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											2024-03-05 09:59:55 -06:00
										 |  |  | import random | 
					
						
							|  |  |  | from dataclasses import dataclass | 
					
						
							|  |  |  | 
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							|  |  |  | from Options import DeathLink, Choice, Toggle, OptionDict, Range, PlandoBosses, DefaultOnToggle, \ | 
					
						
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											2024-06-01 06:34:41 -05:00
										 |  |  |     PerGameCommonOptions, PlandoConnections | 
					
						
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											2024-03-05 09:59:55 -06:00
										 |  |  | from .Names import LocationName | 
					
						
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											2024-06-01 06:34:41 -05:00
										 |  |  | class KDL3PlandoConnections(PlandoConnections): | 
					
						
							|  |  |  |     entrances = exits = {f"{i} {j}" for i in LocationName.level_names for j in range(1, 7)} | 
					
						
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											2024-03-05 09:59:55 -06:00
										 |  |  | class Goal(Choice): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Zero: collect the Heart Stars, and defeat Zero in the Hyper Zone. | 
					
						
							|  |  |  |     Boss Butch: collect the Heart Stars, and then complete the boss rematches in the Boss Butch mode. | 
					
						
							|  |  |  |     MG5: collect the Heart Stars, and then complete a perfect run through the minigame gauntlet within the Super MG5 | 
					
						
							|  |  |  |     Jumping: collect the Heart Stars, and then reach a designated score within the Jumping sub-game | 
					
						
							|  |  |  |     """
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							|  |  |  |     display_name = "Goal" | 
					
						
							|  |  |  |     option_zero = 0 | 
					
						
							|  |  |  |     option_boss_butch = 1 | 
					
						
							|  |  |  |     option_MG5 = 2 | 
					
						
							|  |  |  |     option_jumping = 3 | 
					
						
							|  |  |  |     default = 0 | 
					
						
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							|  |  |  |     @classmethod | 
					
						
							|  |  |  |     def get_option_name(cls, value: int) -> str: | 
					
						
							|  |  |  |         if value == 2: | 
					
						
							|  |  |  |             return cls.name_lookup[value].upper() | 
					
						
							|  |  |  |         return super().get_option_name(value) | 
					
						
							|  |  |  | 
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							|  |  |  | class GoalSpeed(Choice): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Normal: the goal is unlocked after purifying the five bosses | 
					
						
							|  |  |  |     Fast: the goal is unlocked after acquiring the target number of Heart Stars | 
					
						
							|  |  |  |     """
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							|  |  |  |     display_name = "Goal Speed" | 
					
						
							|  |  |  |     option_normal = 0 | 
					
						
							|  |  |  |     option_fast = 1 | 
					
						
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							|  |  |  | class TotalHeartStars(Range): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Maximum number of heart stars to include in the pool of items. | 
					
						
							|  |  |  |     """
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							|  |  |  |     display_name = "Max Heart Stars" | 
					
						
							|  |  |  |     range_start = 5  # set to 5 so strict bosses does not degrade | 
					
						
							|  |  |  |     range_end = 50  # 30 default locations + 30 stage clears + 5 bosses - 14 progression items = 51, so round down | 
					
						
							|  |  |  |     default = 30 | 
					
						
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							|  |  |  | class HeartStarsRequired(Range): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Percentage of heart stars required to purify the five bosses and reach Zero. | 
					
						
							|  |  |  |     Each boss will require a differing amount of heart stars to purify. | 
					
						
							|  |  |  |     """
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							|  |  |  |     display_name = "Required Heart Stars" | 
					
						
							|  |  |  |     range_start = 1 | 
					
						
							|  |  |  |     range_end = 100 | 
					
						
							|  |  |  |     default = 50 | 
					
						
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							|  |  |  | class LevelShuffle(Choice): | 
					
						
							|  |  |  |     """
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							|  |  |  |     None: No stage shuffling. | 
					
						
							|  |  |  |     Same World: shuffles stages around their world. | 
					
						
							|  |  |  |     Pattern: shuffles stages according to the stage pattern (stage 3 will always be a minigame stage, etc.) | 
					
						
							|  |  |  |     Shuffled: shuffles stages across all worlds. | 
					
						
							|  |  |  |     """
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							|  |  |  |     display_name = "Stage Shuffle" | 
					
						
							|  |  |  |     option_none = 0 | 
					
						
							|  |  |  |     option_same_world = 1 | 
					
						
							|  |  |  |     option_pattern = 2 | 
					
						
							|  |  |  |     option_shuffled = 3 | 
					
						
							|  |  |  |     default = 0 | 
					
						
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							|  |  |  | class BossShuffle(PlandoBosses): | 
					
						
							|  |  |  |     """
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							|  |  |  |     None: Bosses will remain in their vanilla locations | 
					
						
							|  |  |  |     Shuffled: Bosses will be shuffled amongst each other | 
					
						
							|  |  |  |     Full: Bosses will be randomized | 
					
						
							|  |  |  |     Singularity: All (non-Zero) bosses will be replaced with a single boss | 
					
						
							|  |  |  |     Supports plando placement. | 
					
						
							|  |  |  |     """
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							|  |  |  |     bosses = frozenset(LocationName.boss_names.keys()) | 
					
						
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							|  |  |  |     locations = frozenset(LocationName.level_names.keys()) | 
					
						
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							|  |  |  |     duplicate_bosses = True | 
					
						
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							|  |  |  |     @classmethod | 
					
						
							|  |  |  |     def can_place_boss(cls, boss: str, location: str) -> bool: | 
					
						
							|  |  |  |         # Kirby has no logic about requiring bosses in specific locations (since we load in their stage) | 
					
						
							|  |  |  |         return True | 
					
						
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							|  |  |  |     display_name = "Boss Shuffle" | 
					
						
							|  |  |  |     option_none = 0 | 
					
						
							|  |  |  |     option_shuffled = 1 | 
					
						
							|  |  |  |     option_full = 2 | 
					
						
							|  |  |  |     option_singularity = 3 | 
					
						
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							|  |  |  | class BossShuffleAllowBB(Choice): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Allow Boss Butch variants of bosses in Boss Shuffle. | 
					
						
							|  |  |  |     Enabled: any boss placed will have a 50% chance of being the Boss Butch variant, including bosses not present | 
					
						
							|  |  |  |     Enforced: all bosses will be their Boss Butch variant. | 
					
						
							|  |  |  |     Boss Butch boss changes are only visual. | 
					
						
							|  |  |  |     """
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							|  |  |  |     display_name = "Allow Boss Butch Bosses" | 
					
						
							|  |  |  |     option_disabled = 0 | 
					
						
							|  |  |  |     option_enabled = 1 | 
					
						
							|  |  |  |     option_enforced = 2 | 
					
						
							|  |  |  |     default = 0 | 
					
						
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							|  |  |  | class AnimalRandomization(Choice): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Disabled: all animal positions will be vanilla. | 
					
						
							|  |  |  |     Shuffled: all animal positions will be shuffled amongst each other. | 
					
						
							|  |  |  |     Full: random animals will be placed across the levels. At least one of each animal is guaranteed. | 
					
						
							|  |  |  |     """
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							|  |  |  |     display_name = "Animal Randomization" | 
					
						
							|  |  |  |     option_disabled = 0 | 
					
						
							|  |  |  |     option_shuffled = 1 | 
					
						
							|  |  |  |     option_full = 2 | 
					
						
							|  |  |  |     default = 0 | 
					
						
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							|  |  |  | class CopyAbilityRandomization(Choice): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Disabled: enemies give regular copy abilities and health. | 
					
						
							|  |  |  |     Enabled: all enemies will have the copy ability received from them randomized. | 
					
						
							|  |  |  |     Enabled Plus Minus: enemies (except minibosses) can additionally give you anywhere from +2 health to -1 health when eaten. | 
					
						
							|  |  |  |     """
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							|  |  |  |     display_name = "Copy Ability Randomization" | 
					
						
							|  |  |  |     option_disabled = 0 | 
					
						
							|  |  |  |     option_enabled = 1 | 
					
						
							|  |  |  |     option_enabled_plus_minus = 2 | 
					
						
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							|  |  |  | class StrictBosses(DefaultOnToggle): | 
					
						
							|  |  |  |     """
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							|  |  |  |     If enabled, one will not be able to move onto the next world until the previous world's boss has been purified. | 
					
						
							|  |  |  |     """
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							|  |  |  |     display_name = "Strict Bosses" | 
					
						
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							|  |  |  | class OpenWorld(DefaultOnToggle): | 
					
						
							|  |  |  |     """
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							|  |  |  |     If enabled, all 6 stages will be unlocked upon entering a world for the first time. A certain amount of stages | 
					
						
							|  |  |  |     will need to be completed in order to unlock the bosses | 
					
						
							|  |  |  |     """
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							|  |  |  |     display_name = "Open World" | 
					
						
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							|  |  |  | class OpenWorldBossRequirement(Range): | 
					
						
							|  |  |  |     """
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							|  |  |  |     The amount of stages completed needed to unlock the boss of a world when Open World is turned on. | 
					
						
							|  |  |  |     """
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							|  |  |  |     display_name = "Open World Boss Requirement" | 
					
						
							|  |  |  |     range_start = 1 | 
					
						
							|  |  |  |     range_end = 6 | 
					
						
							|  |  |  |     default = 3 | 
					
						
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							|  |  |  | class BossRequirementRandom(Toggle): | 
					
						
							|  |  |  |     """
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							|  |  |  |     If enabled, boss purification will require a random amount of Heart Stars. Depending on options, this may have | 
					
						
							|  |  |  |     boss purification unlock in a random order. | 
					
						
							|  |  |  |     """
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							|  |  |  |     display_name = "Randomize Purification Requirement" | 
					
						
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							|  |  |  | class JumpingTarget(Range): | 
					
						
							|  |  |  |     """
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							|  |  |  |     The required score needed to complete the Jumping minigame. | 
					
						
							|  |  |  |     """
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							|  |  |  |     display_name = "Jumping Target Score" | 
					
						
							|  |  |  |     range_start = 1 | 
					
						
							|  |  |  |     range_end = 25 | 
					
						
							|  |  |  |     default = 10 | 
					
						
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							|  |  |  | class GameLanguage(Choice): | 
					
						
							|  |  |  |     """
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							|  |  |  |     The language that the game should display. This does not have to match the given rom. | 
					
						
							|  |  |  |     """
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							|  |  |  |     display_name = "Game Language" | 
					
						
							|  |  |  |     option_japanese = 0 | 
					
						
							|  |  |  |     option_english = 1 | 
					
						
							|  |  |  |     default = 1 | 
					
						
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							|  |  |  | class FillerPercentage(Range): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Percentage of non-required Heart Stars to be converted to filler items (1-Ups, Maxim Tomatoes, Invincibility Candy). | 
					
						
							|  |  |  |     """
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							|  |  |  |     display_name = "Filler Percentage" | 
					
						
							|  |  |  |     range_start = 0 | 
					
						
							|  |  |  |     range_end = 100 | 
					
						
							|  |  |  |     default = 50 | 
					
						
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							|  |  |  | class TrapPercentage(Range): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Percentage of filler items to be converted to trap items (Gooey Bags, Slowness, Eject Ability). | 
					
						
							|  |  |  |     """
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							|  |  |  |     display_name = "Trap Percentage" | 
					
						
							|  |  |  |     range_start = 0 | 
					
						
							|  |  |  |     range_end = 100 | 
					
						
							|  |  |  |     default = 50 | 
					
						
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							|  |  |  | class GooeyTrapPercentage(Range): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Chance that any given trap is a Gooey Bag (spawns Gooey when you receive it). | 
					
						
							|  |  |  |     """
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							|  |  |  |     display_name = "Gooey Trap Percentage" | 
					
						
							|  |  |  |     range_start = 0 | 
					
						
							|  |  |  |     range_end = 100 | 
					
						
							|  |  |  |     default = 50 | 
					
						
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							|  |  |  | class SlowTrapPercentage(Range): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Chance that any given trap is Slowness (halves your max speed for 15 seconds when you receive it). | 
					
						
							|  |  |  |     """
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							|  |  |  |     display_name = "Slowness Trap Percentage" | 
					
						
							|  |  |  |     range_start = 0 | 
					
						
							|  |  |  |     range_end = 100 | 
					
						
							|  |  |  |     default = 50 | 
					
						
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							|  |  |  | class AbilityTrapPercentage(Range): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Chance that any given trap is an Eject Ability (ejects your ability when you receive it). | 
					
						
							|  |  |  |     """
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							|  |  |  |     display_name = "Ability Trap Percentage" | 
					
						
							|  |  |  |     range_start = 0 | 
					
						
							|  |  |  |     range_end = 100 | 
					
						
							|  |  |  |     default = 50 | 
					
						
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							|  |  |  | class ConsumableChecks(Toggle): | 
					
						
							|  |  |  |     """
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							|  |  |  |     When enabled, adds all 1-Ups and Maxim Tomatoes as possible locations. | 
					
						
							|  |  |  |     """
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							|  |  |  |     display_name = "Consumable-sanity" | 
					
						
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							|  |  |  | class StarChecks(Toggle): | 
					
						
							|  |  |  |     """
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							|  |  |  |     When enabled, every star in a given stage will become a check. | 
					
						
							|  |  |  |     Will increase the possible filler pool to include 1/3/5 stars. | 
					
						
							|  |  |  |     """
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							|  |  |  |     display_name = "Starsanity" | 
					
						
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							|  |  |  | class KirbyFlavorPreset(Choice): | 
					
						
							|  |  |  |     """
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							|  |  |  |     The color of Kirby, from a list of presets. | 
					
						
							|  |  |  |     """
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							|  |  |  |     display_name = "Kirby Flavor" | 
					
						
							|  |  |  |     option_default = 0 | 
					
						
							|  |  |  |     option_bubblegum = 1 | 
					
						
							|  |  |  |     option_cherry = 2 | 
					
						
							|  |  |  |     option_blueberry = 3 | 
					
						
							|  |  |  |     option_lemon = 4 | 
					
						
							|  |  |  |     option_kiwi = 5 | 
					
						
							|  |  |  |     option_grape = 6 | 
					
						
							|  |  |  |     option_chocolate = 7 | 
					
						
							|  |  |  |     option_marshmallow = 8 | 
					
						
							|  |  |  |     option_licorice = 9 | 
					
						
							|  |  |  |     option_watermelon = 10 | 
					
						
							|  |  |  |     option_orange = 11 | 
					
						
							|  |  |  |     option_lime = 12 | 
					
						
							|  |  |  |     option_lavender = 13 | 
					
						
							|  |  |  |     option_custom = 14 | 
					
						
							|  |  |  |     default = 0 | 
					
						
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							|  |  |  |     @classmethod | 
					
						
							|  |  |  |     def from_text(cls, text: str) -> Choice: | 
					
						
							|  |  |  |         text = text.lower() | 
					
						
							|  |  |  |         if text == "random": | 
					
						
							|  |  |  |             choice_list = list(cls.name_lookup) | 
					
						
							|  |  |  |             choice_list.remove(14) | 
					
						
							|  |  |  |             return cls(random.choice(choice_list)) | 
					
						
							|  |  |  |         return super().from_text(text) | 
					
						
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							|  |  |  | class KirbyFlavor(OptionDict): | 
					
						
							|  |  |  |     """
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							|  |  |  |     A custom color for Kirby. To use a custom color, set the preset to Custom and then define a dict of keys from "1" to | 
					
						
							|  |  |  |     "15", with their values being an HTML hex color. | 
					
						
							|  |  |  |     """
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							|  |  |  |     default = { | 
					
						
							|  |  |  |       "1": "B01810", | 
					
						
							|  |  |  |       "2": "F0E0E8", | 
					
						
							|  |  |  |       "3": "C8A0A8", | 
					
						
							|  |  |  |       "4": "A87070", | 
					
						
							|  |  |  |       "5": "E02018", | 
					
						
							|  |  |  |       "6": "F0A0B8", | 
					
						
							|  |  |  |       "7": "D07880", | 
					
						
							|  |  |  |       "8": "A85048", | 
					
						
							|  |  |  |       "9": "E8D0D0", | 
					
						
							|  |  |  |       "10": "E85048", | 
					
						
							|  |  |  |       "11": "D0C0C0", | 
					
						
							|  |  |  |       "12": "B08888", | 
					
						
							|  |  |  |       "13": "E87880", | 
					
						
							|  |  |  |       "14": "F8F8F8", | 
					
						
							|  |  |  |       "15": "B03830", | 
					
						
							|  |  |  |     } | 
					
						
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							|  |  |  | 
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							|  |  |  | class GooeyFlavorPreset(Choice): | 
					
						
							|  |  |  |     """
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							|  |  |  |     The color of Gooey, from a list of presets. | 
					
						
							|  |  |  |     """
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							|  |  |  |     display_name = "Gooey Flavor" | 
					
						
							|  |  |  |     option_default = 0 | 
					
						
							|  |  |  |     option_bubblegum = 1 | 
					
						
							|  |  |  |     option_cherry = 2 | 
					
						
							|  |  |  |     option_blueberry = 3 | 
					
						
							|  |  |  |     option_lemon = 4 | 
					
						
							|  |  |  |     option_kiwi = 5 | 
					
						
							|  |  |  |     option_grape = 6 | 
					
						
							|  |  |  |     option_chocolate = 7 | 
					
						
							|  |  |  |     option_marshmallow = 8 | 
					
						
							|  |  |  |     option_licorice = 9 | 
					
						
							|  |  |  |     option_watermelon = 10 | 
					
						
							|  |  |  |     option_orange = 11 | 
					
						
							|  |  |  |     option_lime = 12 | 
					
						
							|  |  |  |     option_lavender = 13 | 
					
						
							|  |  |  |     option_custom = 14 | 
					
						
							|  |  |  |     default = 0 | 
					
						
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							|  |  |  |     @classmethod | 
					
						
							|  |  |  |     def from_text(cls, text: str) -> Choice: | 
					
						
							|  |  |  |         text = text.lower() | 
					
						
							|  |  |  |         if text == "random": | 
					
						
							|  |  |  |             choice_list = list(cls.name_lookup) | 
					
						
							|  |  |  |             choice_list.remove(14) | 
					
						
							|  |  |  |             return cls(random.choice(choice_list)) | 
					
						
							|  |  |  |         return super().from_text(text) | 
					
						
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							|  |  |  | class GooeyFlavor(OptionDict): | 
					
						
							|  |  |  |     """
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							|  |  |  |     A custom color for Gooey. To use a custom color, set the preset to Custom and then define a dict of keys from "1" to | 
					
						
							|  |  |  |     "15", with their values being an HTML hex color. | 
					
						
							|  |  |  |     """
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							|  |  |  |     default = { | 
					
						
							|  |  |  |         "1": "000808", | 
					
						
							|  |  |  |         "2": "102838", | 
					
						
							|  |  |  |         "3": "183048", | 
					
						
							|  |  |  |         "4": "183878", | 
					
						
							|  |  |  |         "5": "1838A0", | 
					
						
							|  |  |  |         "6": "B01810", | 
					
						
							|  |  |  |         "7": "E85048", | 
					
						
							|  |  |  |         "8": "D0C0C0", | 
					
						
							|  |  |  |         "9": "F8F8F8", | 
					
						
							|  |  |  |     } | 
					
						
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							|  |  |  | class MusicShuffle(Choice): | 
					
						
							|  |  |  |     """
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							|  |  |  |     None: default music will play | 
					
						
							|  |  |  |     Shuffled: music will be shuffled amongst each other | 
					
						
							|  |  |  |     Full: random music will play in each room | 
					
						
							|  |  |  |     Note that certain songs will not be chosen in shuffled or full | 
					
						
							|  |  |  |     """
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							|  |  |  |     display_name = "Music Randomization" | 
					
						
							|  |  |  |     option_none = 0 | 
					
						
							|  |  |  |     option_shuffled = 1 | 
					
						
							|  |  |  |     option_full = 2 | 
					
						
							|  |  |  |     default = 0 | 
					
						
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							|  |  |  | class VirtualConsoleChanges(Choice): | 
					
						
							|  |  |  |     """
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							|  |  |  |     Adds the ability to enable 2 of the Virtual Console changes. | 
					
						
							|  |  |  |     Flash Reduction: reduces the flashing during the Zero battle. | 
					
						
							|  |  |  |     Color Changes: changes the color of the background within the Zero Boss Butch rematch. | 
					
						
							|  |  |  |     """
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							|  |  |  |     display_name = "Virtual Console Changes" | 
					
						
							|  |  |  |     option_none = 0 | 
					
						
							|  |  |  |     option_flash_reduction = 1 | 
					
						
							|  |  |  |     option_color_changes = 2 | 
					
						
							|  |  |  |     option_both = 3 | 
					
						
							|  |  |  |     default = 1 | 
					
						
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							|  |  |  | class Gifting(Toggle): | 
					
						
							|  |  |  |     """
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							|  |  |  |     When enabled, the goal game item will be sent to other compatible games as a gift, | 
					
						
							|  |  |  |     and you can receive gifts from other players. This can be enabled during gameplay | 
					
						
							|  |  |  |     using the client. | 
					
						
							|  |  |  |     """
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							|  |  |  |     display_name = "Gifting" | 
					
						
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							|  |  |  | @dataclass | 
					
						
							|  |  |  | class KDL3Options(PerGameCommonOptions): | 
					
						
							| 
									
										
										
										
											2024-06-01 06:34:41 -05:00
										 |  |  |     plando_connections: KDL3PlandoConnections | 
					
						
							| 
									
										
										
										
											2024-03-05 09:59:55 -06:00
										 |  |  |     death_link: DeathLink | 
					
						
							|  |  |  |     game_language: GameLanguage | 
					
						
							|  |  |  |     goal: Goal | 
					
						
							|  |  |  |     goal_speed: GoalSpeed | 
					
						
							|  |  |  |     total_heart_stars: TotalHeartStars | 
					
						
							|  |  |  |     heart_stars_required: HeartStarsRequired | 
					
						
							|  |  |  |     filler_percentage: FillerPercentage | 
					
						
							|  |  |  |     trap_percentage: TrapPercentage | 
					
						
							|  |  |  |     gooey_trap_weight: GooeyTrapPercentage | 
					
						
							|  |  |  |     slow_trap_weight: SlowTrapPercentage | 
					
						
							|  |  |  |     ability_trap_weight: AbilityTrapPercentage | 
					
						
							|  |  |  |     jumping_target: JumpingTarget | 
					
						
							|  |  |  |     stage_shuffle: LevelShuffle | 
					
						
							|  |  |  |     boss_shuffle: BossShuffle | 
					
						
							|  |  |  |     allow_bb: BossShuffleAllowBB | 
					
						
							|  |  |  |     animal_randomization: AnimalRandomization | 
					
						
							|  |  |  |     copy_ability_randomization: CopyAbilityRandomization | 
					
						
							|  |  |  |     strict_bosses: StrictBosses | 
					
						
							|  |  |  |     open_world: OpenWorld | 
					
						
							|  |  |  |     ow_boss_requirement: OpenWorldBossRequirement | 
					
						
							|  |  |  |     boss_requirement_random: BossRequirementRandom | 
					
						
							|  |  |  |     consumables: ConsumableChecks | 
					
						
							|  |  |  |     starsanity: StarChecks | 
					
						
							|  |  |  |     gifting: Gifting | 
					
						
							|  |  |  |     kirby_flavor_preset: KirbyFlavorPreset | 
					
						
							|  |  |  |     kirby_flavor: KirbyFlavor | 
					
						
							|  |  |  |     gooey_flavor_preset: GooeyFlavorPreset | 
					
						
							|  |  |  |     gooey_flavor: GooeyFlavor | 
					
						
							|  |  |  |     music_shuffle: MusicShuffle | 
					
						
							|  |  |  |     virtual_console: VirtualConsoleChanges |