960 lines
		
	
	
		
			51 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			960 lines
		
	
	
		
			51 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | from worlds.AutoWorld import CollectionState | ||
|  | from worlds.generic.Rules import add_rule, set_rule | ||
|  | from .Locations import location_table, zipline_unlocks, is_location_valid, contract_locations, \ | ||
|  |     shop_locations, event_locs | ||
|  | from .Types import HatType, ChapterIndex, hat_type_to_item, Difficulty, HitType | ||
|  | from BaseClasses import Location, Entrance, Region | ||
|  | from typing import TYPE_CHECKING, List, Callable, Union, Dict | ||
|  | from .Options import EndGoal, CTRLogic, NoTicketSkips | ||
|  | 
 | ||
|  | if TYPE_CHECKING: | ||
|  |     from . import HatInTimeWorld | ||
|  |      | ||
|  | 
 | ||
|  | act_connections = { | ||
|  |     "Mafia Town - Act 2": ["Mafia Town - Act 1"], | ||
|  |     "Mafia Town - Act 3": ["Mafia Town - Act 1"], | ||
|  |     "Mafia Town - Act 4": ["Mafia Town - Act 2", "Mafia Town - Act 3"], | ||
|  |     "Mafia Town - Act 6": ["Mafia Town - Act 4"], | ||
|  |     "Mafia Town - Act 7": ["Mafia Town - Act 4"], | ||
|  |     "Mafia Town - Act 5": ["Mafia Town - Act 6", "Mafia Town - Act 7"], | ||
|  | 
 | ||
|  |     "Battle of the Birds - Act 2": ["Battle of the Birds - Act 1"], | ||
|  |     "Battle of the Birds - Act 3": ["Battle of the Birds - Act 1"], | ||
|  |     "Battle of the Birds - Act 4": ["Battle of the Birds - Act 2", "Battle of the Birds - Act 3"], | ||
|  |     "Battle of the Birds - Act 5": ["Battle of the Birds - Act 2", "Battle of the Birds - Act 3"], | ||
|  |     "Battle of the Birds - Finale A": ["Battle of the Birds - Act 4", "Battle of the Birds - Act 5"], | ||
|  |     "Battle of the Birds - Finale B": ["Battle of the Birds - Finale A"], | ||
|  | 
 | ||
|  |     "Subcon Forest - Finale": ["Subcon Forest - Act 1", "Subcon Forest - Act 2", | ||
|  |                                "Subcon Forest - Act 3", "Subcon Forest - Act 4", | ||
|  |                                "Subcon Forest - Act 5"], | ||
|  | 
 | ||
|  |     "The Arctic Cruise - Act 2":  ["The Arctic Cruise - Act 1"], | ||
|  |     "The Arctic Cruise - Finale": ["The Arctic Cruise - Act 2"], | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | def can_use_hat(state: CollectionState, world: "HatInTimeWorld", hat: HatType) -> bool: | ||
|  |     if world.options.HatItems: | ||
|  |         return state.has(hat_type_to_item[hat], world.player) | ||
|  | 
 | ||
|  |     if world.hat_yarn_costs[hat] <= 0:  # this means the hat was put into starting inventory | ||
|  |         return True | ||
|  | 
 | ||
|  |     return state.has("Yarn", world.player, get_hat_cost(world, hat)) | ||
|  | 
 | ||
|  | 
 | ||
|  | def get_hat_cost(world: "HatInTimeWorld", hat: HatType) -> int: | ||
|  |     cost = 0 | ||
|  |     for h in world.hat_craft_order: | ||
|  |         cost += world.hat_yarn_costs[h] | ||
|  |         if h == hat: | ||
|  |             break | ||
|  | 
 | ||
|  |     return cost | ||
|  | 
 | ||
|  | 
 | ||
|  | def painting_logic(world: "HatInTimeWorld") -> bool: | ||
|  |     return bool(world.options.ShuffleSubconPaintings) | ||
|  | 
 | ||
|  | 
 | ||
|  | # -1 = Normal, 0 = Moderate, 1 = Hard, 2 = Expert | ||
|  | def get_difficulty(world: "HatInTimeWorld") -> Difficulty: | ||
|  |     return Difficulty(world.options.LogicDifficulty) | ||
|  | 
 | ||
|  | 
 | ||
|  | def has_paintings(state: CollectionState, world: "HatInTimeWorld", count: int, allow_skip: bool = True) -> bool: | ||
|  |     if not painting_logic(world): | ||
|  |         return True | ||
|  | 
 | ||
|  |     if not world.options.NoPaintingSkips and allow_skip: | ||
|  |         # In Moderate there is a very easy trick to skip all the walls, except for the one guarding the boss arena | ||
|  |         if get_difficulty(world) >= Difficulty.MODERATE: | ||
|  |             return True | ||
|  | 
 | ||
|  |     return state.has("Progressive Painting Unlock", world.player, count) | ||
|  | 
 | ||
|  | 
 | ||
|  | def zipline_logic(world: "HatInTimeWorld") -> bool: | ||
|  |     return bool(world.options.ShuffleAlpineZiplines) | ||
|  | 
 | ||
|  | 
 | ||
|  | def can_use_hookshot(state: CollectionState, world: "HatInTimeWorld"): | ||
|  |     return state.has("Hookshot Badge", world.player) | ||
|  | 
 | ||
|  | 
 | ||
|  | def can_hit(state: CollectionState, world: "HatInTimeWorld", umbrella_only: bool = False): | ||
|  |     if not world.options.UmbrellaLogic: | ||
|  |         return True | ||
|  | 
 | ||
|  |     return state.has("Umbrella", world.player) or not umbrella_only and can_use_hat(state, world, HatType.BREWING) | ||
|  | 
 | ||
|  | 
 | ||
|  | def has_relic_combo(state: CollectionState, world: "HatInTimeWorld", relic: str) -> bool: | ||
|  |     return state.has_group(relic, world.player, len(world.item_name_groups[relic])) | ||
|  | 
 | ||
|  | 
 | ||
|  | def get_relic_count(state: CollectionState, world: "HatInTimeWorld", relic: str) -> int: | ||
|  |     return state.count_group(relic, world.player) | ||
|  | 
 | ||
|  | 
 | ||
|  | # This is used to determine if the player can clear an act that's required to unlock a Time Rift | ||
|  | def can_clear_required_act(state: CollectionState, world: "HatInTimeWorld", act_entrance: str) -> bool: | ||
|  |     entrance: Entrance = world.multiworld.get_entrance(act_entrance, world.player) | ||
|  |     if not state.can_reach(entrance.connected_region, "Region", world.player): | ||
|  |         return False | ||
|  | 
 | ||
|  |     if "Free Roam" in entrance.connected_region.name: | ||
|  |         return True | ||
|  | 
 | ||
|  |     name: str = f"Act Completion ({entrance.connected_region.name})" | ||
|  |     return world.multiworld.get_location(name, world.player).access_rule(state) | ||
|  | 
 | ||
|  | 
 | ||
|  | def can_clear_alpine(state: CollectionState, world: "HatInTimeWorld") -> bool: | ||
|  |     return state.has("Birdhouse Cleared", world.player) and state.has("Lava Cake Cleared", world.player) \ | ||
|  |             and state.has("Windmill Cleared", world.player) and state.has("Twilight Bell Cleared", world.player) | ||
|  | 
 | ||
|  | 
 | ||
|  | def can_clear_metro(state: CollectionState, world: "HatInTimeWorld") -> bool: | ||
|  |     return state.has("Nyakuza Intro Cleared", world.player) \ | ||
|  |            and state.has("Yellow Overpass Station Cleared", world.player) \ | ||
|  |            and state.has("Yellow Overpass Manhole Cleared", world.player) \ | ||
|  |            and state.has("Green Clean Station Cleared", world.player) \ | ||
|  |            and state.has("Green Clean Manhole Cleared", world.player) \ | ||
|  |            and state.has("Bluefin Tunnel Cleared", world.player) \ | ||
|  |            and state.has("Pink Paw Station Cleared", world.player) \ | ||
|  |            and state.has("Pink Paw Manhole Cleared", world.player) | ||
|  | 
 | ||
|  | 
 | ||
|  | def set_rules(world: "HatInTimeWorld"): | ||
|  |     # First, chapter access | ||
|  |     starting_chapter = ChapterIndex(world.options.StartingChapter) | ||
|  |     world.chapter_timepiece_costs[starting_chapter] = 0 | ||
|  | 
 | ||
|  |     # Chapter costs increase progressively. Randomly decide the chapter order, except for Finale | ||
|  |     chapter_list: List[ChapterIndex] = [ChapterIndex.MAFIA, ChapterIndex.BIRDS, | ||
|  |                                         ChapterIndex.SUBCON, ChapterIndex.ALPINE] | ||
|  | 
 | ||
|  |     final_chapter = ChapterIndex.FINALE | ||
|  |     if world.options.EndGoal == EndGoal.option_rush_hour: | ||
|  |         final_chapter = ChapterIndex.METRO | ||
|  |         chapter_list.append(ChapterIndex.FINALE) | ||
|  |     elif world.options.EndGoal == EndGoal.option_seal_the_deal: | ||
|  |         final_chapter = None | ||
|  |         chapter_list.append(ChapterIndex.FINALE) | ||
|  | 
 | ||
|  |     if world.is_dlc1(): | ||
|  |         chapter_list.append(ChapterIndex.CRUISE) | ||
|  | 
 | ||
|  |     if world.is_dlc2() and final_chapter is not ChapterIndex.METRO: | ||
|  |         chapter_list.append(ChapterIndex.METRO) | ||
|  | 
 | ||
|  |     chapter_list.remove(starting_chapter) | ||
|  |     world.random.shuffle(chapter_list) | ||
|  | 
 | ||
|  |     # Make sure Alpine is unlocked before any DLC chapters are, as the Alpine door needs to be open to access them | ||
|  |     if starting_chapter is not ChapterIndex.ALPINE and (world.is_dlc1() or world.is_dlc2()): | ||
|  |         index1 = 69 | ||
|  |         index2 = 69 | ||
|  |         pos: int | ||
|  |         lowest_index: int | ||
|  |         chapter_list.remove(ChapterIndex.ALPINE) | ||
|  | 
 | ||
|  |         if world.is_dlc1(): | ||
|  |             index1 = chapter_list.index(ChapterIndex.CRUISE) | ||
|  | 
 | ||
|  |         if world.is_dlc2() and final_chapter is not ChapterIndex.METRO: | ||
|  |             index2 = chapter_list.index(ChapterIndex.METRO) | ||
|  | 
 | ||
|  |         lowest_index = min(index1, index2) | ||
|  |         if lowest_index == 0: | ||
|  |             pos = 0 | ||
|  |         else: | ||
|  |             pos = world.random.randint(0, lowest_index) | ||
|  | 
 | ||
|  |         chapter_list.insert(pos, ChapterIndex.ALPINE) | ||
|  | 
 | ||
|  |     lowest_cost: int = world.options.LowestChapterCost.value | ||
|  |     highest_cost: int = world.options.HighestChapterCost.value | ||
|  |     cost_increment: int = world.options.ChapterCostIncrement.value | ||
|  |     min_difference: int = world.options.ChapterCostMinDifference.value | ||
|  |     last_cost = 0 | ||
|  | 
 | ||
|  |     for i, chapter in enumerate(chapter_list): | ||
|  |         min_range: int = lowest_cost + (cost_increment * i) | ||
|  |         if min_range >= highest_cost: | ||
|  |             min_range = highest_cost-1 | ||
|  | 
 | ||
|  |         value: int = world.random.randint(min_range, min(highest_cost, max(lowest_cost, last_cost + cost_increment))) | ||
|  |         cost = world.random.randint(value, min(value + cost_increment, highest_cost)) | ||
|  |         if i >= 1: | ||
|  |             if last_cost + min_difference > cost: | ||
|  |                 cost = last_cost + min_difference | ||
|  | 
 | ||
|  |         cost = min(cost, highest_cost) | ||
|  |         world.chapter_timepiece_costs[chapter] = cost | ||
|  |         last_cost = cost | ||
|  | 
 | ||
|  |     if final_chapter is not None: | ||
|  |         final_chapter_cost: int | ||
|  |         if world.options.FinalChapterMinCost == world.options.FinalChapterMaxCost: | ||
|  |             final_chapter_cost = world.options.FinalChapterMaxCost.value | ||
|  |         else: | ||
|  |             final_chapter_cost = world.random.randint(world.options.FinalChapterMinCost.value, | ||
|  |                                                       world.options.FinalChapterMaxCost.value) | ||
|  | 
 | ||
|  |         world.chapter_timepiece_costs[final_chapter] = final_chapter_cost | ||
|  | 
 | ||
|  |     add_rule(world.multiworld.get_entrance("Telescope -> Mafia Town", world.player), | ||
|  |              lambda state: state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.MAFIA])) | ||
|  | 
 | ||
|  |     add_rule(world.multiworld.get_entrance("Telescope -> Battle of the Birds", world.player), | ||
|  |              lambda state: state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.BIRDS])) | ||
|  | 
 | ||
|  |     add_rule(world.multiworld.get_entrance("Telescope -> Subcon Forest", world.player), | ||
|  |              lambda state: state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.SUBCON])) | ||
|  | 
 | ||
|  |     add_rule(world.multiworld.get_entrance("Telescope -> Alpine Skyline", world.player), | ||
|  |              lambda state: state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.ALPINE])) | ||
|  | 
 | ||
|  |     add_rule(world.multiworld.get_entrance("Telescope -> Time's End", world.player), | ||
|  |              lambda state: state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.FINALE]) | ||
|  |              and can_use_hat(state, world, HatType.BREWING) and can_use_hat(state, world, HatType.DWELLER)) | ||
|  | 
 | ||
|  |     if world.is_dlc1(): | ||
|  |         add_rule(world.multiworld.get_entrance("Telescope -> Arctic Cruise", world.player), | ||
|  |                  lambda state: state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.ALPINE]) | ||
|  |                  and state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.CRUISE])) | ||
|  | 
 | ||
|  |     if world.is_dlc2(): | ||
|  |         add_rule(world.multiworld.get_entrance("Telescope -> Nyakuza Metro", world.player), | ||
|  |                  lambda state: state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.ALPINE]) | ||
|  |                  and state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.METRO]) | ||
|  |                  and can_use_hat(state, world, HatType.DWELLER) and can_use_hat(state, world, HatType.ICE)) | ||
|  | 
 | ||
|  |     if not world.options.ActRandomizer: | ||
|  |         set_default_rift_rules(world) | ||
|  | 
 | ||
|  |     table = {**location_table, **event_locs} | ||
|  |     for (key, data) in table.items(): | ||
|  |         if not is_location_valid(world, key): | ||
|  |             continue | ||
|  | 
 | ||
|  |         if key in contract_locations.keys(): | ||
|  |             continue | ||
|  | 
 | ||
|  |         loc = world.multiworld.get_location(key, world.player) | ||
|  | 
 | ||
|  |         for hat in data.required_hats: | ||
|  |             add_rule(loc, lambda state, h=hat: can_use_hat(state, world, h)) | ||
|  | 
 | ||
|  |         if data.hookshot: | ||
|  |             add_rule(loc, lambda state: can_use_hookshot(state, world)) | ||
|  | 
 | ||
|  |         if data.paintings > 0 and world.options.ShuffleSubconPaintings: | ||
|  |             add_rule(loc, lambda state, paintings=data.paintings: has_paintings(state, world, paintings)) | ||
|  | 
 | ||
|  |         if data.hit_type is not HitType.none and world.options.UmbrellaLogic: | ||
|  |             if data.hit_type == HitType.umbrella: | ||
|  |                 add_rule(loc, lambda state: state.has("Umbrella", world.player)) | ||
|  | 
 | ||
|  |             elif data.hit_type == HitType.umbrella_or_brewing: | ||
|  |                 add_rule(loc, lambda state: state.has("Umbrella", world.player) | ||
|  |                          or can_use_hat(state, world, HatType.BREWING)) | ||
|  | 
 | ||
|  |             elif data.hit_type == HitType.dweller_bell: | ||
|  |                 add_rule(loc, lambda state: state.has("Umbrella", world.player) | ||
|  |                          or can_use_hat(state, world, HatType.BREWING) | ||
|  |                          or can_use_hat(state, world, HatType.DWELLER)) | ||
|  | 
 | ||
|  |         for misc in data.misc_required: | ||
|  |             add_rule(loc, lambda state, item=misc: state.has(item, world.player)) | ||
|  | 
 | ||
|  |     set_specific_rules(world) | ||
|  | 
 | ||
|  |     # Putting all of this here, so it doesn't get overridden by anything | ||
|  |     # Illness starts the player past the intro | ||
|  |     alpine_entrance = world.multiworld.get_entrance("AFR -> Alpine Skyline Area", world.player) | ||
|  |     add_rule(alpine_entrance, lambda state: can_use_hookshot(state, world)) | ||
|  |     if world.options.UmbrellaLogic: | ||
|  |         add_rule(alpine_entrance, lambda state: state.has("Umbrella", world.player)) | ||
|  | 
 | ||
|  |     if zipline_logic(world): | ||
|  |         add_rule(world.multiworld.get_entrance("-> The Birdhouse", world.player), | ||
|  |                  lambda state: state.has("Zipline Unlock - The Birdhouse Path", world.player)) | ||
|  | 
 | ||
|  |         add_rule(world.multiworld.get_entrance("-> The Lava Cake", world.player), | ||
|  |                  lambda state: state.has("Zipline Unlock - The Lava Cake Path", world.player)) | ||
|  | 
 | ||
|  |         add_rule(world.multiworld.get_entrance("-> The Windmill", world.player), | ||
|  |                  lambda state: state.has("Zipline Unlock - The Windmill Path", world.player)) | ||
|  | 
 | ||
|  |         add_rule(world.multiworld.get_entrance("-> The Twilight Bell", world.player), | ||
|  |                  lambda state: state.has("Zipline Unlock - The Twilight Bell Path", world.player)) | ||
|  | 
 | ||
|  |         add_rule(world.multiworld.get_location("Act Completion (The Illness has Spread)", world.player), | ||
|  |                  lambda state: state.has("Zipline Unlock - The Birdhouse Path", world.player) | ||
|  |                  and state.has("Zipline Unlock - The Lava Cake Path", world.player) | ||
|  |                  and state.has("Zipline Unlock - The Windmill Path", world.player)) | ||
|  | 
 | ||
|  |     if zipline_logic(world): | ||
|  |         for (loc, zipline) in zipline_unlocks.items(): | ||
|  |             add_rule(world.multiworld.get_location(loc, world.player), | ||
|  |                      lambda state, z=zipline: state.has(z, world.player)) | ||
|  | 
 | ||
|  |     dummy_entrances: List[Entrance] = [] | ||
|  |        | ||
|  |     for (key, acts) in act_connections.items(): | ||
|  |         if "Arctic Cruise" in key and not world.is_dlc1(): | ||
|  |             continue | ||
|  | 
 | ||
|  |         entrance: Entrance = world.multiworld.get_entrance(key, world.player) | ||
|  |         region: Region = entrance.connected_region | ||
|  |         access_rules: List[Callable[[CollectionState], bool]] = [] | ||
|  |         dummy_entrances.append(entrance) | ||
|  | 
 | ||
|  |         # Entrances to this act that we have to set access_rules on | ||
|  |         entrances: List[Entrance] = [] | ||
|  | 
 | ||
|  |         for i, act in enumerate(acts, start=1): | ||
|  |             act_entrance: Entrance = world.multiworld.get_entrance(act, world.player) | ||
|  |             access_rules.append(act_entrance.access_rule) | ||
|  |             required_region = act_entrance.connected_region | ||
|  |             name: str = f"{key}: Connection {i}" | ||
|  |             new_entrance: Entrance = required_region.connect(region, name) | ||
|  |             entrances.append(new_entrance) | ||
|  | 
 | ||
|  |             # Copy access rules from act completions | ||
|  |             if "Free Roam" not in required_region.name: | ||
|  |                 rule: Callable[[CollectionState], bool] | ||
|  |                 name = f"Act Completion ({required_region.name})" | ||
|  |                 rule = world.multiworld.get_location(name, world.player).access_rule | ||
|  |                 access_rules.append(rule) | ||
|  | 
 | ||
|  |         for e in entrances: | ||
|  |             for rules in access_rules: | ||
|  |                 add_rule(e, rules) | ||
|  | 
 | ||
|  |     for e in dummy_entrances: | ||
|  |         set_rule(e, lambda state: False) | ||
|  | 
 | ||
|  |     set_event_rules(world) | ||
|  | 
 | ||
|  |     if world.options.EndGoal == EndGoal.option_finale: | ||
|  |         world.multiworld.completion_condition[world.player] = lambda state: state.has("Time Piece Cluster", world.player) | ||
|  |     elif world.options.EndGoal == EndGoal.option_rush_hour: | ||
|  |         world.multiworld.completion_condition[world.player] = lambda state: state.has("Rush Hour Cleared", world.player) | ||
|  | 
 | ||
|  | 
 | ||
|  | def set_specific_rules(world: "HatInTimeWorld"): | ||
|  |     add_rule(world.multiworld.get_location("Mafia Boss Shop Item", world.player), | ||
|  |              lambda state: state.has("Time Piece", world.player, 12) | ||
|  |              and state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.BIRDS])) | ||
|  | 
 | ||
|  |     set_mafia_town_rules(world) | ||
|  |     set_botb_rules(world) | ||
|  |     set_subcon_rules(world) | ||
|  |     set_alps_rules(world) | ||
|  | 
 | ||
|  |     if world.is_dlc1(): | ||
|  |         set_dlc1_rules(world) | ||
|  | 
 | ||
|  |     if world.is_dlc2(): | ||
|  |         set_dlc2_rules(world) | ||
|  | 
 | ||
|  |     difficulty: Difficulty = get_difficulty(world) | ||
|  | 
 | ||
|  |     if difficulty >= Difficulty.MODERATE: | ||
|  |         set_moderate_rules(world) | ||
|  | 
 | ||
|  |     if difficulty >= Difficulty.HARD: | ||
|  |         set_hard_rules(world) | ||
|  | 
 | ||
|  |     if difficulty >= Difficulty.EXPERT: | ||
|  |         set_expert_rules(world) | ||
|  | 
 | ||
|  | 
 | ||
|  | def set_moderate_rules(world: "HatInTimeWorld"): | ||
|  |     # Moderate: Gallery without Brewing Hat | ||
|  |     set_rule(world.multiworld.get_location("Act Completion (Time Rift - Gallery)", world.player), lambda state: True) | ||
|  | 
 | ||
|  |     # Moderate: Above Boats via Ice Hat Sliding | ||
|  |     add_rule(world.multiworld.get_location("Mafia Town - Above Boats", world.player), | ||
|  |              lambda state: can_use_hat(state, world, HatType.ICE), "or") | ||
|  | 
 | ||
|  |     # Moderate: Clock Tower Chest + Ruined Tower with nothing | ||
|  |     add_rule(world.multiworld.get_location("Mafia Town - Clock Tower Chest", world.player), lambda state: True) | ||
|  |     add_rule(world.multiworld.get_location("Mafia Town - Top of Ruined Tower", world.player), lambda state: True) | ||
|  | 
 | ||
|  |     # Moderate: enter and clear The Subcon Well without Hookshot and without hitting the bell | ||
|  |     for loc in world.multiworld.get_region("The Subcon Well", world.player).locations: | ||
|  |         set_rule(loc, lambda state: has_paintings(state, world, 1)) | ||
|  | 
 | ||
|  |     # Moderate: Vanessa Manor with nothing | ||
|  |     for loc in world.multiworld.get_region("Queen Vanessa's Manor", world.player).locations: | ||
|  |         set_rule(loc, lambda state: has_paintings(state, world, 1)) | ||
|  | 
 | ||
|  |     set_rule(world.multiworld.get_location("Subcon Forest - Manor Rooftop", world.player), | ||
|  |              lambda state: has_paintings(state, world, 1)) | ||
|  | 
 | ||
|  |     # Moderate: Village Time Rift with nothing IF umbrella logic is off | ||
|  |     if not world.options.UmbrellaLogic: | ||
|  |         set_rule(world.multiworld.get_location("Act Completion (Time Rift - Village)", world.player), lambda state: True) | ||
|  | 
 | ||
|  |     # Moderate: get to Birdhouse/Yellow Band Hills without Brewing Hat | ||
|  |     set_rule(world.multiworld.get_entrance("-> The Birdhouse", world.player), | ||
|  |              lambda state: can_use_hookshot(state, world)) | ||
|  |     set_rule(world.multiworld.get_location("Alpine Skyline - Yellow Band Hills", world.player), | ||
|  |              lambda state: can_use_hookshot(state, world)) | ||
|  | 
 | ||
|  |     # Moderate: The Birdhouse - Dweller Platforms Relic with only Birdhouse access | ||
|  |     set_rule(world.multiworld.get_location("Alpine Skyline - The Birdhouse: Dweller Platforms Relic", world.player), | ||
|  |              lambda state: True) | ||
|  | 
 | ||
|  |     # Moderate: Twilight Path without Dweller Mask | ||
|  |     set_rule(world.multiworld.get_location("Alpine Skyline - The Twilight Path", world.player), lambda state: True) | ||
|  | 
 | ||
|  |     # Moderate: Mystifying Time Mesa time trial without hats | ||
|  |     set_rule(world.multiworld.get_location("Alpine Skyline - Mystifying Time Mesa: Zipline", world.player), | ||
|  |              lambda state: can_use_hookshot(state, world)) | ||
|  | 
 | ||
|  |     # Moderate: Goat Refinery from TIHS with Sprint only | ||
|  |     add_rule(world.multiworld.get_location("Alpine Skyline - Goat Refinery", world.player), | ||
|  |              lambda state: state.has("TIHS Access", world.player) | ||
|  |              and can_use_hat(state, world, HatType.SPRINT), "or") | ||
|  | 
 | ||
|  |     # Moderate: Finale Telescope with only Ice Hat | ||
|  |     add_rule(world.multiworld.get_entrance("Telescope -> Time's End", world.player), | ||
|  |              lambda state: state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.FINALE]) | ||
|  |              and can_use_hat(state, world, HatType.ICE), "or") | ||
|  | 
 | ||
|  |     # Moderate: Finale without Hookshot | ||
|  |     set_rule(world.multiworld.get_location("Act Completion (The Finale)", world.player), | ||
|  |              lambda state: can_use_hat(state, world, HatType.DWELLER)) | ||
|  | 
 | ||
|  |     if world.is_dlc1(): | ||
|  |         # Moderate: clear Rock the Boat without Ice Hat | ||
|  |         add_rule(world.multiworld.get_location("Rock the Boat - Post Captain Rescue", world.player), lambda state: True) | ||
|  |         add_rule(world.multiworld.get_location("Act Completion (Rock the Boat)", world.player), lambda state: True) | ||
|  | 
 | ||
|  |         # Moderate: clear Deep Sea without Ice Hat | ||
|  |         set_rule(world.multiworld.get_location("Act Completion (Time Rift - Deep Sea)", world.player), | ||
|  |                  lambda state: can_use_hookshot(state, world) and can_use_hat(state, world, HatType.DWELLER)) | ||
|  | 
 | ||
|  |     # There is a glitched fall damage volume near the Yellow Overpass time piece that warps the player to Pink Paw. | ||
|  |     # Yellow Overpass time piece can also be reached without Hookshot quite easily. | ||
|  |     if world.is_dlc2(): | ||
|  |         # No Hookshot | ||
|  |         set_rule(world.multiworld.get_location("Act Completion (Yellow Overpass Station)", world.player), | ||
|  |                  lambda state: True) | ||
|  | 
 | ||
|  |         # No Dweller, Hookshot, or Time Stop for these | ||
|  |         set_rule(world.multiworld.get_location("Pink Paw Station - Cat Vacuum", world.player), lambda state: True) | ||
|  |         set_rule(world.multiworld.get_location("Pink Paw Station - Behind Fan", world.player), lambda state: True) | ||
|  |         set_rule(world.multiworld.get_location("Pink Paw Station - Pink Ticket Booth", world.player), lambda state: True) | ||
|  |         set_rule(world.multiworld.get_location("Act Completion (Pink Paw Station)", world.player), lambda state: True) | ||
|  |         for key in shop_locations.keys(): | ||
|  |             if "Pink Paw Station Thug" in key and is_location_valid(world, key): | ||
|  |                 set_rule(world.multiworld.get_location(key, world.player), lambda state: True) | ||
|  | 
 | ||
|  |         # Moderate: clear Rush Hour without Hookshot | ||
|  |         set_rule(world.multiworld.get_location("Act Completion (Rush Hour)", world.player), | ||
|  |                  lambda state: state.has("Metro Ticket - Pink", world.player) | ||
|  |                  and state.has("Metro Ticket - Yellow", world.player) | ||
|  |                  and state.has("Metro Ticket - Blue", world.player) | ||
|  |                  and can_use_hat(state, world, HatType.ICE) | ||
|  |                  and can_use_hat(state, world, HatType.BREWING)) | ||
|  | 
 | ||
|  |         # Moderate: Bluefin Tunnel + Pink Paw Station without tickets | ||
|  |         if not world.options.NoTicketSkips: | ||
|  |             set_rule(world.multiworld.get_entrance("-> Pink Paw Station", world.player), lambda state: True) | ||
|  |             set_rule(world.multiworld.get_entrance("-> Bluefin Tunnel", world.player), lambda state: True) | ||
|  | 
 | ||
|  | 
 | ||
|  | def set_hard_rules(world: "HatInTimeWorld"): | ||
|  |     # Hard: clear Time Rift - The Twilight Bell with Sprint+Scooter only | ||
|  |     add_rule(world.multiworld.get_location("Act Completion (Time Rift - The Twilight Bell)", world.player), | ||
|  |              lambda state: can_use_hat(state, world, HatType.SPRINT) | ||
|  |              and state.has("Scooter Badge", world.player), "or") | ||
|  | 
 | ||
|  |     # No Dweller Mask required | ||
|  |     set_rule(world.multiworld.get_location("Subcon Forest - Dweller Floating Rocks", world.player), | ||
|  |              lambda state: has_paintings(state, world, 3)) | ||
|  |     set_rule(world.multiworld.get_location("Subcon Forest - Dweller Platforming Tree B", world.player), | ||
|  |              lambda state: has_paintings(state, world, 3)) | ||
|  | 
 | ||
|  |     # Cherry bridge over boss arena gap (painting still expected) | ||
|  |     set_rule(world.multiworld.get_location("Subcon Forest - Boss Arena Chest", world.player), | ||
|  |              lambda state: has_paintings(state, world, 1, False) or state.has("YCHE Access", world.player)) | ||
|  | 
 | ||
|  |     set_rule(world.multiworld.get_location("Subcon Forest - Noose Treehouse", world.player), | ||
|  |              lambda state: has_paintings(state, world, 2, True)) | ||
|  |     set_rule(world.multiworld.get_location("Subcon Forest - Long Tree Climb Chest", world.player), | ||
|  |              lambda state: has_paintings(state, world, 2, True)) | ||
|  |     set_rule(world.multiworld.get_location("Subcon Forest - Tall Tree Hookshot Swing", world.player), | ||
|  |              lambda state: has_paintings(state, world, 3, True)) | ||
|  | 
 | ||
|  |     # SDJ | ||
|  |     add_rule(world.multiworld.get_location("Subcon Forest - Long Tree Climb Chest", world.player), | ||
|  |              lambda state: can_use_hat(state, world, HatType.SPRINT) and has_paintings(state, world, 2), "or") | ||
|  | 
 | ||
|  |     add_rule(world.multiworld.get_location("Act Completion (Time Rift - Curly Tail Trail)", world.player), | ||
|  |              lambda state: can_use_hat(state, world, HatType.SPRINT), "or") | ||
|  | 
 | ||
|  |     # Hard: Goat Refinery from TIHS with nothing | ||
|  |     add_rule(world.multiworld.get_location("Alpine Skyline - Goat Refinery", world.player), | ||
|  |              lambda state: state.has("TIHS Access", world.player), "or") | ||
|  | 
 | ||
|  |     if world.is_dlc1(): | ||
|  |         # Hard: clear Deep Sea without Dweller Mask | ||
|  |         set_rule(world.multiworld.get_location("Act Completion (Time Rift - Deep Sea)", world.player), | ||
|  |                  lambda state: can_use_hookshot(state, world)) | ||
|  | 
 | ||
|  |     if world.is_dlc2(): | ||
|  |         # Hard: clear Green Clean Manhole without Dweller Mask | ||
|  |         set_rule(world.multiworld.get_location("Act Completion (Green Clean Manhole)", world.player), | ||
|  |                  lambda state: can_use_hat(state, world, HatType.ICE)) | ||
|  | 
 | ||
|  |         # Hard: clear Rush Hour with Brewing Hat only | ||
|  |         if world.options.NoTicketSkips is not NoTicketSkips.option_true: | ||
|  |             set_rule(world.multiworld.get_location("Act Completion (Rush Hour)", world.player), | ||
|  |                      lambda state: can_use_hat(state, world, HatType.BREWING)) | ||
|  |         else: | ||
|  |             set_rule(world.multiworld.get_location("Act Completion (Rush Hour)", world.player), | ||
|  |                      lambda state: can_use_hat(state, world, HatType.BREWING) | ||
|  |                      and state.has("Metro Ticket - Yellow", world.player) | ||
|  |                      and state.has("Metro Ticket - Blue", world.player) | ||
|  |                      and state.has("Metro Ticket - Pink", world.player)) | ||
|  | 
 | ||
|  | 
 | ||
|  | def set_expert_rules(world: "HatInTimeWorld"): | ||
|  |     # Finale Telescope with no hats | ||
|  |     set_rule(world.multiworld.get_entrance("Telescope -> Time's End", world.player), | ||
|  |              lambda state: state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.FINALE])) | ||
|  | 
 | ||
|  |     # Expert: Mafia Town - Above Boats, Top of Lighthouse, and Hot Air Balloon with nothing | ||
|  |     set_rule(world.multiworld.get_location("Mafia Town - Above Boats", world.player), lambda state: True) | ||
|  |     set_rule(world.multiworld.get_location("Mafia Town - Top of Lighthouse", world.player), lambda state: True) | ||
|  |     set_rule(world.multiworld.get_location("Mafia Town - Hot Air Balloon", world.player), lambda state: True) | ||
|  | 
 | ||
|  |     # Expert: Clear Dead Bird Studio with nothing | ||
|  |     for loc in world.multiworld.get_region("Dead Bird Studio - Post Elevator Area", world.player).locations: | ||
|  |         set_rule(loc, lambda state: True) | ||
|  | 
 | ||
|  |     set_rule(world.multiworld.get_location("Act Completion (Dead Bird Studio)", world.player), lambda state: True) | ||
|  | 
 | ||
|  |     # Expert: Clear Dead Bird Studio Basement without Hookshot | ||
|  |     for loc in world.multiworld.get_region("Dead Bird Studio Basement", world.player).locations: | ||
|  |         set_rule(loc, lambda state: True) | ||
|  | 
 | ||
|  |     # Expert: get to and clear Twilight Bell without Dweller Mask. | ||
|  |     # Dweller Mask OR Sprint Hat OR Brewing Hat OR Time Stop + Umbrella required to complete act. | ||
|  |     add_rule(world.multiworld.get_entrance("-> The Twilight Bell", world.player), | ||
|  |              lambda state: can_use_hookshot(state, world), "or") | ||
|  | 
 | ||
|  |     add_rule(world.multiworld.get_location("Act Completion (The Twilight Bell)", world.player), | ||
|  |              lambda state: can_use_hat(state, world, HatType.BREWING) | ||
|  |              or can_use_hat(state, world, HatType.DWELLER) | ||
|  |              or can_use_hat(state, world, HatType.SPRINT) | ||
|  |              or (can_use_hat(state, world, HatType.TIME_STOP) and state.has("Umbrella", world.player))) | ||
|  | 
 | ||
|  |     # Expert: Time Rift - Curly Tail Trail with nothing | ||
|  |     # Time Rift - Twilight Bell and Time Rift - Village with nothing | ||
|  |     set_rule(world.multiworld.get_location("Act Completion (Time Rift - Curly Tail Trail)", world.player), | ||
|  |              lambda state: True) | ||
|  | 
 | ||
|  |     set_rule(world.multiworld.get_location("Act Completion (Time Rift - Village)", world.player), lambda state: True) | ||
|  |     set_rule(world.multiworld.get_location("Act Completion (Time Rift - The Twilight Bell)", world.player), | ||
|  |              lambda state: True) | ||
|  | 
 | ||
|  |     # Expert: Cherry Hovering | ||
|  |     subcon_area = world.multiworld.get_region("Subcon Forest Area", world.player) | ||
|  |     yche = world.multiworld.get_region("Your Contract has Expired", world.player) | ||
|  |     entrance = yche.connect(subcon_area, "Subcon Forest Entrance YCHE") | ||
|  | 
 | ||
|  |     if world.options.NoPaintingSkips: | ||
|  |         add_rule(entrance, lambda state: has_paintings(state, world, 1)) | ||
|  | 
 | ||
|  |     set_rule(world.multiworld.get_location("Act Completion (Toilet of Doom)", world.player), | ||
|  |              lambda state: can_use_hookshot(state, world) and can_hit(state, world) | ||
|  |              and has_paintings(state, world, 1, True)) | ||
|  | 
 | ||
|  |     # Set painting rules only. Skipping paintings is determined in has_paintings | ||
|  |     set_rule(world.multiworld.get_location("Subcon Forest - Boss Arena Chest", world.player), | ||
|  |              lambda state: has_paintings(state, world, 1, True)) | ||
|  |     set_rule(world.multiworld.get_location("Subcon Forest - Magnet Badge Bush", world.player), | ||
|  |              lambda state: has_paintings(state, world, 3, True)) | ||
|  | 
 | ||
|  |     # You can cherry hover to Snatcher's post-fight cutscene, which completes the level without having to fight him | ||
|  |     subcon_area.connect(yche, "Snatcher Hover") | ||
|  |     set_rule(world.multiworld.get_location("Act Completion (Your Contract has Expired)", world.player), | ||
|  |              lambda state: True) | ||
|  | 
 | ||
|  |     if world.is_dlc2(): | ||
|  |         # Expert: clear Rush Hour with nothing | ||
|  |         if not world.options.NoTicketSkips: | ||
|  |             set_rule(world.multiworld.get_location("Act Completion (Rush Hour)", world.player), lambda state: True) | ||
|  |         else: | ||
|  |             set_rule(world.multiworld.get_location("Act Completion (Rush Hour)", world.player), | ||
|  |                      lambda state: state.has("Metro Ticket - Yellow", world.player) | ||
|  |                      and state.has("Metro Ticket - Blue", world.player) | ||
|  |                      and state.has("Metro Ticket - Pink", world.player)) | ||
|  | 
 | ||
|  |         # Expert: Yellow/Green Manhole with nothing using a Boop Clip | ||
|  |         set_rule(world.multiworld.get_location("Act Completion (Yellow Overpass Manhole)", world.player), | ||
|  |                  lambda state: True) | ||
|  |         set_rule(world.multiworld.get_location("Act Completion (Green Clean Manhole)", world.player), | ||
|  |                  lambda state: True) | ||
|  | 
 | ||
|  | 
 | ||
|  | def set_mafia_town_rules(world: "HatInTimeWorld"): | ||
|  |     add_rule(world.multiworld.get_location("Mafia Town - Behind HQ Chest", world.player), | ||
|  |              lambda state: state.can_reach("Act Completion (Heating Up Mafia Town)", "Location", world.player) | ||
|  |              or state.can_reach("Down with the Mafia!", "Region", world.player) | ||
|  |              or state.can_reach("Cheating the Race", "Region", world.player) | ||
|  |              or state.can_reach("The Golden Vault", "Region", world.player)) | ||
|  | 
 | ||
|  |     # Old guys don't appear in SCFOS | ||
|  |     add_rule(world.multiworld.get_location("Mafia Town - Old Man (Steel Beams)", world.player), | ||
|  |              lambda state: state.can_reach("Welcome to Mafia Town", "Region", world.player) | ||
|  |              or state.can_reach("Barrel Battle", "Region", world.player) | ||
|  |              or state.can_reach("Cheating the Race", "Region", world.player) | ||
|  |              or state.can_reach("The Golden Vault", "Region", world.player) | ||
|  |              or state.can_reach("Down with the Mafia!", "Region", world.player)) | ||
|  | 
 | ||
|  |     add_rule(world.multiworld.get_location("Mafia Town - Old Man (Seaside Spaghetti)", world.player), | ||
|  |              lambda state: state.can_reach("Welcome to Mafia Town", "Region", world.player) | ||
|  |              or state.can_reach("Barrel Battle", "Region", world.player) | ||
|  |              or state.can_reach("Cheating the Race", "Region", world.player) | ||
|  |              or state.can_reach("The Golden Vault", "Region", world.player) | ||
|  |              or state.can_reach("Down with the Mafia!", "Region", world.player)) | ||
|  | 
 | ||
|  |     # Only available outside She Came from Outer Space | ||
|  |     add_rule(world.multiworld.get_location("Mafia Town - Mafia Geek Platform", world.player), | ||
|  |              lambda state: state.can_reach("Welcome to Mafia Town", "Region", world.player) | ||
|  |              or state.can_reach("Barrel Battle", "Region", world.player) | ||
|  |              or state.can_reach("Down with the Mafia!", "Region", world.player) | ||
|  |              or state.can_reach("Cheating the Race", "Region", world.player) | ||
|  |              or state.can_reach("Heating Up Mafia Town", "Region", world.player) | ||
|  |              or state.can_reach("The Golden Vault", "Region", world.player)) | ||
|  | 
 | ||
|  |     # Only available outside Down with the Mafia! (for some reason) | ||
|  |     add_rule(world.multiworld.get_location("Mafia Town - On Scaffolding", world.player), | ||
|  |              lambda state: state.can_reach("Welcome to Mafia Town", "Region", world.player) | ||
|  |              or state.can_reach("Barrel Battle", "Region", world.player) | ||
|  |              or state.can_reach("She Came from Outer Space", "Region", world.player) | ||
|  |              or state.can_reach("Cheating the Race", "Region", world.player) | ||
|  |              or state.can_reach("Heating Up Mafia Town", "Region", world.player) | ||
|  |              or state.can_reach("The Golden Vault", "Region", world.player)) | ||
|  | 
 | ||
|  |     # For some reason, the brewing crate is removed in HUMT | ||
|  |     add_rule(world.multiworld.get_location("Mafia Town - Secret Cave", world.player), | ||
|  |              lambda state: state.has("HUMT Access", world.player), "or") | ||
|  | 
 | ||
|  |     # Can bounce across the lava to get this without Hookshot (need to die though) | ||
|  |     add_rule(world.multiworld.get_location("Mafia Town - Above Boats", world.player), | ||
|  |              lambda state: state.has("HUMT Access", world.player), "or") | ||
|  | 
 | ||
|  |     if world.options.CTRLogic == CTRLogic.option_nothing: | ||
|  |         set_rule(world.multiworld.get_location("Act Completion (Cheating the Race)", world.player), lambda state: True) | ||
|  |     elif world.options.CTRLogic == CTRLogic.option_sprint: | ||
|  |         add_rule(world.multiworld.get_location("Act Completion (Cheating the Race)", world.player), | ||
|  |                  lambda state: can_use_hat(state, world, HatType.SPRINT), "or") | ||
|  |     elif world.options.CTRLogic == CTRLogic.option_scooter: | ||
|  |         add_rule(world.multiworld.get_location("Act Completion (Cheating the Race)", world.player), | ||
|  |                  lambda state: can_use_hat(state, world, HatType.SPRINT) | ||
|  |                  and state.has("Scooter Badge", world.player), "or") | ||
|  | 
 | ||
|  | 
 | ||
|  | def set_botb_rules(world: "HatInTimeWorld"): | ||
|  |     if not world.options.UmbrellaLogic and get_difficulty(world) < Difficulty.MODERATE: | ||
|  |         set_rule(world.multiworld.get_location("Dead Bird Studio - DJ Grooves Sign Chest", world.player), | ||
|  |                  lambda state: state.has("Umbrella", world.player) or can_use_hat(state, world, HatType.BREWING)) | ||
|  |         set_rule(world.multiworld.get_location("Dead Bird Studio - Tepee Chest", world.player), | ||
|  |                  lambda state: state.has("Umbrella", world.player) or can_use_hat(state, world, HatType.BREWING)) | ||
|  |         set_rule(world.multiworld.get_location("Dead Bird Studio - Conductor Chest", world.player), | ||
|  |                  lambda state: state.has("Umbrella", world.player) or can_use_hat(state, world, HatType.BREWING)) | ||
|  |         set_rule(world.multiworld.get_location("Act Completion (Dead Bird Studio)", world.player), | ||
|  |                  lambda state: state.has("Umbrella", world.player) or can_use_hat(state, world, HatType.BREWING)) | ||
|  | 
 | ||
|  | 
 | ||
|  | def set_subcon_rules(world: "HatInTimeWorld"): | ||
|  |     set_rule(world.multiworld.get_location("Act Completion (Time Rift - Village)", world.player), | ||
|  |              lambda state: can_use_hat(state, world, HatType.BREWING) or state.has("Umbrella", world.player) | ||
|  |              or can_use_hat(state, world, HatType.DWELLER)) | ||
|  | 
 | ||
|  |     # You can't skip over the boss arena wall without cherry hover, so these two need to be set this way | ||
|  |     set_rule(world.multiworld.get_location("Subcon Forest - Boss Arena Chest", world.player), | ||
|  |              lambda state: state.has("TOD Access", world.player) and can_use_hookshot(state, world) | ||
|  |              and has_paintings(state, world, 1, False) or state.has("YCHE Access", world.player)) | ||
|  | 
 | ||
|  |     # The painting wall can't be skipped without cherry hover, which is Expert | ||
|  |     set_rule(world.multiworld.get_location("Act Completion (Toilet of Doom)", world.player), | ||
|  |              lambda state: can_use_hookshot(state, world) and can_hit(state, world) | ||
|  |              and has_paintings(state, world, 1, False)) | ||
|  | 
 | ||
|  |     add_rule(world.multiworld.get_entrance("Subcon Forest - Act 2", world.player), | ||
|  |              lambda state: state.has("Snatcher's Contract - The Subcon Well", world.player)) | ||
|  | 
 | ||
|  |     add_rule(world.multiworld.get_entrance("Subcon Forest - Act 3", world.player), | ||
|  |              lambda state: state.has("Snatcher's Contract - Toilet of Doom", world.player)) | ||
|  | 
 | ||
|  |     add_rule(world.multiworld.get_entrance("Subcon Forest - Act 4", world.player), | ||
|  |              lambda state: state.has("Snatcher's Contract - Queen Vanessa's Manor", world.player)) | ||
|  | 
 | ||
|  |     add_rule(world.multiworld.get_entrance("Subcon Forest - Act 5", world.player), | ||
|  |              lambda state: state.has("Snatcher's Contract - Mail Delivery Service", world.player)) | ||
|  | 
 | ||
|  |     if painting_logic(world): | ||
|  |         add_rule(world.multiworld.get_location("Act Completion (Contractual Obligations)", world.player), | ||
|  |                  lambda state: has_paintings(state, world, 1, False)) | ||
|  | 
 | ||
|  | 
 | ||
|  | def set_alps_rules(world: "HatInTimeWorld"): | ||
|  |     add_rule(world.multiworld.get_entrance("-> The Birdhouse", world.player), | ||
|  |              lambda state: can_use_hookshot(state, world) and can_use_hat(state, world, HatType.BREWING)) | ||
|  | 
 | ||
|  |     add_rule(world.multiworld.get_entrance("-> The Lava Cake", world.player), | ||
|  |              lambda state: can_use_hookshot(state, world)) | ||
|  | 
 | ||
|  |     add_rule(world.multiworld.get_entrance("-> The Windmill", world.player), | ||
|  |              lambda state: can_use_hookshot(state, world)) | ||
|  | 
 | ||
|  |     add_rule(world.multiworld.get_entrance("-> The Twilight Bell", world.player), | ||
|  |              lambda state: can_use_hookshot(state, world) and can_use_hat(state, world, HatType.DWELLER)) | ||
|  | 
 | ||
|  |     add_rule(world.multiworld.get_location("Alpine Skyline - Mystifying Time Mesa: Zipline", world.player), | ||
|  |              lambda state: can_use_hat(state, world, HatType.SPRINT) or can_use_hat(state, world, HatType.TIME_STOP)) | ||
|  | 
 | ||
|  |     add_rule(world.multiworld.get_entrance("Alpine Skyline - Finale", world.player), | ||
|  |              lambda state: can_clear_alpine(state, world)) | ||
|  | 
 | ||
|  |     add_rule(world.multiworld.get_location("Alpine Skyline - Goat Refinery", world.player), | ||
|  |              lambda state: state.has("AFR Access", world.player) | ||
|  |              and can_use_hookshot(state, world) | ||
|  |              and can_hit(state, world, True)) | ||
|  | 
 | ||
|  | 
 | ||
|  | def set_dlc1_rules(world: "HatInTimeWorld"): | ||
|  |     add_rule(world.multiworld.get_entrance("Cruise Ship Entrance BV", world.player), | ||
|  |              lambda state: can_use_hookshot(state, world)) | ||
|  | 
 | ||
|  |     # This particular item isn't present in Act 3 for some reason, yes in vanilla too | ||
|  |     add_rule(world.multiworld.get_location("The Arctic Cruise - Toilet", world.player), | ||
|  |              lambda state: state.can_reach("Bon Voyage!", "Region", world.player) | ||
|  |              or state.can_reach("Ship Shape", "Region", world.player)) | ||
|  | 
 | ||
|  | 
 | ||
|  | def set_dlc2_rules(world: "HatInTimeWorld"): | ||
|  |     add_rule(world.multiworld.get_entrance("-> Bluefin Tunnel", world.player), | ||
|  |              lambda state: state.has("Metro Ticket - Green", world.player) | ||
|  |              or state.has("Metro Ticket - Blue", world.player)) | ||
|  | 
 | ||
|  |     add_rule(world.multiworld.get_entrance("-> Pink Paw Station", world.player), | ||
|  |              lambda state: state.has("Metro Ticket - Pink", world.player) | ||
|  |              or state.has("Metro Ticket - Yellow", world.player) and state.has("Metro Ticket - Blue", world.player)) | ||
|  | 
 | ||
|  |     add_rule(world.multiworld.get_entrance("Nyakuza Metro - Finale", world.player), | ||
|  |              lambda state: can_clear_metro(state, world)) | ||
|  | 
 | ||
|  |     add_rule(world.multiworld.get_location("Act Completion (Rush Hour)", world.player), | ||
|  |              lambda state: state.has("Metro Ticket - Yellow", world.player) | ||
|  |              and state.has("Metro Ticket - Blue", world.player) | ||
|  |              and state.has("Metro Ticket - Pink", world.player)) | ||
|  | 
 | ||
|  |     for key in shop_locations.keys(): | ||
|  |         if "Green Clean Station Thug B" in key and is_location_valid(world, key): | ||
|  |             add_rule(world.multiworld.get_location(key, world.player), | ||
|  |                      lambda state: state.has("Metro Ticket - Yellow", world.player), "or") | ||
|  | 
 | ||
|  | 
 | ||
|  | def reg_act_connection(world: "HatInTimeWorld", region: Union[str, Region], unlocked_entrance: Union[str, Entrance]): | ||
|  |     reg: Region | ||
|  |     entrance: Entrance | ||
|  |     if isinstance(region, str): | ||
|  |         reg = world.multiworld.get_region(region, world.player) | ||
|  |     else: | ||
|  |         reg = region | ||
|  | 
 | ||
|  |     if isinstance(unlocked_entrance, str): | ||
|  |         entrance = world.multiworld.get_entrance(unlocked_entrance, world.player) | ||
|  |     else: | ||
|  |         entrance = unlocked_entrance | ||
|  | 
 | ||
|  |     world.multiworld.register_indirect_condition(reg, entrance) | ||
|  | 
 | ||
|  | 
 | ||
|  | # See randomize_act_entrances in Regions.py | ||
|  | # Called before set_rules | ||
|  | def set_rift_rules(world: "HatInTimeWorld", regions: Dict[str, Region]): | ||
|  | 
 | ||
|  |     # This is accessing the regions in place of these time rifts, so we can set the rules on all the entrances. | ||
|  |     for entrance in regions["Time Rift - Gallery"].entrances: | ||
|  |         add_rule(entrance, lambda state: can_use_hat(state, world, HatType.BREWING) | ||
|  |                  and state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.BIRDS])) | ||
|  | 
 | ||
|  |     for entrance in regions["Time Rift - The Lab"].entrances: | ||
|  |         add_rule(entrance, lambda state: can_use_hat(state, world, HatType.DWELLER) | ||
|  |                  and state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.ALPINE])) | ||
|  | 
 | ||
|  |     for entrance in regions["Time Rift - Sewers"].entrances: | ||
|  |         add_rule(entrance, lambda state: can_clear_required_act(state, world, "Mafia Town - Act 4")) | ||
|  |         reg_act_connection(world, world.multiworld.get_entrance("Mafia Town - Act 4", | ||
|  |                                                                 world.player).connected_region, entrance) | ||
|  | 
 | ||
|  |     for entrance in regions["Time Rift - Bazaar"].entrances: | ||
|  |         add_rule(entrance, lambda state: can_clear_required_act(state, world, "Mafia Town - Act 6")) | ||
|  |         reg_act_connection(world, world.multiworld.get_entrance("Mafia Town - Act 6", | ||
|  |                                                                 world.player).connected_region, entrance) | ||
|  | 
 | ||
|  |     for entrance in regions["Time Rift - Mafia of Cooks"].entrances: | ||
|  |         add_rule(entrance, lambda state: has_relic_combo(state, world, "Burger")) | ||
|  | 
 | ||
|  |     for entrance in regions["Time Rift - The Owl Express"].entrances: | ||
|  |         add_rule(entrance, lambda state: can_clear_required_act(state, world, "Battle of the Birds - Act 2")) | ||
|  |         add_rule(entrance, lambda state: can_clear_required_act(state, world, "Battle of the Birds - Act 3")) | ||
|  |         reg_act_connection(world, world.multiworld.get_entrance("Battle of the Birds - Act 2", | ||
|  |                                                                 world.player).connected_region, entrance) | ||
|  |         reg_act_connection(world, world.multiworld.get_entrance("Battle of the Birds - Act 3", | ||
|  |                                                                 world.player).connected_region, entrance) | ||
|  | 
 | ||
|  |     for entrance in regions["Time Rift - The Moon"].entrances: | ||
|  |         add_rule(entrance, lambda state: can_clear_required_act(state, world, "Battle of the Birds - Act 4")) | ||
|  |         add_rule(entrance, lambda state: can_clear_required_act(state, world, "Battle of the Birds - Act 5")) | ||
|  |         reg_act_connection(world, world.multiworld.get_entrance("Battle of the Birds - Act 4", | ||
|  |                                                                 world.player).connected_region, entrance) | ||
|  |         reg_act_connection(world, world.multiworld.get_entrance("Battle of the Birds - Act 5", | ||
|  |                                                                 world.player).connected_region, entrance) | ||
|  | 
 | ||
|  |     for entrance in regions["Time Rift - Dead Bird Studio"].entrances: | ||
|  |         add_rule(entrance, lambda state: has_relic_combo(state, world, "Train")) | ||
|  | 
 | ||
|  |     for entrance in regions["Time Rift - Pipe"].entrances: | ||
|  |         add_rule(entrance, lambda state: can_clear_required_act(state, world, "Subcon Forest - Act 2")) | ||
|  |         reg_act_connection(world, world.multiworld.get_entrance("Subcon Forest - Act 2", | ||
|  |                                                                 world.player).connected_region, entrance) | ||
|  |         if painting_logic(world): | ||
|  |             add_rule(entrance, lambda state: has_paintings(state, world, 2)) | ||
|  | 
 | ||
|  |     for entrance in regions["Time Rift - Village"].entrances: | ||
|  |         add_rule(entrance, lambda state: can_clear_required_act(state, world, "Subcon Forest - Act 4")) | ||
|  |         reg_act_connection(world, world.multiworld.get_entrance("Subcon Forest - Act 4", | ||
|  |                                                                 world.player).connected_region, entrance) | ||
|  | 
 | ||
|  |         if painting_logic(world): | ||
|  |             add_rule(entrance, lambda state: has_paintings(state, world, 2)) | ||
|  | 
 | ||
|  |     for entrance in regions["Time Rift - Sleepy Subcon"].entrances: | ||
|  |         add_rule(entrance, lambda state: has_relic_combo(state, world, "UFO")) | ||
|  |         if painting_logic(world): | ||
|  |             add_rule(entrance, lambda state: has_paintings(state, world, 3)) | ||
|  | 
 | ||
|  |     for entrance in regions["Time Rift - Curly Tail Trail"].entrances: | ||
|  |         add_rule(entrance, lambda state: state.has("Windmill Cleared", world.player)) | ||
|  | 
 | ||
|  |     for entrance in regions["Time Rift - The Twilight Bell"].entrances: | ||
|  |         add_rule(entrance, lambda state: state.has("Twilight Bell Cleared", world.player)) | ||
|  | 
 | ||
|  |     for entrance in regions["Time Rift - Alpine Skyline"].entrances: | ||
|  |         add_rule(entrance, lambda state: has_relic_combo(state, world, "Crayon")) | ||
|  | 
 | ||
|  |     if world.is_dlc1(): | ||
|  |         for entrance in regions["Time Rift - Balcony"].entrances: | ||
|  |             add_rule(entrance, lambda state: can_clear_required_act(state, world, "The Arctic Cruise - Finale")) | ||
|  | 
 | ||
|  |         for entrance in regions["Time Rift - Deep Sea"].entrances: | ||
|  |             add_rule(entrance, lambda state: has_relic_combo(state, world, "Cake")) | ||
|  | 
 | ||
|  |     if world.is_dlc2(): | ||
|  |         for entrance in regions["Time Rift - Rumbi Factory"].entrances: | ||
|  |             add_rule(entrance, lambda state: has_relic_combo(state, world, "Necklace")) | ||
|  | 
 | ||
|  | 
 | ||
|  | # Basically the same as above, but without the need of the dict since we are just setting defaults | ||
|  | # Called if Act Rando is disabled | ||
|  | def set_default_rift_rules(world: "HatInTimeWorld"): | ||
|  | 
 | ||
|  |     for entrance in world.multiworld.get_region("Time Rift - Gallery", world.player).entrances: | ||
|  |         add_rule(entrance, lambda state: can_use_hat(state, world, HatType.BREWING) | ||
|  |                  and state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.BIRDS])) | ||
|  | 
 | ||
|  |     for entrance in world.multiworld.get_region("Time Rift - The Lab", world.player).entrances: | ||
|  |         add_rule(entrance, lambda state: can_use_hat(state, world, HatType.DWELLER) | ||
|  |                  and state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.ALPINE])) | ||
|  | 
 | ||
|  |     for entrance in world.multiworld.get_region("Time Rift - Sewers", world.player).entrances: | ||
|  |         add_rule(entrance, lambda state: can_clear_required_act(state, world, "Mafia Town - Act 4")) | ||
|  |         reg_act_connection(world, "Down with the Mafia!", entrance.name) | ||
|  | 
 | ||
|  |     for entrance in world.multiworld.get_region("Time Rift - Bazaar", world.player).entrances: | ||
|  |         add_rule(entrance, lambda state: can_clear_required_act(state, world, "Mafia Town - Act 6")) | ||
|  |         reg_act_connection(world, "Heating Up Mafia Town", entrance.name) | ||
|  | 
 | ||
|  |     for entrance in world.multiworld.get_region("Time Rift - Mafia of Cooks", world.player).entrances: | ||
|  |         add_rule(entrance, lambda state: has_relic_combo(state, world, "Burger")) | ||
|  | 
 | ||
|  |     for entrance in world.multiworld.get_region("Time Rift - The Owl Express", world.player).entrances: | ||
|  |         add_rule(entrance, lambda state: can_clear_required_act(state, world, "Battle of the Birds - Act 2")) | ||
|  |         add_rule(entrance, lambda state: can_clear_required_act(state, world, "Battle of the Birds - Act 3")) | ||
|  |         reg_act_connection(world, "Murder on the Owl Express", entrance.name) | ||
|  |         reg_act_connection(world, "Picture Perfect", entrance.name) | ||
|  | 
 | ||
|  |     for entrance in world.multiworld.get_region("Time Rift - The Moon", world.player).entrances: | ||
|  |         add_rule(entrance, lambda state: can_clear_required_act(state, world, "Battle of the Birds - Act 4")) | ||
|  |         add_rule(entrance, lambda state: can_clear_required_act(state, world, "Battle of the Birds - Act 5")) | ||
|  |         reg_act_connection(world, "Train Rush", entrance.name) | ||
|  |         reg_act_connection(world, "The Big Parade", entrance.name) | ||
|  | 
 | ||
|  |     for entrance in world.multiworld.get_region("Time Rift - Dead Bird Studio", world.player).entrances: | ||
|  |         add_rule(entrance, lambda state: has_relic_combo(state, world, "Train")) | ||
|  | 
 | ||
|  |     for entrance in world.multiworld.get_region("Time Rift - Pipe", world.player).entrances: | ||
|  |         add_rule(entrance, lambda state: can_clear_required_act(state, world, "Subcon Forest - Act 2")) | ||
|  |         reg_act_connection(world, "The Subcon Well", entrance.name) | ||
|  |         if painting_logic(world): | ||
|  |             add_rule(entrance, lambda state: has_paintings(state, world, 2)) | ||
|  | 
 | ||
|  |     for entrance in world.multiworld.get_region("Time Rift - Village", world.player).entrances: | ||
|  |         add_rule(entrance, lambda state: can_clear_required_act(state, world, "Subcon Forest - Act 4")) | ||
|  |         reg_act_connection(world, "Queen Vanessa's Manor", entrance.name) | ||
|  |         if painting_logic(world): | ||
|  |             add_rule(entrance, lambda state: has_paintings(state, world, 2)) | ||
|  | 
 | ||
|  |     for entrance in world.multiworld.get_region("Time Rift - Sleepy Subcon", world.player).entrances: | ||
|  |         add_rule(entrance, lambda state: has_relic_combo(state, world, "UFO")) | ||
|  |         if painting_logic(world): | ||
|  |             add_rule(entrance, lambda state: has_paintings(state, world, 3)) | ||
|  | 
 | ||
|  |     for entrance in world.multiworld.get_region("Time Rift - Curly Tail Trail", world.player).entrances: | ||
|  |         add_rule(entrance, lambda state: state.has("Windmill Cleared", world.player)) | ||
|  | 
 | ||
|  |     for entrance in world.multiworld.get_region("Time Rift - The Twilight Bell", world.player).entrances: | ||
|  |         add_rule(entrance, lambda state: state.has("Twilight Bell Cleared", world.player)) | ||
|  | 
 | ||
|  |     for entrance in world.multiworld.get_region("Time Rift - Alpine Skyline", world.player).entrances: | ||
|  |         add_rule(entrance, lambda state: has_relic_combo(state, world, "Crayon")) | ||
|  | 
 | ||
|  |     if world.is_dlc1(): | ||
|  |         for entrance in world.multiworld.get_region("Time Rift - Balcony", world.player).entrances: | ||
|  |             add_rule(entrance, lambda state: can_clear_required_act(state, world, "The Arctic Cruise - Finale")) | ||
|  | 
 | ||
|  |         for entrance in world.multiworld.get_region("Time Rift - Deep Sea", world.player).entrances: | ||
|  |             add_rule(entrance, lambda state: has_relic_combo(state, world, "Cake")) | ||
|  | 
 | ||
|  |     if world.is_dlc2(): | ||
|  |         for entrance in world.multiworld.get_region("Time Rift - Rumbi Factory", world.player).entrances: | ||
|  |             add_rule(entrance, lambda state: has_relic_combo(state, world, "Necklace")) | ||
|  | 
 | ||
|  | 
 | ||
|  | def set_event_rules(world: "HatInTimeWorld"): | ||
|  |     for (name, data) in event_locs.items(): | ||
|  |         if not is_location_valid(world, name): | ||
|  |             continue | ||
|  | 
 | ||
|  |         event: Location = world.multiworld.get_location(name, world.player) | ||
|  | 
 | ||
|  |         if data.act_event: | ||
|  |             add_rule(event, world.multiworld.get_location(f"Act Completion ({data.region})", world.player).access_rule) |