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										 |  |  | # Lingo
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										 |  |  | ## Where is the options page?
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										 |  |  | The [player options page for this game](../player-options) contains all the options you need to configure and export a | 
					
						
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										 |  |  | config file. | 
					
						
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							|  |  |  | ## What does randomization do to this game?
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							|  |  |  | There are a couple of modes of randomization currently available, and you can pick and choose which ones you would like | 
					
						
							|  |  |  | to use. | 
					
						
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							|  |  |  | * **Door shuffle**: There are many doors in the game, which are opened by completing a set of panels. With door shuffle | 
					
						
							|  |  |  |   on, the doors become items and only open up once you receive the corresponding item. The panel sets that would | 
					
						
							|  |  |  |   ordinarily open the doors become locations. | 
					
						
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							|  |  |  | * **Color shuffle**: There are ten different colors of puzzle in the game, each representing a different mechanic. With | 
					
						
							|  |  |  |   color shuffle on, you would start with only access to white puzzles. Puzzles of other colors will require you to | 
					
						
							|  |  |  |   receive an  item in order to solve them (e.g. you can't solve any red puzzles until you receive the "Red" item). | 
					
						
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							|  |  |  | * **Panel shuffle**: Panel shuffling replaces the puzzles on each panel with different ones. So far, the only mode of | 
					
						
							|  |  |  |   panel shuffling is "rearrange" mode, which simply shuffles the already-existing puzzles from the base game onto | 
					
						
							|  |  |  |   different panels. | 
					
						
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							|  |  |  | * **Painting shuffle**: This randomizes the appearance of the paintings in the game, as well as which of them are warps, | 
					
						
							|  |  |  |   and the locations that they warp you to. It is the equivalent of an entrance randomizer in another game. | 
					
						
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							|  |  |  | ## What is a "check" in this game?
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							|  |  |  | Most panels / panel sets that open a door are now location checks, even if door shuffle is not enabled. Various other | 
					
						
							|  |  |  | puzzles are also location checks, including the achievement panels for each area. | 
					
						
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							|  |  |  | ## What about wall snipes?
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							|  |  |  | "Wall sniping" refers to the fact that you are able to solve puzzles on the other side of opaque walls. This randomizer | 
					
						
							|  |  |  | does not change how wall snipes work, but it will never require the use of them. There are three puzzles from the base | 
					
						
							|  |  |  | game that you would ordinarily be expected to wall snipe. The randomizer moves these panels out of the wall or otherwise | 
					
						
							|  |  |  | reveals them so that a snipe is not necessary. | 
					
						
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							|  |  |  | Because of this, all wall snipes are considered out of logic. This includes sniping The Bearer's MIDDLE while standing | 
					
						
							|  |  |  | outside The Bold, sniping The Colorful without opening all of the color doors, and sniping WELCOME from next to WELCOME | 
					
						
							|  |  |  | BACK. |