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Grinch-AP/worlds/stardew_valley/test/long/TestRandomWorlds.py

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Core: move option results to the World class instead of MultiWorld (#993) :crossed_fingers: * map option objects to a `World.options` dict * convert RoR2 to options dict system for testing * add temp behavior for lttp with notes * copy/paste bad * convert `set_default_common_options` to a namespace property * reorganize test call order * have fill_restrictive use the new options system * update world api * update soe tests * fix world api * core: auto initialize a dataclass on the World class with the option results * core: auto initialize a dataclass on the World class with the option results: small tying improvement * add `as_dict` method to the options dataclass * fix namespace issues with tests * have current option updates use `.value` instead of changing the option * update ror2 to use the new options system again * revert the junk pool dict since it's cased differently * fix begin_with_loop typo * write new and old options to spoiler * change factorio option behavior back * fix comparisons * move common and per_game_common options to new system * core: automatically create missing options_dataclass from legacy option_definitions * remove spoiler special casing and add back the Factorio option changing but in new system * give ArchipIDLE the default options_dataclass so its options get generated and spoilered properly * reimplement `inspect.get_annotations` * move option info generation for webhost to new system * need to include Common and PerGame common since __annotations__ doesn't include super * use get_type_hints for the options dictionary * typing.get_type_hints returns the bases too. * forgot to sweep through generate * sweep through all the tests * swap to a metaclass property * move remaining usages from get_type_hints to metaclass property * move remaining usages from __annotations__ to metaclass property * move remaining usages from legacy dictionaries to metaclass property * remove legacy dictionaries * cache the metaclass property * clarify inheritance in world api * move the messenger to new options system * add an assert for my dumb * update the doc * rename o to options * missed a spot * update new messenger options * comment spacing Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * fix tests * fix missing import * make the documentation definition more accurate * use options system for loc creation * type cast MessengerWorld * fix typo and use quotes for cast * LTTP: set random seed in tests * ArchipIdle: remove change here as it's default on AutoWorld * Stardew: Need to set state because `set_default_common_options` used to * The Messenger: update shop rando and helpers to new system; optimize imports * Add a kwarg to `as_dict` to do the casing for you * RoR2: use new kwarg for less code * RoR2: revert some accidental reverts * The Messenger: remove an unnecessary variable * remove TypeVar that isn't used * CommonOptions not abstract * Docs: fix mistake in options api.md Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * create options for item link worlds * revert accidental doc removals * Item Links: set default options on group * change Zillion to new options dataclass * remove unused parameter to function * use TypeGuard for Literal narrowing * move dlc quest to new api * move overcooked 2 to new api * fixed some missed code in oc2 * - Tried to be compliant with 993 (WIP?) * - I think it all works now * - Removed last trace of me touching core * typo * It now passes all tests! * Improve options, fix all issues I hope * - Fixed init options * dlcquest: fix bad imports * missed a file * - Reduce code duplication * add as_dict documentation * - Use .items(), get option name more directly, fix slot data content * - Remove generic options from the slot data * improve slot data documentation * remove `CommonOptions.get_value` (#21) * better slot data description Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> --------- Co-authored-by: el-u <109771707+el-u@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@yahoo.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>
2023-10-10 15:30:20 -05:00
from typing import Dict
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import random
from BaseClasses import MultiWorld
from Options import SpecialRange, Range
from .option_names import options_to_include
from .. import setup_solo_multiworld, SVTestBase
from ..checks.goal_checks import assert_perfection_world_is_valid, assert_goal_world_is_valid
from ..checks.option_checks import assert_can_reach_island_if_should, assert_cropsanity_same_number_items_and_locations, \
assert_festivals_give_access_to_deluxe_scarecrow
from ..checks.world_checks import assert_same_number_items_locations, assert_victory_exists
def get_option_choices(option) -> Dict[str, int]:
if issubclass(option, SpecialRange):
return option.special_range_names
if issubclass(option, Range):
return {f"{val}": val for val in range(option.range_start, option.range_end + 1)}
elif option.options:
return option.options
return {}
def generate_random_multiworld(world_id: int):
world_options = generate_random_world_options(world_id)
multiworld = setup_solo_multiworld(world_options, seed=world_id)
return multiworld
def generate_random_world_options(world_id: int) -> Dict[str, int]:
num_options = len(options_to_include)
world_options = dict()
rng = random.Random(world_id)
for option_index in range(0, num_options):
option = options_to_include[option_index]
option_choices = get_option_choices(option)
if not option_choices:
continue
chosen_option_value = rng.choice(list(option_choices.values()))
world_options[option.internal_name] = chosen_option_value
return world_options
def get_number_log_steps(number_worlds: int) -> int:
if number_worlds <= 10:
return 2
if number_worlds <= 100:
return 5
if number_worlds <= 500:
return 10
if number_worlds <= 1000:
return 20
if number_worlds <= 5000:
return 25
if number_worlds <= 10000:
return 50
return 100
def generate_many_worlds(number_worlds: int, start_index: int) -> Dict[int, MultiWorld]:
num_steps = get_number_log_steps(number_worlds)
log_step = number_worlds / num_steps
multiworlds = dict()
print(f"Generating {number_worlds} Solo Multiworlds [Start Seed: {start_index}] for Stardew Valley...")
for world_number in range(0, number_worlds + 1):
world_id = world_number + start_index
multiworld = generate_random_multiworld(world_id)
multiworlds[world_id] = multiworld
if world_number > 0 and world_number % log_step == 0:
print(f"Generated {world_number}/{number_worlds} worlds [{(world_number * 100) // number_worlds}%]")
print(f"Finished generating {number_worlds} Solo Multiworlds for Stardew Valley")
return multiworlds
def check_every_multiworld_is_valid(tester: SVTestBase, multiworlds: Dict[int, MultiWorld]):
for multiworld_id in multiworlds:
multiworld = multiworlds[multiworld_id]
with tester.subTest(f"Checking validity of world {multiworld_id}"):
check_multiworld_is_valid(tester, multiworld_id, multiworld)
def check_multiworld_is_valid(tester: SVTestBase, multiworld_id: int, multiworld: MultiWorld):
assert_victory_exists(tester, multiworld)
assert_same_number_items_locations(tester, multiworld)
assert_goal_world_is_valid(tester, multiworld)
assert_can_reach_island_if_should(tester, multiworld)
assert_cropsanity_same_number_items_and_locations(tester, multiworld)
assert_festivals_give_access_to_deluxe_scarecrow(tester, multiworld)
class TestGenerateManyWorlds(SVTestBase):
def test_generate_many_worlds_then_check_results(self):
if self.skip_long_tests:
return
number_worlds = 1000
start_index = random.Random().randint(0, 9999999999)
multiworlds = generate_many_worlds(number_worlds, start_index)
check_every_multiworld_is_valid(self, multiworlds)