235 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			235 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | import functools | ||
|  | import logging | ||
|  | from typing import Any, Dict, List | ||
|  | 
 | ||
|  | from BaseClasses import CollectionState, Item, ItemClassification, Location, MultiWorld, Region, Tutorial | ||
|  | from worlds.AutoWorld import WebWorld, World | ||
|  | from . import Events, Items, Locations, Options, Regions, Rules | ||
|  | 
 | ||
|  | logger = logging.getLogger("DOOM 1993") | ||
|  | 
 | ||
|  | 
 | ||
|  | class DOOM1993Location(Location): | ||
|  |     game: str = "DOOM 1993" | ||
|  | 
 | ||
|  | 
 | ||
|  | class DOOM1993Item(Item): | ||
|  |     game: str = "DOOM 1993" | ||
|  | 
 | ||
|  | 
 | ||
|  | class DOOM1993Web(WebWorld): | ||
|  |     tutorials = [Tutorial( | ||
|  |         "Multiworld Setup Guide", | ||
|  |         "A guide to setting up the DOOM 1993 randomizer connected to an Archipelago Multiworld", | ||
|  |         "English", | ||
|  |         "setup_en.md", | ||
|  |         "setup/en", | ||
|  |         ["Daivuk"] | ||
|  |     )] | ||
|  |     theme = "dirt" | ||
|  | 
 | ||
|  | 
 | ||
|  | class DOOM1993World(World): | ||
|  |     """
 | ||
|  |     Developed by id Software, and originally released in 1993, DOOM pioneered and popularized the first-person shooter, | ||
|  |     setting a standard for all FPS games. | ||
|  |     """
 | ||
|  |     option_definitions = Options.options | ||
|  |     game = "DOOM 1993" | ||
|  |     web = DOOM1993Web() | ||
|  |     data_version = 1 | ||
|  |     required_client_version = (0, 3, 9) | ||
|  | 
 | ||
|  |     item_name_to_id = {data["name"]: item_id for item_id, data in Items.item_table.items()} | ||
|  |     item_name_groups = Items.item_name_groups | ||
|  | 
 | ||
|  |     location_name_to_id = {data["name"]: loc_id for loc_id, data in Locations.location_table.items()} | ||
|  |     location_name_groups = Locations.location_name_groups | ||
|  | 
 | ||
|  |     starting_level_for_episode: List[str] = [ | ||
|  |         "Hangar (E1M1)", | ||
|  |         "Deimos Anomaly (E2M1)", | ||
|  |         "Hell Keep (E3M1)" | ||
|  |     ] | ||
|  | 
 | ||
|  |     # Item ratio that scales depending on episode count. These are the ratio for 3 episode. | ||
|  |     items_ratio: Dict[str, float] = { | ||
|  |         "Armor": 41, | ||
|  |         "Mega Armor": 25, | ||
|  |         "Berserk": 12, | ||
|  |         "Invulnerability": 10, | ||
|  |         "Partial invisibility": 18, | ||
|  |         "Supercharge": 28, | ||
|  |         "Medikit": 15, | ||
|  |         "Box of bullets": 13, | ||
|  |         "Box of rockets": 13, | ||
|  |         "Box of shotgun shells": 13, | ||
|  |         "Energy cell pack": 10 | ||
|  |     } | ||
|  | 
 | ||
|  |     def __init__(self, world: MultiWorld, player: int): | ||
|  |         self.included_episodes = [1, 1, 1] | ||
|  |         self.location_count = 0 | ||
|  | 
 | ||
|  |         super().__init__(world, player) | ||
|  | 
 | ||
|  |     def get_episode_count(self): | ||
|  |         return functools.reduce(lambda count, episode: count + episode, self.included_episodes) | ||
|  | 
 | ||
|  |     def generate_early(self): | ||
|  |         # Cache which episodes are included | ||
|  |         for i in range(3): | ||
|  |             self.included_episodes[i] = getattr(self.multiworld, f"episode{i + 1}")[self.player].value | ||
|  | 
 | ||
|  |         # If no episodes selected, select Episode 1 | ||
|  |         if self.get_episode_count() == 0: | ||
|  |             self.included_episodes[0] = 1 | ||
|  | 
 | ||
|  |     def create_regions(self): | ||
|  |         # Main regions | ||
|  |         menu_region = Region("Menu", self.player, self.multiworld) | ||
|  |         mars_region = Region("Mars", self.player, self.multiworld) | ||
|  |         self.multiworld.regions += [menu_region, mars_region] | ||
|  |         menu_region.add_exits(["Mars"]) | ||
|  | 
 | ||
|  |         # Create regions and locations | ||
|  |         for region_name in Regions.regions: | ||
|  |             region = Region(region_name, self.player, self.multiworld) | ||
|  |             region.add_locations({ | ||
|  |                 loc["name"]: (loc_id if loc["index"] != -1 else None) | ||
|  |                 for loc_id, loc in Locations.location_table.items() | ||
|  |                 if loc["region"] == region_name and self.included_episodes[loc["episode"] - 1] | ||
|  |             }, DOOM1993Location) | ||
|  | 
 | ||
|  |             self.multiworld.regions.append(region) | ||
|  | 
 | ||
|  |         # Link all regions to Mars | ||
|  |         mars_region.add_exits(Regions.regions) | ||
|  | 
 | ||
|  |         # Sum locations for items creation | ||
|  |         self.location_count = len(self.multiworld.get_locations(self.player)) | ||
|  | 
 | ||
|  |     def completion_rule(self, state: CollectionState): | ||
|  |         for event in Events.events: | ||
|  |             if event not in self.location_name_to_id: | ||
|  |                 continue | ||
|  |             loc = Locations.location_table[self.location_name_to_id[event]] | ||
|  |             if not self.included_episodes[loc["episode"] - 1]: | ||
|  |                 continue | ||
|  |             if not state.has(event, self.player, 1): | ||
|  |                 return False | ||
|  |         return True | ||
|  | 
 | ||
|  |     def set_rules(self): | ||
|  |         Rules.set_rules(self) | ||
|  |         self.multiworld.completion_condition[self.player] = lambda state: self.completion_rule(state) | ||
|  | 
 | ||
|  |         # Forbid progression items to locations that can be missed and can't be picked up. (e.g. One-time timed | ||
|  |         # platform) Unless the user allows for it. | ||
|  |         if getattr(self.multiworld, "allow_death_logic")[self.player]: | ||
|  |             self.multiworld.exclude_locations[self.player] += set(Locations.death_logic_locations) | ||
|  |      | ||
|  |     def create_item(self, name: str) -> DOOM1993Item: | ||
|  |         item_id: int = self.item_name_to_id[name] | ||
|  |         return DOOM1993Item(name, Items.item_table[item_id]["classification"], item_id, self.player) | ||
|  | 
 | ||
|  |     def create_event(self, name: str) -> DOOM1993Item: | ||
|  |         return DOOM1993Item(name, ItemClassification.progression, None, self.player) | ||
|  | 
 | ||
|  |     def place_locked_item_in_locations(self, item_name, locations): | ||
|  |         location = self.multiworld.random.choice(locations) | ||
|  |         self.multiworld.get_location(location, self.player).place_locked_item(self.create_item(item_name)) | ||
|  |         self.location_count -= 1 | ||
|  | 
 | ||
|  |     def create_items(self): | ||
|  |         is_only_first_episode: bool = self.get_episode_count() == 1 and self.included_episodes[0] | ||
|  |         itempool: List[DOOM1993Item] = [] | ||
|  | 
 | ||
|  |         # Items | ||
|  |         for item_id, item in Items.item_table.items(): | ||
|  |             if item["episode"] != -1 and not self.included_episodes[item["episode"] - 1]: | ||
|  |                 continue | ||
|  | 
 | ||
|  |             if item["name"] in {"BFG9000", "Plasma Gun"} and is_only_first_episode: | ||
|  |                 continue  # Don't include those guns in first episode | ||
|  | 
 | ||
|  |             if item["name"] in {"Warrens (E3M9) - Blue skull key", "Halls of the Damned (E2M6) - Yellow skull key"}: | ||
|  |                 continue | ||
|  | 
 | ||
|  |             count = item["count"] if item["name"] not in self.starting_level_for_episode else item["count"] - 1 | ||
|  |             itempool += [self.create_item(item["name"]) for _ in range(count)] | ||
|  | 
 | ||
|  |         # Place end level items in locked locations | ||
|  |         for event in Events.events: | ||
|  |             if event not in self.location_name_to_id: | ||
|  |                 continue | ||
|  | 
 | ||
|  |             loc = Locations.location_table[self.location_name_to_id[event]] | ||
|  |             if not self.included_episodes[loc["episode"] - 1]: | ||
|  |                 continue | ||
|  | 
 | ||
|  |             self.multiworld.get_location(event, self.player).place_locked_item(self.create_event(event)) | ||
|  |             self.location_count -= 1 | ||
|  |      | ||
|  |         # Special case for E2M6 and E3M8, where you enter a normal door then get stuck behind with a key door. | ||
|  |         # We need to put the key in the locations available behind this door. | ||
|  |         if self.included_episodes[1]: | ||
|  |             self.place_locked_item_in_locations("Halls of the Damned (E2M6) - Yellow skull key", [ | ||
|  |                 "Halls of the Damned (E2M6) - Yellow skull key", | ||
|  |                 "Halls of the Damned (E2M6) - Partial invisibility 2" | ||
|  |             ]) | ||
|  |         if self.included_episodes[2]: | ||
|  |             self.place_locked_item_in_locations("Warrens (E3M9) - Blue skull key", [ | ||
|  |                 "Warrens (E3M9) - Rocket launcher", | ||
|  |                 "Warrens (E3M9) - Rocket launcher 2", | ||
|  |                 "Warrens (E3M9) - Partial invisibility", | ||
|  |                 "Warrens (E3M9) - Invulnerability", | ||
|  |                 "Warrens (E3M9) - Supercharge", | ||
|  |                 "Warrens (E3M9) - Berserk", | ||
|  |                 "Warrens (E3M9) - Chaingun" | ||
|  |             ]) | ||
|  | 
 | ||
|  |         # Give starting levels right away | ||
|  |         for i in range(len(self.included_episodes)): | ||
|  |             if self.included_episodes[i]: | ||
|  |                 self.multiworld.push_precollected(self.create_item(self.starting_level_for_episode[i])) | ||
|  | 
 | ||
|  |         # Fill the rest starting with weapons, powerups then fillers | ||
|  |         self.create_ratioed_items("Armor", itempool) | ||
|  |         self.create_ratioed_items("Mega Armor", itempool) | ||
|  |         self.create_ratioed_items("Berserk", itempool) | ||
|  |         self.create_ratioed_items("Invulnerability", itempool) | ||
|  |         self.create_ratioed_items("Partial invisibility", itempool) | ||
|  |         self.create_ratioed_items("Supercharge", itempool) | ||
|  | 
 | ||
|  |         while len(itempool) < self.location_count: | ||
|  |             itempool.append(self.create_item(self.get_filler_item_name())) | ||
|  | 
 | ||
|  |         # add itempool to multiworld | ||
|  |         self.multiworld.itempool += itempool | ||
|  | 
 | ||
|  |     def get_filler_item_name(self): | ||
|  |         return self.multiworld.random.choice([ | ||
|  |             "Medikit", | ||
|  |             "Box of bullets", | ||
|  |             "Box of rockets", | ||
|  |             "Box of shotgun shells", | ||
|  |             "Energy cell pack" | ||
|  |         ]) | ||
|  | 
 | ||
|  |     def create_ratioed_items(self, item_name: str, itempool: List[DOOM1993Item]): | ||
|  |         remaining_loc = self.location_count - len(itempool) | ||
|  |         ep_count = self.get_episode_count() | ||
|  | 
 | ||
|  |         # Was balanced for 3 episodes | ||
|  |         count = min(remaining_loc, max(1, int(round(self.items_ratio[item_name] * ep_count / 3)))) | ||
|  |         if count == 0: | ||
|  |             logger.warning("Warning, no ", item_name, " will be placed.") | ||
|  |             return | ||
|  | 
 | ||
|  |         for i in range(count): | ||
|  |             itempool.append(self.create_item(item_name)) | ||
|  | 
 | ||
|  |     def fill_slot_data(self) -> Dict[str, Any]: | ||
|  |         return {name: getattr(self.multiworld, name)[self.player].value for name in self.option_definitions} |