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										 |  |  | # The Wind Waker
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							|  |  |  | ## Where is the options page?
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							|  |  |  | The [player options page for this game](../player-options) contains all the options you need to configure and export a | 
					
						
							|  |  |  | config file. | 
					
						
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							|  |  |  | ## What does randomization do to this game?
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							|  |  |  | Items get shuffled between the different locations in the game, so each playthrough is unique. Randomized locations | 
					
						
							|  |  |  | include chests, items received from NPC, and treasure salvaged from the ocean floor. The randomizer also includes | 
					
						
							|  |  |  | quality-of-life features such as a fully opened world, removing many cutscenes, increased sailing speed, and more. | 
					
						
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							|  |  |  | ## Which locations get shuffled?
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							|  |  |  | Only locations put into logic by the world's settings will be randomized. The remaining locations in the game will have | 
					
						
							|  |  |  | a yellow Rupee, which includes a message that the location is not randomized. | 
					
						
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							|  |  |  | ## What is the goal of The Wind Waker?
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							|  |  |  | Reach and defeat Ganondorf atop Ganon's Tower. This will require all eight shards of the Triforce of Courage, the | 
					
						
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										 |  |  | fully-powered Master Sword (unless it's swords optional or swordless mode), Light Arrows, and any other items necessary | 
					
						
							|  |  |  | to reach Ganondorf. | 
					
						
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							|  |  |  | ## What does another world's item look like in TWW?
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							|  |  |  | Items belonging to other non-TWW worlds are represented by Father's Letter (the letter Medli gives you to give to | 
					
						
							|  |  |  | Komali), an unused item in the randomizer. | 
					
						
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										 |  |  | ## What happens when the player receives an item?
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										 |  |  | When the player receives an item, it will automatically be added to Link's inventory. Link **will not** hold the item | 
					
						
							|  |  |  | above his head like many other Zelda randomizers. | 
					
						
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							|  |  |  | ## I need help! What do I do?
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							|  |  |  | Refer to the [FAQ](https://lagolunatic.github.io/wwrando/faq/) first. Then, try the troubleshooting steps in the | 
					
						
							|  |  |  | [setup guide](/tutorial/The%20Wind%20Waker/setup/en). If you are still stuck, please ask in the Wind Waker channel in | 
					
						
							|  |  |  | the Archipelago server. | 
					
						
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										 |  |  | ## I opened the game in Dolphin, but I don't have any of my starting items!
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							|  |  |  | You must connect to the multiworld room to receive any items, including your starting inventory. | 
					
						
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										 |  |  | ## Known issues
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							|  |  |  | - Randomized freestanding rupees, spoils, and bait will also be given to the player picking up the item. The item will | 
					
						
							|  |  |  |   be sent properly, but the collecting player will receive an extra copy. | 
					
						
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										 |  |  | - Demo items (items held over Link's head) that are **not** randomized, such as rupees from salvages from random light | 
					
						
							|  |  |  |   rings or rewards from minigames, will not work. | 
					
						
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										 |  |  | - Item get messages for progressive items received on locations that send earlier than intended will be incorrect. This | 
					
						
							|  |  |  |   does not affect gameplay. | 
					
						
							|  |  |  | - The Heart Piece count in item get messages will be off by one. This does not affect gameplay. | 
					
						
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										 |  |  | - It has been reported that item links can be buggy. It is nothing game-breaking, but do be aware of it. | 
					
						
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							|  |  |  | Feel free to report any other issues or suggest improvements in the Wind Waker channel in the Archipelago server! | 
					
						
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							|  |  |  | ## Tips and Tricks
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							|  |  |  | ### Where are dungeon secrets found in the dungeons?
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							|  |  |  | [This document](https://docs.google.com/document/d/1LrjGr6W9970XEA-pzl8OhwnqMqTbQaxCX--M-kdsLos/edit?usp=sharing) has | 
					
						
							|  |  |  | images of each of the dungeon secrets. | 
					
						
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							|  |  |  | ### What exactly do the obscure and precise difficulty options do?
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							|  |  |  | The `logic_obscurity` and `logic_precision` options modify the randomizer's logic to put various tricks and techniques | 
					
						
							|  |  |  | into logic. | 
					
						
							|  |  |  | [This document](https://docs.google.com/spreadsheets/d/14ToE1SvNr9yRRqU4GK2qxIsuDUs9Edegik3wUbLtzH8/edit?usp=sharing) | 
					
						
							|  |  |  | neatly lists the changes that are made. The options are progressive, so, for instance, hard obscure difficulty includes | 
					
						
							|  |  |  | both normal and hard obscure tricks. Some changes require a combination of both options. For example, to put having the | 
					
						
							|  |  |  | Forsaken Fortress cannons blow the door up for you into logic requires both obscure and precise difficulty to be set to | 
					
						
							|  |  |  | at least normal. | 
					
						
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							|  |  |  | ### What are the different options presets?
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							|  |  |  | A few presets are available on the [player options page](../player-options) for your convenience. | 
					
						
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										 |  |  | - **Tournament S8**: These are (as close to as possible) the settings used in the WWR Racing Server's | 
					
						
							|  |  |  |   [Season 8 Tournament](https://docs.google.com/document/d/1b8F5DL3P5fgsQC_URiwhpMfqTpsGh2M-KmtTdXVigh4). | 
					
						
							|  |  |  |   The preset features 4 required bosses (with Helmaroc King guaranteed required), dungeon entrance rando, hard obscurity | 
					
						
							|  |  |  |   difficulty, and a variety of overworld checks. While the list of enabled progression options may seem intimidating, | 
					
						
							|  |  |  |   the preset also excludes several locations and starts you with a handful of items. | 
					
						
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										 |  |  | - **Miniblins 2025**: These are (as close to as possible) the settings used in the WWR Racing Server's | 
					
						
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										 |  |  |   [2025 Season of Miniblins](https://docs.google.com/document/d/19vT68eU6PepD2BD2ZjR9ikElfqs8pXfqQucZ-TcscV8). This | 
					
						
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										 |  |  |   preset is great if you're new to Wind Waker! There aren't too many locations in the world, and you only need to | 
					
						
							|  |  |  |   complete two dungeons. You also start with many convenience items, such as double magic, a capacity upgrade for your | 
					
						
							|  |  |  |   bow and bombs, and six hearts. | 
					
						
							|  |  |  | - **Mixed Pools**: These are the settings used in the WWR Racing Server's | 
					
						
							|  |  |  |   [Mixed Pools Co-op Tournament](https://docs.google.com/document/d/1YGPTtEgP978TIi0PUAD792OtZbE2jBQpI8XCAy63qpg). This | 
					
						
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										 |  |  |   preset features full entrance rando and includes most locations behind a randomized entrance. There are also many | 
					
						
							|  |  |  |   overworld locations, as these settings were intended to be played in a two-person co-op team. The preset also has 6 | 
					
						
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										 |  |  |   required bosses, but since entrance pools are randomized, the bosses could be found anywhere! Check your Sea Chart to | 
					
						
							|  |  |  |   find out which island the bosses are on. | 
					
						
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							|  |  |  | ## Planned Features
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							|  |  |  | - Dynamic CTMC based on enabled options | 
					
						
							|  |  |  | - Hint implementation from base randomizer (hint placement options and hint types) | 
					
						
							|  |  |  | - Integration with Archipelago's hint system (e.g., auction hints) | 
					
						
							|  |  |  | - EnergyLink support | 
					
						
							|  |  |  | - Swift Sail logic as an option | 
					
						
							|  |  |  | - Continued bugfixes | 
					
						
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							|  |  |  | ## Credits
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							|  |  |  | This randomizer would not be possible without the help from: | 
					
						
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							|  |  |  | - BigSharkZ: (icon artwork) | 
					
						
							|  |  |  | - Celeste (Maëlle): (logic and typo fixes, additional programming) | 
					
						
							|  |  |  | - Chavu: (logic difficulty document) | 
					
						
							|  |  |  | - CrainWWR: (multiworld and Dolphin memory assistance, additional programming) | 
					
						
							|  |  |  | - Cyb3R: (reference for `TWWClient`) | 
					
						
							|  |  |  | - DeamonHunter: (additional programming) | 
					
						
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										 |  |  | - Dev5ter: (initial TWW AP implementation) | 
					
						
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										 |  |  | - Gamma / SageOfMirrors: (additional programming) | 
					
						
							|  |  |  | - LagoLunatic: (base randomizer, additional assistance) | 
					
						
							|  |  |  | - Lunix: (Linux support, additional programming) | 
					
						
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										 |  |  | - mobby45: (French Translation of Guides) | 
					
						
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										 |  |  | - Mysteryem: (tracker support, additional programming) | 
					
						
							|  |  |  | - Necrofitz: (additional documentation) | 
					
						
							|  |  |  | - Ouro: (tracker support) | 
					
						
							|  |  |  | - tal (matzahTalSoup): (dungeon secrets guide) | 
					
						
							|  |  |  | - Tubamann: (additional programming) | 
					
						
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							|  |  |  | The Archipelago logo © 2022 by Krista Corkos and Christopher Wilson, licensed under | 
					
						
							|  |  |  | [CC BY-NC 4.0](http://creativecommons.org/licenses/by-nc/4.0/). |