32 lines
		
	
	
		
			970 B
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			32 lines
		
	
	
		
			970 B
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | import importlib | ||
|  | import pkgutil | ||
|  | 
 | ||
|  | from . import mods | ||
|  | from .mod_registry import by_mod | ||
|  | from .vanilla.base import base_game | ||
|  | from .vanilla.ginger_island import ginger_island_content_pack | ||
|  | from .vanilla.pelican_town import pelican_town | ||
|  | from .vanilla.qi_board import qi_board_content_pack | ||
|  | from .vanilla.the_desert import the_desert | ||
|  | from .vanilla.the_farm import the_farm | ||
|  | from .vanilla.the_mines import the_mines | ||
|  | 
 | ||
|  | assert base_game | ||
|  | assert ginger_island_content_pack | ||
|  | assert pelican_town | ||
|  | assert qi_board_content_pack | ||
|  | assert the_desert | ||
|  | assert the_farm | ||
|  | assert the_mines | ||
|  | 
 | ||
|  | # Dynamically register everything currently in the mods folder. This would ideally be done through a metaclass, but I have not looked into that yet. | ||
|  | mod_modules = pkgutil.iter_modules(mods.__path__) | ||
|  | 
 | ||
|  | loaded_modules = {} | ||
|  | for mod_module in mod_modules: | ||
|  |     module_name = mod_module.name | ||
|  |     module = importlib.import_module("." + module_name, mods.__name__) | ||
|  |     loaded_modules[module_name] = module | ||
|  | 
 | ||
|  | assert by_mod |