26 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			26 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | from worlds.smz3.TotalSMZ3.Region import Z3Region, RewardType, IReward | |||
|  | from worlds.smz3.TotalSMZ3.Config import Config | |||
|  | from worlds.smz3.TotalSMZ3.Location import Location, LocationType | |||
|  | from worlds.smz3.TotalSMZ3.Item import Progression, ItemType | |||
|  | 
 | |||
|  | class CastleTower(Z3Region, IReward): | |||
|  |     Name = "Castle Tower" | |||
|  |     Area = "Castle Tower" | |||
|  | 
 | |||
|  |     def __init__(self, world, config: Config): | |||
|  |         super().__init__(world, config) | |||
|  |         self.Reward = RewardType.Agahnim | |||
|  |         self.RegionItems = [ItemType.KeyCT] | |||
|  |         self.Locations = [ | |||
|  |             Location(self, 256+101, 0x1EAB5, LocationType.Regular, "Castle Tower - Foyer"), | |||
|  |             Location(self, 256+102, 0x1EAB2, LocationType.Regular, "Castle Tower - Dark Maze", | |||
|  |                 lambda items: items.Lamp and items.KeyCT >= 1) | |||
|  |             ] | |||
|  | 
 | |||
|  |     def CanEnter(self, items: Progression): | |||
|  |         return items.CanKillManyEnemies() and (items.Cape or items.MasterSword) | |||
|  | 
 | |||
|  |     def CanComplete(self, items: Progression): | |||
|  |         return self.CanEnter(items) and items.Lamp and items.KeyCT >= 2 and items.Sword | |||
|  | 
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