2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								from  __future__  import  annotations  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											 
										 
										
											2024-07-07 16:04:25 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								import  logging  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  typing  import  Collection ,  Callable  
						 
					
						
							
								
									
										
										
										
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								from  . ability_logic  import  AbilityLogicMixin  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . action_logic  import  ActionLogicMixin  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . animal_logic  import  AnimalLogicMixin  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . arcade_logic  import  ArcadeLogicMixin  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . artisan_logic  import  ArtisanLogicMixin  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . base_logic  import  LogicRegistry  
						 
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											 
										 
										
											2024-07-07 16:04:25 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								from  . book_logic  import  BookLogicMixin  
						 
					
						
							
								
									
										
										
										
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								from  . building_logic  import  BuildingLogicMixin  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . bundle_logic  import  BundleLogicMixin  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . combat_logic  import  CombatLogicMixin  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . cooking_logic  import  CookingLogicMixin  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . crafting_logic  import  CraftingLogicMixin  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . farming_logic  import  FarmingLogicMixin  
						 
					
						
							
								
									
										
										
										
											2024-09-21 17:05:00 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								from  . festival_logic  import  FestivalLogicMixin  
						 
					
						
							
								
									
										
										
										
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								from  . fishing_logic  import  FishingLogicMixin  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . gift_logic  import  GiftLogicMixin  
						 
					
						
							
								
									
										
										
										
											2025-03-22 15:29:16 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								from  . goal_logic  import  GoalLogicMixin  
						 
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											 
										 
										
											2024-07-07 16:04:25 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								from  . grind_logic  import  GrindLogicMixin  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . harvesting_logic  import  HarvestingLogicMixin  
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								from  . has_logic  import  HasLogicMixin  
						 
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											 
										 
										
											2024-07-07 16:04:25 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								from  . logic_event  import  all_logic_events  
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								from  . mine_logic  import  MineLogicMixin  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . money_logic  import  MoneyLogicMixin  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . monster_logic  import  MonsterLogicMixin  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . museum_logic  import  MuseumLogicMixin  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . pet_logic  import  PetLogicMixin  
						 
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											 
										 
										
											2024-07-07 16:04:25 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								from  . quality_logic  import  QualityLogicMixin  
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								from  . quest_logic  import  QuestLogicMixin  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . received_logic  import  ReceivedLogicMixin  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . region_logic  import  RegionLogicMixin  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . relationship_logic  import  RelationshipLogicMixin  
						 
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											 
										 
										
											2024-07-07 16:04:25 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								from  . requirement_logic  import  RequirementLogicMixin  
						 
					
						
							
								
									
										
										
										
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								from  . season_logic  import  SeasonLogicMixin  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . shipping_logic  import  ShippingLogicMixin  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . skill_logic  import  SkillLogicMixin  
						 
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											 
										 
										
											2024-07-07 16:04:25 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								from  . source_logic  import  SourceLogicMixin  
						 
					
						
							
								
									
										
										
										
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								from  . special_order_logic  import  SpecialOrderLogicMixin  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . time_logic  import  TimeLogicMixin  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . tool_logic  import  ToolLogicMixin  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . traveling_merchant_logic  import  TravelingMerchantLogicMixin  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . wallet_logic  import  WalletLogicMixin  
						 
					
						
							
								
									
										
										
										
											2024-07-23 01:36:42 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								from  . walnut_logic  import  WalnutLogicMixin  
						 
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											 
										 
										
											2024-07-07 16:04:25 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								from  . . content . game_content  import  StardewContent  
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								from  . . data . craftable_data  import  all_crafting_recipes  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . . data . museum_data  import  all_museum_items  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . . data . recipe_data  import  all_cooking_recipes  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . . mods . logic . magic_logic  import  MagicLogicMixin  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . . mods . logic . mod_logic  import  ModLogicMixin  
						 
					
						
							
								
									
										
										
										
											2025-03-22 15:29:16 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								from  . . options  import  ExcludeGingerIsland ,  StardewValleyOptions  
						 
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											 
										 
										
											2024-07-07 16:04:25 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								from  . . stardew_rule  import  False_ ,  True_ ,  StardewRule  
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								from  . . strings . animal_names  import  Animal  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . . strings . animal_product_names  import  AnimalProduct  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . . strings . ap_names . community_upgrade_names  import  CommunityUpgrade  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . . strings . artisan_good_names  import  ArtisanGood  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . . strings . building_names  import  Building  
						 
					
						
							
								
									
										
										
										
											2024-07-23 01:36:42 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								from  . . strings . craftable_names  import  Consumable ,  Ring ,  Fishing ,  Lighting ,  WildSeeds  
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								from  . . strings . crop_names  import  Fruit ,  Vegetable  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . . strings . currency_names  import  Currency  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . . strings . decoration_names  import  Decoration  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . . strings . fertilizer_names  import  Fertilizer ,  SpeedGro ,  RetainingSoil  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . . strings . fish_names  import  Fish ,  Trash ,  WaterItem ,  WaterChest  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . . strings . flower_names  import  Flower  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . . strings . food_names  import  Meal ,  Beverage  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . . strings . forageable_names  import  Forageable  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . . strings . generic_names  import  Generic  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . . strings . geode_names  import  Geode  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . . strings . gift_names  import  Gift  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . . strings . ingredient_names  import  Ingredient  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . . strings . machine_names  import  Machine  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . . strings . material_names  import  Material  
						 
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											 
										 
										
											2024-07-07 16:04:25 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								from  . . strings . metal_names  import  Ore ,  MetalBar ,  Mineral ,  Fossil ,  Artifact  
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								from  . . strings . monster_drop_names  import  Loot  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . . strings . monster_names  import  Monster  
						 
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											 
										 
										
											2024-07-07 16:04:25 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								from  . . strings . region_names  import  Region ,  LogicRegion  
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								from  . . strings . season_names  import  Season  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . . strings . seed_names  import  Seed ,  TreeSeed  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . . strings . skill_names  import  Skill  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . . strings . tool_names  import  Tool ,  ToolMaterial  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . . strings . villager_names  import  NPC  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  . . strings . wallet_item_names  import  Wallet  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											 
										 
										
											2024-07-07 16:04:25 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								logger  =  logging . getLogger ( __name__ )  
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											 
										 
										
											2024-07-07 16:04:25 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  StardewLogic ( ReceivedLogicMixin ,  HasLogicMixin ,  RegionLogicMixin ,  TravelingMerchantLogicMixin ,  TimeLogicMixin ,  
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                   SeasonLogicMixin ,  MoneyLogicMixin ,  ActionLogicMixin ,  ArcadeLogicMixin ,  ArtisanLogicMixin ,  GiftLogicMixin , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                   BuildingLogicMixin ,  ShippingLogicMixin ,  RelationshipLogicMixin ,  MuseumLogicMixin ,  WalletLogicMixin ,  AnimalLogicMixin , 
							 
						 
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											 
										 
										
											2024-07-07 16:04:25 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                   CombatLogicMixin ,  MagicLogicMixin ,  MonsterLogicMixin ,  ToolLogicMixin ,  PetLogicMixin ,  QualityLogicMixin , 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                   SkillLogicMixin ,  FarmingLogicMixin ,  BundleLogicMixin ,  FishingLogicMixin ,  MineLogicMixin ,  CookingLogicMixin ,  AbilityLogicMixin , 
							 
						 
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											 
										 
										
											2024-07-07 16:04:25 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                   SpecialOrderLogicMixin ,  QuestLogicMixin ,  CraftingLogicMixin ,  ModLogicMixin ,  HarvestingLogicMixin ,  SourceLogicMixin , 
							 
						 
					
						
							
								
									
										
										
										
											2025-03-22 15:29:16 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                   RequirementLogicMixin ,  BookLogicMixin ,  GrindLogicMixin ,  FestivalLogicMixin ,  WalnutLogicMixin ,  GoalLogicMixin ) : 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    player :  int 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    options :  StardewValleyOptions 
							 
						 
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											 
										 
										
											2024-07-07 16:04:25 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    content :  StardewContent 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    regions :  Collection [ str ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											 
										 
										
											2024-07-07 16:04:25 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    def  __init__ ( self ,  player :  int ,  options :  StardewValleyOptions ,  content :  StardewContent ,  regions :  Collection [ str ] ) : 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								        self . registry  =  LogicRegistry ( ) 
							 
						 
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											 
										 
										
											2024-07-07 16:04:25 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        super ( ) . __init__ ( player ,  self . registry ,  options ,  content ,  regions ,  self ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											 
										 
										
											2024-07-07 16:04:25 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        self . registry . fish_rules . update ( { fish . name :  self . fishing . can_catch_fish ( fish )  for  fish  in  content . fishes . values ( ) } ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								        self . registry . museum_rules . update ( { donation . item_name :  self . museum . can_find_museum_item ( donation )  for  donation  in  all_museum_items } ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  recipe  in  all_cooking_recipes : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  recipe . mod_name  and  recipe . mod_name  not  in  self . options . mods : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                continue 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            can_cook_rule  =  self . cooking . can_cook ( recipe ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  recipe . meal  in  self . registry . cooking_rules : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                can_cook_rule  =  can_cook_rule  |  self . registry . cooking_rules [ recipe . meal ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            self . registry . cooking_rules [ recipe . meal ]  =  can_cook_rule 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  recipe  in  all_crafting_recipes : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  recipe . mod_name  and  recipe . mod_name  not  in  self . options . mods : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                continue 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            can_craft_rule  =  self . crafting . can_craft ( recipe ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  recipe . item  in  self . registry . crafting_rules : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                can_craft_rule  =  can_craft_rule  |  self . registry . crafting_rules [ recipe . item ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            self . registry . crafting_rules [ recipe . item ]  =  can_craft_rule 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        self . registry . crop_rules . update ( { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Fruit . ancient_fruit :  ( self . received ( " Ancient Seeds " )  |  self . received ( " Ancient Seeds Recipe " ) )  & 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                 self . region . can_reach ( Region . greenhouse )  &  self . has ( Machine . seed_maker ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        } ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # @formatter:off 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        self . registry . item_rules . update ( { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " Energy Tonic " :  self . money . can_spend_at ( Region . hospital ,  1000 ) , 
							 
						 
					
						
							
								
									
										
										
										
											2025-05-04 10:28:38 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            WaterChest . fishing_chest :  self . fishing . can_fish_chests , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            WaterChest . golden_fishing_chest :  self . fishing . can_fish_chests  &  self . skill . has_mastery ( Skill . fishing ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            WaterChest . treasure :  self . fishing . can_fish_chests , 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								            Ring . hot_java_ring :  self . region . can_reach ( Region . volcano_floor_10 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " Galaxy Soul " :  self . money . can_trade_at ( Region . qi_walnut_room ,  Currency . qi_gem ,  40 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " JotPK Big Buff " :  self . arcade . has_jotpk_power_level ( 7 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " JotPK Max Buff " :  self . arcade . has_jotpk_power_level ( 9 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " JotPK Medium Buff " :  self . arcade . has_jotpk_power_level ( 4 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " JotPK Small Buff " :  self . arcade . has_jotpk_power_level ( 2 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " Junimo Kart Big Buff " :  self . arcade . has_junimo_kart_power_level ( 6 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " Junimo Kart Max Buff " :  self . arcade . has_junimo_kart_power_level ( 8 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " Junimo Kart Medium Buff " :  self . arcade . has_junimo_kart_power_level ( 4 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " Junimo Kart Small Buff " :  self . arcade . has_junimo_kart_power_level ( 2 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " Magic Rock Candy " :  self . region . can_reach ( Region . desert )  &  self . has ( " Prismatic Shard " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " Muscle Remedy " :  self . money . can_spend_at ( Region . hospital ,  1000 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # self.has(Ingredient.vinegar)), 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # self.received("Deluxe Fertilizer Recipe") & self.has(MetalBar.iridium) & self.has(SVItem.sap), 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # | (self.ability.can_cook() & self.relationship.has_hearts(NPC.emily, 3) & self.has(Forageable.leek) & self.has(Forageable.dandelion) & 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # | (self.ability.can_cook() & self.relationship.has_hearts(NPC.jodi, 7) & self.has(AnimalProduct.cow_milk) & self.has(Ingredient.sugar)), 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            AnimalProduct . any_egg :  self . has_any ( AnimalProduct . chicken_egg ,  AnimalProduct . duck_egg ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            AnimalProduct . brown_egg :  self . animal . has_animal ( Animal . chicken ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            AnimalProduct . chicken_egg :  self . has_any ( AnimalProduct . egg ,  AnimalProduct . brown_egg ,  AnimalProduct . large_egg ,  AnimalProduct . large_brown_egg ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            AnimalProduct . cow_milk :  self . has_any ( AnimalProduct . milk ,  AnimalProduct . large_milk ) , 
							 
						 
					
						
							
								
									
										
										
										
											2025-04-20 10:17:22 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            AnimalProduct . duck_egg :  self . animal . has_animal ( Animal . duck ) ,  # Should also check starter 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								            AnimalProduct . duck_feather :  self . animal . has_happy_animal ( Animal . duck ) , 
							 
						 
					
						
							
								
									
										
										
										
											2025-04-20 10:17:22 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            AnimalProduct . egg :  self . animal . has_animal ( Animal . chicken ) ,  # Should also check starter 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            AnimalProduct . goat_milk :  self . animal . has_animal ( Animal . goat ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            AnimalProduct . golden_egg :  self . has ( AnimalProduct . golden_egg_starter ) ,  # Should also check golden chicken if there was an alternative to obtain it without golden egg 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								            AnimalProduct . large_brown_egg :  self . animal . has_happy_animal ( Animal . chicken ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            AnimalProduct . large_egg :  self . animal . has_happy_animal ( Animal . chicken ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            AnimalProduct . large_goat_milk :  self . animal . has_happy_animal ( Animal . goat ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            AnimalProduct . large_milk :  self . animal . has_happy_animal ( Animal . cow ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            AnimalProduct . milk :  self . animal . has_animal ( Animal . cow ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            AnimalProduct . rabbit_foot :  self . animal . has_happy_animal ( Animal . rabbit ) , 
							 
						 
					
						
							
								
									
										
										
										
											2025-05-04 10:28:38 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            AnimalProduct . roe :  self . fishing . can_fish_anywhere ( )  &  self . building . has_building ( Building . fish_pond ) , 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								            AnimalProduct . squid_ink :  self . mine . can_mine_in_the_mines_floor_81_120 ( )  |  ( self . building . has_building ( Building . fish_pond )  &  self . has ( Fish . squid ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            AnimalProduct . sturgeon_roe :  self . has ( Fish . sturgeon )  &  self . building . has_building ( Building . fish_pond ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            AnimalProduct . truffle :  self . animal . has_animal ( Animal . pig )  &  self . season . has_any_not_winter ( ) , 
							 
						 
					
						
							
								
									
										
										
										
											2025-06-13 20:29:23 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            AnimalProduct . void_egg :  self . has ( AnimalProduct . void_egg_starter ) ,   # Should also check void chicken if there was an alternative to obtain it without void egg 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								            AnimalProduct . wool :  self . animal . has_animal ( Animal . rabbit )  |  self . animal . has_animal ( Animal . sheep ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            AnimalProduct . slime_egg_green :  self . has ( Machine . slime_egg_press )  &  self . has ( Loot . slime ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            AnimalProduct . slime_egg_blue :  self . has ( Machine . slime_egg_press )  &  self . has ( Loot . slime )  &  self . time . has_lived_months ( 3 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            AnimalProduct . slime_egg_red :  self . has ( Machine . slime_egg_press )  &  self . has ( Loot . slime )  &  self . time . has_lived_months ( 6 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            AnimalProduct . slime_egg_purple :  self . has ( Machine . slime_egg_press )  &  self . has ( Loot . slime )  &  self . time . has_lived_months ( 9 ) , 
							 
						 
					
						
							
								
									
										
										
										
											2025-06-13 20:29:23 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            AnimalProduct . slime_egg_tiger :  self . can_fish_pond ( Fish . lionfish ,  * ( Forageable . ginger ,  Fruit . pineapple ,  Fruit . mango ) )  &  self . time . has_lived_months ( 12 )  & 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                            self . building . has_building ( Building . slime_hutch )  &  self . monster . can_kill ( Monster . tiger_slime ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            AnimalProduct . duck_egg_starter :  self . logic . false_ ,   # It could be purchased at the Feast of the Winter Star, but it's random every year, so not considering it yet... 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            AnimalProduct . dinosaur_egg_starter :  self . logic . false_ ,   # Dinosaur eggs are also part of the museum rules, and I don't want to touch them yet. 
							 
						 
					
						
							
								
									
										
										
										
											2025-04-20 10:17:22 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            AnimalProduct . egg_starter :  self . logic . false_ ,   # It could be purchased at the Desert Festival, but festival logic is quite a mess, so not considering it yet... 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            AnimalProduct . golden_egg_starter :  self . received ( AnimalProduct . golden_egg )  &  ( self . money . can_spend_at ( Region . ranch ,  100000 )  |  self . money . can_trade_at ( Region . qi_walnut_room ,  Currency . qi_gem ,  100 ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            AnimalProduct . void_egg_starter :  self . money . can_spend_at ( Region . sewer ,  5000 )  |  ( self . building . has_building ( Building . fish_pond )  &  self . has ( Fish . void_salmon ) ) , 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								            ArtisanGood . aged_roe :  self . artisan . can_preserves_jar ( AnimalProduct . roe ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ArtisanGood . battery_pack :  ( self . has ( Machine . lightning_rod )  &  self . season . has_any_not_winter ( ) )  |  self . has ( Machine . solar_panel ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ArtisanGood . caviar :  self . artisan . can_preserves_jar ( AnimalProduct . sturgeon_roe ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ArtisanGood . cheese :  ( self . has ( AnimalProduct . cow_milk )  &  self . has ( Machine . cheese_press ) )  |  ( self . region . can_reach ( Region . desert )  &  self . has ( Mineral . emerald ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ArtisanGood . cloth :  ( self . has ( AnimalProduct . wool )  &  self . has ( Machine . loom ) )  |  ( self . region . can_reach ( Region . desert )  &  self . has ( Mineral . aquamarine ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ArtisanGood . dinosaur_mayonnaise :  self . artisan . can_mayonnaise ( AnimalProduct . dinosaur_egg ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ArtisanGood . duck_mayonnaise :  self . artisan . can_mayonnaise ( AnimalProduct . duck_egg ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ArtisanGood . goat_cheese :  self . has ( AnimalProduct . goat_milk )  &  self . has ( Machine . cheese_press ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ArtisanGood . honey :  self . money . can_spend_at ( Region . oasis ,  200 )  |  ( self . has ( Machine . bee_house )  &  self . season . has_any_not_winter ( ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ArtisanGood . maple_syrup :  self . has ( Machine . tapper ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ArtisanGood . mayonnaise :  self . artisan . can_mayonnaise ( AnimalProduct . chicken_egg ) , 
							 
						 
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											 
										 
										
											2024-07-07 16:04:25 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ArtisanGood . mystic_syrup :  self . has ( Machine . tapper )  &  self . has ( TreeSeed . mystic ) , 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								            ArtisanGood . oak_resin :  self . has ( Machine . tapper ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ArtisanGood . pine_tar :  self . has ( Machine . tapper ) , 
							 
						 
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											 
										 
										
											2024-07-07 16:04:25 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ArtisanGood . smoked_fish :  self . artisan . has_smoked_fish ( ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ArtisanGood . targeted_bait :  self . artisan . has_targeted_bait ( ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ArtisanGood . stardrop_tea :  self . has ( WaterChest . golden_fishing_chest ) , 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								            ArtisanGood . truffle_oil :  self . has ( AnimalProduct . truffle )  &  self . has ( Machine . oil_maker ) , 
							 
						 
					
						
							
								
									
										
										
										
											2025-05-04 10:28:38 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ArtisanGood . void_mayonnaise :  self . artisan . can_mayonnaise ( AnimalProduct . void_egg ) , 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								            Beverage . pina_colada :  self . money . can_spend_at ( Region . island_resort ,  600 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Beverage . triple_shot_espresso :  self . has ( " Hot Java Ring " ) , 
							 
						 
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											 
										 
										
											2024-07-07 16:04:25 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            Consumable . butterfly_powder :  self . money . can_spend_at ( Region . sewer ,  20000 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Consumable . far_away_stone :  self . region . can_reach ( Region . mines_floor_100 )  &  self . has ( Artifact . ancient_doll ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Consumable . fireworks_red :  self . region . can_reach ( Region . casino ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Consumable . fireworks_purple :  self . region . can_reach ( Region . casino ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Consumable . fireworks_green :  self . region . can_reach ( Region . casino ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Consumable . golden_animal_cracker :  self . skill . has_mastery ( Skill . farming ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Consumable . mystery_box :  self . received ( CommunityUpgrade . mr_qi_plane_ride ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Consumable . gold_mystery_box :  self . received ( CommunityUpgrade . mr_qi_plane_ride )  &  self . skill . has_mastery ( Skill . foraging ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Currency . calico_egg :  self . region . can_reach ( LogicRegion . desert_festival ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Currency . golden_tag :  self . region . can_reach ( LogicRegion . trout_derby ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Currency . prize_ticket :  self . time . has_lived_months ( 2 ) ,   # Time to do a few help wanted quests 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								            Decoration . rotten_plant :  self . has ( Lighting . jack_o_lantern )  &  self . season . has ( Season . winter ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Fertilizer . basic :  self . money . can_spend_at ( Region . pierre_store ,  100 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Fertilizer . quality :  self . time . has_year_two  &  self . money . can_spend_at ( Region . pierre_store ,  150 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Fertilizer . tree :  self . skill . has_level ( Skill . foraging ,  7 )  &  self . has ( Material . fiber )  &  self . has ( Material . stone ) , 
							 
						 
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											 
										 
										
											2024-07-07 16:04:25 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            Fish . any :  self . logic . or_ ( * ( self . fishing . can_catch_fish ( fish )  for  fish  in  content . fishes . values ( ) ) ) , 
							 
						 
					
						
							
								
									
										
										
										
											2025-05-04 10:28:38 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            Fish . crab :  self . fishing . can_crab_pot_at ( Region . beach ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Fish . crayfish :  self . fishing . can_crab_pot_at ( Region . town ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Fish . lobster :  self . fishing . can_crab_pot_at ( Region . beach ) , 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								            Fish . mussel :  self . tool . can_forage ( Generic . any ,  Region . beach )  or  self . has ( Fish . mussel_node ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Fish . mussel_node :  self . region . can_reach ( Region . island_west ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Fish . oyster :  self . tool . can_forage ( Generic . any ,  Region . beach ) , 
							 
						 
					
						
							
								
									
										
										
										
											2025-05-04 10:28:38 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            Fish . periwinkle :  self . fishing . can_crab_pot_at ( Region . town ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Fish . shrimp :  self . fishing . can_crab_pot_at ( Region . beach ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Fish . snail :  self . fishing . can_crab_pot_at ( Region . town ) , 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								            Fishing . curiosity_lure :  self . monster . can_kill ( self . monster . all_monsters_by_name [ Monster . mummy ] ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Fishing . lead_bobber :  self . skill . has_level ( Skill . fishing ,  6 )  &  self . money . can_spend_at ( Region . fish_shop ,  200 ) , 
							 
						 
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											 
										 
										
											2024-07-07 16:04:25 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            Forageable . hay :  self . building . has_building ( Building . silo )  &  self . tool . has_tool ( Tool . scythe ) ,  # 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Forageable . journal_scrap :  self . region . can_reach_all ( ( Region . island_west ,  Region . island_north ,  Region . island_south ,  Region . volcano_floor_10 ) )  &  ( self . ability . can_chop_trees ( )  |  self . mine . can_mine_in_the_mines_floor_1_40 ( ) ) , # 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Forageable . secret_note :  self . quest . has_magnifying_glass ( )  &  ( self . ability . can_chop_trees ( )  |  self . mine . can_mine_in_the_mines_floor_1_40 ( ) ) ,  # 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								            Fossil . bone_fragment :  ( self . region . can_reach ( Region . dig_site )  &  self . tool . has_tool ( Tool . pickaxe ) )  |  self . monster . can_kill ( Monster . skeleton ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Fossil . fossilized_leg :  self . region . can_reach ( Region . dig_site )  &  self . tool . has_tool ( Tool . pickaxe ) , 
							 
						 
					
						
							
								
									
										
										
										
											2025-06-13 20:29:23 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            Fossil . fossilized_ribs :  self . region . can_reach ( Region . island_south )  &  self . tool . has_tool ( Tool . hoe )  &  self . received ( " Open Professor Snail Cave " ) , 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								            Fossil . fossilized_skull :  self . action . can_open_geode ( Geode . golden_coconut ) , 
							 
						 
					
						
							
								
									
										
										
										
											2025-05-04 10:28:38 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            Fossil . fossilized_spine :  self . fishing . can_fish_at ( Region . dig_site ) , 
							 
						 
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											 
										 
										
											2024-07-07 16:04:25 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            Fossil . fossilized_tail :  self . action . can_pan_at ( Region . dig_site ,  ToolMaterial . copper ) , 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								            Fossil . mummified_bat :  self . region . can_reach ( Region . volcano_floor_10 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Fossil . mummified_frog :  self . region . can_reach ( Region . island_east )  &  self . tool . has_tool ( Tool . scythe ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Fossil . snake_skull :  self . region . can_reach ( Region . dig_site )  &  self . tool . has_tool ( Tool . hoe ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Fossil . snake_vertebrae :  self . region . can_reach ( Region . island_west )  &  self . tool . has_tool ( Tool . hoe ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Geode . artifact_trove :  self . has ( Geode . omni )  &  self . region . can_reach ( Region . desert ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Geode . frozen :  self . mine . can_mine_in_the_mines_floor_41_80 ( ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Geode . geode :  self . mine . can_mine_in_the_mines_floor_1_40 ( ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Geode . golden_coconut :  self . region . can_reach ( Region . island_north ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Geode . magma :  self . mine . can_mine_in_the_mines_floor_81_120 ( )  |  ( self . has ( Fish . lava_eel )  &  self . building . has_building ( Building . fish_pond ) ) , 
							 
						 
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											 
										 
										
											2024-07-07 16:04:25 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            Geode . omni :  self . mine . can_mine_in_the_mines_floor_41_80 ( )  |  self . region . can_reach ( Region . desert )  |  self . tool . has_tool ( Tool . pan ,  ToolMaterial . iron )  |  self . received ( Wallet . rusty_key )  |  ( self . has ( Fish . octopus )  &  self . building . has_building ( Building . fish_pond ) )  |  self . region . can_reach ( Region . volcano_floor_10 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Gift . bouquet :  self . relationship . has_hearts_with_any_bachelor ( 8 )  &  self . money . can_spend_at ( Region . pierre_store ,  100 ) , 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								            Gift . golden_pumpkin :  self . season . has ( Season . fall )  |  self . action . can_open_geode ( Geode . artifact_trove ) , 
							 
						 
					
						
							
								
									
										
										
										
											2025-04-08 12:37:45 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            Gift . mermaid_pendant :  self . region . can_reach ( Region . tide_pools )  &  self . relationship . has_hearts_with_any_bachelor ( 10 )  &  self . building . has_building ( Building . kitchen )  &  self . has ( Consumable . rain_totem ) , 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								            Gift . movie_ticket :  self . money . can_spend_at ( Region . movie_ticket_stand ,  1000 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Gift . pearl :  ( self . has ( Fish . blobfish )  &  self . building . has_building ( Building . fish_pond ) )  |  self . action . can_open_geode ( Geode . artifact_trove ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Gift . tea_set :  self . season . has ( Season . winter )  &  self . time . has_lived_max_months , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Gift . void_ghost_pendant :  self . money . can_trade_at ( Region . desert ,  Loot . void_essence ,  200 )  &  self . relationship . has_hearts ( NPC . krobus ,  10 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Gift . wilted_bouquet :  self . has ( Machine . furnace )  &  self . has ( Gift . bouquet )  &  self . has ( Material . coal ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Ingredient . oil :  self . money . can_spend_at ( Region . pierre_store ,  200 )  |  ( self . has ( Machine . oil_maker )  &  ( self . has ( Vegetable . corn )  |  self . has ( Flower . sunflower )  |  self . has ( Seed . sunflower ) ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Ingredient . qi_seasoning :  self . money . can_trade_at ( Region . qi_walnut_room ,  Currency . qi_gem ,  10 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Ingredient . rice :  self . money . can_spend_at ( Region . pierre_store ,  200 )  |  ( self . building . has_building ( Building . mill )  &  self . has ( Vegetable . unmilled_rice ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Ingredient . sugar :  self . money . can_spend_at ( Region . pierre_store ,  100 )  |  ( self . building . has_building ( Building . mill )  &  self . has ( Vegetable . beet ) ) , 
							 
						 
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											 
										 
										
											2024-07-07 16:04:25 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            Ingredient . vinegar :  self . money . can_spend_at ( Region . pierre_store ,  200 )  |  self . artisan . can_keg ( Ingredient . rice ) , 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								            Ingredient . wheat_flour :  self . money . can_spend_at ( Region . pierre_store ,  100 )  |  ( self . building . has_building ( Building . mill )  &  self . has ( Vegetable . wheat ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Loot . bat_wing :  self . mine . can_mine_in_the_mines_floor_41_80 ( )  |  self . mine . can_mine_in_the_skull_cavern ( ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Loot . bug_meat :  self . mine . can_mine_in_the_mines_floor_1_40 ( ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Loot . slime :  self . mine . can_mine_in_the_mines_floor_1_40 ( ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Loot . solar_essence :  self . mine . can_mine_in_the_mines_floor_41_80 ( )  |  self . mine . can_mine_in_the_skull_cavern ( ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Loot . void_essence :  self . mine . can_mine_in_the_mines_floor_81_120 ( )  |  self . mine . can_mine_in_the_skull_cavern ( ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Machine . coffee_maker :  self . received ( Machine . coffee_maker ) , 
							 
						 
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											 
										 
										
											2024-07-07 16:04:25 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            Machine . crab_pot :  self . skill . has_level ( Skill . fishing ,  3 )  &  self . money . can_spend_at ( Region . fish_shop ,  1500 ) , 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								            Machine . enricher :  self . money . can_trade_at ( Region . qi_walnut_room ,  Currency . qi_gem ,  20 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Machine . pressure_nozzle :  self . money . can_trade_at ( Region . qi_walnut_room ,  Currency . qi_gem ,  20 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Material . cinder_shard :  self . region . can_reach ( Region . volcano_floor_5 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Material . clay :  self . region . can_reach_any ( ( Region . farm ,  Region . beach ,  Region . quarry ) )  &  self . tool . has_tool ( Tool . hoe ) , 
							 
						 
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											 
										 
										
											2024-07-07 16:04:25 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            Material . coal :  self . mine . can_mine_in_the_mines_floor_41_80 ( )  |  self . tool . has_tool ( Tool . pan ) , 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								            Material . fiber :  True_ ( ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Material . hardwood :  self . tool . has_tool ( Tool . axe ,  ToolMaterial . copper )  &  ( self . region . can_reach ( Region . secret_woods )  |  self . region . can_reach ( Region . island_west ) ) , 
							 
						 
					
						
							
								
									
										
										
										
											2024-12-12 03:17:19 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            Material . moss :  self . season . has_any_not_winter ( )  &  ( self . tool . has_tool ( Tool . scythe )  |  self . combat . has_any_weapon )  &  self . region . can_reach ( Region . forest ) , 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								            Material . sap :  self . ability . can_chop_trees ( ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Material . stone :  self . tool . has_tool ( Tool . pickaxe ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Material . wood :  self . tool . has_tool ( Tool . axe ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Meal . ice_cream :  ( self . season . has ( Season . summer )  &  self . money . can_spend_at ( Region . town ,  250 ) )  |  self . money . can_spend_at ( Region . oasis ,  240 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Meal . strange_bun :  self . relationship . has_hearts ( NPC . shane ,  7 )  &  self . has ( Ingredient . wheat_flour )  &  self . has ( Fish . periwinkle )  &  self . has ( ArtisanGood . void_mayonnaise ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            MetalBar . copper :  self . can_smelt ( Ore . copper ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            MetalBar . gold :  self . can_smelt ( Ore . gold ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            MetalBar . iridium :  self . can_smelt ( Ore . iridium ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            MetalBar . iron :  self . can_smelt ( Ore . iron ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            MetalBar . quartz :  self . can_smelt ( Mineral . quartz )  |  self . can_smelt ( " Fire Quartz " )  |  ( self . has ( Machine . recycling_machine )  &  ( self . has ( Trash . broken_cd )  |  self . has ( Trash . broken_glasses ) ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            MetalBar . radioactive :  self . can_smelt ( Ore . radioactive ) , 
							 
						 
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											 
										 
										
											2024-07-07 16:04:25 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            Ore . copper :  self . mine . can_mine_in_the_mines_floor_1_40 ( )  |  self . mine . can_mine_in_the_skull_cavern ( )  |  self . tool . has_tool ( Tool . pan ,  ToolMaterial . copper ) , 
							 
						 
					
						
							
								
									
										
										
										
											2025-06-13 20:29:23 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            Ore . gold :  self . mine . can_mine_in_the_mines_floor_81_120 ( )  |  self . mine . can_mine_in_the_skull_cavern ( )  |  self . tool . has_tool ( Tool . pan ,  ToolMaterial . gold ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Ore . iridium :  self . count ( 2 ,  * ( self . mine . can_mine_in_the_skull_cavern ( ) ,  self . can_fish_pond ( Fish . super_cucumber ) ,  self . tool . has_tool ( Tool . pan ,  ToolMaterial . iridium ) ) ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Ore . iron :  self . mine . can_mine_in_the_mines_floor_41_80 ( )  |  self . mine . can_mine_in_the_skull_cavern ( )  |  self . tool . has_tool ( Tool . pan ,  ToolMaterial . iron ) , 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								            Ore . radioactive :  self . ability . can_mine_perfectly ( )  &  self . region . can_reach ( Region . qi_walnut_room ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            RetainingSoil . basic :  self . money . can_spend_at ( Region . pierre_store ,  100 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            RetainingSoil . quality :  self . time . has_year_two  &  self . money . can_spend_at ( Region . pierre_store ,  150 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            SpeedGro . basic :  self . money . can_spend_at ( Region . pierre_store ,  100 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            SpeedGro . deluxe :  self . time . has_year_two  &  self . money . can_spend_at ( Region . pierre_store ,  150 ) , 
							 
						 
					
						
							
								
									
										
										
										
											2025-05-04 10:28:38 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            Trash . broken_cd :  self . fishing . can_crab_pot_anywhere , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Trash . broken_glasses :  self . fishing . can_crab_pot_anywhere , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Trash . driftwood :  self . fishing . can_crab_pot_anywhere , 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								            Trash . joja_cola :  self . money . can_spend_at ( Region . saloon ,  75 ) , 
							 
						 
					
						
							
								
									
										
										
										
											2025-05-04 10:28:38 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            Trash . soggy_newspaper :  self . fishing . can_crab_pot_anywhere , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Trash . trash :  self . fishing . can_crab_pot_anywhere , 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								            TreeSeed . acorn :  self . skill . has_level ( Skill . foraging ,  1 )  &  self . ability . can_chop_trees ( ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            TreeSeed . mahogany :  self . region . can_reach ( Region . secret_woods )  &  self . tool . has_tool ( Tool . axe ,  ToolMaterial . iron )  &  self . skill . has_level ( Skill . foraging ,  1 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            TreeSeed . maple :  self . skill . has_level ( Skill . foraging ,  1 )  &  self . ability . can_chop_trees ( ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            TreeSeed . mushroom :  self . money . can_trade_at ( Region . qi_walnut_room ,  Currency . qi_gem ,  5 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            TreeSeed . pine :  self . skill . has_level ( Skill . foraging ,  1 )  &  self . ability . can_chop_trees ( ) , 
							 
						 
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											 
										 
										
											2024-07-07 16:04:25 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            TreeSeed . mossy :  self . ability . can_chop_trees ( )  &  self . season . has ( Season . summer ) , 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								            Fish . clam :  self . tool . can_forage ( Generic . any ,  Region . beach ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            Fish . cockle :  self . tool . can_forage ( Generic . any ,  Region . beach ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            WaterItem . green_algae :  self . fishing . can_fish_in_freshwater ( ) , 
							 
						 
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											 
										 
										
											2024-07-07 16:04:25 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            WaterItem . cave_jelly :  self . fishing . can_fish_at ( Region . mines_floor_100 )  &  self . tool . has_fishing_rod ( 2 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            WaterItem . river_jelly :  self . fishing . can_fish_at ( Region . town )  &  self . tool . has_fishing_rod ( 2 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            WaterItem . sea_jelly :  self . fishing . can_fish_at ( Region . beach )  &  self . tool . has_fishing_rod ( 2 ) , 
							 
						 
					
						
							
								
									
										
										
										
											2025-05-04 10:28:38 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            WaterItem . seaweed :  self . fishing . can_fish_at ( Region . tide_pools ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            WaterItem . white_algae :  self . fishing . can_fish_at ( Region . mines_floor_20 ) , 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								            WildSeeds . grass_starter :  self . money . can_spend_at ( Region . pierre_store ,  100 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        } ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # @formatter:on 
							 
						 
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											 
										 
										
											2024-07-07 16:04:25 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        content_rules  =  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            item_name :  self . source . has_access_to_item ( game_item ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            for  item_name ,  game_item  in  self . content . game_items . items ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  item  in  set ( content_rules . keys ( ) ) . intersection ( self . registry . item_rules . keys ( ) ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            logger . warning ( f " Rule for  { item }  already exists in the registry, overwriting it. " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        self . registry . item_rules . update ( content_rules ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								        self . registry . item_rules . update ( self . registry . fish_rules ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        self . registry . item_rules . update ( self . registry . museum_rules ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        self . registry . item_rules . update ( self . registry . crop_rules ) 
							 
						 
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											 
										 
										
											2024-07-07 16:04:25 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        self . artisan . initialize_rules ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        self . registry . item_rules . update ( self . registry . artisan_good_rules ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        self . registry . item_rules . update ( self . mod . item . get_modded_item_rules ( ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        self . mod . item . modify_vanilla_item_rules_with_mod_additions ( self . registry . item_rules )   # New regions and content means new ways to obtain old items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # For some recipes, the cooked item can be obtained directly, so we either cook it or get it 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  recipe  in  self . registry . cooking_rules : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            cooking_rule  =  self . registry . cooking_rules [ recipe ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            obtention_rule  =  self . registry . item_rules [ recipe ]  if  recipe  in  self . registry . item_rules  else  False_ ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            self . registry . item_rules [ recipe ]  =  obtention_rule  |  cooking_rule 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # For some recipes, the crafted item can be obtained directly, so we either craft it or get it 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  recipe  in  self . registry . crafting_rules : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            crafting_rule  =  self . registry . crafting_rules [ recipe ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            obtention_rule  =  self . registry . item_rules [ recipe ]  if  recipe  in  self . registry . item_rules  else  False_ ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            self . registry . item_rules [ recipe ]  =  obtention_rule  |  crafting_rule 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        self . quest . initialize_rules ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        self . quest . update_rules ( self . mod . quest . get_modded_quest_rules ( ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-09-21 17:05:00 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        self . festival . initialize_rules ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        self . special_order . initialize_rules ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        self . special_order . update_rules ( self . mod . special_order . get_modded_special_orders_rules ( ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											 
										 
										
											2024-07-07 16:04:25 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    def  setup_events ( self ,  register_event :  Callable [ [ str ,  str ,  StardewRule ] ,  None ] )  - >  None : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  logic_event  in  all_logic_events : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            rule  =  self . registry . item_rules [ logic_event . item ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            register_event ( logic_event . name ,  logic_event . region ,  rule ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            self . registry . item_rules [ logic_event . item ]  =  self . received ( logic_event . name ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    def  can_smelt ( self ,  item :  str )  - >  StardewRule : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  self . has ( Machine . furnace )  &  self . has ( item ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    def  has_island_trader ( self )  - >  StardewRule : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  self . options . exclude_ginger_island  ==  ExcludeGingerIsland . option_true : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            return  False_ ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  self . region . can_reach ( Region . island_trader ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    def  has_abandoned_jojamart ( self )  - >  StardewRule : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  self . received ( CommunityUpgrade . movie_theater ,  1 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    def  has_movie_theater ( self )  - >  StardewRule : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  self . received ( CommunityUpgrade . movie_theater ,  2 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    def  can_use_obelisk ( self ,  obelisk :  str )  - >  StardewRule : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  self . region . can_reach ( Region . farm )  &  self . received ( obelisk ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2025-06-13 20:29:23 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    def  can_fish_pond ( self ,  fish :  str ,  * items :  str )  - >  StardewRule : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        rule  =  self . building . has_building ( Building . fish_pond )  &  self . has ( fish ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  items : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            rule  =  rule  &  self . has_all ( * items ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  rule