163 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			163 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | # Final Fantasy Mystic Quest Setup Guide
 | ||
|  | 
 | ||
|  | ## Required Software
 | ||
|  | 
 | ||
|  | - [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases). Make sure to check the box for `SNI Client` | ||
|  | 
 | ||
|  | - Hardware or software capable of loading and playing SNES ROM files | ||
|  |     - An emulator capable of connecting to SNI such as: | ||
|  |         - snes9x-rr from: [snes9x rr](https://github.com/gocha/snes9x-rr/releases), | ||
|  |         - BizHawk from: [BizHawk Website](http://tasvideos.org/BizHawk.html) | ||
|  |         - RetroArch 1.10.1 or newer from: [RetroArch Website](https://retroarch.com?page=platforms). Or, | ||
|  |     - An SD2SNES, FXPak Pro ([FXPak Pro Store Page](https://krikzz.com/store/home/54-fxpak-pro.html)), or other | ||
|  |       compatible hardware | ||
|  | 
 | ||
|  | - Your legally obtained Final Fantasy Mystic Quest 1.1 ROM file, probably named `Final Fantasy - Mystic Quest (U) (V1.1).sfc` | ||
|  | The Archipelago community cannot supply you with this. | ||
|  | 
 | ||
|  | ## Installation Procedures
 | ||
|  | 
 | ||
|  | ### Windows Setup
 | ||
|  | 
 | ||
|  | 1. During the installation of Archipelago, you will have been asked to install the SNI Client. If you did not do this, | ||
|  |    or you are on an older version, you may run the installer again to install the SNI Client. | ||
|  | 2. If you are using an emulator, you should assign your Lua capable emulator as your default program for launching ROM | ||
|  |    files. | ||
|  |     1. Extract your emulator's folder to your Desktop, or somewhere you will remember. | ||
|  |     2. Right-click on a ROM file and select **Open with...** | ||
|  |     3. Check the box next to **Always use this app to open .sfc files** | ||
|  |     4. Scroll to the bottom of the list and click the grey text **Look for another App on this PC** | ||
|  |     5. Browse for your emulator's `.exe` file and click **Open**. This file should be located inside the folder you | ||
|  |        extracted in step one. | ||
|  | 
 | ||
|  | ## Create a Config (.yaml) File
 | ||
|  | 
 | ||
|  | ### What is a config file and why do I need one?
 | ||
|  | 
 | ||
|  | See the guide on setting up a basic YAML at the Archipelago setup | ||
|  | guide: [Basic Multiworld Setup Guide](/tutorial/Archipelago/setup/en) | ||
|  | 
 | ||
|  | ### Where do I get a config file?
 | ||
|  | 
 | ||
|  | The Player Settings page on the website allows you to configure your personal settings and export a config file from | ||
|  | them. Player settings page: [Final Fantasy Mystic Quest Player Settings Page](/games/Final%20Fantasy%20Mystic%20Quest/player-settings) | ||
|  | 
 | ||
|  | ### Verifying your config file
 | ||
|  | 
 | ||
|  | If you would like to validate your config file to make sure it works, you may do so on the YAML Validator page. YAML | ||
|  | validator page: [YAML Validation page](/mysterycheck) | ||
|  | 
 | ||
|  | ## Generating a Single-Player Game
 | ||
|  | 
 | ||
|  | 1. Navigate to the Player Settings page, configure your options, and click the "Generate Game" button. | ||
|  |     - Player Settings page: [Final Fantasy Mystic Quest Player Settings Page](/games/Final%20Fantasy%20Mystic%20Quest/player-settings) | ||
|  | 2. You will be presented with a "Seed Info" page. | ||
|  | 3. Click the "Create New Room" link. | ||
|  | 4. You will be presented with a server page, from which you can download your `.apmq` patch file. | ||
|  | 5. Go to the [FFMQR website](https://ffmqrando.net/Archipelago) and select your Final Fantasy Mystic Quest 1.1 ROM | ||
|  | and the .apmq file you received, choose optional preferences, and click `Generate` to get your patched ROM. | ||
|  | 7. Since this is a single-player game, you will no longer need the client, so feel free to close it. | ||
|  | 
 | ||
|  | ## Joining a MultiWorld Game
 | ||
|  | 
 | ||
|  | ### Obtain your patch file and create your ROM
 | ||
|  | 
 | ||
|  | When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that is done, | ||
|  | the host will provide you with either a link to download your patch file, or with a zip file containing | ||
|  | everyone's patch files. Your patch file should have a `.apmq` extension. | ||
|  | 
 | ||
|  | Go to the [FFMQR website](https://ffmqrando.net/Archipelago) and select your Final Fantasy Mystic Quest 1.1 ROM | ||
|  | and the .apmq file you received, choose optional preferences, and click `Generate` to get your patched ROM. | ||
|  | 
 | ||
|  | Manually launch the SNI Client, and run the patched ROM in your chosen software or hardware. | ||
|  | 
 | ||
|  | ### Connect to the client
 | ||
|  | 
 | ||
|  | #### With an emulator
 | ||
|  | 
 | ||
|  | When the client launched automatically, SNI should have also automatically launched in the background. If this is its | ||
|  | first time launching, you may be prompted to allow it to communicate through the Windows Firewall. | ||
|  | 
 | ||
|  | ##### snes9x-rr
 | ||
|  | 
 | ||
|  | 1. Load your ROM file if it hasn't already been loaded. | ||
|  | 2. Click on the File menu and hover on **Lua Scripting** | ||
|  | 3. Click on **New Lua Script Window...** | ||
|  | 4. In the new window, click **Browse...** | ||
|  | 5. Select the connector lua file included with your client | ||
|  |     - Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the | ||
|  |       emulator is 64-bit or 32-bit. | ||
|  | 6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of  | ||
|  | the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install. | ||
|  | 
 | ||
|  | ##### BizHawk
 | ||
|  | 
 | ||
|  | 1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following these | ||
|  |    menu options:   | ||
|  |    `Config --> Cores --> SNES --> BSNES`   | ||
|  |    Once you have changed the loaded core, you must restart BizHawk. | ||
|  | 2. Load your ROM file if it hasn't already been loaded. | ||
|  | 3. Click on the Tools menu and click on **Lua Console** | ||
|  | 4. Click the Open Folder icon that says `Open Script` via the tooltip on mouse hover, or click the Script Menu then `Open Script...`, or press `Ctrl-O`. | ||
|  | 5. Select the `Connector.lua` file included with your client | ||
|  |     - Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the | ||
|  |       emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only. | ||
|  | 
 | ||
|  | ##### RetroArch 1.10.1 or newer
 | ||
|  | 
 | ||
|  | You only have to do these steps once. Note, RetroArch 1.9.x will not work as it is older than 1.10.1. | ||
|  | 
 | ||
|  | 1. Enter the RetroArch main menu screen. | ||
|  | 2. Go to Settings --> User Interface. Set "Show Advanced Settings" to ON. | ||
|  | 3. Go to Settings --> Network. Set "Network Commands" to ON. (It is found below Request Device 16.) Leave the default | ||
|  |    Network Command Port at 55355. | ||
|  | 
 | ||
|  |  | ||
|  | 4. Go to Main Menu --> Online Updater --> Core Downloader. Scroll down and select "Nintendo - SNES / SFC (bsnes-mercury | ||
|  |    Performance)". | ||
|  | 
 | ||
|  | When loading a ROM, be sure to select a **bsnes-mercury** core. These are the only cores that allow external tools to | ||
|  | read ROM data. | ||
|  | 
 | ||
|  | #### With hardware
 | ||
|  | 
 | ||
|  | This guide assumes you have downloaded the correct firmware for your device. If you have not done so already, please do | ||
|  | this now. SD2SNES and FXPak Pro users may download the appropriate firmware on the SD2SNES releases page. SD2SNES | ||
|  | releases page: [SD2SNES Releases Page](https://github.com/RedGuyyyy/sd2snes/releases) | ||
|  | 
 | ||
|  | Other hardware may find helpful information on the usb2snes platforms | ||
|  | page: [usb2snes Supported Platforms Page](http://usb2snes.com/#supported-platforms) | ||
|  | 
 | ||
|  | 1. Close your emulator, which may have auto-launched. | ||
|  | 2. Power on your device and load the ROM. | ||
|  | 
 | ||
|  | ### Connect to the Archipelago Server
 | ||
|  | 
 | ||
|  | The patch file which launched your client should have automatically connected you to the AP Server. There are a few | ||
|  | reasons this may not happen however, including if the game is hosted on the website but was generated elsewhere. If the | ||
|  | client window shows "Server Status: Not Connected", simply ask the host for the address of the server, and copy/paste it | ||
|  | into the "Server" input field then press enter. | ||
|  | 
 | ||
|  | The client will attempt to reconnect to the new server address, and should momentarily show "Server Status: Connected". | ||
|  | 
 | ||
|  | ### Play the game
 | ||
|  | 
 | ||
|  | When the client shows both SNES Device and Server as connected, you're ready to begin playing. Congratulations on | ||
|  | successfully joining a multiworld game! | ||
|  | 
 | ||
|  | ## Hosting a MultiWorld game
 | ||
|  | 
 | ||
|  | The recommended way to host a game is to use our hosting service. The process is relatively simple: | ||
|  | 
 | ||
|  | 1. Collect config files from your players. | ||
|  | 2. Create a zip file containing your players' config files. | ||
|  | 3. Upload that zip file to the Generate page above. | ||
|  |     - Generate page: [WebHost Seed Generation Page](/generate) | ||
|  | 4. Wait a moment while the seed is generated. | ||
|  | 5. When the seed is generated, you will be redirected to a "Seed Info" page. | ||
|  | 6. Click "Create New Room". This will take you to the server page. Provide the link to this page to your players, so | ||
|  |    they may download their patch files from there. | ||
|  | 7. Note that a link to a MultiWorld Tracker is at the top of the room page. The tracker shows the progress of all | ||
|  |    players in the game. Any observers may also be given the link to this page. | ||
|  | 8. Once all players have joined, you may begin playing. |