2023-12-06 12:24:59 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								from  Options  import  Choice ,  FreeText ,  Toggle ,  Range  
						 
					
						
							
								
									
										
										
										
											2023-11-26 11:17:59 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  Logic ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Placement logic sets the rules that will be applied when placing items. Friendly: Required Items to clear a 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    dungeon  will  never  be  placed  in  that  dungeon  to  avoid  the  need  to  revisit  it .  Also ,  the  Magic  Mirror  and  the  Mask 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    will  always  be  available  before  Ice  Pyramid  and  Volcano ,  respectively .  Note :  If  Dungeons  are  shuffled ,  Friendly 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    logic  will  only  ensure  the  availability  of  the  Mirror  and  the  Mask .  Standard :  Items  are  randomly  placed  and  logic 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    merely  verifies  that  they ' re all accessible. As for Region access, only the Coins are considered. Expert: Same as 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Standard ,  but  Items  Placement  logic  also  includes  other  routes  than  Coins :  the  Crests  Teleporters ,  the 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Fireburg - Aquaria  Lava  bridge  and  the  Sealed  Temple  Exit  trick . """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_friendly  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_standard  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_expert  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Logic " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  BrownBoxes ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Include the 201 brown box locations from the original game. Brown Boxes are all the boxes that contained a 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    consumable  in  the  original  game .  If  shuffle  is  chosen ,  the  consumables  contained  will  be  shuffled  but  the  brown 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    boxes  will  not  be  Archipelago  location  checks . """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_exclude  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_include  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_shuffle  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Brown Boxes " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  SkyCoinMode ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Configure how the Sky Coin is acquired. With standard, the Sky Coin will be placed randomly. With Start With, the 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Sky  Coin  will  be  in  your  inventory  at  the  start  of  the  game .  With  Save  The  Crystals ,  the  Sky  Coin  will  be  acquired 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    once  you  save  all  4  crystals .  With  Shattered  Sky  Coin ,  the  Sky  Coin  is  split  in  40  fragments ;  you  can  enter  Doom 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Castle  once  the  required  amount  is  found .  Shattered  Sky  Coin  will  force  brown  box  locations  to  be  included . """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_standard  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_start_with  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_save_the_crystals  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_shattered_sky_coin  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Sky Coin Mode " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  ShatteredSkyCoinQuantity ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Configure the number of the 40 Sky Coin Fragments required to enter the Doom Castle. Only has an effect if 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Sky  Coin  Mode  is  set  to  shattered .  Low :  16.  Mid :  24.  High :  32.  Random  Narrow :  random  between  16  and  32. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Random  Wide :  random  between  10  and  38. """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_low_16  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_mid_24  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_high_32  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_random_narrow  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_random_wide  =  4 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Shattered Sky Coin " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  StartingWeapon ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Choose your starting weapon. """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Starting Weapon " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_steel_sword  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_axe  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_cat_claw  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_bomb  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  " random " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  ProgressiveGear ( Toggle ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Pieces of gear are always acquired from weakest to strongest in a set. """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Progressive Gear " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  EnemiesDensity ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Set how many of the original enemies are on each map. """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Enemies Density " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_all  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_three_quarter  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_half  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_quarter  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_none  =  4 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  EnemyScaling ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Superclass for enemy scaling options. """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_quarter  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_half  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_three_quarter  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_normal  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_one_and_quarter  =  4 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_one_and_half  =  5 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_double  =  6 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_double_and_half  =  7 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_triple  =  8 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  EnemiesScalingLower ( EnemyScaling ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Randomly adjust enemies stats by the selected range percentage. Include mini-bosses '  weaker clones. """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Enemies Scaling Lower " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  EnemiesScalingUpper ( EnemyScaling ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Randomly adjust enemies stats by the selected range percentage. Include mini-bosses '  weaker clones. """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Enemies Scaling Upper " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  4 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  BossesScalingLower ( EnemyScaling ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Randomly adjust bosses stats by the selected range percentage. Include Mini-Bosses, Bosses, Bosses '  refights and 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    the  Dark  King . """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Bosses Scaling Lower " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  BossesScalingUpper ( EnemyScaling ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Randomly adjust bosses stats by the selected range percentage. Include Mini-Bosses, Bosses, Bosses '  refights and 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    the  Dark  King . """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Bosses Scaling Upper " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  4 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  EnemizerAttacks ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Shuffles enemy attacks. Standard: No shuffle. Safe: Randomize every attack but leave out self-destruct and Dark 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    King  attacks .  Chaos :  Randomize  and  include  self - destruct  and  Dark  King  attacks .  Self  Destruct :  Every  enemy 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    self - destructs .  Simple  Shuffle :  Instead  of  randomizing ,  shuffle  one  monster ' s attacks to another. Dark King is left 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    vanilla . """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Enemizer Attacks " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_normal  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_safe  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_chaos  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_self_destruct  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_simple_shuffle  =  4 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-12-06 12:24:59 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  EnemizerGroups ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Set which enemy groups will be affected by Enemizer. """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Enemizer Groups " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_mobs_only  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_mobs_and_bosses  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_mobs_bosses_and_dark_king  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  ShuffleResWeakType ( Toggle ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Resistance and Weakness types are shuffled for all enemies. """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Shuffle Resistance/Weakness Types " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-11-26 11:17:59 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								class  ShuffleEnemiesPositions ( Toggle ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Instead of their original position in a given map, enemies are randomly placed. """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Shuffle Enemies '  Positions " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  ProgressiveFormations ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Enemies '  formations are selected by regions, with the weakest formations always selected in Foresta and the 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    strongest  in  Windia .  Disabled :  Standard  formations  are  used .  Regions  Strict :  Formations  will  come  exclusively 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    from  the  current  region ,  whatever  the  map  is .  Regions  Keep  Type :  Formations  will  keep  the  original  formation  type 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    and  match  with  the  nearest  power  level . """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Progressive Formations " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_disabled  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_regions_strict  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_regions_keep_type  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  DoomCastle ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Configure how you reach the Dark King. With Standard, you need to defeat all four bosses and their floors to 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    reach  the  Dark  King .  With  Boss  Rush ,  only  the  bosses  are  blocking  your  way  in  the  corridor  to  the  Dark  King ' s room. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    With  Dark  King  Only ,  the  way  to  the  Dark  King  is  free  of  any  obstacle . """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Doom Castle " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_standard  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_boss_rush  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_dark_king_only  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  DoomCastleShortcut ( Toggle ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Create a shortcut granting access from the start to Doom Castle at Focus Tower ' s entrance. 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Also  modify  the  Desert  floor ,  so  it  can  be  navigated  without  the  Mega  Grenades  and  the  Dragon  Claw . """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Doom Castle Shortcut " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  TweakFrustratingDungeons ( Toggle ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Make some small changes to a few of the most annoying dungeons. Ice Pyramid: Add 3 shortcuts on the 1st floor. 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Giant  Tree :  Add  shortcuts  on  the  1 st  and  4 th  floors  and  curtail  mushrooms  population . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Pazuzu ' s Tower: Staircases are devoid of enemies (regardless of Enemies Density settings). " " " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Tweak Frustrating Dungeons " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  MapShuffle ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ None: No shuffle. Overworld: Only shuffle the Overworld locations. Dungeons: Only shuffle the dungeons '  floors 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    amongst  themselves .  Temples  and  Towns  aren ' t included. Overworld And Dungeons: Shuffle the Overworld and dungeons 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    at  the  same  time .  Everything :  Shuffle  the  Overworld ,  dungeons ,  temples  and  towns  all  amongst  each  others . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    When  dungeons  are  shuffled ,  defeating  Pazuzu  won ' t teleport you to the 7th floor, you have to get there normally to 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    save  the  Crystal  and  get  Pazuzu ' s Chest. " " " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Map Shuffle " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_none  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_overworld  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_dungeons  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_overworld_and_dungeons  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_everything  =  4 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  CrestShuffle ( Toggle ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Shuffle the Crest tiles amongst themselves. """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Crest Shuffle " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  MapShuffleSeed ( FreeText ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ If this is a number, it will be used as a set seed number for Map, Crest, and Battlefield Reward shuffles. 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    If  this  is  " random "  the  seed  will  be  chosen  randomly .  If  it  is  any  other  text ,  it  will  be  used  as  a  seed  group  name . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    All  players  using  the  same  seed  group  name  will  get  the  same  shuffle  results ,  as  long  as  their  Map  Shuffle , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Crest  Shuffle ,  and  Shuffle  Battlefield  Rewards  settings  are  the  same . """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Map Shuffle Seed " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  " random " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  LevelingCurve ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Adjust the level gain rate. """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Leveling Curve " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_half  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_normal  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_one_and_half  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_double  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_double_and_half  =  4 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_triple  =  5 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_quadruple  =  6 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  4 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  ShuffleBattlefieldRewards ( Toggle ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Shuffle the type of reward (Item, XP, GP) given by battlefields and color code them by reward type. 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Blue :  Give  an  item .  Grey :  Give  XP .  Green :  Give  GP . """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Shuffle Battlefield Rewards " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  BattlefieldsBattlesQuantities ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Adjust the number of battles that need to be fought to get a battlefield ' s reward. """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Battlefields Battles Quantity " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_ten  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_seven  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_five  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_three  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_one  =  4 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_random_one_through_five  =  5 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_random_one_through_ten  =  6 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-12-06 12:24:59 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  CompanionLevelingType ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Set how companions gain levels. 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Quests :  Complete  each  companion ' s individual quest for them to promote to their second version. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Quests  Extended :  Each  companion  has  four  exclusive  quests ,  leveling  each  time  a  quest  is  completed . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Save  the  Crystals  ( All ) :  Each  time  a  Crystal  is  saved ,  all  companions  gain  levels . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Save  the  Crystals  ( Individual ) :  Each  companion  will  level  to  their  second  version  when  a  specific  Crystal  is  saved . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Benjamin  Level :  Companions '  level tracks Benjamin ' s . """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_quests  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_quests_extended  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_save_crystals_individual  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_save_crystals_all  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_benjamin_level  =  4 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_benjamin_level_plus_5  =  5 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_benjamin_level_plus_10  =  6 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Companion Leveling Type " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  CompanionSpellbookType ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Update companions '  spellbook. 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Standard :  Original  game  spellbooks . 
							 
						 
					
						
							
								
									
										
										
										
											2023-12-15 22:16:13 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    Extended :  Add  some  extra  spells .  Tristam  gains  Exit  and  Quake  and  Reuben  gets  Blizzard . 
							 
						 
					
						
							
								
									
										
										
										
											2023-12-06 12:24:59 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    Random  Balanced :  Randomize  the  spellbooks  with  an  appropriate  mix  of  spells . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Random  Chaos :  Randomize  the  spellbooks  in  total  free - for - all . """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_standard  =  0 
							 
						 
					
						
							
								
									
										
										
										
											2023-12-15 22:16:13 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    option_extended  =  1 
							 
						 
					
						
							
								
									
										
										
										
											2023-12-06 12:24:59 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    option_random_balanced  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_random_chaos  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Companion Spellbook Type " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  StartingCompanion ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Set a companion to start with. 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Random  Companion :  Randomly  select  one  companion . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Random  Plus  None :  Randomly  select  a  companion ,  with  the  possibility  of  none  selected . """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Starting Companion " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_none  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_kaeli  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_tristam  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_phoebe  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_reuben  =  4 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_random_companion  =  5 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_random_plus_none  =  6 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  AvailableCompanions ( Range ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Select randomly which companions will join your party. Unavailable companions can still be reached to get their items and complete their quests if needed. 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Note :  If  a  Starting  Companion  is  selected ,  it  will  always  be  available ,  regardless  of  this  setting . """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Available Companions " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  4 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_start  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_end  =  4 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  CompanionsLocations ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Set the primary location of companions. Their secondary location is always the same. 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Standard :  Companions  will  be  at  the  same  locations  as  in  the  original  game . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Shuffled :  Companions '  locations are shuffled amongst themselves. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Shuffled  Extended :  Add  all  the  Temples ,  as  well  as  Phoebe ' s House and the Rope Bridge as possible locations. " " " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Companions '  Locations " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_standard  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_shuffled  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_shuffled_extended  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  KaelisMomFightsMinotaur ( Toggle ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Transfer Kaeli ' s requirements (Tree Wither, Elixir) and the two items she ' s giving to her mom. 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Kaeli  will  be  available  to  join  the  party  right  away  without  the  Tree  Wither . """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Kaeli ' s Mom Fights Minotaur " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-11-26 11:17:59 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								option_definitions  =  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " logic " :  Logic , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " brown_boxes " :  BrownBoxes , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " sky_coin_mode " :  SkyCoinMode , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " shattered_sky_coin_quantity " :  ShatteredSkyCoinQuantity , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " starting_weapon " :  StartingWeapon , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " progressive_gear " :  ProgressiveGear , 
							 
						 
					
						
							
								
									
										
										
										
											2023-12-06 12:24:59 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " leveling_curve " :  LevelingCurve , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " starting_companion " :  StartingCompanion , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " available_companions " :  AvailableCompanions , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " companions_locations " :  CompanionsLocations , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " kaelis_mom_fight_minotaur " :  KaelisMomFightsMinotaur , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " companion_leveling_type " :  CompanionLevelingType , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " companion_spellbook_type " :  CompanionSpellbookType , 
							 
						 
					
						
							
								
									
										
										
										
											2023-11-26 11:17:59 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    " enemies_density " :  EnemiesDensity , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " enemies_scaling_lower " :  EnemiesScalingLower , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " enemies_scaling_upper " :  EnemiesScalingUpper , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " bosses_scaling_lower " :  BossesScalingLower , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " bosses_scaling_upper " :  BossesScalingUpper , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " enemizer_attacks " :  EnemizerAttacks , 
							 
						 
					
						
							
								
									
										
										
										
											2023-12-06 12:24:59 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " enemizer_groups " :  EnemizerGroups , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " shuffle_res_weak_types " :  ShuffleResWeakType , 
							 
						 
					
						
							
								
									
										
										
										
											2023-11-26 11:17:59 -05:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    " shuffle_enemies_position " :  ShuffleEnemiesPositions , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " progressive_formations " :  ProgressiveFormations , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " doom_castle_mode " :  DoomCastle , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " doom_castle_shortcut " :  DoomCastleShortcut , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " tweak_frustrating_dungeons " :  TweakFrustratingDungeons , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " map_shuffle " :  MapShuffle , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " crest_shuffle " :  CrestShuffle , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " shuffle_battlefield_rewards " :  ShuffleBattlefieldRewards , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " map_shuffle_seed " :  MapShuffleSeed , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " battlefields_battles_quantities " :  BattlefieldsBattlesQuantities , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}