| 
									
										
										
										
											2024-05-17 16:06:30 -06:00
										 |  |  | # 2.2.0
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### Features
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | - When you blacklist species from wild encounters and turn on dexsanity, blacklisted species are not added as locations | 
					
						
							|  |  |  | and won't show up in the wild. Previously they would be forced to show up exactly once. | 
					
						
							|  |  |  | - Added support for some new autotracking events. | 
					
						
							| 
									
										
										
										
											2024-06-01 04:14:40 -07:00
										 |  |  | - Updated option descriptions. | 
					
						
							|  |  |  | - Added `full` alias for `100` on TM and HM compatibility options. | 
					
						
							| 
									
										
										
										
											2024-05-17 16:06:30 -06:00
										 |  |  | 
 | 
					
						
							|  |  |  | ### Fixes
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | - The Lilycove Wailmer now logically block you from the east. Actual game behavior is still unchanged for now. | 
					
						
							|  |  |  | - Water encounters in Slateport now correctly require Surf. | 
					
						
							|  |  |  | - Updated the tracker link in the setup guide. | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-05-04 23:08:24 -06:00
										 |  |  | # 2.1.1
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### Features
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | - You no longer need a copy of Pokemon Emerald to generate a game, patch files generate much faster. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | # 2.1.0
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | _Separately released, branching from 2.0.0. Included procedure patch migration, but none of the 2.0.1 fixes._ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-04-18 10:38:41 -06:00
										 |  |  | # 2.0.1
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### Fixes
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-05-17 16:06:30 -06:00
										 |  |  | - Changed "Ho-oh" to "Ho-Oh" in options. | 
					
						
							| 
									
										
										
										
											2024-04-20 18:56:08 -06:00
										 |  |  | - Temporary fix to alleviate problems with sometimes not receiving certain items just after connecting if `remote_items` | 
					
						
							|  |  |  | is `true`. | 
					
						
							| 
									
										
										
										
											2024-05-17 16:06:30 -06:00
										 |  |  | - Temporarily disable a possible location for Marine Cave to spawn, as it causes an overflow. | 
					
						
							|  |  |  | - Water encounters in Dewford now correctly require Surf. | 
					
						
							| 
									
										
										
										
											2024-04-18 10:38:41 -06:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-03-14 05:37:10 -06:00
										 |  |  | # 2.0.0
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### Features
 | 
					
						
							|  |  |  | - Picking up items for other players will display the actual item name and receiving player in-game instead of | 
					
						
							|  |  |  | "ARCHIPELAGO ITEM". (This does have a limit, but you're unlikely to reach it in all but the largest multiworlds.) | 
					
						
							|  |  |  | - New goal `legendary_hunt`. Your goal is to catch/defeat some number of legendary encounters. That is, the static | 
					
						
							|  |  |  | encounters themselves, whatever species they may be. Legendary species found in the wild don't count. | 
					
						
							|  |  |  |     - You can force the goal to require captures with `legendary_hunt_catch`. If you accidentally faint a legendary, you | 
					
						
							|  |  |  |     can respawn it by beating the champion. | 
					
						
							|  |  |  |     - The number of legendaries needed is controlled by the `legendary_hunt_count` option. | 
					
						
							|  |  |  |     - The caves containing Kyogre and Groudon are fixed to one location per seed. You need to go to the weather | 
					
						
							|  |  |  |     institute to trigger a permanent weather event at the corresponding locations. Only one weather event can be active | 
					
						
							|  |  |  |     at a time. | 
					
						
							|  |  |  |     - The move tutor for the move Sleep Talk has been changed to Dig and is unlimited use (for Sealed Chamber). | 
					
						
							|  |  |  |     - Relicanth and Wailord are guaranteed to be reachable in the wild (for Sealed Chamber). Interacting with the Sealed | 
					
						
							|  |  |  |     Chamber wall will give you dex info for Wailord and Relicanth. | 
					
						
							|  |  |  |     - Event legendaries are included for this goal (see below for new ferry behavior and event tickets). | 
					
						
							|  |  |  |     - The roamer is included in this count. It will _always_ be Latios no matter what your options are. Otherwise you | 
					
						
							|  |  |  |     might not have any way of knowing which species is roaming to be able to track it. In legendary hunt, Latios will | 
					
						
							|  |  |  |     never appear as a wild pokemon to make tracking it easier. The television broadcast that creates the roamer will | 
					
						
							|  |  |  |     give you dex info for Latios. | 
					
						
							|  |  |  |     - You can set which encounters are considered for this goal with the `allowed_legendary_hunt_encounters` option. | 
					
						
							|  |  |  | - New option `dexsanity`. Adds pokedex entries as locations. | 
					
						
							|  |  |  |     - Added locations contribute either a Poke Ball, Great Ball, or Ultra Ball to the item pool, based on the evolution | 
					
						
							|  |  |  |     stage. | 
					
						
							|  |  |  |     - Logic uses only wild encounters for now. | 
					
						
							|  |  |  |     - Defeating a gym leader awards "seen" info on 1/8th of the pokedex. | 
					
						
							|  |  |  | - New option `trainersanity`. Defeating a trainer awards a random item. | 
					
						
							|  |  |  |     - Trainers no longer award money upon defeat. Instead they add a sellable item to the item pool. | 
					
						
							|  |  |  |     - Missable trainers are prevented from disappearing when this is enabled. | 
					
						
							|  |  |  |     - Gym trainers remain active after their leader is defeated. | 
					
						
							|  |  |  |     - Does not include trainers in the Trick House. | 
					
						
							|  |  |  | - New option `berry_trees`. Adds berry trees as locations. | 
					
						
							|  |  |  |     - All soil patches start with a fully grown berry tree that gives one item. | 
					
						
							|  |  |  |     - There are 88 berry trees. | 
					
						
							|  |  |  |     - Berries cannot be planted in soil with this option enabled. | 
					
						
							|  |  |  |     - Soil that doesn't start with a tree on a fresh save contributes a Sitrus Berry to the item pool. | 
					
						
							|  |  |  | - New option `death_link`. Forgive me, Figment. | 
					
						
							|  |  |  | - Added Artisan Cave locations | 
					
						
							|  |  |  |     - Requires Wailmer Pail and the ability to Surf to access. | 
					
						
							|  |  |  | - Added Trick House locations. The Trick Master is finally here! | 
					
						
							|  |  |  |     - He will make new layouts only if you have the corresponding badge (or beat the game) and have completed the | 
					
						
							|  |  |  |     previous layout (all vanilla behavior). | 
					
						
							|  |  |  |     - If you neglect to pick up an item in a puzzle before completing it, the Trick Master will give the item to you | 
					
						
							|  |  |  |     alongside the prize. | 
					
						
							|  |  |  |     - Locations are enabled or disabled with their broader categories (npc gifts, overworld items, etc...) | 
					
						
							|  |  |  | - Added daily berry gift locations. There are a half dozen or so NPCs that give you one or two berries per day. | 
					
						
							|  |  |  |     - All these locations are considered NPC gifts. | 
					
						
							|  |  |  |     - The NPCs have been reworked to give this gift once permanently so they can be added as locations. | 
					
						
							|  |  |  | - New option `remote_items`. All randomized items are sent from the server instead of being patched into your game | 
					
						
							|  |  |  | (except for start inventory, which remains in the PC) | 
					
						
							|  |  |  |     - As a side effect, when you pick up your own item, there will be a gap between the item disappearing from the | 
					
						
							|  |  |  |     overworld and your game actually receiving it. It also causes gifts from NPCs which contain your own items to not | 
					
						
							|  |  |  |     show up until after their text box closes. It can feel odd, but there should be no danger to it. | 
					
						
							|  |  |  |     - If the seed is in race mode, this is forcibly enabled. | 
					
						
							|  |  |  |     - Benefits include: | 
					
						
							|  |  |  |         - Two players can play the same slot and both receive items that slot picks up for itself (as long as it was | 
					
						
							|  |  |  |         randomized) | 
					
						
							|  |  |  |         - You receive items you picked up for yourself if you lose progress on your save | 
					
						
							|  |  |  |         - Competitive integrity; the patch file no longer has any knowledge of item placement | 
					
						
							|  |  |  | - New option `match_trainer_levels`. This is a sort of pseudo level cap for a randomizer context. | 
					
						
							|  |  |  |     - When you start a trainer fight, all your pokemon have their levels temporarily set to the highest level in the | 
					
						
							|  |  |  |     opponent's party. | 
					
						
							|  |  |  |     - During the battle, all earned exp is set to 0 (EVs are still gained during battle as normal). When the outcome of | 
					
						
							|  |  |  |     the battle is decided, your pokemon have their levels reset to what they were before the fight and exp is awarded as | 
					
						
							|  |  |  |     it would have been without this option. Think of it as holding earned exp in reserve and awarding it at the end | 
					
						
							|  |  |  |     instead, even giving it to fainted pokemon if they earned any before fainting. | 
					
						
							|  |  |  |     - Exp gain is based on _your_ party's average level to moderate exp over the course of a seed. Wild battles are | 
					
						
							|  |  |  |     entirely unchanged by this option. | 
					
						
							|  |  |  | - New option `match_trainer_levels_bonus`. A flat bonus to apply to your party's levels when using | 
					
						
							|  |  |  | `match_trainer_levels`. In case you want to give yourself a nerf or buff while still approximately matching your | 
					
						
							|  |  |  | opponent. | 
					
						
							|  |  |  | - New option `force_fully_evolved`. Define a level at which trainers will stop using pokemon that have further evolution | 
					
						
							|  |  |  | stages. | 
					
						
							|  |  |  | - New option `move_blacklist`. Define a list of moves that should not be given randomly to learnsets or TMs. Move names | 
					
						
							|  |  |  | are accurate to Gen 3 except for capitalization. | 
					
						
							|  |  |  | - New option `extra_bumpy_slope`. Adds a "bumpy slope" to Route 115 that lets you hop up the ledge with the Acro Bike. | 
					
						
							|  |  |  | - New option `modify_118`. Changes Route 118 so that it must be crossed with the Acro Bike, and cannot be crossed by | 
					
						
							|  |  |  | surfing. | 
					
						
							|  |  |  | - Changed `require_flash` option to a choice between none, only granite cave, only victory road, or both caves. | 
					
						
							|  |  |  | - Removed `static_encounters` option. | 
					
						
							|  |  |  | - New option `legendary_encounters`. Replaces `static_encounters`, but only concerns legendaries. | 
					
						
							|  |  |  | - New option `misc_pokemon`. Replaces `static_encounters`, but only concerns non-legendaries. | 
					
						
							|  |  |  | - Removed `fly_without_badge` option. (Don't worry) | 
					
						
							|  |  |  | - New option `hm_requirements`. Will eventually be able to give you more control over the badge requirements for all | 
					
						
							|  |  |  | HMs. For now, only includes the presets `vanilla` and `fly_without_badge`. | 
					
						
							|  |  |  | - Removed `allow_wild_legendaries`, `allow_starter_legendaries`, and `allow_trainer_legendaries` options. | 
					
						
							|  |  |  | - New options `wild_encounter_blacklist`, `starter_blacklist`, and `trainer_party_blacklist`. | 
					
						
							|  |  |  |     - These take lists of species and prevent them from randomizing into the corresponding categories | 
					
						
							|  |  |  |     - If adhering to your blacklist would make it impossible to choose a random species, your blacklist is ignored in | 
					
						
							|  |  |  |     that case | 
					
						
							|  |  |  |     - All three include a shorthand for excluding legendaries | 
					
						
							|  |  |  | - Removed `enable_ferry` option. | 
					
						
							|  |  |  |     - The ferry is now always present. | 
					
						
							|  |  |  |     - The S.S. Ticket item/location is now part of `key_items`. | 
					
						
							|  |  |  | - Added event tickets and islands. | 
					
						
							|  |  |  |     - All event tickets are given to the player by Norman after defeating the Champion alongside the S.S. Ticket. | 
					
						
							|  |  |  |     - As in vanilla, these tickets are only usable from Lilycove. Not Slateport or the Battle Frontier. | 
					
						
							|  |  |  | - New option `event_tickets`. Randomizes the above-mentioned tickets into the item pool. | 
					
						
							|  |  |  | - New option `enable_wonder_trading`. You can participate in Wonder Trading by interacting with the center receptionist | 
					
						
							|  |  |  | on the second floor of Pokemon Centers. | 
					
						
							|  |  |  |     - Why is this an option instead of just being enabled? You might want to disable wonder trading in a meta yaml to | 
					
						
							|  |  |  |     make sure certain rules can't be broken. Or you may want to turn it off for yourself to definitively prevent being | 
					
						
							|  |  |  |     asked for help if you prefer to keep certain walls up between your game and others. Trades _do_ include items and | 
					
						
							|  |  |  |     known moves, which means there is potential for an extra level of cooperation and even ways to go out of logic. But | 
					
						
							|  |  |  |     that's not a boundary everyone wants broken down all the time. Please be respectful of someone's choice to not | 
					
						
							|  |  |  |     participate if that's their preference. | 
					
						
							|  |  |  |     - A lot of time was spent trying to make this all work without having to touch your client. Hopefully it goes | 
					
						
							|  |  |  |     smoothly, but there's room for jank. Anything you decide to give to her you should consider gone forever, whether | 
					
						
							|  |  |  |     because it was traded away or because something "went wrong in transit" and the pokemon's data got lost after being | 
					
						
							|  |  |  |     removed from the server. | 
					
						
							|  |  |  |     - Wonder Trading is _not_ resistant to save scumming in either direction. You _could_ abuse it to dupe pokemon, | 
					
						
							|  |  |  |     because there's not realistically a way for me to prevent it, but I'd urge you to stick to the spirit of the design | 
					
						
							|  |  |  |     unless everyone involved doesn't mind. | 
					
						
							|  |  |  |     - The wonder trades you receive are stored in your save data even before you pick them up, so if you save after the | 
					
						
							|  |  |  |     client tells you that you received a wonder trade, it's safe. You don't need to retrieve it from a poke center for | 
					
						
							|  |  |  |     it to persist. However, if you reset your game to a point in time before your client popped the "Wonder trade | 
					
						
							|  |  |  |     received" message, that pokemon is lost forever. | 
					
						
							|  |  |  | - New `easter_egg` passphrase system. | 
					
						
							|  |  |  |     - All valid easter egg passphrases will be a phrase that it's possible to submit as a trendy phrase in Dewford Town. | 
					
						
							|  |  |  |     Changing the trendy phrase does ***not*** trigger easter eggs. Only the phrase you put in your YAML can trigger an | 
					
						
							|  |  |  |     easter egg. | 
					
						
							|  |  |  |     - There may be other ways to learn more information. | 
					
						
							|  |  |  |     - Phrases are case insensitive. Here are a couple examples of possible phrases: `"GET FOE"`, | 
					
						
							|  |  |  |     `"HERE GOES GRANDMOTHER"`, `"late eh?"` (None of those do anything, but I'd love to hear what you think they would.)   | 
					
						
							|  |  |  | - Added three new easter egg effects. | 
					
						
							|  |  |  | - Changed the original easter egg phrase to use the new system. | 
					
						
							|  |  |  | - Renamed `tm_moves` to `tm_tutor_moves`. Move tutors are also affected by this option (except the new Dig tutor). | 
					
						
							|  |  |  | - Renamed `tm_compatibility` to `tm_tutor_compatibility`. Move tutors are also affected by this option. | 
					
						
							|  |  |  | - Changed `tm_tutor_compatibility` to be a percent chance instead of a choice. Use `-1` for vanilla. | 
					
						
							|  |  |  | - Changed `hm_compatibility` to be a percent chance instead of a choice. Use `-1` for vanilla. | 
					
						
							|  |  |  | - New option `music`. Shuffles all looping music. Includes FRLG tracks and possibly some unused stuff. | 
					
						
							|  |  |  | - New option `fanfares`. Shuffles all fanfares. Includes FRLG tracks. When this is enabled, pressing B will interrupt | 
					
						
							|  |  |  | most fanfares. | 
					
						
							|  |  |  | - New option `purge_spinners`. Trainers that change which direction they face will do so predictably, and will no longer | 
					
						
							|  |  |  | turn to face you when you run. | 
					
						
							|  |  |  | - New option `normalize_encounter_rates`. Sets every encounter slot to (almost) equal probability. Does NOT make every | 
					
						
							|  |  |  | species equally likely to appear, but makes rare encounters less rare. | 
					
						
							|  |  |  | - Added `Trick House` location group. | 
					
						
							|  |  |  | - Removed `Postgame Locations` location group. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### QoL
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | - Can teach moves over HM moves. | 
					
						
							|  |  |  | - Fishing is much less random; pokemon will always bite if there's an encounter there. | 
					
						
							|  |  |  | - Mirage Island is now always present. | 
					
						
							|  |  |  | - Waking Rayquaza is no longer required. After releasing Kyogre, going to Sootopolis will immediately trigger the | 
					
						
							|  |  |  | Rayquaza cutscene. | 
					
						
							|  |  |  | - Renamed some locations to be more accurate. | 
					
						
							|  |  |  | - Most trainers will no longer ask to be registered in your Pokegear after battle. Also removed most step-based match | 
					
						
							|  |  |  | calls. | 
					
						
							|  |  |  | - Removed a ledge on Route 123. With careful routing, it's now possible to check every location without having to save | 
					
						
							|  |  |  | scum or go back around. | 
					
						
							|  |  |  | - Added "GO HOME" button on the start menu where "EXIT" used to be. Will teleport you to Littleroot. | 
					
						
							|  |  |  | - Some locations which are directly blocked by completing your goal are automatically excluded. | 
					
						
							|  |  |  |     - For example, the S.S. Ticket and a Champion goal, or the Sludge Bomb TM and the Norman goal. | 
					
						
							|  |  |  |     - Your particular options might still result in locations that can't be reached until after your goal. For example, | 
					
						
							|  |  |  |     setting a Norman goal and setting your E4 requirement to 8 gyms means that post-Champion locations will not be | 
					
						
							|  |  |  |     reachable before defeating Norman, but they are NOT excluded by this modification. That's one of the simpler | 
					
						
							|  |  |  |     examples. It is extremely tedious to try to detect these sorts of situations, so I'll instead leave it to you to be | 
					
						
							|  |  |  |     aware of your own options. | 
					
						
							|  |  |  | - Species in the pokedex are searchable by type even if you haven't caught that species yet | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### Fixes
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | - Mt. Pyre summit state no longer changes when you finish the Sootopolis events, which would lock you out of one or two | 
					
						
							|  |  |  | locations. | 
					
						
							|  |  |  | - Whiting out under certain conditions no longer softlocks you by moving Mr. Briney to an inaccessible area. | 
					
						
							|  |  |  | - It's no longer possible to join a room using the wrong patch file, even if the slot names match. | 
					
						
							|  |  |  | - NPCs now stop moving while you're receiving an item. | 
					
						
							|  |  |  | - Creating a secret base no longer triggers sending the Secret Power TM location. | 
					
						
							|  |  |  | - Hopefully fix bug where receiving an item while walking over a trigger can skip that trigger (the Moving | 
					
						
							|  |  |  | Truck/Petalburg wrong warp) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ## Easter Eggs
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | There are plenty among you who are capable of ~~cheating~~ finding information about the easter egg phrases by reading | 
					
						
							|  |  |  | source code, writing brute force scripts, and inspecting memory for clues and answers. By all means, go ahead, that can | 
					
						
							|  |  |  | be your version of this puzzle and I don't intend to stand in your way. **However**, I would ask that any information | 
					
						
							|  |  |  | you come up with by doing this, you keep entirely to yourself until the community as a whole has figured out what you | 
					
						
							|  |  |  | know. There was not previously a way to reasonably learn about or make guesses at the easter egg, but that has changed. | 
					
						
							|  |  |  | There are mechanisms by which solutions can be found or guessed over the course of multiple games by multiple people, | 
					
						
							|  |  |  | and I'd rather the fun not get spoiled immediately. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Once a solution has been found I'd _still_ prefer discussion about hints and effects remain behind spoiler tags just in | 
					
						
							|  |  |  | case there are people who want to do the hunt on their own. Thank you all, and good luck. |