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Grinch-AP/worlds/stardew_valley/logic/fishing_logic.py

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from functools import cached_property
from Utils import cache_self1
from .base_logic import BaseLogicMixin, BaseLogic
from ..data import fish_data
from ..data.fish_data import FishItem
from ..options import ExcludeGingerIsland, SpecialOrderLocations
from ..stardew_rule import StardewRule, True_, False_
from ..strings.ap_names.mods.mod_items import SVEQuestItem
from ..strings.craftable_names import Fishing
from ..strings.fish_names import SVEFish
from ..strings.machine_names import Machine
from ..strings.quality_names import FishQuality
from ..strings.region_names import Region
from ..strings.skill_names import Skill
fishing_regions = (Region.beach, Region.town, Region.forest, Region.mountain, Region.island_south, Region.island_west)
class FishingLogicMixin(BaseLogicMixin):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.fishing = FishingLogic(*args, **kwargs)
class FishingLogic(BaseLogic):
@cache_self1
def can_fish_anywhere(self, difficulty: int = 0) -> StardewRule:
return self.logic.fishing.can_fish(difficulty) & self.logic.region.can_reach_any(fishing_regions)
def can_fish_in_freshwater(self) -> StardewRule:
return self.logic.fishing.can_fish() & self.logic.region.can_reach_any((Region.forest, Region.town, Region.mountain))
@cached_property
def has_max_fishing(self) -> StardewRule:
return self.logic.tool.has_fishing_rod(4) & self.logic.skill.has_level(Skill.fishing, 10)
@cached_property
def can_fish_chests(self) -> StardewRule:
return self.logic.tool.has_fishing_rod(4) & self.logic.skill.has_level(Skill.fishing, 6)
@cache_self1
def can_fish_at(self, region: str) -> StardewRule:
return self.logic.fishing.can_fish() & self.logic.region.can_reach(region)
@cache_self1
def can_fish(self, difficulty: int = 0) -> StardewRule:
skill_required = min(10, max(0, int((difficulty / 10) - 1)))
if difficulty <= 40:
skill_required = 0
skill_rule = self.logic.skill.has_level(Skill.fishing, skill_required)
# Training rod only works with fish < 50. Fiberglass does not help you to catch higher difficulty fish, so it's skipped in logic.
number_fishing_rod_required = 1 if difficulty < 50 else (2 if difficulty < 80 else 4)
return self.logic.tool.has_fishing_rod(number_fishing_rod_required) & skill_rule
@cache_self1
def can_catch_fish(self, fish: FishItem) -> StardewRule:
quest_rule = True_()
if fish.extended_family:
quest_rule = self.logic.fishing.can_start_extended_family_quest()
region_rule = self.logic.region.can_reach_any(fish.locations)
season_rule = self.logic.season.has_any(fish.seasons)
if fish.difficulty == -1:
difficulty_rule = self.logic.fishing.can_crab_pot
else:
difficulty_rule = self.logic.fishing.can_fish(120 if fish.legendary else fish.difficulty)
if fish.name == SVEFish.kittyfish:
item_rule = self.logic.received(SVEQuestItem.kittyfish_spell)
else:
item_rule = True_()
return quest_rule & region_rule & season_rule & difficulty_rule & item_rule
def can_catch_fish_for_fishsanity(self, fish: FishItem) -> StardewRule:
""" Rule could be different from the basic `can_catch_fish`. Imagine a fishsanity setting where you need to catch every fish with gold quality.
"""
return self.logic.fishing.can_catch_fish(fish)
def can_start_extended_family_quest(self) -> StardewRule:
if self.options.exclude_ginger_island == ExcludeGingerIsland.option_true:
return False_()
if not self.options.special_order_locations & SpecialOrderLocations.value_qi:
return False_()
return (self.logic.region.can_reach(Region.qi_walnut_room) &
self.logic.and_(*(self.logic.fishing.can_catch_fish(fish) for fish in fish_data.vanilla_legendary_fish)))
def can_catch_quality_fish(self, fish_quality: str) -> StardewRule:
if fish_quality == FishQuality.basic:
return True_()
if fish_quality == FishQuality.silver:
return self.logic.tool.has_fishing_rod(2)
if fish_quality == FishQuality.gold:
return self.logic.skill.has_level(Skill.fishing, 4) & self.can_use_tackle(Fishing.quality_bobber)
if fish_quality == FishQuality.iridium:
return self.logic.skill.has_level(Skill.fishing, 10) & self.can_use_tackle(Fishing.quality_bobber)
raise ValueError(f"Quality {fish_quality} is unknown.")
def can_use_tackle(self, tackle: str) -> StardewRule:
return self.logic.tool.has_fishing_rod(4) & self.logic.has(tackle)
def can_catch_every_fish(self) -> StardewRule:
rules = [self.has_max_fishing]
rules.extend(
self.logic.fishing.can_catch_fish(fish)
for fish in self.content.fishes.values()
)
return self.logic.and_(*rules)
def has_specific_bait(self, fish: FishItem) -> StardewRule:
return self.can_catch_fish(fish) & self.logic.has(Machine.bait_maker)
@cached_property
def can_crab_pot_anywhere(self) -> StardewRule:
return self.logic.fishing.can_crab_pot & self.logic.region.can_reach_any(fishing_regions)
@cache_self1
def can_crab_pot_at(self, region: str) -> StardewRule:
return self.logic.fishing.can_crab_pot & self.logic.region.can_reach(region)
@cached_property
def can_crab_pot(self) -> StardewRule:
return self.logic.has(Machine.crab_pot) & self.logic.has(Fishing.bait)