283 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			283 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | import logging | ||
|  | from typing import List | ||
|  | 
 | ||
|  | from BaseClasses import Tutorial | ||
|  | from worlds.AutoWorld import WebWorld, World | ||
|  | from .Items import KH1Item, KH1ItemData, event_item_table, get_items_by_category, item_table, item_name_groups | ||
|  | from .Locations import KH1Location, location_table, get_locations_by_category, location_name_groups | ||
|  | from .Options import KH1Options, kh1_option_groups | ||
|  | from .Regions import create_regions | ||
|  | from .Rules import set_rules | ||
|  | from .Presets import kh1_option_presets | ||
|  | from worlds.LauncherComponents import Component, components, Type, launch_subprocess | ||
|  | 
 | ||
|  | 
 | ||
|  | def launch_client(): | ||
|  |     from .Client import launch | ||
|  |     launch_subprocess(launch, name="KH1 Client") | ||
|  | 
 | ||
|  | 
 | ||
|  | components.append(Component("KH1 Client", "KH1Client", func=launch_client, component_type=Type.CLIENT)) | ||
|  | 
 | ||
|  | 
 | ||
|  | class KH1Web(WebWorld): | ||
|  |     theme = "ocean" | ||
|  |     tutorials = [Tutorial( | ||
|  |             "Multiworld Setup Guide", | ||
|  |             "A guide to setting up the Kingdom Hearts Randomizer software on your computer." | ||
|  |             "This guide covers single-player, multiworld, and related software.", | ||
|  |             "English", | ||
|  |             "kh1_en.md", | ||
|  |             "kh1/en", | ||
|  |             ["Gicu"] | ||
|  |     )] | ||
|  |     option_groups = kh1_option_groups | ||
|  |     options_presets = kh1_option_presets | ||
|  | 
 | ||
|  | 
 | ||
|  | class KH1World(World): | ||
|  |     """
 | ||
|  |     Kingdom Hearts is an action RPG following Sora on his journey  | ||
|  |     through many worlds to find Riku and Kairi. | ||
|  |     """
 | ||
|  |     game = "Kingdom Hearts" | ||
|  |     options_dataclass = KH1Options | ||
|  |     options: KH1Options | ||
|  |     topology_present = True | ||
|  |     web = KH1Web() | ||
|  | 
 | ||
|  |     item_name_to_id = {name: data.code for name, data in item_table.items()} | ||
|  |     location_name_to_id = {name: data.code for name, data in location_table.items()} | ||
|  |     item_name_groups = item_name_groups | ||
|  |     location_name_groups = location_name_groups | ||
|  |     fillers = {} | ||
|  |     fillers.update(get_items_by_category("Item")) | ||
|  |     fillers.update(get_items_by_category("Camping")) | ||
|  |     fillers.update(get_items_by_category("Stat Ups")) | ||
|  | 
 | ||
|  |     def create_items(self): | ||
|  |         self.place_predetermined_items() | ||
|  |         # Handle starting worlds | ||
|  |         starting_worlds = [] | ||
|  |         if self.options.starting_worlds > 0: | ||
|  |             possible_starting_worlds = ["Wonderland", "Olympus Coliseum", "Deep Jungle", "Agrabah", "Monstro", "Halloween Town", "Neverland", "Hollow Bastion"] | ||
|  |             if self.options.atlantica: | ||
|  |                 possible_starting_worlds.append("Atlantica") | ||
|  |             if self.options.end_of_the_world_unlock == "item": | ||
|  |                 possible_starting_worlds.append("End of the World") | ||
|  |             starting_worlds = self.random.sample(possible_starting_worlds, min(self.options.starting_worlds.value, len(possible_starting_worlds))) | ||
|  |             for starting_world in starting_worlds: | ||
|  |                 self.multiworld.push_precollected(self.create_item(starting_world)) | ||
|  |          | ||
|  |         item_pool: List[KH1Item] = [] | ||
|  |         possible_level_up_item_pool = [] | ||
|  |         level_up_item_pool = [] | ||
|  |          | ||
|  |         # Calculate Level Up Items | ||
|  |         # Fill pool with mandatory items | ||
|  |         for _ in range(self.options.item_slot_increase): | ||
|  |             level_up_item_pool.append("Item Slot Increase") | ||
|  |         for _ in range(self.options.accessory_slot_increase): | ||
|  |             level_up_item_pool.append("Accessory Slot Increase") | ||
|  | 
 | ||
|  |         # Create other pool | ||
|  |         for _ in range(self.options.strength_increase): | ||
|  |             possible_level_up_item_pool.append("Strength Increase") | ||
|  |         for _ in range(self.options.defense_increase): | ||
|  |             possible_level_up_item_pool.append("Defense Increase") | ||
|  |         for _ in range(self.options.hp_increase): | ||
|  |             possible_level_up_item_pool.append("Max HP Increase") | ||
|  |         for _ in range(self.options.mp_increase): | ||
|  |             possible_level_up_item_pool.append("Max MP Increase") | ||
|  |         for _ in range(self.options.ap_increase): | ||
|  |             possible_level_up_item_pool.append("Max AP Increase") | ||
|  | 
 | ||
|  |         # Fill remaining pool with items from other pool | ||
|  |         self.random.shuffle(possible_level_up_item_pool) | ||
|  |         level_up_item_pool = level_up_item_pool + possible_level_up_item_pool[:(100 - len(level_up_item_pool))] | ||
|  | 
 | ||
|  |         level_up_locations = list(get_locations_by_category("Levels").keys()) | ||
|  |         self.random.shuffle(level_up_item_pool) | ||
|  |         current_level_for_placing_stats = self.options.force_stats_on_levels.value | ||
|  |         while len(level_up_item_pool) > 0 and current_level_for_placing_stats <= self.options.level_checks: | ||
|  |             self.get_location(level_up_locations[current_level_for_placing_stats - 1]).place_locked_item(self.create_item(level_up_item_pool.pop())) | ||
|  |             current_level_for_placing_stats += 1 | ||
|  |          | ||
|  |         # Calculate prefilled locations and items | ||
|  |         prefilled_items = [] | ||
|  |         if self.options.vanilla_emblem_pieces: | ||
|  |             prefilled_items = prefilled_items + ["Emblem Piece (Flame)", "Emblem Piece (Chest)", "Emblem Piece (Fountain)", "Emblem Piece (Statue)"] | ||
|  |          | ||
|  |         total_locations = len(self.multiworld.get_unfilled_locations(self.player)) | ||
|  |          | ||
|  |         non_filler_item_categories = ["Key", "Magic", "Worlds", "Trinities", "Cups", "Summons", "Abilities", "Shared Abilities", "Keyblades", "Accessory", "Weapons", "Puppies"] | ||
|  |         if self.options.hundred_acre_wood: | ||
|  |             non_filler_item_categories.append("Torn Pages") | ||
|  |         for name, data in item_table.items(): | ||
|  |             quantity = data.max_quantity | ||
|  |             if data.category not in non_filler_item_categories: | ||
|  |                 continue | ||
|  |             if name in starting_worlds: | ||
|  |                 continue | ||
|  |             if data.category == "Puppies": | ||
|  |                 if self.options.puppies == "triplets" and "-" in name: | ||
|  |                     item_pool += [self.create_item(name) for _ in range(quantity)] | ||
|  |                 if self.options.puppies == "individual" and "Puppy" in name: | ||
|  |                     item_pool += [self.create_item(name) for _ in range(0, quantity)] | ||
|  |                 if self.options.puppies == "full" and name == "All Puppies": | ||
|  |                     item_pool += [self.create_item(name) for _ in range(0, quantity)] | ||
|  |             elif name == "Atlantica": | ||
|  |                 if self.options.atlantica: | ||
|  |                     item_pool += [self.create_item(name) for _ in range(0, quantity)] | ||
|  |             elif name == "Mermaid Kick": | ||
|  |                 if self.options.atlantica: | ||
|  |                     if self.options.extra_shared_abilities: | ||
|  |                         item_pool += [self.create_item(name) for _ in range(0, 2)] | ||
|  |                     else: | ||
|  |                         item_pool += [self.create_item(name) for _ in range(0, quantity)] | ||
|  |             elif name == "Crystal Trident": | ||
|  |                 if self.options.atlantica: | ||
|  |                     item_pool += [self.create_item(name) for _ in range(0, quantity)] | ||
|  |             elif name == "High Jump": | ||
|  |                 if self.options.extra_shared_abilities: | ||
|  |                     item_pool += [self.create_item(name) for _ in range(0, 3)] | ||
|  |                 else: | ||
|  |                     item_pool += [self.create_item(name) for _ in range(0, quantity)] | ||
|  |             elif name == "Progressive Glide": | ||
|  |                 if self.options.extra_shared_abilities: | ||
|  |                     item_pool += [self.create_item(name) for _ in range(0, 4)] | ||
|  |                 else: | ||
|  |                     item_pool += [self.create_item(name) for _ in range(0, quantity)] | ||
|  |             elif name == "End of the World": | ||
|  |                 if self.options.end_of_the_world_unlock.current_key == "item": | ||
|  |                     item_pool += [self.create_item(name) for _ in range(0, quantity)] | ||
|  |             elif name == "EXP Zero": | ||
|  |                 if self.options.exp_zero_in_pool: | ||
|  |                     item_pool += [self.create_item(name) for _ in range(0, quantity)] | ||
|  |             elif name not in prefilled_items: | ||
|  |                 item_pool += [self.create_item(name) for _ in range(0, quantity)] | ||
|  |          | ||
|  |         for i in range(self.determine_reports_in_pool()): | ||
|  |             item_pool += [self.create_item("Ansem's Report " + str(i+1))] | ||
|  |          | ||
|  |         while len(item_pool) < total_locations and len(level_up_item_pool) > 0: | ||
|  |             item_pool += [self.create_item(level_up_item_pool.pop())] | ||
|  |          | ||
|  |         # Fill any empty locations with filler items. | ||
|  |         while len(item_pool) < total_locations: | ||
|  |             item_pool.append(self.create_item(self.get_filler_item_name())) | ||
|  |          | ||
|  |         self.multiworld.itempool += item_pool | ||
|  | 
 | ||
|  |     def place_predetermined_items(self) -> None: | ||
|  |         goal_dict = { | ||
|  |             "sephiroth":       "Olympus Coliseum Defeat Sephiroth Ansem's Report 12", | ||
|  |             "unknown":         "Hollow Bastion Defeat Unknown Ansem's Report 13", | ||
|  |             "postcards":       "Traverse Town Mail Postcard 10 Event", | ||
|  |             "final_ansem":     "Final Ansem", | ||
|  |             "puppies":         "Traverse Town Piano Room Return 99 Puppies Reward 2", | ||
|  |             "final_rest":      "End of the World Final Rest Chest" | ||
|  |         } | ||
|  |         self.get_location(goal_dict[self.options.goal.current_key]).place_locked_item(self.create_item("Victory")) | ||
|  |         if self.options.vanilla_emblem_pieces: | ||
|  |             self.get_location("Hollow Bastion Entrance Hall Emblem Piece (Flame)").place_locked_item(self.create_item("Emblem Piece (Flame)")) | ||
|  |             self.get_location("Hollow Bastion Entrance Hall Emblem Piece (Statue)").place_locked_item(self.create_item("Emblem Piece (Statue)")) | ||
|  |             self.get_location("Hollow Bastion Entrance Hall Emblem Piece (Fountain)").place_locked_item(self.create_item("Emblem Piece (Fountain)")) | ||
|  |             self.get_location("Hollow Bastion Entrance Hall Emblem Piece (Chest)").place_locked_item(self.create_item("Emblem Piece (Chest)")) | ||
|  | 
 | ||
|  |     def get_filler_item_name(self) -> str: | ||
|  |         weights = [data.weight for data in self.fillers.values()] | ||
|  |         return self.random.choices([filler for filler in self.fillers.keys()], weights)[0] | ||
|  | 
 | ||
|  |     def fill_slot_data(self) -> dict: | ||
|  |         slot_data = {"xpmult": int(self.options.exp_multiplier)/16, | ||
|  |                     "required_reports_eotw": self.determine_reports_required_to_open_end_of_the_world(), | ||
|  |                     "required_reports_door": self.determine_reports_required_to_open_final_rest_door(), | ||
|  |                     "door": self.options.final_rest_door.current_key, | ||
|  |                     "seed": self.multiworld.seed_name, | ||
|  |                     "advanced_logic": bool(self.options.advanced_logic), | ||
|  |                     "hundred_acre_wood": bool(self.options.hundred_acre_wood), | ||
|  |                     "atlantica": bool(self.options.atlantica), | ||
|  |                     "goal": str(self.options.goal.current_key)} | ||
|  |         if self.options.randomize_keyblade_stats: | ||
|  |             min_str_bonus = min(self.options.keyblade_min_str.value, self.options.keyblade_max_str.value) | ||
|  |             max_str_bonus = max(self.options.keyblade_min_str.value, self.options.keyblade_max_str.value) | ||
|  |             self.options.keyblade_min_str.value = min_str_bonus | ||
|  |             self.options.keyblade_max_str.value = max_str_bonus | ||
|  |             min_mp_bonus = min(self.options.keyblade_min_mp.value, self.options.keyblade_max_mp.value) | ||
|  |             max_mp_bonus = max(self.options.keyblade_min_mp.value, self.options.keyblade_max_mp.value) | ||
|  |             self.options.keyblade_min_mp.value = min_mp_bonus | ||
|  |             self.options.keyblade_max_mp.value = max_mp_bonus | ||
|  |             slot_data["keyblade_stats"] = "" | ||
|  |             for i in range(22): | ||
|  |                 if i < 4 and self.options.bad_starting_weapons: | ||
|  |                     slot_data["keyblade_stats"] = slot_data["keyblade_stats"] + "1,0," | ||
|  |                 else: | ||
|  |                     str_bonus = int(self.random.randint(min_str_bonus, max_str_bonus)) | ||
|  |                     mp_bonus = int(self.random.randint(min_mp_bonus, max_mp_bonus)) | ||
|  |                     slot_data["keyblade_stats"] = slot_data["keyblade_stats"] + str(str_bonus) + "," + str(mp_bonus) + "," | ||
|  |             slot_data["keyblade_stats"] = slot_data["keyblade_stats"][:-1] | ||
|  |         if self.options.donald_death_link: | ||
|  |             slot_data["donalddl"] = "" | ||
|  |         if self.options.goofy_death_link: | ||
|  |             slot_data["goofydl"] = "" | ||
|  |         if self.options.keyblades_unlock_chests: | ||
|  |             slot_data["chestslocked"] = "" | ||
|  |         else: | ||
|  |             slot_data["chestsunlocked"] = "" | ||
|  |         if self.options.interact_in_battle: | ||
|  |             slot_data["interactinbattle"] = "" | ||
|  |         return slot_data | ||
|  |      | ||
|  |     def create_item(self, name: str) -> KH1Item: | ||
|  |         data = item_table[name] | ||
|  |         return KH1Item(name, data.classification, data.code, self.player) | ||
|  | 
 | ||
|  |     def create_event(self, name: str) -> KH1Item: | ||
|  |         data = event_item_table[name] | ||
|  |         return KH1Item(name, data.classification, data.code, self.player) | ||
|  | 
 | ||
|  |     def set_rules(self): | ||
|  |         set_rules(self) | ||
|  | 
 | ||
|  |     def create_regions(self): | ||
|  |         create_regions(self.multiworld, self.player, self.options) | ||
|  |      | ||
|  |     def generate_early(self): | ||
|  |         value_names = ["Reports to Open End of the World", "Reports to Open Final Rest Door", "Reports in Pool"] | ||
|  |         initial_report_settings = [self.options.required_reports_eotw.value, self.options.required_reports_door.value, self.options.reports_in_pool.value] | ||
|  |         self.change_numbers_of_reports_to_consider() | ||
|  |         new_report_settings = [self.options.required_reports_eotw.value, self.options.required_reports_door.value, self.options.reports_in_pool.value] | ||
|  |         for i in range(3): | ||
|  |             if initial_report_settings[i] != new_report_settings[i]: | ||
|  |                 logging.info(f"{self.player_name}'s value {initial_report_settings[i]} for \"{value_names[i]}\" was invalid\n" | ||
|  |                              f"Setting \"{value_names[i]}\" value to {new_report_settings[i]}") | ||
|  |      | ||
|  |     def change_numbers_of_reports_to_consider(self) -> None: | ||
|  |         if self.options.end_of_the_world_unlock == "reports" and self.options.final_rest_door == "reports": | ||
|  |             self.options.required_reports_eotw.value, self.options.required_reports_door.value, self.options.reports_in_pool.value = sorted( | ||
|  |                 [self.options.required_reports_eotw.value, self.options.required_reports_door.value, self.options.reports_in_pool.value]) | ||
|  | 
 | ||
|  |         elif self.options.end_of_the_world_unlock == "reports": | ||
|  |             self.options.required_reports_eotw.value, self.options.reports_in_pool.value = sorted( | ||
|  |                 [self.options.required_reports_eotw.value, self.options.reports_in_pool.value]) | ||
|  | 
 | ||
|  |         elif self.options.final_rest_door == "reports": | ||
|  |             self.options.required_reports_door.value, self.options.reports_in_pool.value = sorted( | ||
|  |                 [self.options.required_reports_door.value, self.options.reports_in_pool.value]) | ||
|  | 
 | ||
|  |     def determine_reports_in_pool(self) -> int: | ||
|  |         if self.options.end_of_the_world_unlock == "reports" or self.options.final_rest_door == "reports": | ||
|  |             return self.options.reports_in_pool.value | ||
|  |         return 0 | ||
|  |      | ||
|  |     def determine_reports_required_to_open_end_of_the_world(self) -> int: | ||
|  |         if self.options.end_of_the_world_unlock == "reports": | ||
|  |             return self.options.required_reports_eotw.value | ||
|  |         return 14 | ||
|  |      | ||
|  |     def determine_reports_required_to_open_final_rest_door(self) -> int: | ||
|  |         if self.options.final_rest_door == "reports": | ||
|  |             return self.options.required_reports_door.value | ||
|  |         return 14      |