |         SVEForage.four_leaf_clover: (ForagingSource(regions=(Region.secret_woods, SVERegion.forest_west,), seasons=(Season.summer, Season.fall)),), | 
					
						
							|  |  |  |         SVEForage.mushroom_colony: (ForagingSource(regions=(Region.secret_woods, SVERegion.junimo_woods, SVERegion.forest_west,), seasons=(Season.fall,)),), | 
					
						
							|  |  |  |         SVEForage.rusty_blade: (ForagingSource(regions=(SVERegion.crimson_badlands,), other_requirements=(CombatRequirement(Performance.great),)),), | 
					
						
							|  |  |  |         SVEForage.rafflesia: (ForagingSource(regions=(Region.secret_woods,), seasons=Season.not_winter),), | 
					
						
							|  |  |  |         SVEForage.thistle: (ForagingSource(regions=(SVERegion.summit,)),), | 
					
						
							|  |  |  |         ModLoot.void_pebble: (ForagingSource(regions=(SVERegion.crimson_badlands,), other_requirements=(CombatRequirement(Performance.great),)),), | 
					
						
							|  |  |  |         ModLoot.void_shard: (ForagingSource(regions=(SVERegion.crimson_badlands,), | 
					
						
							| 
									
										
										
										
											2025-02-01 16:07:08 -05:00
										 |  |  |                                             other_requirements=( | 
					
						
							|  |  |  |                                             CombatRequirement(Performance.galaxy), SkillRequirement(Skill.combat, 10), YearRequirement(3),)),), | 
					
						
							| 
									
										
										
										
											2024-07-25 02:22:46 -05:00
										 |  |  |         SVEWaterItem.dulse_seaweed: (ForagingSource(regions=(Region.beach,), other_requirements=(FishingRequirement(Region.beach),)),), | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |         # Fable Reef | 
					
						
							|  |  |  |         WaterItem.coral: (ForagingSource(regions=(SVERegion.fable_reef,)),), | 
					
						
							|  |  |  |         Forageable.rainbow_shell: (ForagingSource(regions=(SVERegion.fable_reef,)),), | 
					
						
							|  |  |  |         WaterItem.sea_urchin: (ForagingSource(regions=(SVERegion.fable_reef,)),), | 
					
						
							| 
									
										
										
										
											2024-07-25 02:22:46 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |         # Crops | 
					
						
							|  |  |  |         SVESeed.shrub: (ForagingSource(regions=(Region.secret_woods,), other_requirements=(CombatRequirement(Performance.good),)),), | 
					
						
							|  |  |  |         SVEFruit.salal_berry: (Tag(ItemTag.FRUIT), HarvestCropSource(seed=SVESeed.shrub, seasons=(Season.spring,)),), | 
					
						
							|  |  |  |         SVESeed.slime: (ForagingSource(regions=(SVERegion.highlands_outside,), other_requirements=(CombatRequirement(Performance.good),)),), | 
					
						
							|  |  |  |         SVEFruit.slime_berry: (Tag(ItemTag.FRUIT), HarvestCropSource(seed=SVESeed.slime, seasons=(Season.spring,)),), | 
					
						
							|  |  |  |         SVESeed.ancient_fern: (ForagingSource(regions=(Region.secret_woods,)),), | 
					
						
							|  |  |  |         SVEVegetable.ancient_fiber: (Tag(ItemTag.VEGETABLE), HarvestCropSource(seed=SVESeed.ancient_fern, seasons=(Season.summer,)),), | 
					
						
							|  |  |  |         SVESeed.stalk: (ForagingSource(regions=(SVERegion.highlands_outside,), other_requirements=(CombatRequirement(Performance.good),)),), | 
					
						
							|  |  |  |         SVEFruit.monster_fruit: (Tag(ItemTag.FRUIT), HarvestCropSource(seed=SVESeed.stalk, seasons=(Season.summer,)),), | 
					
						
							|  |  |  |         SVESeed.fungus: (ForagingSource(regions=(SVERegion.highlands_pond,), other_requirements=(CombatRequirement(Performance.good),)),), | 
					
						
							|  |  |  |         SVEVegetable.monster_mushroom: (Tag(ItemTag.VEGETABLE), HarvestCropSource(seed=SVESeed.fungus, seasons=(Season.fall,)),), | 
					
						
							|  |  |  |         SVESeed.void: (ForagingSource(regions=(SVERegion.highlands_cavern,), other_requirements=(CombatRequirement(Performance.good),)),), | 
					
						
							|  |  |  |         SVEVegetable.void_root: (Tag(ItemTag.VEGETABLE), HarvestCropSource(seed=SVESeed.void, seasons=(Season.winter,)),), | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |     }, | 
					
						
							|  |  |  |     fishes=( | 
					
						
							|  |  |  |         fish_data.baby_lunaloo,  # Removed when no ginger island | 
					
						
							|  |  |  |         fish_data.bonefish, | 
					
						
							|  |  |  |         fish_data.bull_trout, | 
					
						
							|  |  |  |         fish_data.butterfish, | 
					
						
							|  |  |  |         fish_data.clownfish,  # Removed when no ginger island | 
					
						
							|  |  |  |         fish_data.daggerfish, | 
					
						
							|  |  |  |         fish_data.frog, | 
					
						
							|  |  |  |         fish_data.gemfish, | 
					
						
							|  |  |  |         fish_data.goldenfish, | 
					
						
							|  |  |  |         fish_data.grass_carp, | 
					
						
							|  |  |  |         fish_data.king_salmon, | 
					
						
							|  |  |  |         fish_data.kittyfish, | 
					
						
							|  |  |  |         fish_data.lunaloo,  # Removed when no ginger island | 
					
						
							|  |  |  |         fish_data.meteor_carp, | 
					
						
							|  |  |  |         fish_data.minnow, | 
					
						
							|  |  |  |         fish_data.puppyfish, | 
					
						
							|  |  |  |         fish_data.radioactive_bass, | 
					
						
							|  |  |  |         fish_data.seahorse,  # Removed when no ginger island | 
					
						
							|  |  |  |         fish_data.shiny_lunaloo,  # Removed when no ginger island | 
					
						
							|  |  |  |         fish_data.snatcher_worm, | 
					
						
							|  |  |  |         fish_data.starfish,  # Removed when no ginger island | 
					
						
							|  |  |  |         fish_data.torpedo_trout, | 
					
						
							|  |  |  |         fish_data.undeadfish, | 
					
						
							|  |  |  |         fish_data.void_eel, | 
					
						
							|  |  |  |         fish_data.water_grub, | 
					
						
							|  |  |  |         fish_data.sea_sponge,  # Removed when no ginger island | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     ), | 
					
						
							|  |  |  |     villagers=( | 
					
						
							|  |  |  |         villagers_data.claire, | 
					
						
							|  |  |  |         villagers_data.lance,  # Removed when no ginger island | 
					
						
							|  |  |  |         villagers_data.mommy, | 
					
						
							|  |  |  |         villagers_data.sophia, | 
					
						
							|  |  |  |         villagers_data.victor, | 
					
						
							|  |  |  |         villagers_data.andy, | 
					
						
							|  |  |  |         villagers_data.apples, | 
					
						
							|  |  |  |         villagers_data.gunther, | 
					
						
							|  |  |  |         villagers_data.martin, | 
					
						
							|  |  |  |         villagers_data.marlon, | 
					
						
							|  |  |  |         villagers_data.morgan, | 
					
						
							|  |  |  |         villagers_data.scarlett, | 
					
						
							|  |  |  |         villagers_data.susan, | 
					
						
							|  |  |  |         villagers_data.morris, | 
					
						
							|  |  |  |         # The wizard leaves his tower on sunday, for like 1 hour... Good enough for entrance rando! | 
					
						
							|  |  |  |         override(villagers_data.wizard, locations=(Region.wizard_tower, Region.forest), bachelor=True, mod_name=ModNames.sve), | 
					
						
							|  |  |  |     ) | 
					
						
							|  |  |  | )) |