| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | from .base_logic import BaseLogic, BaseLogicMixin | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | from ..data.artisan import MachineSource | 
					
						
							|  |  |  | from ..data.game_item import ItemTag | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | from ..stardew_rule import StardewRule | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | from ..strings.artisan_good_names import ArtisanGood | 
					
						
							|  |  |  | from ..strings.crop_names import Vegetable, Fruit | 
					
						
							|  |  |  | from ..strings.fish_names import Fish, all_fish | 
					
						
							|  |  |  | from ..strings.forageable_names import Mushroom | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | from ..strings.generic_names import Generic | 
					
						
							|  |  |  | from ..strings.machine_names import Machine | 
					
						
							|  |  |  | 
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							|  |  |  | 
 | 
					
						
							|  |  |  | class ArtisanLogicMixin(BaseLogicMixin): | 
					
						
							|  |  |  |     def __init__(self, *args, **kwargs): | 
					
						
							|  |  |  |         super().__init__(*args, **kwargs) | 
					
						
							|  |  |  |         self.artisan = ArtisanLogic(*args, **kwargs) | 
					
						
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 | 
					
						
							| 
									
										
										
										
											2025-04-23 11:31:08 -04:00
										 |  |  | class ArtisanLogic(BaseLogic): | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |     def initialize_rules(self): | 
					
						
							|  |  |  |         # TODO remove this one too once fish are converted to sources | 
					
						
							|  |  |  |         self.registry.artisan_good_rules.update({ArtisanGood.specific_smoked_fish(fish): self.can_smoke(fish) for fish in all_fish}) | 
					
						
							|  |  |  |         self.registry.artisan_good_rules.update({ArtisanGood.specific_bait(fish): self.can_bait(fish) for fish in all_fish}) | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  |     def has_jelly(self) -> StardewRule: | 
					
						
							|  |  |  |         return self.logic.artisan.can_preserves_jar(Fruit.any) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def has_pickle(self) -> StardewRule: | 
					
						
							|  |  |  |         return self.logic.artisan.can_preserves_jar(Vegetable.any) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |     def has_smoked_fish(self) -> StardewRule: | 
					
						
							|  |  |  |         return self.logic.artisan.can_smoke(Fish.any) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def has_targeted_bait(self) -> StardewRule: | 
					
						
							|  |  |  |         return self.logic.artisan.can_bait(Fish.any) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def has_dried_fruits(self) -> StardewRule: | 
					
						
							|  |  |  |         return self.logic.artisan.can_dehydrate(Fruit.any) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def has_dried_mushrooms(self) -> StardewRule: | 
					
						
							|  |  |  |         return self.logic.artisan.can_dehydrate(Mushroom.any_edible) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def has_raisins(self) -> StardewRule: | 
					
						
							|  |  |  |         return self.logic.artisan.can_dehydrate(Fruit.grape) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def can_produce_from(self, source: MachineSource) -> StardewRule: | 
					
						
							|  |  |  |         return self.logic.has(source.item) & self.logic.has(source.machine) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  |     def can_preserves_jar(self, item: str) -> StardewRule: | 
					
						
							|  |  |  |         machine_rule = self.logic.has(Machine.preserves_jar) | 
					
						
							|  |  |  |         if item == Generic.any: | 
					
						
							|  |  |  |             return machine_rule | 
					
						
							|  |  |  |         if item == Fruit.any: | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |             return machine_rule & self.logic.has_any(*(fruit.name for fruit in self.content.find_tagged_items(ItemTag.FRUIT))) | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  |         if item == Vegetable.any: | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |             return machine_rule & self.logic.has_any(*(vege.name for vege in self.content.find_tagged_items(ItemTag.VEGETABLE))) | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  |         return machine_rule & self.logic.has(item) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def can_keg(self, item: str) -> StardewRule: | 
					
						
							|  |  |  |         machine_rule = self.logic.has(Machine.keg) | 
					
						
							|  |  |  |         if item == Generic.any: | 
					
						
							|  |  |  |             return machine_rule | 
					
						
							|  |  |  |         if item == Fruit.any: | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |             return machine_rule & self.logic.has_any(*(fruit.name for fruit in self.content.find_tagged_items(ItemTag.FRUIT))) | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  |         if item == Vegetable.any: | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  |             return machine_rule & self.logic.has_any(*(vege.name for vege in self.content.find_tagged_items(ItemTag.VEGETABLE))) | 
					
						
							| 
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 |  |  |         return machine_rule & self.logic.has(item) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def can_mayonnaise(self, item: str) -> StardewRule: | 
					
						
							|  |  |  |         return self.logic.has(Machine.mayonnaise_machine) & self.logic.has(item) | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  |     def can_smoke(self, item: str) -> StardewRule: | 
					
						
							|  |  |  |         machine_rule = self.logic.has(Machine.fish_smoker) | 
					
						
							|  |  |  |         return machine_rule & self.logic.has(item) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def can_bait(self, item: str) -> StardewRule: | 
					
						
							|  |  |  |         machine_rule = self.logic.has(Machine.bait_maker) | 
					
						
							|  |  |  |         return machine_rule & self.logic.has(item) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def can_dehydrate(self, item: str) -> StardewRule: | 
					
						
							|  |  |  |         machine_rule = self.logic.has(Machine.dehydrator) | 
					
						
							|  |  |  |         if item == Generic.any: | 
					
						
							|  |  |  |             return machine_rule | 
					
						
							|  |  |  |         if item == Fruit.any: | 
					
						
							|  |  |  |             # Grapes make raisins | 
					
						
							|  |  |  |             return machine_rule & self.logic.has_any(*(fruit.name for fruit in self.content.find_tagged_items(ItemTag.FRUIT) if fruit.name != Fruit.grape)) | 
					
						
							|  |  |  |         if item == Mushroom.any_edible: | 
					
						
							|  |  |  |             return machine_rule & self.logic.has_any(*(mushroom.name for mushroom in self.content.find_tagged_items(ItemTag.EDIBLE_MUSHROOM))) | 
					
						
							|  |  |  |         return machine_rule & self.logic.has(item) |