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Grinch-AP/worlds/stardew_valley/regions/regions.py

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from typing import Protocol
from BaseClasses import Region
from . import vanilla_data, mods
from .entrance_rando import create_player_randomization_flag, connect_regions
from .model import ConnectionData, RegionData
from ..content import StardewContent
from ..content.vanilla.ginger_island import ginger_island_content_pack
from ..options import StardewValleyOptions
class RegionFactory(Protocol):
def __call__(self, name: str) -> Region:
raise NotImplementedError
def create_regions(region_factory: RegionFactory, world_options: StardewValleyOptions, content: StardewContent) -> dict[str, Region]:
connection_data_by_name, region_data_by_name = create_connections_and_regions(content.registered_packs)
regions_by_name: dict[str: Region] = {
region_name: region_factory(region_name)
for region_name in region_data_by_name
}
randomization_flag = create_player_randomization_flag(world_options.entrance_randomization, content)
connect_regions(region_data_by_name, connection_data_by_name, regions_by_name, randomization_flag)
return regions_by_name
def create_connections_and_regions(active_content_packs: set[str]) -> tuple[dict[str, ConnectionData], dict[str, RegionData]]:
regions_by_name = create_all_regions(active_content_packs)
connections_by_name = create_all_connections(active_content_packs)
return connections_by_name, regions_by_name
def create_all_regions(active_content_packs: set[str]) -> dict[str, RegionData]:
current_regions_by_name = create_vanilla_regions(active_content_packs)
mods.modify_regions_for_mods(current_regions_by_name, sorted(active_content_packs))
return current_regions_by_name
def create_vanilla_regions(active_content_packs: set[str]) -> dict[str, RegionData]:
if ginger_island_content_pack.name in active_content_packs:
return {**vanilla_data.regions_with_ginger_island_by_name}
else:
return {**vanilla_data.regions_without_ginger_island_by_name}
def create_all_connections(active_content_packs: set[str]) -> dict[str, ConnectionData]:
connections = create_vanilla_connections(active_content_packs)
mods.modify_connections_for_mods(connections, sorted(active_content_packs))
return connections
def create_vanilla_connections(active_content_packs: set[str]) -> dict[str, ConnectionData]:
if ginger_island_content_pack.name in active_content_packs:
return {**vanilla_data.connections_with_ginger_island_by_name}
else:
return {**vanilla_data.connections_without_ginger_island_by_name}