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Grinch-AP/WebHostLib/static/styles/markdown.css

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.markdown{
display: flex;
flex-direction: column;
max-width: 70rem;
margin-left: auto;
margin-right: auto;
Website Style Upgrade (#353) * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * Improve Archipidle item name * [WebHost] Update background images, waiting on jungle.png, added partyTime theme * [WebHost] Fix tab ordering on landing page, remove islands on screen scale, fix tutorial page width scaling * [WebHost] Final touches to WebHost * Improve get_world_theme function, add partyTime theme to ArchipIDLE WebWorld * Remove sending_visible from AutoWorld * AP Ocarina of Time Client (#352) * Core: update jinja (#351) * some typing and cleaning, mostly in Fill.py (#349) * some typing and cleaning, mostly in Fill.py * address missing Option types * resolve a few TODOs discussed in pull request * SM: Optimize a bit (#350) * SM: Optimize a bit * SM: init bosses only once * New World Order (#355) * Core: update jinja * SM: Optimize a bit * AutoWorld: import worlds in alphabetical order, to be predictable rather than arbitrary Co-authored-by: Hussein Farran <hmfarran@gmail.com> * Remove references to Z5Client in English OoT setup guide * Prevent markdown code blocks from overflowing their container Co-authored-by: espeon65536 <81029175+espeon65536@users.noreply.github.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Hussein Farran <hmfarran@gmail.com>
2022-03-28 20:12:17 -04:00
margin-bottom: 30px;
background-color: rgba(0, 0, 0, 0.15);
border-radius: 8px;
Website Style Upgrade (#353) * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * Improve Archipidle item name * [WebHost] Update background images, waiting on jungle.png, added partyTime theme * [WebHost] Fix tab ordering on landing page, remove islands on screen scale, fix tutorial page width scaling * [WebHost] Final touches to WebHost * Improve get_world_theme function, add partyTime theme to ArchipIDLE WebWorld * Remove sending_visible from AutoWorld * AP Ocarina of Time Client (#352) * Core: update jinja (#351) * some typing and cleaning, mostly in Fill.py (#349) * some typing and cleaning, mostly in Fill.py * address missing Option types * resolve a few TODOs discussed in pull request * SM: Optimize a bit (#350) * SM: Optimize a bit * SM: init bosses only once * New World Order (#355) * Core: update jinja * SM: Optimize a bit * AutoWorld: import worlds in alphabetical order, to be predictable rather than arbitrary Co-authored-by: Hussein Farran <hmfarran@gmail.com> * Remove references to Z5Client in English OoT setup guide * Prevent markdown code blocks from overflowing their container Co-authored-by: espeon65536 <81029175+espeon65536@users.noreply.github.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Hussein Farran <hmfarran@gmail.com>
2022-03-28 20:12:17 -04:00
padding: 25px 30px 30px;
font-family: LexendDeca-Light, sans-serif;
font-size: 19px;
}
.markdown img{
max-width: 100%;
border-radius: 6px;
}
.markdown p{
margin-top: 0;
}
Website Style Upgrade (#353) * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * Improve Archipidle item name * [WebHost] Update background images, waiting on jungle.png, added partyTime theme * [WebHost] Fix tab ordering on landing page, remove islands on screen scale, fix tutorial page width scaling * [WebHost] Final touches to WebHost * Improve get_world_theme function, add partyTime theme to ArchipIDLE WebWorld * Remove sending_visible from AutoWorld * AP Ocarina of Time Client (#352) * Core: update jinja (#351) * some typing and cleaning, mostly in Fill.py (#349) * some typing and cleaning, mostly in Fill.py * address missing Option types * resolve a few TODOs discussed in pull request * SM: Optimize a bit (#350) * SM: Optimize a bit * SM: init bosses only once * New World Order (#355) * Core: update jinja * SM: Optimize a bit * AutoWorld: import worlds in alphabetical order, to be predictable rather than arbitrary Co-authored-by: Hussein Farran <hmfarran@gmail.com> * Remove references to Z5Client in English OoT setup guide * Prevent markdown code blocks from overflowing their container Co-authored-by: espeon65536 <81029175+espeon65536@users.noreply.github.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Hussein Farran <hmfarran@gmail.com>
2022-03-28 20:12:17 -04:00
.markdown a{}
WebHost: Massive overhaul of options pages (#2614) * Implement support for option groups. WebHost options pages still need to be updated. * Remove debug output * In-progress conversion of player-options to Jinja rendering * Support "Randomize" button without JS, transpile SCSS to CSS, include map file for later editors * Un-alphabetize options, add default group name for item/location Option classes, implement more option types * Re-flow UI generation to avoid printing rows with unsupported or invalid option types, add support for TextChoice options * Support all remaining option types * Rendering improvements and CSS fixes for prettiness * Wrap options in a form, update button styles, fix labels, disable inputs where the default is random, nuke the JS * Minor CSS tweaks, as recommended by the designer * Hide JS-required elements in noscript tag. Add JS reactivity to range, named-range, and randomize buttons. * Fix labels, add JS handling for TextChoice * Make option groups collapsable * PEP8 current option_groups progress (#2604) * Make the python more PEP8 and remove unneeded imports * remove LocationSet from `Item & Location Options` group * It's ugly, but YAML generation is working * Stop generating JSON files for player-options pages * Do not include ItemDict entries whose values are zero * Properly format yaml output * Save options when form is submitted, load options on page load * Fix options being omitted from the page if a group has an even number of options * Implement generate-game, escape option descriptions * Fix "randomize" checkboxes not properly setting YAML options to "random" * Add a separator between item/location groups and items/locations in their respective lists * Implement option presets * Fix docs to detail what actually ended up happening * implement option groups on webworld to allow dev sorting (#2616) * Force extremely long item/location/option names with no spaces to text-wrap * Fix "randomize" button being too wide in single-column display, change page header to include game name * Update preset select to read "custom" when updating form inputs. Show error message if the user doesn't input a name * Un-break weighted-options, add option group names to weighted options * Nuke weighted-options. Set up framework to rebuild it in Jinja. * Generate styles with scss, remove styles which will be replaced, add placeholders for worlds * Support Toggle, DefaultOnToggle, and Choice options in weighted-options * Implement expand/collapse without JS for worlds and option groups * Properly style set options * Implement Range and NamedRange. Also, CSS is hard. * Add support for remaining option types. JS and backend still forthcoming. * Add JS functionality for collapsing game divs, populating span values on range updates. Add <noscript> tag to warn users with JS disabled. * Support showing/hiding game divs based on range value for game * Add support for adding/deleting range rows * Save settings to localStorage on form submission * Save deleted options on form submission * Break weighted-options into a per-game page. - Break weighted-options into a per-game page - Add "advanced options" links to supported games page - Use details/summary tags on supported games, player-options, and weighted-options - Fix bug preventing previously deleted rows from being removed on page load if JS is enabled - Move route handling for options pages to options.py - Remove world handling from weighted-options * Implement loading previous settings from localStorage on page load if JS is enabled * Weighted options can now generate YAML files and single-player games * options pages now respect option visibility settings for simple and complex pages * Remove `/weighted-settings` redirect, fix weighted-options link on player-options page * Fix instance of AutoWorld not having access to proper `random` * Catch instances of frozenset along with set * Restore word-wrap in tooltips * Fix word wrap in player-options labels * Add `dedent` filter to help with formatting tooltips in player-options * Do not change the ordering of keys when printing yaml files * Move necessary import out of conditional statement * Expand only the first option group by default on both options pages * Respect option visibility when generating yaml template files * Swap to double quotes * Replace instances of `/weighted-settings` with `/weighted-options`, swap out incomplete links * Strip newlines and spaces after applying dedent filter * Fix documentation for option groups * Update site map * Update various docs * Sort OptionSet lists alphabetically * Minor style tweak * Fix extremely long text overflowing tooltips * Convert player-options to use CSS grid instead of tables * Do not display link to weighted-options page on supported games if the options page is an external link * Update worlds/AutoWorld.py Bugfix by @alwaysintreble Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com> * Fix NamedRange options not being properly set if a preset it loaded * Move option-presets route into options.py * Include preset name in YAML if not "default" and not "custom" * Removed macros for PlandoBosses and DefaultOnToggle, as they were handled by their parent classes * Fix not disabling custom inputs when the randomize button is clicked * Only sort OptionList and OptionSet valid_keys if they are unordered * Quick style fixes for player-settings to give `select` elements `text-overflow: ellipsis` and increase base size of left-column * Prevent showing a horizontal scroll bar on player-options if the browser width was beneath a certain threshold * Fix a bug in weighted-options which prevented inputting a negative value for new range inputs --------- Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
2024-05-18 00:11:57 -04:00
.markdown h1, .markdown details summary.h1{
Website Style Upgrade (#353) * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * Improve Archipidle item name * [WebHost] Update background images, waiting on jungle.png, added partyTime theme * [WebHost] Fix tab ordering on landing page, remove islands on screen scale, fix tutorial page width scaling * [WebHost] Final touches to WebHost * Improve get_world_theme function, add partyTime theme to ArchipIDLE WebWorld * Remove sending_visible from AutoWorld * AP Ocarina of Time Client (#352) * Core: update jinja (#351) * some typing and cleaning, mostly in Fill.py (#349) * some typing and cleaning, mostly in Fill.py * address missing Option types * resolve a few TODOs discussed in pull request * SM: Optimize a bit (#350) * SM: Optimize a bit * SM: init bosses only once * New World Order (#355) * Core: update jinja * SM: Optimize a bit * AutoWorld: import worlds in alphabetical order, to be predictable rather than arbitrary Co-authored-by: Hussein Farran <hmfarran@gmail.com> * Remove references to Z5Client in English OoT setup guide * Prevent markdown code blocks from overflowing their container Co-authored-by: espeon65536 <81029175+espeon65536@users.noreply.github.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Hussein Farran <hmfarran@gmail.com>
2022-03-28 20:12:17 -04:00
font-size: 52px;
font-weight: normal;
Website Style Upgrade (#353) * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * Improve Archipidle item name * [WebHost] Update background images, waiting on jungle.png, added partyTime theme * [WebHost] Fix tab ordering on landing page, remove islands on screen scale, fix tutorial page width scaling * [WebHost] Final touches to WebHost * Improve get_world_theme function, add partyTime theme to ArchipIDLE WebWorld * Remove sending_visible from AutoWorld * AP Ocarina of Time Client (#352) * Core: update jinja (#351) * some typing and cleaning, mostly in Fill.py (#349) * some typing and cleaning, mostly in Fill.py * address missing Option types * resolve a few TODOs discussed in pull request * SM: Optimize a bit (#350) * SM: Optimize a bit * SM: init bosses only once * New World Order (#355) * Core: update jinja * SM: Optimize a bit * AutoWorld: import worlds in alphabetical order, to be predictable rather than arbitrary Co-authored-by: Hussein Farran <hmfarran@gmail.com> * Remove references to Z5Client in English OoT setup guide * Prevent markdown code blocks from overflowing their container Co-authored-by: espeon65536 <81029175+espeon65536@users.noreply.github.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Hussein Farran <hmfarran@gmail.com>
2022-03-28 20:12:17 -04:00
font-family: LondrinaSolid-Regular, sans-serif;
text-transform: uppercase;
cursor: pointer; /* TODO: remove once we drop showdown.js */
width: 100%;
text-shadow: 1px 1px 4px #000000;
}
WebHost: Massive overhaul of options pages (#2614) * Implement support for option groups. WebHost options pages still need to be updated. * Remove debug output * In-progress conversion of player-options to Jinja rendering * Support "Randomize" button without JS, transpile SCSS to CSS, include map file for later editors * Un-alphabetize options, add default group name for item/location Option classes, implement more option types * Re-flow UI generation to avoid printing rows with unsupported or invalid option types, add support for TextChoice options * Support all remaining option types * Rendering improvements and CSS fixes for prettiness * Wrap options in a form, update button styles, fix labels, disable inputs where the default is random, nuke the JS * Minor CSS tweaks, as recommended by the designer * Hide JS-required elements in noscript tag. Add JS reactivity to range, named-range, and randomize buttons. * Fix labels, add JS handling for TextChoice * Make option groups collapsable * PEP8 current option_groups progress (#2604) * Make the python more PEP8 and remove unneeded imports * remove LocationSet from `Item & Location Options` group * It's ugly, but YAML generation is working * Stop generating JSON files for player-options pages * Do not include ItemDict entries whose values are zero * Properly format yaml output * Save options when form is submitted, load options on page load * Fix options being omitted from the page if a group has an even number of options * Implement generate-game, escape option descriptions * Fix "randomize" checkboxes not properly setting YAML options to "random" * Add a separator between item/location groups and items/locations in their respective lists * Implement option presets * Fix docs to detail what actually ended up happening * implement option groups on webworld to allow dev sorting (#2616) * Force extremely long item/location/option names with no spaces to text-wrap * Fix "randomize" button being too wide in single-column display, change page header to include game name * Update preset select to read "custom" when updating form inputs. Show error message if the user doesn't input a name * Un-break weighted-options, add option group names to weighted options * Nuke weighted-options. Set up framework to rebuild it in Jinja. * Generate styles with scss, remove styles which will be replaced, add placeholders for worlds * Support Toggle, DefaultOnToggle, and Choice options in weighted-options * Implement expand/collapse without JS for worlds and option groups * Properly style set options * Implement Range and NamedRange. Also, CSS is hard. * Add support for remaining option types. JS and backend still forthcoming. * Add JS functionality for collapsing game divs, populating span values on range updates. Add <noscript> tag to warn users with JS disabled. * Support showing/hiding game divs based on range value for game * Add support for adding/deleting range rows * Save settings to localStorage on form submission * Save deleted options on form submission * Break weighted-options into a per-game page. - Break weighted-options into a per-game page - Add "advanced options" links to supported games page - Use details/summary tags on supported games, player-options, and weighted-options - Fix bug preventing previously deleted rows from being removed on page load if JS is enabled - Move route handling for options pages to options.py - Remove world handling from weighted-options * Implement loading previous settings from localStorage on page load if JS is enabled * Weighted options can now generate YAML files and single-player games * options pages now respect option visibility settings for simple and complex pages * Remove `/weighted-settings` redirect, fix weighted-options link on player-options page * Fix instance of AutoWorld not having access to proper `random` * Catch instances of frozenset along with set * Restore word-wrap in tooltips * Fix word wrap in player-options labels * Add `dedent` filter to help with formatting tooltips in player-options * Do not change the ordering of keys when printing yaml files * Move necessary import out of conditional statement * Expand only the first option group by default on both options pages * Respect option visibility when generating yaml template files * Swap to double quotes * Replace instances of `/weighted-settings` with `/weighted-options`, swap out incomplete links * Strip newlines and spaces after applying dedent filter * Fix documentation for option groups * Update site map * Update various docs * Sort OptionSet lists alphabetically * Minor style tweak * Fix extremely long text overflowing tooltips * Convert player-options to use CSS grid instead of tables * Do not display link to weighted-options page on supported games if the options page is an external link * Update worlds/AutoWorld.py Bugfix by @alwaysintreble Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com> * Fix NamedRange options not being properly set if a preset it loaded * Move option-presets route into options.py * Include preset name in YAML if not "default" and not "custom" * Removed macros for PlandoBosses and DefaultOnToggle, as they were handled by their parent classes * Fix not disabling custom inputs when the randomize button is clicked * Only sort OptionList and OptionSet valid_keys if they are unordered * Quick style fixes for player-settings to give `select` elements `text-overflow: ellipsis` and increase base size of left-column * Prevent showing a horizontal scroll bar on player-options if the browser width was beneath a certain threshold * Fix a bug in weighted-options which prevented inputting a negative value for new range inputs --------- Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
2024-05-18 00:11:57 -04:00
.markdown h2, .markdown details summary.h2{
Website Style Upgrade (#353) * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * Improve Archipidle item name * [WebHost] Update background images, waiting on jungle.png, added partyTime theme * [WebHost] Fix tab ordering on landing page, remove islands on screen scale, fix tutorial page width scaling * [WebHost] Final touches to WebHost * Improve get_world_theme function, add partyTime theme to ArchipIDLE WebWorld * Remove sending_visible from AutoWorld * AP Ocarina of Time Client (#352) * Core: update jinja (#351) * some typing and cleaning, mostly in Fill.py (#349) * some typing and cleaning, mostly in Fill.py * address missing Option types * resolve a few TODOs discussed in pull request * SM: Optimize a bit (#350) * SM: Optimize a bit * SM: init bosses only once * New World Order (#355) * Core: update jinja * SM: Optimize a bit * AutoWorld: import worlds in alphabetical order, to be predictable rather than arbitrary Co-authored-by: Hussein Farran <hmfarran@gmail.com> * Remove references to Z5Client in English OoT setup guide * Prevent markdown code blocks from overflowing their container Co-authored-by: espeon65536 <81029175+espeon65536@users.noreply.github.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Hussein Farran <hmfarran@gmail.com>
2022-03-28 20:12:17 -04:00
font-size: 38px;
font-weight: normal;
Website Style Upgrade (#353) * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * Improve Archipidle item name * [WebHost] Update background images, waiting on jungle.png, added partyTime theme * [WebHost] Fix tab ordering on landing page, remove islands on screen scale, fix tutorial page width scaling * [WebHost] Final touches to WebHost * Improve get_world_theme function, add partyTime theme to ArchipIDLE WebWorld * Remove sending_visible from AutoWorld * AP Ocarina of Time Client (#352) * Core: update jinja (#351) * some typing and cleaning, mostly in Fill.py (#349) * some typing and cleaning, mostly in Fill.py * address missing Option types * resolve a few TODOs discussed in pull request * SM: Optimize a bit (#350) * SM: Optimize a bit * SM: init bosses only once * New World Order (#355) * Core: update jinja * SM: Optimize a bit * AutoWorld: import worlds in alphabetical order, to be predictable rather than arbitrary Co-authored-by: Hussein Farran <hmfarran@gmail.com> * Remove references to Z5Client in English OoT setup guide * Prevent markdown code blocks from overflowing their container Co-authored-by: espeon65536 <81029175+espeon65536@users.noreply.github.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Hussein Farran <hmfarran@gmail.com>
2022-03-28 20:12:17 -04:00
font-family: LondrinaSolid-Light, sans-serif;
cursor: pointer; /* TODO: remove once we drop showdown.js */
width: 100%;
Website Style Upgrade (#353) * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * Improve Archipidle item name * [WebHost] Update background images, waiting on jungle.png, added partyTime theme * [WebHost] Fix tab ordering on landing page, remove islands on screen scale, fix tutorial page width scaling * [WebHost] Final touches to WebHost * Improve get_world_theme function, add partyTime theme to ArchipIDLE WebWorld * Remove sending_visible from AutoWorld * AP Ocarina of Time Client (#352) * Core: update jinja (#351) * some typing and cleaning, mostly in Fill.py (#349) * some typing and cleaning, mostly in Fill.py * address missing Option types * resolve a few TODOs discussed in pull request * SM: Optimize a bit (#350) * SM: Optimize a bit * SM: init bosses only once * New World Order (#355) * Core: update jinja * SM: Optimize a bit * AutoWorld: import worlds in alphabetical order, to be predictable rather than arbitrary Co-authored-by: Hussein Farran <hmfarran@gmail.com> * Remove references to Z5Client in English OoT setup guide * Prevent markdown code blocks from overflowing their container Co-authored-by: espeon65536 <81029175+espeon65536@users.noreply.github.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Hussein Farran <hmfarran@gmail.com>
2022-03-28 20:12:17 -04:00
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text-transform: lowercase;
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}
WebHost: Massive overhaul of options pages (#2614) * Implement support for option groups. WebHost options pages still need to be updated. * Remove debug output * In-progress conversion of player-options to Jinja rendering * Support "Randomize" button without JS, transpile SCSS to CSS, include map file for later editors * Un-alphabetize options, add default group name for item/location Option classes, implement more option types * Re-flow UI generation to avoid printing rows with unsupported or invalid option types, add support for TextChoice options * Support all remaining option types * Rendering improvements and CSS fixes for prettiness * Wrap options in a form, update button styles, fix labels, disable inputs where the default is random, nuke the JS * Minor CSS tweaks, as recommended by the designer * Hide JS-required elements in noscript tag. Add JS reactivity to range, named-range, and randomize buttons. * Fix labels, add JS handling for TextChoice * Make option groups collapsable * PEP8 current option_groups progress (#2604) * Make the python more PEP8 and remove unneeded imports * remove LocationSet from `Item & Location Options` group * It's ugly, but YAML generation is working * Stop generating JSON files for player-options pages * Do not include ItemDict entries whose values are zero * Properly format yaml output * Save options when form is submitted, load options on page load * Fix options being omitted from the page if a group has an even number of options * Implement generate-game, escape option descriptions * Fix "randomize" checkboxes not properly setting YAML options to "random" * Add a separator between item/location groups and items/locations in their respective lists * Implement option presets * Fix docs to detail what actually ended up happening * implement option groups on webworld to allow dev sorting (#2616) * Force extremely long item/location/option names with no spaces to text-wrap * Fix "randomize" button being too wide in single-column display, change page header to include game name * Update preset select to read "custom" when updating form inputs. Show error message if the user doesn't input a name * Un-break weighted-options, add option group names to weighted options * Nuke weighted-options. Set up framework to rebuild it in Jinja. * Generate styles with scss, remove styles which will be replaced, add placeholders for worlds * Support Toggle, DefaultOnToggle, and Choice options in weighted-options * Implement expand/collapse without JS for worlds and option groups * Properly style set options * Implement Range and NamedRange. Also, CSS is hard. * Add support for remaining option types. JS and backend still forthcoming. * Add JS functionality for collapsing game divs, populating span values on range updates. Add <noscript> tag to warn users with JS disabled. * Support showing/hiding game divs based on range value for game * Add support for adding/deleting range rows * Save settings to localStorage on form submission * Save deleted options on form submission * Break weighted-options into a per-game page. - Break weighted-options into a per-game page - Add "advanced options" links to supported games page - Use details/summary tags on supported games, player-options, and weighted-options - Fix bug preventing previously deleted rows from being removed on page load if JS is enabled - Move route handling for options pages to options.py - Remove world handling from weighted-options * Implement loading previous settings from localStorage on page load if JS is enabled * Weighted options can now generate YAML files and single-player games * options pages now respect option visibility settings for simple and complex pages * Remove `/weighted-settings` redirect, fix weighted-options link on player-options page * Fix instance of AutoWorld not having access to proper `random` * Catch instances of frozenset along with set * Restore word-wrap in tooltips * Fix word wrap in player-options labels * Add `dedent` filter to help with formatting tooltips in player-options * Do not change the ordering of keys when printing yaml files * Move necessary import out of conditional statement * Expand only the first option group by default on both options pages * Respect option visibility when generating yaml template files * Swap to double quotes * Replace instances of `/weighted-settings` with `/weighted-options`, swap out incomplete links * Strip newlines and spaces after applying dedent filter * Fix documentation for option groups * Update site map * Update various docs * Sort OptionSet lists alphabetically * Minor style tweak * Fix extremely long text overflowing tooltips * Convert player-options to use CSS grid instead of tables * Do not display link to weighted-options page on supported games if the options page is an external link * Update worlds/AutoWorld.py Bugfix by @alwaysintreble Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com> * Fix NamedRange options not being properly set if a preset it loaded * Move option-presets route into options.py * Include preset name in YAML if not "default" and not "custom" * Removed macros for PlandoBosses and DefaultOnToggle, as they were handled by their parent classes * Fix not disabling custom inputs when the randomize button is clicked * Only sort OptionList and OptionSet valid_keys if they are unordered * Quick style fixes for player-settings to give `select` elements `text-overflow: ellipsis` and increase base size of left-column * Prevent showing a horizontal scroll bar on player-options if the browser width was beneath a certain threshold * Fix a bug in weighted-options which prevented inputting a negative value for new range inputs --------- Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
2024-05-18 00:11:57 -04:00
.markdown h3, .markdown details summary.h3{
Website Style Upgrade (#353) * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * Improve Archipidle item name * [WebHost] Update background images, waiting on jungle.png, added partyTime theme * [WebHost] Fix tab ordering on landing page, remove islands on screen scale, fix tutorial page width scaling * [WebHost] Final touches to WebHost * Improve get_world_theme function, add partyTime theme to ArchipIDLE WebWorld * Remove sending_visible from AutoWorld * AP Ocarina of Time Client (#352) * Core: update jinja (#351) * some typing and cleaning, mostly in Fill.py (#349) * some typing and cleaning, mostly in Fill.py * address missing Option types * resolve a few TODOs discussed in pull request * SM: Optimize a bit (#350) * SM: Optimize a bit * SM: init bosses only once * New World Order (#355) * Core: update jinja * SM: Optimize a bit * AutoWorld: import worlds in alphabetical order, to be predictable rather than arbitrary Co-authored-by: Hussein Farran <hmfarran@gmail.com> * Remove references to Z5Client in English OoT setup guide * Prevent markdown code blocks from overflowing their container Co-authored-by: espeon65536 <81029175+espeon65536@users.noreply.github.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Hussein Farran <hmfarran@gmail.com>
2022-03-28 20:12:17 -04:00
font-size: 26px;
font-family: LexendDeca-Regular, sans-serif;
text-transform: none;
text-align: left;
cursor: pointer; /* TODO: remove once we drop showdown.js */
width: 100%;
margin-bottom: 0.5rem;
}
WebHost: Massive overhaul of options pages (#2614) * Implement support for option groups. WebHost options pages still need to be updated. * Remove debug output * In-progress conversion of player-options to Jinja rendering * Support "Randomize" button without JS, transpile SCSS to CSS, include map file for later editors * Un-alphabetize options, add default group name for item/location Option classes, implement more option types * Re-flow UI generation to avoid printing rows with unsupported or invalid option types, add support for TextChoice options * Support all remaining option types * Rendering improvements and CSS fixes for prettiness * Wrap options in a form, update button styles, fix labels, disable inputs where the default is random, nuke the JS * Minor CSS tweaks, as recommended by the designer * Hide JS-required elements in noscript tag. Add JS reactivity to range, named-range, and randomize buttons. * Fix labels, add JS handling for TextChoice * Make option groups collapsable * PEP8 current option_groups progress (#2604) * Make the python more PEP8 and remove unneeded imports * remove LocationSet from `Item & Location Options` group * It's ugly, but YAML generation is working * Stop generating JSON files for player-options pages * Do not include ItemDict entries whose values are zero * Properly format yaml output * Save options when form is submitted, load options on page load * Fix options being omitted from the page if a group has an even number of options * Implement generate-game, escape option descriptions * Fix "randomize" checkboxes not properly setting YAML options to "random" * Add a separator between item/location groups and items/locations in their respective lists * Implement option presets * Fix docs to detail what actually ended up happening * implement option groups on webworld to allow dev sorting (#2616) * Force extremely long item/location/option names with no spaces to text-wrap * Fix "randomize" button being too wide in single-column display, change page header to include game name * Update preset select to read "custom" when updating form inputs. Show error message if the user doesn't input a name * Un-break weighted-options, add option group names to weighted options * Nuke weighted-options. Set up framework to rebuild it in Jinja. * Generate styles with scss, remove styles which will be replaced, add placeholders for worlds * Support Toggle, DefaultOnToggle, and Choice options in weighted-options * Implement expand/collapse without JS for worlds and option groups * Properly style set options * Implement Range and NamedRange. Also, CSS is hard. * Add support for remaining option types. JS and backend still forthcoming. * Add JS functionality for collapsing game divs, populating span values on range updates. Add <noscript> tag to warn users with JS disabled. * Support showing/hiding game divs based on range value for game * Add support for adding/deleting range rows * Save settings to localStorage on form submission * Save deleted options on form submission * Break weighted-options into a per-game page. - Break weighted-options into a per-game page - Add "advanced options" links to supported games page - Use details/summary tags on supported games, player-options, and weighted-options - Fix bug preventing previously deleted rows from being removed on page load if JS is enabled - Move route handling for options pages to options.py - Remove world handling from weighted-options * Implement loading previous settings from localStorage on page load if JS is enabled * Weighted options can now generate YAML files and single-player games * options pages now respect option visibility settings for simple and complex pages * Remove `/weighted-settings` redirect, fix weighted-options link on player-options page * Fix instance of AutoWorld not having access to proper `random` * Catch instances of frozenset along with set * Restore word-wrap in tooltips * Fix word wrap in player-options labels * Add `dedent` filter to help with formatting tooltips in player-options * Do not change the ordering of keys when printing yaml files * Move necessary import out of conditional statement * Expand only the first option group by default on both options pages * Respect option visibility when generating yaml template files * Swap to double quotes * Replace instances of `/weighted-settings` with `/weighted-options`, swap out incomplete links * Strip newlines and spaces after applying dedent filter * Fix documentation for option groups * Update site map * Update various docs * Sort OptionSet lists alphabetically * Minor style tweak * Fix extremely long text overflowing tooltips * Convert player-options to use CSS grid instead of tables * Do not display link to weighted-options page on supported games if the options page is an external link * Update worlds/AutoWorld.py Bugfix by @alwaysintreble Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com> * Fix NamedRange options not being properly set if a preset it loaded * Move option-presets route into options.py * Include preset name in YAML if not "default" and not "custom" * Removed macros for PlandoBosses and DefaultOnToggle, as they were handled by their parent classes * Fix not disabling custom inputs when the randomize button is clicked * Only sort OptionList and OptionSet valid_keys if they are unordered * Quick style fixes for player-settings to give `select` elements `text-overflow: ellipsis` and increase base size of left-column * Prevent showing a horizontal scroll bar on player-options if the browser width was beneath a certain threshold * Fix a bug in weighted-options which prevented inputting a negative value for new range inputs --------- Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
2024-05-18 00:11:57 -04:00
.markdown h4, .markdown details summary.h4{
Website Style Upgrade (#353) * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * Improve Archipidle item name * [WebHost] Update background images, waiting on jungle.png, added partyTime theme * [WebHost] Fix tab ordering on landing page, remove islands on screen scale, fix tutorial page width scaling * [WebHost] Final touches to WebHost * Improve get_world_theme function, add partyTime theme to ArchipIDLE WebWorld * Remove sending_visible from AutoWorld * AP Ocarina of Time Client (#352) * Core: update jinja (#351) * some typing and cleaning, mostly in Fill.py (#349) * some typing and cleaning, mostly in Fill.py * address missing Option types * resolve a few TODOs discussed in pull request * SM: Optimize a bit (#350) * SM: Optimize a bit * SM: init bosses only once * New World Order (#355) * Core: update jinja * SM: Optimize a bit * AutoWorld: import worlds in alphabetical order, to be predictable rather than arbitrary Co-authored-by: Hussein Farran <hmfarran@gmail.com> * Remove references to Z5Client in English OoT setup guide * Prevent markdown code blocks from overflowing their container Co-authored-by: espeon65536 <81029175+espeon65536@users.noreply.github.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Hussein Farran <hmfarran@gmail.com>
2022-03-28 20:12:17 -04:00
font-family: LexendDeca-Regular, sans-serif;
text-transform: none;
font-size: 24px;
cursor: pointer; /* TODO: remove once we drop showdown.js */
Website Style Upgrade (#353) * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * Improve Archipidle item name * [WebHost] Update background images, waiting on jungle.png, added partyTime theme * [WebHost] Fix tab ordering on landing page, remove islands on screen scale, fix tutorial page width scaling * [WebHost] Final touches to WebHost * Improve get_world_theme function, add partyTime theme to ArchipIDLE WebWorld * Remove sending_visible from AutoWorld * AP Ocarina of Time Client (#352) * Core: update jinja (#351) * some typing and cleaning, mostly in Fill.py (#349) * some typing and cleaning, mostly in Fill.py * address missing Option types * resolve a few TODOs discussed in pull request * SM: Optimize a bit (#350) * SM: Optimize a bit * SM: init bosses only once * New World Order (#355) * Core: update jinja * SM: Optimize a bit * AutoWorld: import worlds in alphabetical order, to be predictable rather than arbitrary Co-authored-by: Hussein Farran <hmfarran@gmail.com> * Remove references to Z5Client in English OoT setup guide * Prevent markdown code blocks from overflowing their container Co-authored-by: espeon65536 <81029175+espeon65536@users.noreply.github.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Hussein Farran <hmfarran@gmail.com>
2022-03-28 20:12:17 -04:00
margin-bottom: 24px;
}
WebHost: Massive overhaul of options pages (#2614) * Implement support for option groups. WebHost options pages still need to be updated. * Remove debug output * In-progress conversion of player-options to Jinja rendering * Support "Randomize" button without JS, transpile SCSS to CSS, include map file for later editors * Un-alphabetize options, add default group name for item/location Option classes, implement more option types * Re-flow UI generation to avoid printing rows with unsupported or invalid option types, add support for TextChoice options * Support all remaining option types * Rendering improvements and CSS fixes for prettiness * Wrap options in a form, update button styles, fix labels, disable inputs where the default is random, nuke the JS * Minor CSS tweaks, as recommended by the designer * Hide JS-required elements in noscript tag. Add JS reactivity to range, named-range, and randomize buttons. * Fix labels, add JS handling for TextChoice * Make option groups collapsable * PEP8 current option_groups progress (#2604) * Make the python more PEP8 and remove unneeded imports * remove LocationSet from `Item & Location Options` group * It's ugly, but YAML generation is working * Stop generating JSON files for player-options pages * Do not include ItemDict entries whose values are zero * Properly format yaml output * Save options when form is submitted, load options on page load * Fix options being omitted from the page if a group has an even number of options * Implement generate-game, escape option descriptions * Fix "randomize" checkboxes not properly setting YAML options to "random" * Add a separator between item/location groups and items/locations in their respective lists * Implement option presets * Fix docs to detail what actually ended up happening * implement option groups on webworld to allow dev sorting (#2616) * Force extremely long item/location/option names with no spaces to text-wrap * Fix "randomize" button being too wide in single-column display, change page header to include game name * Update preset select to read "custom" when updating form inputs. Show error message if the user doesn't input a name * Un-break weighted-options, add option group names to weighted options * Nuke weighted-options. Set up framework to rebuild it in Jinja. * Generate styles with scss, remove styles which will be replaced, add placeholders for worlds * Support Toggle, DefaultOnToggle, and Choice options in weighted-options * Implement expand/collapse without JS for worlds and option groups * Properly style set options * Implement Range and NamedRange. Also, CSS is hard. * Add support for remaining option types. JS and backend still forthcoming. * Add JS functionality for collapsing game divs, populating span values on range updates. Add <noscript> tag to warn users with JS disabled. * Support showing/hiding game divs based on range value for game * Add support for adding/deleting range rows * Save settings to localStorage on form submission * Save deleted options on form submission * Break weighted-options into a per-game page. - Break weighted-options into a per-game page - Add "advanced options" links to supported games page - Use details/summary tags on supported games, player-options, and weighted-options - Fix bug preventing previously deleted rows from being removed on page load if JS is enabled - Move route handling for options pages to options.py - Remove world handling from weighted-options * Implement loading previous settings from localStorage on page load if JS is enabled * Weighted options can now generate YAML files and single-player games * options pages now respect option visibility settings for simple and complex pages * Remove `/weighted-settings` redirect, fix weighted-options link on player-options page * Fix instance of AutoWorld not having access to proper `random` * Catch instances of frozenset along with set * Restore word-wrap in tooltips * Fix word wrap in player-options labels * Add `dedent` filter to help with formatting tooltips in player-options * Do not change the ordering of keys when printing yaml files * Move necessary import out of conditional statement * Expand only the first option group by default on both options pages * Respect option visibility when generating yaml template files * Swap to double quotes * Replace instances of `/weighted-settings` with `/weighted-options`, swap out incomplete links * Strip newlines and spaces after applying dedent filter * Fix documentation for option groups * Update site map * Update various docs * Sort OptionSet lists alphabetically * Minor style tweak * Fix extremely long text overflowing tooltips * Convert player-options to use CSS grid instead of tables * Do not display link to weighted-options page on supported games if the options page is an external link * Update worlds/AutoWorld.py Bugfix by @alwaysintreble Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com> * Fix NamedRange options not being properly set if a preset it loaded * Move option-presets route into options.py * Include preset name in YAML if not "default" and not "custom" * Removed macros for PlandoBosses and DefaultOnToggle, as they were handled by their parent classes * Fix not disabling custom inputs when the randomize button is clicked * Only sort OptionList and OptionSet valid_keys if they are unordered * Quick style fixes for player-settings to give `select` elements `text-overflow: ellipsis` and increase base size of left-column * Prevent showing a horizontal scroll bar on player-options if the browser width was beneath a certain threshold * Fix a bug in weighted-options which prevented inputting a negative value for new range inputs --------- Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
2024-05-18 00:11:57 -04:00
.markdown h5, .markdown details summary.h5{
Website Style Upgrade (#353) * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * Improve Archipidle item name * [WebHost] Update background images, waiting on jungle.png, added partyTime theme * [WebHost] Fix tab ordering on landing page, remove islands on screen scale, fix tutorial page width scaling * [WebHost] Final touches to WebHost * Improve get_world_theme function, add partyTime theme to ArchipIDLE WebWorld * Remove sending_visible from AutoWorld * AP Ocarina of Time Client (#352) * Core: update jinja (#351) * some typing and cleaning, mostly in Fill.py (#349) * some typing and cleaning, mostly in Fill.py * address missing Option types * resolve a few TODOs discussed in pull request * SM: Optimize a bit (#350) * SM: Optimize a bit * SM: init bosses only once * New World Order (#355) * Core: update jinja * SM: Optimize a bit * AutoWorld: import worlds in alphabetical order, to be predictable rather than arbitrary Co-authored-by: Hussein Farran <hmfarran@gmail.com> * Remove references to Z5Client in English OoT setup guide * Prevent markdown code blocks from overflowing their container Co-authored-by: espeon65536 <81029175+espeon65536@users.noreply.github.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Hussein Farran <hmfarran@gmail.com>
2022-03-28 20:12:17 -04:00
font-family: LexendDeca-Regular, sans-serif;
text-transform: none;
font-size: 22px;
cursor: pointer; /* TODO: remove once we drop showdown.js */
}
WebHost: Massive overhaul of options pages (#2614) * Implement support for option groups. WebHost options pages still need to be updated. * Remove debug output * In-progress conversion of player-options to Jinja rendering * Support "Randomize" button without JS, transpile SCSS to CSS, include map file for later editors * Un-alphabetize options, add default group name for item/location Option classes, implement more option types * Re-flow UI generation to avoid printing rows with unsupported or invalid option types, add support for TextChoice options * Support all remaining option types * Rendering improvements and CSS fixes for prettiness * Wrap options in a form, update button styles, fix labels, disable inputs where the default is random, nuke the JS * Minor CSS tweaks, as recommended by the designer * Hide JS-required elements in noscript tag. Add JS reactivity to range, named-range, and randomize buttons. * Fix labels, add JS handling for TextChoice * Make option groups collapsable * PEP8 current option_groups progress (#2604) * Make the python more PEP8 and remove unneeded imports * remove LocationSet from `Item & Location Options` group * It's ugly, but YAML generation is working * Stop generating JSON files for player-options pages * Do not include ItemDict entries whose values are zero * Properly format yaml output * Save options when form is submitted, load options on page load * Fix options being omitted from the page if a group has an even number of options * Implement generate-game, escape option descriptions * Fix "randomize" checkboxes not properly setting YAML options to "random" * Add a separator between item/location groups and items/locations in their respective lists * Implement option presets * Fix docs to detail what actually ended up happening * implement option groups on webworld to allow dev sorting (#2616) * Force extremely long item/location/option names with no spaces to text-wrap * Fix "randomize" button being too wide in single-column display, change page header to include game name * Update preset select to read "custom" when updating form inputs. Show error message if the user doesn't input a name * Un-break weighted-options, add option group names to weighted options * Nuke weighted-options. Set up framework to rebuild it in Jinja. * Generate styles with scss, remove styles which will be replaced, add placeholders for worlds * Support Toggle, DefaultOnToggle, and Choice options in weighted-options * Implement expand/collapse without JS for worlds and option groups * Properly style set options * Implement Range and NamedRange. Also, CSS is hard. * Add support for remaining option types. JS and backend still forthcoming. * Add JS functionality for collapsing game divs, populating span values on range updates. Add <noscript> tag to warn users with JS disabled. * Support showing/hiding game divs based on range value for game * Add support for adding/deleting range rows * Save settings to localStorage on form submission * Save deleted options on form submission * Break weighted-options into a per-game page. - Break weighted-options into a per-game page - Add "advanced options" links to supported games page - Use details/summary tags on supported games, player-options, and weighted-options - Fix bug preventing previously deleted rows from being removed on page load if JS is enabled - Move route handling for options pages to options.py - Remove world handling from weighted-options * Implement loading previous settings from localStorage on page load if JS is enabled * Weighted options can now generate YAML files and single-player games * options pages now respect option visibility settings for simple and complex pages * Remove `/weighted-settings` redirect, fix weighted-options link on player-options page * Fix instance of AutoWorld not having access to proper `random` * Catch instances of frozenset along with set * Restore word-wrap in tooltips * Fix word wrap in player-options labels * Add `dedent` filter to help with formatting tooltips in player-options * Do not change the ordering of keys when printing yaml files * Move necessary import out of conditional statement * Expand only the first option group by default on both options pages * Respect option visibility when generating yaml template files * Swap to double quotes * Replace instances of `/weighted-settings` with `/weighted-options`, swap out incomplete links * Strip newlines and spaces after applying dedent filter * Fix documentation for option groups * Update site map * Update various docs * Sort OptionSet lists alphabetically * Minor style tweak * Fix extremely long text overflowing tooltips * Convert player-options to use CSS grid instead of tables * Do not display link to weighted-options page on supported games if the options page is an external link * Update worlds/AutoWorld.py Bugfix by @alwaysintreble Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com> * Fix NamedRange options not being properly set if a preset it loaded * Move option-presets route into options.py * Include preset name in YAML if not "default" and not "custom" * Removed macros for PlandoBosses and DefaultOnToggle, as they were handled by their parent classes * Fix not disabling custom inputs when the randomize button is clicked * Only sort OptionList and OptionSet valid_keys if they are unordered * Quick style fixes for player-settings to give `select` elements `text-overflow: ellipsis` and increase base size of left-column * Prevent showing a horizontal scroll bar on player-options if the browser width was beneath a certain threshold * Fix a bug in weighted-options which prevented inputting a negative value for new range inputs --------- Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
2024-05-18 00:11:57 -04:00
.markdown h6, .markdown details summary.h6{
Website Style Upgrade (#353) * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * Improve Archipidle item name * [WebHost] Update background images, waiting on jungle.png, added partyTime theme * [WebHost] Fix tab ordering on landing page, remove islands on screen scale, fix tutorial page width scaling * [WebHost] Final touches to WebHost * Improve get_world_theme function, add partyTime theme to ArchipIDLE WebWorld * Remove sending_visible from AutoWorld * AP Ocarina of Time Client (#352) * Core: update jinja (#351) * some typing and cleaning, mostly in Fill.py (#349) * some typing and cleaning, mostly in Fill.py * address missing Option types * resolve a few TODOs discussed in pull request * SM: Optimize a bit (#350) * SM: Optimize a bit * SM: init bosses only once * New World Order (#355) * Core: update jinja * SM: Optimize a bit * AutoWorld: import worlds in alphabetical order, to be predictable rather than arbitrary Co-authored-by: Hussein Farran <hmfarran@gmail.com> * Remove references to Z5Client in English OoT setup guide * Prevent markdown code blocks from overflowing their container Co-authored-by: espeon65536 <81029175+espeon65536@users.noreply.github.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Hussein Farran <hmfarran@gmail.com>
2022-03-28 20:12:17 -04:00
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WebHost: Massive overhaul of options pages (#2614) * Implement support for option groups. WebHost options pages still need to be updated. * Remove debug output * In-progress conversion of player-options to Jinja rendering * Support "Randomize" button without JS, transpile SCSS to CSS, include map file for later editors * Un-alphabetize options, add default group name for item/location Option classes, implement more option types * Re-flow UI generation to avoid printing rows with unsupported or invalid option types, add support for TextChoice options * Support all remaining option types * Rendering improvements and CSS fixes for prettiness * Wrap options in a form, update button styles, fix labels, disable inputs where the default is random, nuke the JS * Minor CSS tweaks, as recommended by the designer * Hide JS-required elements in noscript tag. Add JS reactivity to range, named-range, and randomize buttons. * Fix labels, add JS handling for TextChoice * Make option groups collapsable * PEP8 current option_groups progress (#2604) * Make the python more PEP8 and remove unneeded imports * remove LocationSet from `Item & Location Options` group * It's ugly, but YAML generation is working * Stop generating JSON files for player-options pages * Do not include ItemDict entries whose values are zero * Properly format yaml output * Save options when form is submitted, load options on page load * Fix options being omitted from the page if a group has an even number of options * Implement generate-game, escape option descriptions * Fix "randomize" checkboxes not properly setting YAML options to "random" * Add a separator between item/location groups and items/locations in their respective lists * Implement option presets * Fix docs to detail what actually ended up happening * implement option groups on webworld to allow dev sorting (#2616) * Force extremely long item/location/option names with no spaces to text-wrap * Fix "randomize" button being too wide in single-column display, change page header to include game name * Update preset select to read "custom" when updating form inputs. Show error message if the user doesn't input a name * Un-break weighted-options, add option group names to weighted options * Nuke weighted-options. Set up framework to rebuild it in Jinja. * Generate styles with scss, remove styles which will be replaced, add placeholders for worlds * Support Toggle, DefaultOnToggle, and Choice options in weighted-options * Implement expand/collapse without JS for worlds and option groups * Properly style set options * Implement Range and NamedRange. Also, CSS is hard. * Add support for remaining option types. JS and backend still forthcoming. * Add JS functionality for collapsing game divs, populating span values on range updates. Add <noscript> tag to warn users with JS disabled. * Support showing/hiding game divs based on range value for game * Add support for adding/deleting range rows * Save settings to localStorage on form submission * Save deleted options on form submission * Break weighted-options into a per-game page. - Break weighted-options into a per-game page - Add "advanced options" links to supported games page - Use details/summary tags on supported games, player-options, and weighted-options - Fix bug preventing previously deleted rows from being removed on page load if JS is enabled - Move route handling for options pages to options.py - Remove world handling from weighted-options * Implement loading previous settings from localStorage on page load if JS is enabled * Weighted options can now generate YAML files and single-player games * options pages now respect option visibility settings for simple and complex pages * Remove `/weighted-settings` redirect, fix weighted-options link on player-options page * Fix instance of AutoWorld not having access to proper `random` * Catch instances of frozenset along with set * Restore word-wrap in tooltips * Fix word wrap in player-options labels * Add `dedent` filter to help with formatting tooltips in player-options * Do not change the ordering of keys when printing yaml files * Move necessary import out of conditional statement * Expand only the first option group by default on both options pages * Respect option visibility when generating yaml template files * Swap to double quotes * Replace instances of `/weighted-settings` with `/weighted-options`, swap out incomplete links * Strip newlines and spaces after applying dedent filter * Fix documentation for option groups * Update site map * Update various docs * Sort OptionSet lists alphabetically * Minor style tweak * Fix extremely long text overflowing tooltips * Convert player-options to use CSS grid instead of tables * Do not display link to weighted-options page on supported games if the options page is an external link * Update worlds/AutoWorld.py Bugfix by @alwaysintreble Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com> * Fix NamedRange options not being properly set if a preset it loaded * Move option-presets route into options.py * Include preset name in YAML if not "default" and not "custom" * Removed macros for PlandoBosses and DefaultOnToggle, as they were handled by their parent classes * Fix not disabling custom inputs when the randomize button is clicked * Only sort OptionList and OptionSet valid_keys if they are unordered * Quick style fixes for player-settings to give `select` elements `text-overflow: ellipsis` and increase base size of left-column * Prevent showing a horizontal scroll bar on player-options if the browser width was beneath a certain threshold * Fix a bug in weighted-options which prevented inputting a negative value for new range inputs --------- Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
2024-05-18 00:11:57 -04:00
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2021-10-25 21:32:58 -04:00
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2021-10-25 21:32:58 -04:00
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2021-10-25 21:32:58 -04:00
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2021-09-07 19:41:04 -04:00
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Website Style Upgrade (#353) * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * Improve Archipidle item name * [WebHost] Update background images, waiting on jungle.png, added partyTime theme * [WebHost] Fix tab ordering on landing page, remove islands on screen scale, fix tutorial page width scaling * [WebHost] Final touches to WebHost * Improve get_world_theme function, add partyTime theme to ArchipIDLE WebWorld * Remove sending_visible from AutoWorld * AP Ocarina of Time Client (#352) * Core: update jinja (#351) * some typing and cleaning, mostly in Fill.py (#349) * some typing and cleaning, mostly in Fill.py * address missing Option types * resolve a few TODOs discussed in pull request * SM: Optimize a bit (#350) * SM: Optimize a bit * SM: init bosses only once * New World Order (#355) * Core: update jinja * SM: Optimize a bit * AutoWorld: import worlds in alphabetical order, to be predictable rather than arbitrary Co-authored-by: Hussein Farran <hmfarran@gmail.com> * Remove references to Z5Client in English OoT setup guide * Prevent markdown code blocks from overflowing their container Co-authored-by: espeon65536 <81029175+espeon65536@users.noreply.github.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Hussein Farran <hmfarran@gmail.com>
2022-03-28 20:12:17 -04:00
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2021-09-07 19:41:04 -04:00
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Website Style Upgrade (#353) * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * Improve Archipidle item name * [WebHost] Update background images, waiting on jungle.png, added partyTime theme * [WebHost] Fix tab ordering on landing page, remove islands on screen scale, fix tutorial page width scaling * [WebHost] Final touches to WebHost * Improve get_world_theme function, add partyTime theme to ArchipIDLE WebWorld * Remove sending_visible from AutoWorld * AP Ocarina of Time Client (#352) * Core: update jinja (#351) * some typing and cleaning, mostly in Fill.py (#349) * some typing and cleaning, mostly in Fill.py * address missing Option types * resolve a few TODOs discussed in pull request * SM: Optimize a bit (#350) * SM: Optimize a bit * SM: init bosses only once * New World Order (#355) * Core: update jinja * SM: Optimize a bit * AutoWorld: import worlds in alphabetical order, to be predictable rather than arbitrary Co-authored-by: Hussein Farran <hmfarran@gmail.com> * Remove references to Z5Client in English OoT setup guide * Prevent markdown code blocks from overflowing their container Co-authored-by: espeon65536 <81029175+espeon65536@users.noreply.github.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Hussein Farran <hmfarran@gmail.com>
2022-03-28 20:12:17 -04:00
border: 1px solid white;
2021-09-07 19:41:04 -04:00
text-align: left;
Website Style Upgrade (#353) * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * Improve Archipidle item name * [WebHost] Update background images, waiting on jungle.png, added partyTime theme * [WebHost] Fix tab ordering on landing page, remove islands on screen scale, fix tutorial page width scaling * [WebHost] Final touches to WebHost * Improve get_world_theme function, add partyTime theme to ArchipIDLE WebWorld * Remove sending_visible from AutoWorld * AP Ocarina of Time Client (#352) * Core: update jinja (#351) * some typing and cleaning, mostly in Fill.py (#349) * some typing and cleaning, mostly in Fill.py * address missing Option types * resolve a few TODOs discussed in pull request * SM: Optimize a bit (#350) * SM: Optimize a bit * SM: init bosses only once * New World Order (#355) * Core: update jinja * SM: Optimize a bit * AutoWorld: import worlds in alphabetical order, to be predictable rather than arbitrary Co-authored-by: Hussein Farran <hmfarran@gmail.com> * Remove references to Z5Client in English OoT setup guide * Prevent markdown code blocks from overflowing their container Co-authored-by: espeon65536 <81029175+espeon65536@users.noreply.github.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Hussein Farran <hmfarran@gmail.com>
2022-03-28 20:12:17 -04:00
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2021-09-07 19:41:04 -04:00
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