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								from typing import Dict, List, NamedTuple, Optional
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								from BaseClasses import MultiWorld, Region, Entrance
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								from .Locations import location_table, RiskOfRainLocation
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								class RoRRegionData(NamedTuple):
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								    locations: Optional[List[str]]
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								    region_exits: Optional[List[str]]
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								def create_regions(multiworld: MultiWorld, player: int):
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								    # Default Locations
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								    non_dlc_regions: Dict[str, RoRRegionData] = {
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								        "Menu":                                 RoRRegionData(None, ["Distant Roost", "Distant Roost (2)", "Titanic Plains", "Titanic Plains (2)"]),
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								        "Distant Roost":                        RoRRegionData([], ["OrderedStage_1"]),
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								        "Distant Roost (2)":                    RoRRegionData([], ["OrderedStage_1"]),
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								        "Titanic Plains":                       RoRRegionData([], ["OrderedStage_1"]),
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								        "Titanic Plains (2)":                   RoRRegionData([], ["OrderedStage_1"]),
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								        "Abandoned Aqueduct":                   RoRRegionData([], ["OrderedStage_2"]),
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								        "Wetland Aspect":                       RoRRegionData([], ["OrderedStage_2"]),
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								        "Rallypoint Delta":                     RoRRegionData([], ["OrderedStage_3"]),
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								        "Scorched Acres":                       RoRRegionData([], ["OrderedStage_3"]),
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								        "Abyssal Depths":                       RoRRegionData([], ["OrderedStage_4"]),
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								        "Siren's Call":                         RoRRegionData([], ["OrderedStage_4"]),
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								        "Sundered Grove":                       RoRRegionData([], ["OrderedStage_4"]),
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								        "Sky Meadow":                           RoRRegionData([], ["Hidden Realm: Bulwark's Ambry", "OrderedStage_5"]),
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								    }
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								    # SOTV Regions
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								    dlc_regions: Dict[str, RoRRegionData] = {
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								        "Siphoned Forest":                      RoRRegionData([], ["OrderedStage_1"]),
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								        "Aphelian Sanctuary":                   RoRRegionData([], ["OrderedStage_2"]),
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								        "Sulfur Pools":                         RoRRegionData([], ["OrderedStage_3"])
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								    }
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								    other_regions: Dict[str, RoRRegionData] = {
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								        "Commencement":                         RoRRegionData(None, ["Victory", "Petrichor V"]),
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								        "OrderedStage_5":                       RoRRegionData(None, ["Hidden Realm: A Moment, Fractured", "Commencement"]),
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								        "OrderedStage_1":                       RoRRegionData(None, ["Hidden Realm: Bazaar Between Time",
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								                                                "Hidden Realm: Gilded Coast", "Abandoned Aqueduct", "Wetland Aspect"]),
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								        "OrderedStage_2":                       RoRRegionData(None, ["Rallypoint Delta", "Scorched Acres"]),
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								        "OrderedStage_3":                       RoRRegionData(None, ["Abyssal Depths", "Siren's Call", "Sundered Grove"]),
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								        "OrderedStage_4":                       RoRRegionData(None, ["Sky Meadow"]),
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								        "Hidden Realm: A Moment, Fractured":    RoRRegionData(None, ["Hidden Realm: A Moment, Whole"]),
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								        "Hidden Realm: A Moment, Whole":        RoRRegionData(None, ["Victory"]),
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								        "Void Fields":                          RoRRegionData(None, []),
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								        "Victory":                              RoRRegionData(None, None),
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								        "Petrichor V":                          RoRRegionData(None, ["Victory"]),
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								        "Hidden Realm: Bulwark's Ambry":        RoRRegionData(None, None),
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								        "Hidden Realm: Bazaar Between Time":    RoRRegionData(None, ["Void Fields"]),
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								        "Hidden Realm: Gilded Coast":           RoRRegionData(None, None)
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								    }
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								    dlc_other_regions: Dict[str, RoRRegionData] = {
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								        "The Planetarium":                      RoRRegionData(None, ["Victory"]),
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								        "Void Locus":                           RoRRegionData(None, ["The Planetarium"])
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								    }
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								    # Totals of each item
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								    chests = int(multiworld.chests_per_stage[player])
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								    shrines = int(multiworld.shrines_per_stage[player])
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								    scavengers = int(multiworld.scavengers_per_stage[player])
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								    scanners = int(multiworld.scanner_per_stage[player])
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								    newt = int(multiworld.altars_per_stage[player])
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								    all_location_regions = {**non_dlc_regions}
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								    if multiworld.dlc_sotv[player]:
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								        all_location_regions = {**non_dlc_regions, **dlc_regions}
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								    # Locations
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								    for key in all_location_regions:
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								        if key == "Menu":
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								            continue
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								        # Chests
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								        for i in range(0, chests):
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								            all_location_regions[key].locations.append(f"{key}: Chest {i + 1}")
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								        # Shrines
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								        for i in range(0, shrines):
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								            all_location_regions[key].locations.append(f"{key}: Shrine {i + 1}")
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								        # Scavengers
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								        if scavengers > 0:
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								            for i in range(0, scavengers):
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								                all_location_regions[key].locations.append(f"{key}: Scavenger {i + 1}")
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								        # Radio Scanners
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								        if scanners > 0:
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								            for i in range(0, scanners):
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								                all_location_regions[key].locations.append(f"{key}: Radio Scanner {i + 1}")
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								        # Newt Altars
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								        if newt > 0:
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								            for i in range(0, newt):
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								                all_location_regions[key].locations.append(f"{key}: Newt Altar {i + 1}")
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								    regions_pool: Dict = {**all_location_regions, **other_regions}
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								    # DLC Locations
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								    if multiworld.dlc_sotv[player]:
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								        non_dlc_regions["Menu"].region_exits.append("Siphoned Forest")
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								        other_regions["OrderedStage_1"].region_exits.append("Aphelian Sanctuary")
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								        other_regions["OrderedStage_2"].region_exits.append("Sulfur Pools")
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								        other_regions["Void Fields"].region_exits.append("Void Locus")
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								        regions_pool: Dict = {**all_location_regions, **other_regions, **dlc_other_regions}
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								    # Create all the regions
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								    for name, data in regions_pool.items():
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								        multiworld.regions.append(create_region(multiworld, player, name, data))
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								    # Connect all the regions to their exits
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								    for name, data in regions_pool.items():
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								        create_connections_in_regions(multiworld, player, name, data)
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								def create_region(multiworld: MultiWorld, player: int, name: str, data: RoRRegionData):
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								    region = Region(name, player, multiworld)
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								    if data.locations:
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								        for location_name in data.locations:
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								            location_data = location_table.get(location_name)
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								            location = RiskOfRainLocation(player, location_name, location_data, region)
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								            region.locations.append(location)
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								    return region
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								def create_connections_in_regions(multiworld: MultiWorld, player: int, name: str, data: RoRRegionData):
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								    region = multiworld.get_region(name, player)
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								    if data.region_exits:
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								        for region_exit in data.region_exits:
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								            r_exit_stage = Entrance(player, region_exit, region)
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								            exit_region = multiworld.get_region(region_exit, player)
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								            r_exit_stage.connect(exit_region)
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								            region.exits.append(r_exit_stage)
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