Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								from ...options import SeasonRandomization, Friendsanity, FriendsanityHeartSize
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								from ...test import SVTestBase
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								class TestFriendsanityDatingRules(SVTestBase):
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								    options = {
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								        SeasonRandomization.internal_name: SeasonRandomization.option_randomized_not_winter,
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								        Friendsanity.internal_name: Friendsanity.option_all_with_marriage,
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								        FriendsanityHeartSize.internal_name: 3
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								    }
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								    def test_earning_dating_heart_requires_dating(self):
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								        self.collect_all_the_money()
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											2024-11-29 19:46:35 -05:00
										 
									 
								 
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								        self.multiworld.state.collect(self.create_item("Fall"))
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								        self.multiworld.state.collect(self.create_item("Beach Bridge"))
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								        self.multiworld.state.collect(self.create_item("Progressive House"))
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								        for i in range(3):
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											2024-11-29 19:46:35 -05:00
										 
									 
								 
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								            self.multiworld.state.collect(self.create_item("Progressive Pickaxe"))
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								            self.multiworld.state.collect(self.create_item("Progressive Weapon"))
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								            self.multiworld.state.collect(self.create_item("Progressive Axe"))
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								            self.multiworld.state.collect(self.create_item("Progressive Barn"))
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								        for i in range(10):
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											2024-11-29 19:46:35 -05:00
										 
									 
								 
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								            self.multiworld.state.collect(self.create_item("Foraging Level"))
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								            self.multiworld.state.collect(self.create_item("Farming Level"))
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								            self.multiworld.state.collect(self.create_item("Mining Level"))
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								            self.multiworld.state.collect(self.create_item("Combat Level"))
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								            self.multiworld.state.collect(self.create_item("Progressive Mine Elevator"))
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								            self.multiworld.state.collect(self.create_item("Progressive Mine Elevator"))
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								        npc = "Abigail"
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								        heart_name = f"{npc} <3"
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								        step = 3
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								        self.assert_can_reach_heart_up_to(npc, 3, step)
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											2024-11-29 19:46:35 -05:00
										 
									 
								 
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								        self.multiworld.state.collect(self.create_item(heart_name))
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								        self.assert_can_reach_heart_up_to(npc, 6, step)
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											2024-11-29 19:46:35 -05:00
										 
									 
								 
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								        self.multiworld.state.collect(self.create_item(heart_name))
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								        self.assert_can_reach_heart_up_to(npc, 8, step)
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											2024-11-29 19:46:35 -05:00
										 
									 
								 
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								        self.multiworld.state.collect(self.create_item(heart_name))
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								        self.assert_can_reach_heart_up_to(npc, 10, step)
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											2024-11-29 19:46:35 -05:00
										 
									 
								 
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								        self.multiworld.state.collect(self.create_item(heart_name))
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								        self.assert_can_reach_heart_up_to(npc, 14, step)
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								    def assert_can_reach_heart_up_to(self, npc: str, max_reachable: int, step: int):
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								        prefix = "Friendsanity: "
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								        suffix = " <3"
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								        for i in range(1, max_reachable + 1):
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								            if i % step != 0 and i != 14:
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								                continue
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								            location = f"{prefix}{npc} {i}{suffix}"
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								            can_reach = self.world.logic.region.can_reach_location(location)(self.multiworld.state)
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								            self.assertTrue(can_reach, f"Should be able to earn relationship up to {i} hearts")
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								        for i in range(max_reachable + 1, 14 + 1):
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								            if i % step != 0 and i != 14:
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								                continue
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								            location = f"{prefix}{npc} {i}{suffix}"
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								            can_reach = self.world.logic.region.can_reach_location(location)(self.multiworld.state)
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								            self.assertFalse(can_reach, f"Should not be able to earn relationship up to {i} hearts")
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