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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | from ... import options | 
					
						
							|  |  |  | from ...options import BundleRandomization | 
					
						
							|  |  |  | from ...strings.bundle_names import BundleName | 
					
						
							|  |  |  | from ...test import SVTestBase | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class TestBundlesLogic(SVTestBase): | 
					
						
							|  |  |  |     options = { | 
					
						
							|  |  |  |         options.BundleRandomization: BundleRandomization.option_vanilla, | 
					
						
							|  |  |  |         options.BundlePrice: options.BundlePrice.default, | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def test_vault_2500g_bundle(self): | 
					
						
							|  |  |  |         self.assertFalse(self.world.logic.region.can_reach_location("2,500g Bundle")(self.multiworld.state)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         self.collect_lots_of_money() | 
					
						
							|  |  |  |         self.assertTrue(self.world.logic.region.can_reach_location("2,500g Bundle")(self.multiworld.state)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class TestRemixedBundlesLogic(SVTestBase): | 
					
						
							|  |  |  |     options = { | 
					
						
							|  |  |  |         options.BundleRandomization: BundleRandomization.option_remixed, | 
					
						
							|  |  |  |         options.BundlePrice: options.BundlePrice.default, | 
					
						
							|  |  |  |         options.BundlePlando: frozenset({BundleName.sticky}) | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def test_sticky_bundle_has_grind_rules(self): | 
					
						
							|  |  |  |         self.assertFalse(self.world.logic.region.can_reach_location("Sticky Bundle")(self.multiworld.state)) | 
					
						
							|  |  |  | 
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							|  |  |  |         self.collect_all_the_money() | 
					
						
							|  |  |  |         self.assertTrue(self.world.logic.region.can_reach_location("Sticky Bundle")(self.multiworld.state)) | 
					
						
							|  |  |  | 
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							|  |  |  | 
 | 
					
						
							|  |  |  | class TestRaccoonBundlesLogic(SVTestBase): | 
					
						
							|  |  |  |     options = { | 
					
						
							|  |  |  |         options.BundleRandomization: BundleRandomization.option_vanilla, | 
					
						
							|  |  |  |         options.BundlePrice: options.BundlePrice.option_normal, | 
					
						
							|  |  |  |         options.Craftsanity: options.Craftsanity.option_all, | 
					
						
							|  |  |  |     } | 
					
						
							| 
									
										
										
										
											2024-07-26 05:33:14 -04:00
										 |  |  |     seed = 2  # Magic seed that does what I want. Might need to get changed if we change the randomness behavior of raccoon bundles | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  |     def test_raccoon_bundles_rely_on_previous_ones(self): | 
					
						
							|  |  |  |         # The first raccoon bundle is a fishing one | 
					
						
							|  |  |  |         raccoon_rule_1 = self.world.logic.region.can_reach_location("Raccoon Request 1") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         # The 3th raccoon bundle is a foraging one | 
					
						
							|  |  |  |         raccoon_rule_3 = self.world.logic.region.can_reach_location("Raccoon Request 3") | 
					
						
							|  |  |  |         self.collect("Progressive Raccoon", 6) | 
					
						
							|  |  |  |         self.collect("Progressive Mine Elevator", 24) | 
					
						
							|  |  |  |         self.collect("Mining Level", 12) | 
					
						
							|  |  |  |         self.collect("Combat Level", 12) | 
					
						
							|  |  |  |         self.collect("Progressive Axe", 4) | 
					
						
							|  |  |  |         self.collect("Progressive Pickaxe", 4) | 
					
						
							|  |  |  |         self.collect("Progressive Weapon", 4) | 
					
						
							|  |  |  |         self.collect("Dehydrator Recipe") | 
					
						
							|  |  |  |         self.collect("Mushroom Boxes") | 
					
						
							|  |  |  |         self.collect("Progressive Fishing Rod", 4) | 
					
						
							|  |  |  |         self.collect("Fishing Level", 10) | 
					
						
							| 
									
										
										
										
											2024-11-11 23:27:43 -05:00
										 |  |  |         self.collect("Furnace Recipe") | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  |         self.assertFalse(raccoon_rule_1(self.multiworld.state)) | 
					
						
							|  |  |  |         self.assertFalse(raccoon_rule_3(self.multiworld.state)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         self.collect("Fish Smoker Recipe") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         self.assertTrue(raccoon_rule_1(self.multiworld.state)) | 
					
						
							|  |  |  |         self.assertTrue(raccoon_rule_3(self.multiworld.state)) |