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										 |  |  | # Noita
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										 |  |  | ## Where is the options page?
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										 |  |  | The [player options page for this game](../player-options) contains all the options you need to configure and export a | 
					
						
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										 |  |  | config file. | 
					
						
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							|  |  |  | ## What does randomization do to this game?
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										 |  |  | Noita is a procedurally generated action roguelike. During runs in Noita you will find potions, wands, spells, perks, | 
					
						
							|  |  |  | chests, etc. Shop items, chests/hearts hidden in the environment, and pedestal items will be replaced with location | 
					
						
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										 |  |  | checks. Orbs and boss drops can give location checks as well, if their respective options are enabled. | 
					
						
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										 |  |  | Noita items that can be found in other players' games include specific perks, orbs (optional), wands, hearts, gold, | 
					
						
							|  |  |  | potions, and other items. If traps are enabled, some randomized negative effects can affect your game when found. | 
					
						
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							|  |  |  | ## What is the goal of Noita?
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							|  |  |  | The vanilla goal of Noita is to progress through each level and beat the final boss, taking the Sampo | 
					
						
							|  |  |  | (gear shaped object) through the portal, and interacting with the altar at the end. There are other endings as well | 
					
						
							|  |  |  | which require you to gather a certain number of orbs and bring the sampo to an alternate altar. | 
					
						
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										 |  |  | The Archipelago implementation maintains the same goals. While creating your YAML, you will choose your goal. | 
					
						
							|  |  |  | While the sampo's location is not randomized, orbs are added to the randomizer pool based on the number of orbs | 
					
						
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										 |  |  | required for your goal. | 
					
						
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										 |  |  | Starting a fresh run after death will re-deliver *some* previously delivered items. The standard wand and potion pools | 
					
						
							|  |  |  | are unaffected by the multiworld item pools. This will not present an issue with progression, and will make | 
					
						
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										 |  |  | progression easier as the multiworld progresses. | 
					
						
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							|  |  |  | ## What Noita items can appear in other players' worlds?
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							|  |  |  | Positive rewards can be: | 
					
						
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							|  |  |  | * `Gold (200 or 1000)` | 
					
						
							|  |  |  | * `Extra Max HP` | 
					
						
							|  |  |  | * `Spell Refresher` | 
					
						
							|  |  |  | * `Random Wand (Tier 1 - 6)` | 
					
						
							|  |  |  | * `Potion` | 
					
						
							|  |  |  | * `Orb` | 
					
						
							|  |  |  | * `Immunity Perk` | 
					
						
							|  |  |  | * `Extra Life` | 
					
						
							|  |  |  | * `Other Helpful Perks` | 
					
						
							|  |  |  | * `Miscellaneous Other Items` | 
					
						
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							|  |  |  | Traps consist of all "Bad" and "Awful" events from Noita's native stream integration. Examples include: | 
					
						
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							|  |  |  | * `Slow Player` | 
					
						
							|  |  |  | * `Trailing Lava` | 
					
						
							|  |  |  | * `Worm Rain` | 
					
						
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										 |  |  | * `Giga Black Holes` | 
					
						
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										 |  |  | ## How many location checks are there?
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										 |  |  | When using the default options, there are 109 location checks. The number of checks in the game is dependent on the options that you choose. | 
					
						
							|  |  |  | Please check the information boxes next to the options when setting up your YAML to see how many checks the individual options add. | 
					
						
							|  |  |  | There are always 42 Holy Mountain checks and 4 Secret Shop checks in the pool which are not affected by your YAML options. | 
					
						
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							|  |  |  | ## What does another world's item look like in Noita?
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							|  |  |  | Other players' items will look like the Archipelago logo. | 
					
						
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							|  |  |  | ## Is Archipelago compatible with other Noita mods?
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										 |  |  | Yes, most other Noita mods *should* work. However, most have not been tested. |