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								from  BaseClasses  import  Item ,  ItemClassification ,  MultiWorld  
						 
					
						
							
								
									
										
										
										
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								import  typing  
						 
					
						
							
								
									
										
										
										
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								from  . Options  import  get_option_value  
						 
					
						
							
								
									
										
										
										
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								from  . MissionTables  import  vanilla_mission_req_table  
						 
					
						
							
								
									
										
										
										
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								class  ItemData ( typing . NamedTuple ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    code :  typing . Optional [ int ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    type :  typing . Optional [ str ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    number :  typing . Optional [ int ] 
							 
						 
					
						
							
								
									
										
										
										
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								    classification :  ItemClassification  =  ItemClassification . useful 
							 
						 
					
						
							
								
									
										
										
										
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								    quantity :  int  =  1 
							 
						 
					
						
							
								
									
										
										
										
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								    parent_item :  str  =  None 
							 
						 
					
						
							
								
									
										
										
										
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								    origin :  typing . Set [ str ]  =  { " wol " } 
							 
						 
					
						
							
								
									
										
										
										
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								class  StarcraftWoLItem ( Item ) :  
						 
					
						
							
								
									
										
										
										
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								    game :  str  =  " Starcraft 2 Wings of Liberty " 
							 
						 
					
						
							
								
									
										
										
										
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								def  get_full_item_list ( ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  item_table 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								SC2WOL_ITEM_ID_OFFSET  =  1000  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								item_table  =  {  
						 
					
						
							
								
									
										
										
										
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								    " Marine " :  ItemData ( 0  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  0 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Medic " :  ItemData ( 1  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  1 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Firebat " :  ItemData ( 2  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  2 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Marauder " :  ItemData ( 3  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  3 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Reaper " :  ItemData ( 4  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  4 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Hellion " :  ItemData ( 5  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  5 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Vulture " :  ItemData ( 6  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  6 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Goliath " :  ItemData ( 7  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  7 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Diamondback " :  ItemData ( 8  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  8 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Siege Tank " :  ItemData ( 9  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  9 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Medivac " :  ItemData ( 10  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  10 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Wraith " :  ItemData ( 11  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  11 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Viking " :  ItemData ( 12  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  12 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Banshee " :  ItemData ( 13  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  13 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Battlecruiser " :  ItemData ( 14  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  14 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Ghost " :  ItemData ( 15  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  15 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Spectre " :  ItemData ( 16  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  16 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Thor " :  ItemData ( 17  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  17 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
									
										
										
										
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								    # EE units 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Liberator " :  ItemData ( 18  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  18 ,  classification = ItemClassification . progression ,  origin = { " nco " ,  " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Valkyrie " :  ItemData ( 19  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  19 ,  classification = ItemClassification . progression ,  origin = { " bw " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Widow Mine " :  ItemData ( 20  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  20 ,  classification = ItemClassification . progression ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Cyclone " :  ItemData ( 21  +  SC2WOL_ITEM_ID_OFFSET ,  " Unit " ,  21 ,  classification = ItemClassification . progression ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
									
										
										
										
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								    # Some other items are moved to Upgrade group because of the way how the bot message is parsed 
							 
						 
					
						
							
								
									
										
										
										
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								    " Progressive Infantry Weapon " :  ItemData ( 100  +  SC2WOL_ITEM_ID_OFFSET ,  " Upgrade " ,  0 ,  quantity = 3 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Progressive Infantry Armor " :  ItemData ( 102  +  SC2WOL_ITEM_ID_OFFSET ,  " Upgrade " ,  2 ,  quantity = 3 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Progressive Vehicle Weapon " :  ItemData ( 103  +  SC2WOL_ITEM_ID_OFFSET ,  " Upgrade " ,  4 ,  quantity = 3 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Progressive Vehicle Armor " :  ItemData ( 104  +  SC2WOL_ITEM_ID_OFFSET ,  " Upgrade " ,  6 ,  quantity = 3 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Progressive Ship Weapon " :  ItemData ( 105  +  SC2WOL_ITEM_ID_OFFSET ,  " Upgrade " ,  8 ,  quantity = 3 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Progressive Ship Armor " :  ItemData ( 106  +  SC2WOL_ITEM_ID_OFFSET ,  " Upgrade " ,  10 ,  quantity = 3 ) , 
							 
						 
					
						
							
								
									
										
										
										
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								    # Upgrade bundle 'number' values are used as indices to get affected 'number's 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Progressive Weapon Upgrade " :  ItemData ( 107  +  SC2WOL_ITEM_ID_OFFSET ,  " Upgrade " ,  0 ,  quantity = 3 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Progressive Armor Upgrade " :  ItemData ( 108  +  SC2WOL_ITEM_ID_OFFSET ,  " Upgrade " ,  1 ,  quantity = 3 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Progressive Infantry Upgrade " :  ItemData ( 109  +  SC2WOL_ITEM_ID_OFFSET ,  " Upgrade " ,  2 ,  quantity = 3 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Progressive Vehicle Upgrade " :  ItemData ( 110  +  SC2WOL_ITEM_ID_OFFSET ,  " Upgrade " ,  3 ,  quantity = 3 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Progressive Ship Upgrade " :  ItemData ( 111  +  SC2WOL_ITEM_ID_OFFSET ,  " Upgrade " ,  4 ,  quantity = 3 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Progressive Weapon/Armor Upgrade " :  ItemData ( 112  +  SC2WOL_ITEM_ID_OFFSET ,  " Upgrade " ,  5 ,  quantity = 3 ) , 
							 
						 
					
						
							
								
									
										
										
										
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								    " Projectile Accelerator (Bunker) " :  ItemData ( 200  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  0 ,  parent_item = " Bunker " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Neosteel Bunker (Bunker) " :  ItemData ( 201  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  1 ,  parent_item = " Bunker " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Titanium Housing (Missile Turret) " :  ItemData ( 202  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  2 ,  classification = ItemClassification . filler ,  parent_item = " Missile Turret " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Hellstorm Batteries (Missile Turret) " :  ItemData ( 203  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  3 ,  parent_item = " Missile Turret " ) , 
							 
						 
					
						
							
								
									
										
										
										
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								    " Advanced Construction (SCV) " :  ItemData ( 204  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  4 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Dual-Fusion Welders (SCV) " :  ItemData ( 205  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  5 ) , 
							 
						 
					
						
							
								
									
										
										
										
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								    " Fire-Suppression System (Building) " :  ItemData ( 206  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  6 ) , 
							 
						 
					
						
							
								
									
										
										
										
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								    " Orbital Command (Building) " :  ItemData ( 207  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  7 ) , 
							 
						 
					
						
							
								
									
										
										
										
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								    " Progressive Stimpack (Marine) " :  ItemData ( 208  +  SC2WOL_ITEM_ID_OFFSET ,  " Progressive Upgrade " ,  0 ,  parent_item = " Marine " ,  quantity = 2 ) , 
							 
						 
					
						
							
								
									
										
										
										
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								    " Combat Shield (Marine) " :  ItemData ( 209  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  9 ,  classification = ItemClassification . progression ,  parent_item = " Marine " ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-04-10 21:08:49 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " Advanced Medic Facilities (Medic) " :  ItemData ( 210  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  10 ,  classification = ItemClassification . filler ,  parent_item = " Medic " ) , 
							 
						 
					
						
							
								
									
										
										
										
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								    " Stabilizer Medpacks (Medic) " :  ItemData ( 211  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  11 ,  classification = ItemClassification . progression ,  parent_item = " Medic " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Incinerator Gauntlets (Firebat) " :  ItemData ( 212  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  12 ,  classification = ItemClassification . filler ,  parent_item = " Firebat " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Juggernaut Plating (Firebat) " :  ItemData ( 213  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  13 ,  parent_item = " Firebat " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Concussive Shells (Marauder) " :  ItemData ( 214  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  14 ,  parent_item = " Marauder " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Kinetic Foam (Marauder) " :  ItemData ( 215  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  15 ,  parent_item = " Marauder " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " U-238 Rounds (Reaper) " :  ItemData ( 216  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  16 ,  parent_item = " Reaper " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " G-4 Clusterbomb (Reaper) " :  ItemData ( 217  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  17 ,  classification = ItemClassification . progression ,  parent_item = " Reaper " ) , 
							 
						 
					
						
							
								
									
										
										
										
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								    # Items from EE 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Mag-Field Accelerators (Cyclone) " :  ItemData ( 218  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  18 ,  parent_item = " Cyclone " ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Mag-Field Launchers (Cyclone) " :  ItemData ( 219  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  19 ,  parent_item = " Cyclone " ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items from new mod 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Laser Targeting System (Marine) " :  ItemData ( 220  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  8 ,  classification = ItemClassification . filler ,  parent_item = " Marine " ,  origin = { " nco " } ) ,  # Freed slot from Stimpack 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Magrail Munitions (Marine) " :  ItemData ( 221  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  20 ,  parent_item = " Marine " ,  origin = { " nco " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Optimized Logistics (Marine) " :  ItemData ( 222  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  21 ,  classification = ItemClassification . filler ,  parent_item = " Marine " ,  origin = { " nco " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Restoration (Medic) " :  ItemData ( 223  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  22 ,  classification = ItemClassification . filler ,  parent_item = " Medic " ,  origin = { " bw " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Optical Flare (Medic) " :  ItemData ( 224  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  23 ,  classification = ItemClassification . filler ,  parent_item = " Medic " ,  origin = { " bw " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Optimized Logistics (Medic) " :  ItemData ( 225  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  24 ,  classification = ItemClassification . filler ,  parent_item = " Medic " ,  origin = { " bw " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Progressive Stimpack (Firebat) " :  ItemData ( 226  +  SC2WOL_ITEM_ID_OFFSET ,  " Progressive Upgrade " ,  6 ,  parent_item = " Firebat " ,  quantity = 2 ,  origin = { " bw " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Optimized Logistics (Firebat) " :  ItemData ( 227  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  25 ,  parent_item = " Firebat " ,  origin = { " bw " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Progressive Stimpack (Marauder) " :  ItemData ( 228  +  SC2WOL_ITEM_ID_OFFSET ,  " Progressive Upgrade " ,  8 ,  parent_item = " Marauder " ,  quantity = 2 ,  origin = { " nco " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Laser Targeting System (Marauder) " :  ItemData ( 229  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  26 ,  classification = ItemClassification . filler ,  parent_item = " Marauder " ,  origin = { " nco " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Magrail Munitions (Marauder) " :  ItemData ( 230  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  27 ,  classification = ItemClassification . filler ,  parent_item = " Marauder " ,  origin = { " nco " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Internal Tech Module (Marauder) " :  ItemData ( 231  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 1 " ,  28 ,  classification = ItemClassification . filler ,  parent_item = " Marauder " ,  origin = { " nco " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items from new mod 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Progressive Stimpack (Reaper) " :  ItemData ( 250  +  SC2WOL_ITEM_ID_OFFSET ,  " Progressive Upgrade " ,  10 ,  parent_item = " Reaper " ,  quantity = 2 ,  origin = { " nco " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Laser Targeting System (Reaper) " :  ItemData ( 251  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  0 ,  classification = ItemClassification . filler ,  parent_item = " Reaper " ,  origin = { " nco " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Advanced Cloaking Field (Reaper) " :  ItemData ( 252  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  1 ,  parent_item = " Reaper " ,  origin = { " nco " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Spider Mines (Reaper) " :  ItemData ( 253  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  2 ,  classification = ItemClassification . filler ,  parent_item = " Reaper " ,  origin = { " nco " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Combat Drugs (Reaper) " :  ItemData ( 254  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  3 ,  classification = ItemClassification . filler ,  parent_item = " Reaper " ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Hellbat Aspect (Hellion) " :  ItemData ( 255  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  4 ,  parent_item = " Hellion " ,  origin = { " nco " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Smart Servos (Hellion) " :  ItemData ( 256  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  5 ,  parent_item = " Hellion " ,  origin = { " nco " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Optimized Logistics (Hellion) " :  ItemData ( 257  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  6 ,  classification = ItemClassification . filler ,  parent_item = " Hellion " ,  origin = { " nco " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Jump Jets (Hellion) " :  ItemData ( 258  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  7 ,  classification = ItemClassification . filler ,  parent_item = " Hellion " ,  origin = { " nco " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Progressive Stimpack (Hellion) " :  ItemData ( 259  +  SC2WOL_ITEM_ID_OFFSET ,  " Progressive Upgrade " ,  12 ,  parent_item = " Hellion " ,  quantity = 2 ,  origin = { " nco " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Ion Thrusters (Vulture) " :  ItemData ( 260  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  8 ,  classification = ItemClassification . filler ,  parent_item = " Vulture " ,  origin = { " bw " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Auto Launchers (Vulture) " :  ItemData ( 261  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  9 ,  parent_item = " Vulture " ,  origin = { " bw " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " High Explosive Munition (Spider Mine) " :  ItemData ( 262  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  10 ,  origin = { " bw " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Jump Jets (Goliath) " :  ItemData ( 263  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  11 ,  classification = ItemClassification . filler ,  parent_item = " Goliath " ,  origin = { " nco " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Optimized Logistics (Goliath) " :  ItemData ( 264  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  12 ,  classification = ItemClassification . filler ,  parent_item = " Goliath " ,  origin = { " nco " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Hyperfluxor (Diamondback) " :  ItemData ( 265  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  13 ,  parent_item = " Diamondback " ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Burst Capacitors (Diamondback) " :  ItemData ( 266  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  14 ,  classification = ItemClassification . filler ,  parent_item = " Diamondback " ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Optimized Logistics (Diamondback) " :  ItemData ( 267  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  15 ,  parent_item = " Diamondback " ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Jump Jets (Siege Tank) " :  ItemData ( 268  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  16 ,  parent_item = " Siege Tank " ,  origin = { " nco " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Spider Mines (Siege Tank) " :  ItemData ( 269  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  17 ,  classification = ItemClassification . filler ,  parent_item = " Siege Tank " ,  origin = { " nco " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Smart Servos (Siege Tank) " :  ItemData ( 270  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  18 ,  classification = ItemClassification . filler ,  parent_item = " Siege Tank " ,  origin = { " nco " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Graduating Range (Siege Tank) " :  ItemData ( 271  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  19 ,  classification = ItemClassification . progression ,  parent_item = " Siege Tank " ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Laser Targeting System (Siege Tank) " :  ItemData ( 272  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  20 ,  parent_item = " Siege Tank " ,  origin = { " nco " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Advanced Siege Tech (Siege Tank) " :  ItemData ( 273  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  21 ,  parent_item = " Siege Tank " ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Internal Tech Module (Siege Tank) " :  ItemData ( 274  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  22 ,  classification = ItemClassification . filler ,  parent_item = " Siege Tank " ,  origin = { " nco " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Optimized Logistics (Predator) " :  ItemData ( 275  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  23 ,  classification = ItemClassification . filler ,  parent_item = " Predator " ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Expanded Hull (Medivac) " :  ItemData ( 276  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  24 ,  classification = ItemClassification . filler ,  parent_item = " Medivac " ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Afterburners (Medivac) " :  ItemData ( 277  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  25 ,  classification = ItemClassification . filler ,  parent_item = " Medivac " ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Advanced Laser Technology (Wraith) " :  ItemData ( 278  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  26 ,  classification = ItemClassification . progression ,  parent_item = " Wraith " ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Smart Servos (Viking) " :  ItemData ( 279  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  27 ,  parent_item = " Viking " ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Magrail Munitions (Viking) " :  ItemData ( 280  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 3 " ,  28 ,  parent_item = " Viking " ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
									
										
										
										
											2022-10-26 06:24:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Twin-Linked Flamethrower (Hellion) " :  ItemData ( 300  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  0 ,  classification = ItemClassification . filler ,  parent_item = " Hellion " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Thermite Filaments (Hellion) " :  ItemData ( 301  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  1 ,  parent_item = " Hellion " ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-09-15 02:22:10 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " Cerberus Mine (Spider Mine) " :  ItemData ( 302  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  2 ,  classification = ItemClassification . filler ) , 
							 
						 
					
						
							
								
									
										
										
										
											2022-10-26 06:24:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " Replenishable Magazine (Vulture) " :  ItemData ( 303  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  3 ,  classification = ItemClassification . filler ,  parent_item = " Vulture " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Multi-Lock Weapons System (Goliath) " :  ItemData ( 304  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  4 ,  parent_item = " Goliath " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Ares-Class Targeting System (Goliath) " :  ItemData ( 305  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  5 ,  parent_item = " Goliath " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Tri-Lithium Power Cell (Diamondback) " :  ItemData ( 306  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  6 ,  classification = ItemClassification . filler ,  parent_item = " Diamondback " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Shaped Hull (Diamondback) " :  ItemData ( 307  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  7 ,  classification = ItemClassification . filler ,  parent_item = " Diamondback " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Maelstrom Rounds (Siege Tank) " :  ItemData ( 308  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  8 ,  classification = ItemClassification . progression ,  parent_item = " Siege Tank " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Shaped Blast (Siege Tank) " :  ItemData ( 309  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  9 ,  parent_item = " Siege Tank " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Rapid Deployment Tube (Medivac) " :  ItemData ( 310  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  10 ,  classification = ItemClassification . filler ,  parent_item = " Medivac " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Advanced Healing AI (Medivac) " :  ItemData ( 311  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  11 ,  classification = ItemClassification . filler ,  parent_item = " Medivac " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Tomahawk Power Cells (Wraith) " :  ItemData ( 312  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  12 ,  classification = ItemClassification . filler ,  parent_item = " Wraith " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Displacement Field (Wraith) " :  ItemData ( 313  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  13 ,  classification = ItemClassification . filler ,  parent_item = " Wraith " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Ripwave Missiles (Viking) " :  ItemData ( 314  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  14 ,  parent_item = " Viking " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Phobos-Class Weapons System (Viking) " :  ItemData ( 315  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  15 ,  parent_item = " Viking " ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-09-15 02:22:10 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " Progressive Cross-Spectrum Dampeners (Banshee) " :  ItemData ( 316  +  SC2WOL_ITEM_ID_OFFSET ,  " Progressive Upgrade " ,  2 ,  classification = ItemClassification . filler ,  parent_item = " Banshee " ,  quantity = 2 ) , 
							 
						 
					
						
							
								
									
										
										
										
											2022-10-26 06:24:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " Shockwave Missile Battery (Banshee) " :  ItemData ( 317  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  17 ,  parent_item = " Banshee " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Missile Pods (Battlecruiser) " :  ItemData ( 318  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  18 ,  classification = ItemClassification . filler ,  parent_item = " Battlecruiser " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Defensive Matrix (Battlecruiser) " :  ItemData ( 319  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  19 ,  classification = ItemClassification . filler ,  parent_item = " Battlecruiser " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Ocular Implants (Ghost) " :  ItemData ( 320  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  20 ,  parent_item = " Ghost " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Crius Suit (Ghost) " :  ItemData ( 321  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  21 ,  parent_item = " Ghost " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Psionic Lash (Spectre) " :  ItemData ( 322  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  22 ,  classification = ItemClassification . progression ,  parent_item = " Spectre " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Nyx-Class Cloaking Module (Spectre) " :  ItemData ( 323  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  23 ,  parent_item = " Spectre " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " 330mm Barrage Cannon (Thor) " :  ItemData ( 324  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  24 ,  classification = ItemClassification . filler ,  parent_item = " Thor " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Immortality Protocol (Thor) " :  ItemData ( 325  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  25 ,  classification = ItemClassification . filler ,  parent_item = " Thor " ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-09-15 02:22:10 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    # Items from EE 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Advanced Ballistics (Liberator) " :  ItemData ( 326  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  26 ,  parent_item = " Liberator " ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Raid Artillery (Liberator) " :  ItemData ( 327  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  27 ,  classification = ItemClassification . progression ,  parent_item = " Liberator " ,  origin = { " nco " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Drilling Claws (Widow Mine) " :  ItemData ( 328  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  28 ,  classification = ItemClassification . filler ,  parent_item = " Widow Mine " ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Concealment (Widow Mine) " :  ItemData ( 329  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 2 " ,  29 ,  classification = ItemClassification . progression ,  parent_item = " Widow Mine " ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    #Items from new mod 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Hyperflight Rotors (Banshee) " :  ItemData ( 350  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  0 ,  classification = ItemClassification . filler ,  parent_item = " Banshee " ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Laser Targeting System (Banshee) " :  ItemData ( 351  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  1 ,  classification = ItemClassification . filler ,  parent_item = " Banshee " ,  origin = { " nco " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Internal Tech Module (Banshee) " :  ItemData ( 352  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  2 ,  classification = ItemClassification . filler ,  parent_item = " Banshee " ,  origin = { " nco " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Tactical Jump (Battlecruiser) " :  ItemData ( 353  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  3 ,  parent_item = " Battlecruiser " ,  origin = { " nco " ,  " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Cloak (Battlecruiser) " :  ItemData ( 354  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  4 ,  parent_item = " Battlecruiser " ,  origin = { " nco " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " ATX Laser Battery (Battlecruiser) " :  ItemData ( 355  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  5 ,  classification = ItemClassification . progression ,  parent_item = " Battlecruiser " ,  origin = { " nco " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Optimized Logistics (Battlecruiser) " :  ItemData ( 356  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  6 ,  classification = ItemClassification . filler ,  parent_item = " Battlecruiser " ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Internal Tech Module (Battlecruiser) " :  ItemData ( 357  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  7 ,  classification = ItemClassification . filler ,  parent_item = " Battlecruiser " ,  origin = { " nco " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " EMP Rounds (Ghost) " :  ItemData ( 358  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  8 ,  parent_item = " Ghost " ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Lockdown (Ghost) " :  ItemData ( 359  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  9 ,  parent_item = " Ghost " ,  origin = { " bw " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Impaler Rounds (Spectre) " :  ItemData ( 360  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  10 ,  parent_item = " Spectre " ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Progressive High Impact Payload (Thor) " :  ItemData ( 361  +  SC2WOL_ITEM_ID_OFFSET ,  " Progressive Upgrade " ,  14 ,  parent_item = " Thor " ,  quantity = 2 ,  origin = { " ext " } ) ,   # L2 is Smart Servos 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Bio Mechanical Repair Drone (Raven) " :  ItemData ( 363  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  13 ,  parent_item = " Raven " ,  origin = { " nco " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Spider Mines (Raven) " :  ItemData ( 364  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  14 ,  parent_item = " Raven " ,  origin = { " nco " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Railgun Turret (Raven) " :  ItemData ( 365  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  15 ,  parent_item = " Raven " ,  origin = { " nco " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Hunter-Seeker Weapon (Raven) " :  ItemData ( 366  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  16 ,  parent_item = " Raven " ,  origin = { " nco " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Interference Matrix (Raven) " :  ItemData ( 367  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  17 ,  parent_item = " Raven " ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Anti-Armor Missile (Raven) " :  ItemData ( 368  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  18 ,  classification = ItemClassification . filler ,  parent_item = " Raven " ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Internal Tech Module (Raven) " :  ItemData ( 369  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  19 ,  classification = ItemClassification . filler ,  parent_item = " Raven " ,  origin = { " nco " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " EMP Shockwave (Science Vessel) " :  ItemData ( 370  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  20 ,  parent_item = " Science Vessel " ,  origin = { " bw " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Defensive Matrix (Science Vessel) " :  ItemData ( 371  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  21 ,  parent_item = " Science Vessel " ,  origin = { " bw " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Targeting Optics (Cyclone) " :  ItemData ( 372  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  22 ,  parent_item = " Cyclone " ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Rapid Fire Launchers (Cyclone) " :  ItemData ( 373  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  23 ,  parent_item = " Cyclone " ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Cloak (Liberator) " :  ItemData ( 374  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  24 ,  classification = ItemClassification . filler ,  parent_item = " Liberator " ,  origin = { " nco " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Laser Targeting System (Liberator) " :  ItemData ( 375  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  25 ,  classification = ItemClassification . filler ,  parent_item = " Liberator " ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Optimized Logistics (Liberator) " :  ItemData ( 376  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  26 ,  classification = ItemClassification . filler ,  parent_item = " Liberator " ,  origin = { " nco " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Black Market Launchers (Widow Mine) " :  ItemData ( 377  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  27 ,  classification = ItemClassification . filler ,  parent_item = " Widow Mine " ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Executioner Missiles (Widow Mine) " :  ItemData ( 378  +  SC2WOL_ITEM_ID_OFFSET ,  " Armory 4 " ,  28 ,  parent_item = " Widow Mine " ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Just lazy to create a new group for one unit 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Enhanced Cluster Launchers (Valkyrie) " :  ItemData ( 379  +  SC2WOL_ITEM_ID_OFFSET ,  " Laboratory " ,  17 ,  parent_item = " Valkyrie " ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Shaped Hull (Valkyrie) " :  ItemData ( 380  +  SC2WOL_ITEM_ID_OFFSET ,  " Laboratory " ,  20 ,  classification = ItemClassification . filler ,  parent_item = " Valkyrie " ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Burst Lasers (Valkyrie) " :  ItemData ( 381  +  SC2WOL_ITEM_ID_OFFSET ,  " Laboratory " ,  21 ,  parent_item = " Valkyrie " ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Afterburners (Valkyrie) " :  ItemData ( 382  +  SC2WOL_ITEM_ID_OFFSET ,  " Laboratory " ,  22 ,  classification = ItemClassification . filler ,  parent_item = " Valkyrie " ,  origin = { " ext " } ) , 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-18 17:27:38 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-06-17 03:23:27 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " Bunker " :  ItemData ( 400  +  SC2WOL_ITEM_ID_OFFSET ,  " Building " ,  0 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Missile Turret " :  ItemData ( 401  +  SC2WOL_ITEM_ID_OFFSET ,  " Building " ,  1 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Sensor Tower " :  ItemData ( 402  +  SC2WOL_ITEM_ID_OFFSET ,  " Building " ,  2 ) , 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-18 17:27:38 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-08-19 13:50:44 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " War Pigs " :  ItemData ( 500  +  SC2WOL_ITEM_ID_OFFSET ,  " Mercenary " ,  0 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
									
										
										
										
											2022-06-29 00:26:18 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " Devil Dogs " :  ItemData ( 501  +  SC2WOL_ITEM_ID_OFFSET ,  " Mercenary " ,  1 ,  classification = ItemClassification . filler ) , 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-18 17:27:38 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    " Hammer Securities " :  ItemData ( 502  +  SC2WOL_ITEM_ID_OFFSET ,  " Mercenary " ,  2 ) , 
							 
						 
					
						
							
								
									
										
										
										
											2022-08-19 13:50:44 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " Spartan Company " :  ItemData ( 503  +  SC2WOL_ITEM_ID_OFFSET ,  " Mercenary " ,  3 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-18 17:27:38 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    " Siege Breakers " :  ItemData ( 504  +  SC2WOL_ITEM_ID_OFFSET ,  " Mercenary " ,  4 ) , 
							 
						 
					
						
							
								
									
										
										
										
											2022-08-19 13:50:44 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " Hel ' s Angel " :  ItemData ( 505  +  SC2WOL_ITEM_ID_OFFSET ,  " Mercenary " ,  5 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-18 17:27:38 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    " Dusk Wings " :  ItemData ( 506  +  SC2WOL_ITEM_ID_OFFSET ,  " Mercenary " ,  6 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Jackson ' s Revenge " :  ItemData ( 507  +  SC2WOL_ITEM_ID_OFFSET ,  " Mercenary " ,  7 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Ultra-Capacitors " :  ItemData ( 600  +  SC2WOL_ITEM_ID_OFFSET ,  " Laboratory " ,  0 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Vanadium Plating " :  ItemData ( 601  +  SC2WOL_ITEM_ID_OFFSET ,  " Laboratory " ,  1 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Orbital Depots " :  ItemData ( 602  +  SC2WOL_ITEM_ID_OFFSET ,  " Laboratory " ,  2 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Micro-Filtering " :  ItemData ( 603  +  SC2WOL_ITEM_ID_OFFSET ,  " Laboratory " ,  3 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Automated Refinery " :  ItemData ( 604  +  SC2WOL_ITEM_ID_OFFSET ,  " Laboratory " ,  4 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Command Center Reactor " :  ItemData ( 605  +  SC2WOL_ITEM_ID_OFFSET ,  " Laboratory " ,  5 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Raven " :  ItemData ( 606  +  SC2WOL_ITEM_ID_OFFSET ,  " Laboratory " ,  6 ) , 
							 
						 
					
						
							
								
									
										
										
										
											2022-06-17 03:23:27 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " Science Vessel " :  ItemData ( 607  +  SC2WOL_ITEM_ID_OFFSET ,  " Laboratory " ,  7 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-18 17:27:38 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    " Tech Reactor " :  ItemData ( 608  +  SC2WOL_ITEM_ID_OFFSET ,  " Laboratory " ,  8 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Orbital Strike " :  ItemData ( 609  +  SC2WOL_ITEM_ID_OFFSET ,  " Laboratory " ,  9 ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-09-15 02:22:10 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " Shrike Turret (Bunker) " :  ItemData ( 610  +  SC2WOL_ITEM_ID_OFFSET ,  " Laboratory " ,  10 ,  parent_item = " Bunker " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Fortified Bunker (Bunker) " :  ItemData ( 611  +  SC2WOL_ITEM_ID_OFFSET ,  " Laboratory " ,  11 ,  parent_item = " Bunker " ) , 
							 
						 
					
						
							
								
									
										
										
										
											2022-10-26 06:24:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " Planetary Fortress " :  ItemData ( 612  +  SC2WOL_ITEM_ID_OFFSET ,  " Laboratory " ,  12 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Perdition Turret " :  ItemData ( 613  +  SC2WOL_ITEM_ID_OFFSET ,  " Laboratory " ,  13 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
									
										
										
										
											2022-06-29 00:26:18 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " Predator " :  ItemData ( 614  +  SC2WOL_ITEM_ID_OFFSET ,  " Laboratory " ,  14 ,  classification = ItemClassification . filler ) , 
							 
						 
					
						
							
								
									
										
										
										
											2022-06-17 03:23:27 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " Hercules " :  ItemData ( 615  +  SC2WOL_ITEM_ID_OFFSET ,  " Laboratory " ,  15 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-04-10 21:08:49 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " Cellular Reactor " :  ItemData ( 616  +  SC2WOL_ITEM_ID_OFFSET ,  " Laboratory " ,  16 ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-09-15 02:22:10 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " Progressive Regenerative Bio-Steel " :  ItemData ( 617  +  SC2WOL_ITEM_ID_OFFSET ,  " Progressive Upgrade " ,  4 ,  quantity = 2 ) , 
							 
						 
					
						
							
								
									
										
										
										
											2022-10-26 06:24:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " Hive Mind Emulator " :  ItemData ( 618  +  SC2WOL_ITEM_ID_OFFSET ,  " Laboratory " ,  18 ,  ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Psi Disrupter " :  ItemData ( 619  +  SC2WOL_ITEM_ID_OFFSET ,  " Laboratory " ,  19 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
									
										
										
										
											2022-06-17 03:23:27 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Zealot " :  ItemData ( 700  +  SC2WOL_ITEM_ID_OFFSET ,  " Protoss " ,  0 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Stalker " :  ItemData ( 701  +  SC2WOL_ITEM_ID_OFFSET ,  " Protoss " ,  1 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " High Templar " :  ItemData ( 702  +  SC2WOL_ITEM_ID_OFFSET ,  " Protoss " ,  2 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Dark Templar " :  ItemData ( 703  +  SC2WOL_ITEM_ID_OFFSET ,  " Protoss " ,  3 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Immortal " :  ItemData ( 704  +  SC2WOL_ITEM_ID_OFFSET ,  " Protoss " ,  4 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-09-15 02:22:10 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " Colossus " :  ItemData ( 705  +  SC2WOL_ITEM_ID_OFFSET ,  " Protoss " ,  5 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Phoenix " :  ItemData ( 706  +  SC2WOL_ITEM_ID_OFFSET ,  " Protoss " ,  6 ,  classification = ItemClassification . filler ) , 
							 
						 
					
						
							
								
									
										
										
										
											2022-06-17 03:23:27 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " Void Ray " :  ItemData ( 707  +  SC2WOL_ITEM_ID_OFFSET ,  " Protoss " ,  7 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Carrier " :  ItemData ( 708  +  SC2WOL_ITEM_ID_OFFSET ,  " Protoss " ,  8 ,  classification = ItemClassification . progression ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-09-15 02:22:10 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    # Filler items to fill remaining spots 
							 
						 
					
						
							
								
									
										
										
										
											2022-06-29 00:26:18 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " +15 Starting Minerals " :  ItemData ( 800  +  SC2WOL_ITEM_ID_OFFSET ,  " Minerals " ,  15 ,  quantity = 0 ,  classification = ItemClassification . filler ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " +15 Starting Vespene " :  ItemData ( 801  +  SC2WOL_ITEM_ID_OFFSET ,  " Vespene " ,  15 ,  quantity = 0 ,  classification = ItemClassification . filler ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-09-15 02:22:10 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    # This Filler item isn't placed by the generator yet unless plando'd 
							 
						 
					
						
							
								
									
										
										
										
											2022-06-29 00:26:18 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " +2 Starting Supply " :  ItemData ( 802  +  SC2WOL_ITEM_ID_OFFSET ,  " Supply " ,  2 ,  quantity = 0 ,  classification = ItemClassification . filler ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-09-15 02:22:10 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    # This item is used to "remove" location from the game. Never placed unless plando'd 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Nothing " :  ItemData ( 803  +  SC2WOL_ITEM_ID_OFFSET ,  " Nothing Group " ,  2 ,  quantity = 0 ,  classification = ItemClassification . trap ) , 
							 
						 
					
						
							
								
									
										
										
										
											2022-10-26 06:24:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # "Keystone Piece": ItemData(850 + SC2WOL_ITEM_ID_OFFSET, "Goal", 0, quantity=0, classification=ItemClassification.progression_skip_balancing) 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-18 17:27:38 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-09-15 02:22:10 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  get_item_table ( multiworld :  MultiWorld ,  player :  int ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  item_table 
							 
						 
					
						
							
								
									
										
										
										
											2022-10-26 06:24:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								basic_units  =  {  
						 
					
						
							
								
									
										
										
										
											2022-05-18 17:27:38 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    ' Marine ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Marauder ' , 
							 
						 
					
						
							
								
									
										
										
										
											2023-04-20 09:13:34 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    ' Goliath ' , 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-18 17:27:38 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    ' Hellion ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Vulture ' 
							 
						 
					
						
							
								
									
										
										
										
											2022-10-26 06:24:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-12-11 14:46:24 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								advanced_basic_units  =  basic_units . union ( {  
						 
					
						
							
								
									
										
										
										
											2022-10-26 06:24:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    ' Reaper ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Diamondback ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' Viking ' 
							 
						 
					
						
							
								
									
										
										
										
											2022-12-11 14:46:24 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								} )  
						 
					
						
							
								
									
										
										
										
											2022-10-26 06:24:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-12-11 14:46:24 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  get_basic_units ( multiworld :  MultiWorld ,  player :  int )  - >  typing . Set [ str ] :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  get_option_value ( multiworld ,  player ,  ' required_tactics ' )  >  0 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  advanced_basic_units 
							 
						 
					
						
							
								
									
										
										
										
											2022-10-26 06:24:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  basic_units 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-05-18 17:27:38 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-05-21 14:52:00 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								item_name_groups  =  { }  
						 
					
						
							
								
									
										
										
										
											2023-09-15 02:22:10 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								for  item ,  data  in  get_full_item_list ( ) . items ( ) :  
						 
					
						
							
								
									
										
										
										
											2022-05-21 14:52:00 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    item_name_groups . setdefault ( data . type ,  [ ] ) . append ( item ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-09-15 02:22:10 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  data . type  in  ( " Armory 1 " ,  " Armory 2 " )  and  ' ( '  in  item : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        short_name  =  item [ : item . find ( '  ( ' ) ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        item_name_groups [ short_name ]  =  [ item ] 
							 
						 
					
						
							
								
									
										
										
										
											2022-08-23 17:20:39 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								item_name_groups [ " Missions " ]  =  [ " Beat  "  +  mission_name  for  mission_name  in  vanilla_mission_req_table ]  
						 
					
						
							
								
									
										
										
										
											2022-05-18 17:27:38 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-09-15 02:22:10 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# Items that can be placed before resources if not already in  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# General upgrades and Mercs  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								second_pass_placeable_items :  typing . Tuple [ str ,  . . . ]  =  (  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Buildings without upgrades 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Sensor Tower " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Hive Mind Emulator " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Psi Disrupter " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Perdition Turret " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # General upgrades without any dependencies 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Advanced Construction (SCV) " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Dual-Fusion Welders (SCV) " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Fire-Suppression System (Building) " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Orbital Command (Building) " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Ultra-Capacitors " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Vanadium Plating " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Orbital Depots " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Micro-Filtering " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Automated Refinery " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Command Center Reactor " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Tech Reactor " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Planetary Fortress " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Cellular Reactor " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Progressive Regenerative Bio-Steel " ,   # Place only L1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Mercenaries 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " War Pigs " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Devil Dogs " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Hammer Securities " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Spartan Company " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Siege Breakers " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Hel ' s Angel " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Dusk Wings " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Jackson ' s Revenge " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								)  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-05-18 17:27:38 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								filler_items :  typing . Tuple [ str ,  . . . ]  =  (  
						 
					
						
							
								
									
										
										
										
											2022-06-03 14:18:36 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    ' +15 Starting Minerals ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' +15 Starting Vespene ' 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-18 17:27:38 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								)  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-03-07 08:14:49 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# Defense rating table  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# Commented defense ratings are handled in LogicMixin  
						 
					
						
							
								
									
										
										
										
											2022-10-26 06:24:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								defense_ratings  =  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Siege Tank " :  5 , 
							 
						 
					
						
							
								
									
										
										
										
											2023-03-07 08:14:49 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    # "Maelstrom Rounds": 2, 
							 
						 
					
						
							
								
									
										
										
										
											2022-10-26 06:24:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " Planetary Fortress " :  3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Bunker w/ Marine/Marauder: 3, 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Perdition Turret " :  2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Missile Turret " :  2 , 
							 
						 
					
						
							
								
									
										
										
										
											2023-09-15 02:22:10 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " Vulture " :  2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Liberator " :  2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Widow Mine " :  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # "Concealment (Widow Mine)": 1 
							 
						 
					
						
							
								
									
										
										
										
											2022-10-26 06:24:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								zerg_defense_ratings  =  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Perdition Turret " :  2 , 
							 
						 
					
						
							
								
									
										
										
										
											2023-03-07 08:14:49 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    # Bunker w/ Firebat: 2, 
							 
						 
					
						
							
								
									
										
										
										
											2022-10-26 06:24:54 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " Hive Mind Emulator " :  3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Psi Disruptor " :  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-09-15 02:22:10 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								spider_mine_sources  =  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Vulture " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Spider Mines (Reaper) " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Spider Mines (Siege Tank) " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Spider Mines (Raven) " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								progressive_if_nco  =  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Progressive Stimpack (Marine) " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Progressive Stimpack (Firebat) " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Progressive Cross-Spectrum Dampeners (Banshee) " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Progressive Regenerative Bio-Steel " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# 'number' values of upgrades for upgrade bundle items  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								upgrade_numbers  =  [  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    { 0 ,  4 ,  8 } ,  # Weapon 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    { 2 ,  6 ,  10 } ,  # Armor 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    { 0 ,  2 } ,  # Infantry 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    { 4 ,  6 } ,  # Vehicle 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    { 8 ,  10 } ,  # Starship 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    { 0 ,  2 ,  4 ,  6 ,  8 ,  10 }  # All 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								]  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# Names of upgrades to be included for different options  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								upgrade_included_names  =  [  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    {  # Individual Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Progressive Infantry Weapon " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Progressive Infantry Armor " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Progressive Vehicle Weapon " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Progressive Vehicle Armor " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Progressive Ship Weapon " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Progressive Ship Armor " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    {  # Bundle Weapon And Armor 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Progressive Weapon Upgrade " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Progressive Armor Upgrade " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    {  # Bundle Unit Class 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Progressive Infantry Upgrade " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Progressive Vehicle Upgrade " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Progressive Starship Upgrade " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    {  # Bundle All 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Progressive Weapon/Armor Upgrade " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								]  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-06-17 03:23:27 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								lookup_id_to_name :  typing . Dict [ int ,  str ]  =  { data . code :  item_name  for  item_name ,  data  in  get_full_item_list ( ) . items ( )  if  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                            data . code } 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-12 01:51:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# Map type to expected int  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								type_flaggroups :  typing . Dict [ str ,  int ]  =  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Unit " :  0 , 
							 
						 
					
						
							
								
									
										
										
										
											2023-09-15 02:22:10 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " Upgrade " :  1 ,   # Weapon / Armor upgrades 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Armory 1 " :  2 ,   # Unit upgrades 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Armory 2 " :  3 ,   # Unit upgrades 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-12 01:51:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " Building " :  4 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Mercenary " :  5 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Laboratory " :  6 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Protoss " :  7 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Minerals " :  8 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Vespene " :  9 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Supply " :  10 , 
							 
						 
					
						
							
								
									
										
										
										
											2023-09-15 02:22:10 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " Goal " :  11 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Armory 3 " :  12 ,   # Unit upgrades 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Armory 4 " :  13 ,   # Unit upgrades 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Progressive Upgrade " :  14 ,   # Unit upgrades that exist multiple times (Stimpack / Super Stimpack) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " Nothing Group " :  15 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-12 01:51:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}