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								import  random  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								# ToDo: With shuffle_ganon option, prevent gtower from linking to an exit only location through a 2 entrance cave.  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								def  link_entrances ( world ) :  
						 
					
						
							
								
									
										
										
										
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								    # setup mandatory connections 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    for  exitname ,  regionname  in  mandatory_connections : 
							 
						 
					
						
							
								
									
										
										
										
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								        connect_simple ( world ,  exitname ,  regionname ) 
							 
						 
					
						
							
								
									
										
										
										
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								    # if we do not shuffle, set default connections 
							 
						 
					
						
							
								
									
										
										
										
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								    if  world . shuffle  ==  ' vanilla ' : 
							 
						 
					
						
							
								
									
										
										
										
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								        for  exitname ,  regionname  in  default_connections : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_simple ( world ,  exitname ,  regionname ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  exitname ,  regionname  in  default_dungeon_connections : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_simple ( world ,  exitname ,  regionname ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  world . shuffle  ==  ' dungeonssimple ' : 
							 
						 
					
						
							
								
									
										
										
										
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								        for  exitname ,  regionname  in  default_connections : 
							 
						 
					
						
							
								
									
										
										
										
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								            connect_simple ( world ,  exitname ,  regionname ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								        simple_shuffle_dungeons ( world ) 
							 
						 
					
						
							
								
									
										
										
										
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								    elif  world . shuffle  ==  ' dungeonsfull ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  exitname ,  regionname  in  default_connections : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_simple ( world ,  exitname ,  regionname ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								        skull_woods_shuffle ( world ) 
							 
						 
					
						
							
								
									
										
										
										
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								        dungeon_exits  =  list ( Dungeon_Exits ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lw_entrances  =  list ( LW_Dungeon_Entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        dw_entrances  =  list ( DW_Dungeon_Entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  world . mode  ==  ' standard ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # must connect front of hyrule castle to do escape 
							 
						 
					
						
							
								
									
										
										
										
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								            connect_two_way ( world ,  ' Hyrule Castle Entrance (South) ' ,  ' Hyrule Castle Exit (South) ' ) 
							 
						 
					
						
							
								
									
										
										
										
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								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            dungeon_exits . append ( ( ' Hyrule Castle Exit (South) ' ,  ' Hyrule Castle Exit (West) ' ,  ' Hyrule Castle Exit (East) ' ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            lw_entrances . append ( ' Hyrule Castle Entrance (South) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								        if  not  world . shuffle_ganon : 
							 
						 
					
						
							
								
									
										
										
										
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								            connect_two_way ( world ,  ' Ganons Tower ' ,  ' Ganons Tower Exit ' ) 
							 
						 
					
						
							
								
									
										
										
										
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								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            dw_entrances . append ( ' Ganons Tower ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            dungeon_exits . append ( ' Ganons Tower Exit ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								        if  world . mode  ==  ' standard ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # rest of hyrule castle must be in light world to avoid fake darkworld stuff, so it has to be the one connected to east exit of desert 
							 
						 
					
						
							
								
									
										
										
										
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								            connect_mandatory_exits ( world ,  lw_entrances ,  [ ( ' Hyrule Castle Exit (West) ' ,  ' Hyrule Castle Exit (East) ' ) ] ,  list ( LW_Dungeon_Entrances_Must_Exit ) ) 
							 
						 
					
						
							
								
									
										
										
										
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								        else : 
							 
						 
					
						
							
								
									
										
										
										
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								            connect_mandatory_exits ( world ,  lw_entrances ,  dungeon_exits ,  list ( LW_Dungeon_Entrances_Must_Exit ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_mandatory_exits ( world ,  dw_entrances ,  dungeon_exits ,  list ( DW_Dungeon_Entrances_Must_Exit ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_caves ( world ,  lw_entrances ,  [ ] ,  list ( LW_Dungeon_Exits ) )   # Agahnim must be light world 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_caves ( world ,  lw_entrances ,  dw_entrances ,  dungeon_exits ) 
							 
						 
					
						
							
								
									
										
										
										
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								    elif  world . shuffle  ==  ' simple ' : 
							 
						 
					
						
							
								
									
										
										
										
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								        simple_shuffle_dungeons ( world ) 
							 
						 
					
						
							
								
									
										
										
										
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								        old_man_entrances  =  list ( Old_Man_Entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        caves  =  list ( Cave_Exits ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        three_exit_caves  =  list ( Cave_Three_Exits ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        single_doors  =  list ( Single_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bomb_shop_doors  =  list ( Bomb_Shop_Single_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        blacksmith_doors  =  list ( Blacksmith_Single_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        door_targets  =  list ( Single_Cave_Targets ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # we shuffle all 2 entrance caves as pairs as a start 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # start with the ones that need to be directed 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        two_door_caves  =  list ( Two_Door_Caves_Directional ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        random . shuffle ( two_door_caves ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        random . shuffle ( caves ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        while  two_door_caves : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            entrance1 ,  entrance2  =  two_door_caves . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            exit1 ,  exit2  =  caves . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
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								            connect_two_way ( world ,  entrance1 ,  exit1 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  entrance2 ,  exit2 ) 
							 
						 
					
						
							
								
									
										
										
										
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								        # now the remaining pairs 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        two_door_caves  =  list ( Two_Door_Caves ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        random . shuffle ( two_door_caves ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        while  two_door_caves : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            entrance1 ,  entrance2  =  two_door_caves . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            exit1 ,  exit2  =  caves . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
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								            connect_two_way ( world ,  entrance1 ,  exit1 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  entrance2 ,  exit2 ) 
							 
						 
					
						
							
								
									
										
										
										
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								        # at this point only Light World death mountain entrances remain 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place old man, has limited options 
							 
						 
					
						
							
								
									
										
										
										
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								        remaining_entrances  =  [ ' Old Man Cave (West) ' ,  ' Old Man House (Bottom) ' ,  ' Death Mountain Return Cave (West) ' ,  ' Paradox Cave (Bottom) ' ,  ' Paradox Cave (Middle) ' ,  ' Paradox Cave (Top) ' , 
							 
						 
					
						
							
								
									
										
										
										
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								                               ' Fairy Ascension Cave (Bottom) ' ,  ' Fairy Ascension Cave (Top) ' ,  ' Spiral Cave ' ,  ' Spiral Cave (Bottom) ' ] 
							 
						 
					
						
							
								
									
										
										
										
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								        random . shuffle ( old_man_entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        old_man_exit  =  old_man_entrances . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        remaining_entrances . extend ( old_man_entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        random . shuffle ( remaining_entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        old_man_entrance  =  remaining_entrances . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
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								        connect_two_way ( world ,  old_man_entrance ,  ' Old Man Cave Exit (West) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  old_man_exit ,  ' Old Man Cave Exit (East) ' ) 
							 
						 
					
						
							
								
									
										
										
										
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								        # add old man house to ensure it is alwayxs somewhere on light death mountain 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        caves . append ( ( ' Old Man House Exit (Bottom) ' ,  ' Old Man House Exit (Top) ' ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        caves . extend ( list ( three_exit_caves ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # connect rest 
							 
						 
					
						
							
								
									
										
										
										
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								        connect_caves ( world ,  remaining_entrances ,  [ ] ,  caves ) 
							 
						 
					
						
							
								
									
										
										
										
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								        # scramble holes 
							 
						 
					
						
							
								
									
										
										
										
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								        scramble_holes ( world ) 
							 
						 
					
						
							
								
									
										
										
										
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								        # place blacksmith, has limited options 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        random . shuffle ( blacksmith_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        blacksmith_hut  =  blacksmith_doors . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
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								        connect_entrance ( world ,  blacksmith_hut ,  ' Blacksmiths Hut ' ) 
							 
						 
					
						
							
								
									
										
										
										
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								        bomb_shop_doors . extend ( blacksmith_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place dam and pyramid fairy, have limited options 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        random . shuffle ( bomb_shop_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bomb_shop  =  bomb_shop_doors . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
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								        connect_entrance ( world ,  bomb_shop ,  ' Big Bomb Shop ' ) 
							 
						 
					
						
							
								
									
										
										
										
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								        single_doors . extend ( bomb_shop_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # tavern back door cannot be shuffled yet 
							 
						 
					
						
							
								
									
										
										
										
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								        connect_doors ( world ,  [ ' Tavern North ' ] ,  [ ' Tavern ' ] ) 
							 
						 
					
						
							
								
									
										
										
										
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								        # place remaining doors 
							 
						 
					
						
							
								
									
										
										
										
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								        connect_doors ( world ,  single_doors ,  door_targets ) 
							 
						 
					
						
							
								
									
										
										
										
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								    elif  world . shuffle  ==  ' restricted ' : 
							 
						 
					
						
							
								
									
										
										
										
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								        simple_shuffle_dungeons ( world ) 
							 
						 
					
						
							
								
									
										
										
										
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								        lw_entrances  =  list ( LW_Entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        dw_entrances  =  list ( DW_Entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        dw_must_exits  =  list ( DW_Entrances_Must_Exit ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        old_man_entrances  =  list ( Old_Man_Entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        caves  =  list ( Cave_Exits ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        three_exit_caves  =  list ( Cave_Three_Exits ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        single_doors  =  list ( Single_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bomb_shop_doors  =  list ( Bomb_Shop_Single_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        blacksmith_doors  =  list ( Blacksmith_Single_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        door_targets  =  list ( Single_Cave_Targets ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # only use two exit caves to do mandatory dw connections 
							 
						 
					
						
							
								
									
										
										
										
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								        connect_mandatory_exits ( world ,  dw_entrances ,  caves ,  dw_must_exits ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        # add three exit doors to pool for remainder 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        caves . extend ( three_exit_caves ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place old man, has limited options 
							 
						 
					
						
							
								
									
										
										
										
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								        # exit has to come from specific set of doors, the entrance is free to move about 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        random . shuffle ( old_man_entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        old_man_exit  =  old_man_entrances . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lw_entrances . extend ( old_man_entrances ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        random . shuffle ( lw_entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        old_man_entrance  =  lw_entrances . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_two_way ( world ,  old_man_entrance ,  ' Old Man Cave Exit (West) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  old_man_exit ,  ' Old Man Cave Exit (East) ' ) 
							 
						 
					
						
							
								
									
										
										
										
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								        # place Old Man House in Light World, so using the s&q point does not cause fake dark world 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_caves ( world ,  lw_entrances ,  [ ] ,  [ ( ' Old Man House Exit (Bottom) ' ,  ' Old Man House Exit (Top) ' ) ] ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # connect rest. There's 2 dw entrances remaining, so we will not run into parity issue placing caves 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_caves ( world ,  lw_entrances ,  dw_entrances ,  caves ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # scramble holes 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        scramble_holes ( world ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place blacksmith, has limited options 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        random . shuffle ( blacksmith_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        blacksmith_hut  =  blacksmith_doors . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_entrance ( world ,  blacksmith_hut ,  ' Blacksmiths Hut ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        bomb_shop_doors . extend ( blacksmith_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place dam and pyramid fairy, have limited options 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        random . shuffle ( bomb_shop_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bomb_shop  =  bomb_shop_doors . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_entrance ( world ,  bomb_shop ,  ' Big Bomb Shop ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        single_doors . extend ( bomb_shop_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # tavern back door cannot be shuffled yet 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_doors ( world ,  [ ' Tavern North ' ] ,  [ ' Tavern ' ] ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place remaining doors 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_doors ( world ,  single_doors ,  door_targets ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  world . shuffle  ==  ' full ' : 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        skull_woods_shuffle ( world ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lw_entrances  =  list ( LW_Entrances  +  LW_Dungeon_Entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        dw_entrances  =  list ( DW_Entrances  +  DW_Dungeon_Entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        dw_must_exits  =  list ( DW_Entrances_Must_Exit  +  DW_Dungeon_Entrances_Must_Exit ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lw_must_exits  =  list ( LW_Dungeon_Entrances_Must_Exit ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        old_man_entrances  =  list ( Old_Man_Entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        caves  =  list ( Cave_Exits  +  Dungeon_Exits  +  Cave_Three_Exits )   # don't need to consider three exit caves, have one exit caves to avoid parity issues 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        single_doors  =  list ( Single_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bomb_shop_doors  =  list ( Bomb_Shop_Single_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        blacksmith_doors  =  list ( Blacksmith_Single_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        door_targets  =  list ( Single_Cave_Targets ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  world . mode  ==  ' standard ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # must connect front of hyrule castle to do escape 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Hyrule Castle Entrance (South) ' ,  ' Hyrule Castle Exit (South) ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            caves . append ( ( ' Hyrule Castle Exit (South) ' ,  ' Hyrule Castle Exit (West) ' ,  ' Hyrule Castle Exit (East) ' ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            lw_entrances . append ( ' Hyrule Castle Entrance (South) ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-07-17 22:29:32 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  not  world . shuffle_ganon : 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Ganons Tower ' ,  ' Ganons Tower Exit ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-14 16:28:14 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            dw_entrances . append ( ' Ganons Tower ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            caves . append ( ' Ganons Tower Exit ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        # we randomize which world requirements we fulfill first so we get better dungeon distribution 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  random . randint ( 0 ,  1 )  ==  0 : 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_mandatory_exits ( world ,  lw_entrances ,  caves ,  lw_must_exits ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_mandatory_exits ( world ,  dw_entrances ,  caves ,  dw_must_exits ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_mandatory_exits ( world ,  dw_entrances ,  caves ,  dw_must_exits ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_mandatory_exits ( world ,  lw_entrances ,  caves ,  lw_must_exits ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 00:39:39 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  world . mode  ==  ' standard ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # rest of hyrule castle must be in light world to avoid fake darkworld stuff 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_caves ( world ,  lw_entrances ,  [ ] ,  [ ( ' Hyrule Castle Exit (West) ' ,  ' Hyrule Castle Exit (East) ' ) ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_caves ( world ,  lw_entrances ,  [ ] ,  list ( LW_Dungeon_Exits ) )   # Agahnim must be light world 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        # place old man, has limited options 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        # exit has to come from specific set of doors, the entrance is free to move about 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        random . shuffle ( old_man_entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        old_man_exit  =  old_man_entrances . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lw_entrances . extend ( old_man_entrances ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        random . shuffle ( lw_entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        old_man_entrance  =  lw_entrances . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_two_way ( world ,  old_man_entrance ,  ' Old Man Cave Exit (West) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  old_man_exit ,  ' Old Man Cave Exit (East) ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        # place Old Man House in Light World, so using the s&q point does not cause fake dark world 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_caves ( world ,  lw_entrances ,  [ ] ,  [ ( ' Old Man House Exit (Bottom) ' ,  ' Old Man House Exit (Top) ' ) ] ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # now scramble the rest 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_caves ( world ,  lw_entrances ,  dw_entrances ,  caves ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # scramble holes 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        scramble_holes ( world ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place blacksmith, has limited options 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        random . shuffle ( blacksmith_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        blacksmith_hut  =  blacksmith_doors . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_entrance ( world ,  blacksmith_hut ,  ' Blacksmiths Hut ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        bomb_shop_doors . extend ( blacksmith_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place dam and pyramid fairy, have limited options 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        random . shuffle ( bomb_shop_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bomb_shop  =  bomb_shop_doors . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_entrance ( world ,  bomb_shop ,  ' Big Bomb Shop ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        single_doors . extend ( bomb_shop_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # tavern back door cannot be shuffled yet 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_doors ( world ,  [ ' Tavern North ' ] ,  [ ' Tavern ' ] ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place remaining doors 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_doors ( world ,  single_doors ,  door_targets ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    elif  world . shuffle  ==  ' madness ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # here lie dragons, connections are no longer two way 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lw_entrances  =  list ( LW_Entrances  +  LW_Dungeon_Entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        dw_entrances  =  list ( DW_Entrances  +  DW_Dungeon_Entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        dw_entrances_must_exits  =  list ( DW_Entrances_Must_Exit  +  DW_Dungeon_Entrances_Must_Exit ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lw_doors  =  list ( LW_Entrances  +  LW_Dungeon_Entrances  +  LW_Dungeon_Entrances_Must_Exit )  +  [ ' Kakariko Well Cave ' ,  ' Bat Cave Cave ' ,  ' North Fairy Cave ' ,  ' Sanctuary ' ,  ' Lost Woods Hideout Stump ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                                                                                 ' Lumberjack Tree Cave ' ,  ' Hyrule Castle Secret Entrance Stairs ' ]  +  list ( Old_Man_Entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        dw_doors  =  list ( DW_Entrances  +  DW_Dungeon_Entrances  +  DW_Entrances_Must_Exit  +  DW_Dungeon_Entrances_Must_Exit )  +  [ ' Skull Woods First Section Door ' ,  ' Skull Woods Second Section Door (East) ' ,  ' Skull Woods Second Section Door (West) ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        random . shuffle ( lw_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        random . shuffle ( dw_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        dw_entrances_must_exits . append ( ' Skull Woods Second Section Door (West) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        dw_entrances . append ( ' Skull Woods Second Section Door (East) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        dw_entrances . append ( ' Skull Woods First Section Door ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lw_entrances . extend ( [ ' Kakariko Well Cave ' ,  ' Bat Cave Cave ' ,  ' North Fairy Cave ' ,  ' Sanctuary ' ,  ' Lost Woods Hideout Stump ' ,  ' Lumberjack Tree Cave ' ,  ' Hyrule Castle Entrance (South) ' ] ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lw_entrances_must_exits  =  list ( LW_Dungeon_Entrances_Must_Exit ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        old_man_entrances  =  list ( Old_Man_Entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-23 21:33:04 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        mandatory_light_world  =  [ ' Old Man House Exit (Bottom) ' ,  ' Old Man House Exit (Top) ' ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        mandatory_dark_world  =  [ ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        caves  =  list ( Cave_Exits  +  Dungeon_Exits  +  Cave_Three_Exits ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # shuffle up holes 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lw_hole_entrances  =  [ ' Kakariko Well Drop ' ,  ' Bat Cave Drop ' ,  ' North Fairy Cave Drop ' ,  ' Lost Woods Hideout Drop ' ,  ' Lumberjack Tree Tree ' ,  ' Sanctuary Grave ' ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        dw_hole_entrances  =  [ ' Skull Woods First Section Hole (East) ' ,  ' Skull Woods First Section Hole (West) ' ,  ' Skull Woods First Section Hole (North) ' ,  ' Skull Woods Second Section Hole ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        hole_targets  =  [ ( ' Kakariko Well Exit ' ,  ' Kakariko Well (top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ( ' Bat Cave Exit ' ,  ' Bat Cave (right) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ( ' North Fairy Cave Exit ' ,  ' North Fairy Cave ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                        ( ' Lost Woods Hideout Exit ' ,  ' Lost Woods Hideout (top) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                        ( ' Lumberjack Tree Exit ' ,  ' Lumberjack Tree (top) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-13 09:51:53 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                        ( ( ' Skull Woods Second Section Exit (East) ' ,  ' Skull Woods Second Section Exit (West) ' ) ,  ' Skull Woods Second Section (Drop) ' ) ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  world . mode  ==  ' standard ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # cannot move uncle cave 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_entrance ( world ,  ' Hyrule Castle Secret Entrance Drop ' ,  ' Hyrule Castle Secret Entrance ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_exit ( world ,  ' Hyrule Castle Secret Entrance Exit ' ,  ' Hyrule Castle Secret Entrance Stairs ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_entrance ( world ,  lw_doors . pop ( ) ,  ' Hyrule Castle Secret Entrance Exit ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            lw_hole_entrances . append ( ' Hyrule Castle Secret Entrance Drop ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            hole_targets . append ( ( ' Hyrule Castle Secret Entrance Exit ' ,  ' Hyrule Castle Secret Entrance ' ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            lw_entrances . append ( ' Hyrule Castle Secret Entrance Stairs ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-07-17 22:29:32 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  not  world . shuffle_ganon : 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Ganons Tower ' ,  ' Ganons Tower Exit ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Pyramid Entrance ' ,  ' Pyramid Exit ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_entrance ( world ,  ' Pyramid Hole ' ,  ' Pyramid ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-14 16:28:14 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            dw_entrances . append ( ' Ganons Tower ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            caves . append ( ' Ganons Tower Exit ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            dw_hole_entrances . append ( ' Pyramid Hole ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            hole_targets . append ( ( ' Pyramid Exit ' ,  ' Pyramid ' ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            dw_entrances_must_exits . append ( ' Pyramid Entrance ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            dw_doors . extend ( [ ' Ganons Tower ' ,  ' Pyramid Entrance ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        random . shuffle ( lw_hole_entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        random . shuffle ( dw_hole_entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        random . shuffle ( hole_targets ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # decide if skull woods first section should be in light or dark world 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        sw_light  =  random . randint ( 0 ,  1 )  ==  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  sw_light : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            sw_hole_pool  =  lw_hole_entrances 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            mandatory_light_world . append ( ' Skull Woods First Section Exit ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            sw_hole_pool  =  dw_hole_entrances 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            mandatory_dark_world . append ( ' Skull Woods First Section Exit ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  target  in  [ ' Skull Woods First Section (Left) ' ,  ' Skull Woods First Section (Right) ' ,  ' Skull Woods First Section (Top) ' ] : 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_entrance ( world ,  sw_hole_pool . pop ( ) ,  target ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # sanctuary has to be in light world 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_entrance ( world ,  lw_hole_entrances . pop ( ) ,  ' Sewer Drop ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        mandatory_light_world . append ( ' Sanctuary Exit ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # fill up remaining holes 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  hole  in  dw_hole_entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            exits ,  target  =  hole_targets . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            mandatory_dark_world . append ( exits ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_entrance ( world ,  hole ,  target ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  hole  in  lw_hole_entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            exits ,  target  =  hole_targets . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            mandatory_light_world . append ( exits ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_entrance ( world ,  hole ,  target ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # hyrule castle handling 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  world . mode  ==  ' standard ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # must connect front of hyrule castle to do escape 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_entrance ( world ,  ' Hyrule Castle Entrance (South) ' ,  ' Hyrule Castle Exit (South) ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            random . shuffle ( lw_entrances ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_exit ( world ,  ' Hyrule Castle Exit (South) ' ,  lw_entrances . pop ( ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            mandatory_light_world . append ( ( ' Hyrule Castle Exit (West) ' ,  ' Hyrule Castle Exit (East) ' ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            lw_doors . append ( ' Hyrule Castle Entrance (South) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            caves . append ( ( ' Hyrule Castle Exit (South) ' ,  ' Hyrule Castle Exit (West) ' ,  ' Hyrule Castle Exit (East) ' ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # now let's deal with mandatory reachable stuff 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        def  extract_reachable_exit ( cavelist ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            random . shuffle ( cavelist ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            candidate  =  None 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            for  cave  in  cavelist : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                if  isinstance ( cave ,  tuple )  and  len ( cave )  >  1 : 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 21:38:10 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    # special handling: TRock and Spectracle Rock cave have two entries that we should consider entrance only 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    # ToDo this should be handled in a more sensible manner 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    if  cave [ 0 ]  in  [ ' Turtle Rock Exit (Front) ' ,  ' Spectacle Rock Cave Exit (Peak) ' ]  and  len ( cave )  ==  2 : 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                        continue 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    candidate  =  cave 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    break 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  candidate  is  None : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                raise  RuntimeError ( ' No suitable cave. ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            cavelist . remove ( candidate ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            return  candidate 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        def  connect_reachable_exit ( entrance ,  general ,  worldspecific ,  worldoors ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # select which one is the primary option 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  random . randint ( 0 ,  1 )  ==  0 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                primary  =  general 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                secondary  =  worldspecific 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                primary  =  worldspecific 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                secondary  =  general 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            try : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                cave  =  extract_reachable_exit ( primary ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            except  RuntimeError : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                cave  =  extract_reachable_exit ( secondary ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            exit  =  cave [ - 1 ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            cave  =  cave [ : - 1 ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_exit ( world ,  exit ,  entrance ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_entrance ( world ,  worldoors . pop ( ) ,  exit ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            # rest of cave now is forced to be in this world 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            worldspecific . append ( cave ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # we randomize which world requirements we fulfill first so we get better dungeon distribution 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  random . randint ( 0 ,  1 )  ==  0 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            for  entrance  in  lw_entrances_must_exits : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                connect_reachable_exit ( entrance ,  caves ,  mandatory_light_world ,  lw_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            for  entrance  in  dw_entrances_must_exits : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                connect_reachable_exit ( entrance ,  caves ,  mandatory_dark_world ,  dw_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            for  entrance  in  dw_entrances_must_exits : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                connect_reachable_exit ( entrance ,  caves ,  mandatory_dark_world ,  dw_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            for  entrance  in  lw_entrances_must_exits : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                connect_reachable_exit ( entrance ,  caves ,  mandatory_light_world ,  lw_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place old man, has limited options 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # exit has to come from specific set of doors, the entrance is free to move about 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        random . shuffle ( old_man_entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        old_man_exit  =  old_man_entrances . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lw_entrances . extend ( old_man_entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        random . shuffle ( lw_entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_exit ( world ,  ' Old Man Cave Exit (East) ' ,  old_man_exit ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_entrance ( world ,  lw_doors . pop ( ) ,  ' Old Man Cave Exit (East) ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        mandatory_light_world . append ( ' Old Man Cave Exit (West) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # we connect up the mandatory associations we have found 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  mandatory  in  mandatory_light_world : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  not  isinstance ( mandatory ,  tuple ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                mandatory  =  ( mandatory , ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            for  exit  in  mandatory : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                # point out somewhere 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                connect_exit ( world ,  exit ,  lw_entrances . pop ( ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                # point in from somewhere 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                connect_entrance ( world ,  lw_doors . pop ( ) ,  exit ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  mandatory  in  mandatory_dark_world : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  not  isinstance ( mandatory ,  tuple ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                mandatory  =  ( mandatory , ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            for  exit  in  mandatory : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                # point out somewhere 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                connect_exit ( world ,  exit ,  dw_entrances . pop ( ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                # point in from somewhere 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                connect_entrance ( world ,  dw_doors . pop ( ) ,  exit ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # handle remaining caves 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        while  caves : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # connect highest exit count caves first, prevent issue where we have 2 or 3 exits accross worlds left to fill 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            cave_candidate  =  ( None ,  0 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            for  i ,  cave  in  enumerate ( caves ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                if  isinstance ( cave ,  str ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    cave  =  ( cave , ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                if  len ( cave )  >  cave_candidate [ 1 ] : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    cave_candidate  =  ( i ,  len ( cave ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            cave  =  caves . pop ( cave_candidate [ 0 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            place_lightworld  =  random . randint ( 0 ,  1 )  ==  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  place_lightworld : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                target_doors  =  lw_doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                target_entrances  =  lw_entrances 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                target_doors  =  dw_doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                target_entrances  =  dw_entrances 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  isinstance ( cave ,  str ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                cave  =  ( cave , ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # check if we can still fit the cave into our target group 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  len ( target_doors )  <  len ( cave ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                if  not  place_lightworld : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    target_doors  =  lw_doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    target_entrances  =  lw_entrances 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    target_doors  =  dw_doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    target_entrances  =  dw_entrances 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            for  exit  in  cave : 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                connect_exit ( world ,  exit ,  target_entrances . pop ( ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                connect_entrance ( world ,  target_doors . pop ( ) ,  exit ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # handle simple doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        single_doors  =  list ( Single_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bomb_shop_doors  =  list ( Bomb_Shop_Single_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        blacksmith_doors  =  list ( Blacksmith_Single_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        door_targets  =  list ( Single_Cave_Targets ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place blacksmith, has limited options 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        random . shuffle ( blacksmith_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        blacksmith_hut  =  blacksmith_doors . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_entrance ( world ,  blacksmith_hut ,  ' Blacksmiths Hut ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        bomb_shop_doors . extend ( blacksmith_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place dam and pyramid fairy, have limited options 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        random . shuffle ( bomb_shop_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bomb_shop  =  bomb_shop_doors . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_entrance ( world ,  bomb_shop ,  ' Big Bomb Shop ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        single_doors . extend ( bomb_shop_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # tavern back door cannot be shuffled yet 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_doors ( world ,  [ ' Tavern North ' ] ,  [ ' Tavern ' ] ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place remaining doors 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_doors ( world ,  single_doors ,  door_targets ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    elif  world . shuffle  ==  ' insanity ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # beware ye who enter here 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        entrances  =  LW_Entrances  +  LW_Dungeon_Entrances  +  DW_Entrances  +  DW_Dungeon_Entrances  +  [ ' Skull Woods Second Section Door (East) ' ,  ' Skull Woods First Section Door ' ,  ' Kakariko Well Cave ' ,  ' Bat Cave Cave ' ,  ' North Fairy Cave ' ,  ' Sanctuary ' ,  ' Lost Woods Hideout Stump ' ,  ' Lumberjack Tree Cave ' ,  ' Hyrule Castle Entrance (South) ' ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        entrances_must_exits  =  DW_Entrances_Must_Exit  +  DW_Dungeon_Entrances_Must_Exit  +  LW_Dungeon_Entrances_Must_Exit  +  [ ' Skull Woods Second Section Door (West) ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        doors  =  LW_Entrances  +  LW_Dungeon_Entrances  +  LW_Dungeon_Entrances_Must_Exit  +  [ ' Kakariko Well Cave ' ,  ' Bat Cave Cave ' ,  ' North Fairy Cave ' ,  ' Sanctuary ' ,  ' Lost Woods Hideout Stump ' ,  ' Lumberjack Tree Cave ' ,  ' Hyrule Castle Secret Entrance Stairs ' ]  +  Old_Man_Entrances  + \
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                DW_Entrances  +  DW_Dungeon_Entrances  +  DW_Entrances_Must_Exit  +  DW_Dungeon_Entrances_Must_Exit  +  [ ' Skull Woods First Section Door ' ,  ' Skull Woods Second Section Door (East) ' ,  ' Skull Woods Second Section Door (West) ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        random . shuffle ( doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        old_man_entrances  =  list ( Old_Man_Entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        caves  =  Cave_Exits  +  Dungeon_Exits  +  Cave_Three_Exits  +  [ ' Old Man House Exit (Bottom) ' ,  ' Old Man House Exit (Top) ' ,  ' Skull Woods First Section Exit ' ,  ' Skull Woods Second Section Exit (East) ' ,  ' Skull Woods Second Section Exit (West) ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                                                 ' Kakariko Well Exit ' ,  ' Bat Cave Exit ' ,  ' North Fairy Cave Exit ' ,  ' Lost Woods Hideout Exit ' ,  ' Lumberjack Tree Exit ' ,  ' Sanctuary Exit ' ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # shuffle up holes 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        hole_entrances  =  [ ' Kakariko Well Drop ' ,  ' Bat Cave Drop ' ,  ' North Fairy Cave Drop ' ,  ' Lost Woods Hideout Drop ' ,  ' Lumberjack Tree Tree ' ,  ' Sanctuary Grave ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                          ' Skull Woods First Section Hole (East) ' ,  ' Skull Woods First Section Hole (West) ' ,  ' Skull Woods First Section Hole (North) ' ,  ' Skull Woods Second Section Hole ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-12-13 09:51:53 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        hole_targets  =  [ ' Kakariko Well (top) ' ,  ' Bat Cave (right) ' ,  ' North Fairy Cave ' ,  ' Lost Woods Hideout (top) ' ,  ' Lumberjack Tree (top) ' ,  ' Sewer Drop ' ,  ' Skull Woods Second Section (Drop) ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                        ' Skull Woods First Section (Left) ' ,  ' Skull Woods First Section (Right) ' ,  ' Skull Woods First Section (Top) ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  world . mode  ==  ' standard ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # cannot move uncle cave 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_entrance ( world ,  ' Hyrule Castle Secret Entrance Drop ' ,  ' Hyrule Castle Secret Entrance ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_exit ( world ,  ' Hyrule Castle Secret Entrance Exit ' ,  ' Hyrule Castle Secret Entrance Stairs ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_entrance ( world ,  doors . pop ( ) ,  ' Hyrule Castle Secret Entrance Exit ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            hole_entrances . append ( ' Hyrule Castle Secret Entrance Drop ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            hole_targets . append ( ' Hyrule Castle Secret Entrance ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            entrances . append ( ' Hyrule Castle Secret Entrance Stairs ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            caves . append ( ' Hyrule Castle Secret Entrance Exit ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-07-17 22:29:32 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  not  world . shuffle_ganon : 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Ganons Tower ' ,  ' Ganons Tower Exit ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_two_way ( world ,  ' Pyramid Entrance ' ,  ' Pyramid Exit ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_entrance ( world ,  ' Pyramid Hole ' ,  ' Pyramid ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-14 16:28:14 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            entrances . append ( ' Ganons Tower ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            caves . extend ( [ ' Ganons Tower Exit ' ,  ' Pyramid Exit ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            hole_entrances . append ( ' Pyramid Hole ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            hole_targets . append ( ' Pyramid ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            entrances_must_exits . append ( ' Pyramid Entrance ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            doors . extend ( [ ' Ganons Tower ' ,  ' Pyramid Entrance ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        random . shuffle ( hole_entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        random . shuffle ( hole_targets ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        random . shuffle ( entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # fill up holes 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  hole  in  hole_entrances : 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_entrance ( world ,  hole ,  hole_targets . pop ( ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # hyrule castle handling 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  world . mode  ==  ' standard ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # must connect front of hyrule castle to do escape 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_entrance ( world ,  ' Hyrule Castle Entrance (South) ' ,  ' Hyrule Castle Exit (South) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_exit ( world ,  ' Hyrule Castle Exit (South) ' ,  entrances . pop ( ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            caves . append ( ( ' Hyrule Castle Exit (West) ' ,  ' Hyrule Castle Exit (East) ' ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            doors . append ( ' Hyrule Castle Entrance (South) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            caves . append ( ( ' Hyrule Castle Exit (South) ' ,  ' Hyrule Castle Exit (West) ' ,  ' Hyrule Castle Exit (East) ' ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # now let's deal with mandatory reachable stuff 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        def  extract_reachable_exit ( cavelist ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            random . shuffle ( cavelist ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            candidate  =  None 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            for  cave  in  cavelist : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                if  isinstance ( cave ,  tuple )  and  len ( cave )  >  1 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    # special handling: TRock has two entries that we should consider entrance only 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 22:00:26 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    # ToDo this should be handled in a more sensible manner 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    if  cave [ 0 ]  in  [ ' Turtle Rock Exit (Front) ' ,  ' Spectacle Rock Cave Exit (Peak) ' ]  and  len ( cave )  ==  2 : 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                        continue 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    candidate  =  cave 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    break 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  candidate  is  None : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                raise  RuntimeError ( ' No suitable cave. ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            cavelist . remove ( candidate ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            return  candidate 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        def  connect_reachable_exit ( entrance ,  caves ,  doors ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            cave  =  extract_reachable_exit ( caves ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            exit  =  cave [ - 1 ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            cave  =  cave [ : - 1 ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            connect_exit ( world ,  exit ,  entrance ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_entrance ( world ,  doors . pop ( ) ,  exit ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            # rest of cave now is forced to be in this world 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            caves . append ( cave ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # connect mandatory exits 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  entrance  in  entrances_must_exits : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            connect_reachable_exit ( entrance ,  caves ,  doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place old man, has limited options 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # exit has to come from specific set of doors, the entrance is free to move about 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        random . shuffle ( old_man_entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        old_man_exit  =  old_man_entrances . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        entrances . extend ( old_man_entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        random . shuffle ( entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_exit ( world ,  ' Old Man Cave Exit (East) ' ,  old_man_exit ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_entrance ( world ,  doors . pop ( ) ,  ' Old Man Cave Exit (East) ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        caves . append ( ' Old Man Cave Exit (West) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # handle remaining caves 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  cave  in  caves : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  isinstance ( cave ,  str ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                cave  =  ( cave , ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            for  exit  in  cave : 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                connect_exit ( world ,  exit ,  entrances . pop ( ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                connect_entrance ( world ,  doors . pop ( ) ,  exit ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # handle simple doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        single_doors  =  list ( Single_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bomb_shop_doors  =  list ( Bomb_Shop_Single_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        blacksmith_doors  =  list ( Blacksmith_Single_Cave_Doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        door_targets  =  list ( Single_Cave_Targets ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place blacksmith, has limited options 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        random . shuffle ( blacksmith_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        blacksmith_hut  =  blacksmith_doors . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_entrance ( world ,  blacksmith_hut ,  ' Blacksmiths Hut ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        bomb_shop_doors . extend ( blacksmith_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place dam and pyramid fairy, have limited options 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        random . shuffle ( bomb_shop_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bomb_shop  =  bomb_shop_doors . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_entrance ( world ,  bomb_shop ,  ' Big Bomb Shop ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        single_doors . extend ( bomb_shop_doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # tavern back door cannot be shuffled yet 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_doors ( world ,  [ ' Tavern North ' ] ,  [ ' Tavern ' ] ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place remaining doors 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_doors ( world ,  single_doors ,  door_targets ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-22 19:52:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        raise  NotImplementedError ( ' Shuffling not supported yet ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # check for swamp palace fix 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  world . get_entrance ( ' Dam ' ) . connected_region . name  !=  ' Dam '  or  world . get_entrance ( ' Swamp Palace ' ) . connected_region . name  !=  ' Swamp Palace (Entrance) ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        world . swamp_patch_required  =  True 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-08-01 19:08:46 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    # check for ganon location 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  world . get_entrance ( ' Pyramid Hole ' ) . connected_region . name  !=  ' Pyramid ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        world . ganon_at_pyramid  =  False 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								def  connect_simple ( world ,  exitname ,  regionname ) :  
						 
					
						
							
								
									
										
										
										
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								    world . get_entrance ( exitname ) . connect ( world . get_region ( regionname ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								def  connect_entrance ( world ,  entrancename ,  exitname ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    entrance  =  world . get_entrance ( entrancename ) 
							 
						 
					
						
							
								
									
										
										
										
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								    # check if we got an entrance or a region to connect to 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    try : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        region  =  world . get_region ( exitname ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        exit  =  None 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    except  RuntimeError : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        exit  =  world . get_entrance ( exitname ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        region  =  exit . parent_region 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # if this was already connected somewhere, remove the backreference 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  entrance . connected_region  is  not  None : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        entrance . connected_region . entrances . remove ( entrance ) 
							 
						 
					
						
							
								
									
										
										
										
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								    target  =  exit_ids [ exit . name ] [ 0 ]  if  exit  is  not  None  else  exit_ids . get ( region . name ,  None ) 
							 
						 
					
						
							
								
									
										
										
										
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								    addresses  =  door_addresses [ entrance . name ] [ 0 ] [ 0 ]  if  exit  is  not  None  else  door_addresses [ entrance . name ] [ 0 ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    try : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        vanilla_ref  =  door_addresses [ entrance . name ] [ 1 ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        vanilla  =  exit_ids [ vanilla_ref ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    except  IndexError : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        vanilla  =  None 
							 
						 
					
						
							
								
									
										
										
										
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								    entrance . connect ( region ,  addresses ,  target ,  vanilla ) 
							 
						 
					
						
							
								
									
										
										
										
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								    world . spoiler . set_entrance ( entrance . name ,  exit . name  if  exit  is  not  None  else  region . name ,  ' entrance ' ) 
							 
						 
					
						
							
								
									
										
										
										
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								def  connect_exit ( world ,  exitname ,  entrancename ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    entrance  =  world . get_entrance ( entrancename ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    exit  =  world . get_entrance ( exitname ) 
							 
						 
					
						
							
								
									
										
										
										
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								    # if this was already connected somewhere, remove the backreference 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  exit . connected_region  is  not  None : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        exit . connected_region . entrances . remove ( exit ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								    exit . connect ( entrance . parent_region ,  door_addresses [ entrance . name ] [ 0 ] [ 1 ] ,  exit_ids [ exit . name ] [ 1 ] ) 
							 
						 
					
						
							
								
									
										
										
										
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								    world . spoiler . set_entrance ( entrance . name ,  exit . name ,  ' exit ' ) 
							 
						 
					
						
							
								
									
										
										
										
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								def  connect_two_way ( world ,  entrancename ,  exitname ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    entrance  =  world . get_entrance ( entrancename ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    exit  =  world . get_entrance ( exitname ) 
							 
						 
					
						
							
								
									
										
										
										
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								    # if these were already connected somewhere, remove the backreference 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  entrance . connected_region  is  not  None : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        entrance . connected_region . entrances . remove ( entrance ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  exit . connected_region  is  not  None : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        exit . connected_region . entrances . remove ( exit ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								    entrance . connect ( exit . parent_region ,  door_addresses [ entrance . name ] [ 0 ] [ 0 ] ,  exit_ids [ exit . name ] [ 0 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    exit . connect ( entrance . parent_region ,  door_addresses [ entrance . name ] [ 0 ] [ 1 ] ,  exit_ids [ exit . name ] [ 1 ] ) 
							 
						 
					
						
							
								
									
										
										
										
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								    world . spoiler . set_entrance ( entrance . name ,  exit . name ,  ' both ' ) 
							 
						 
					
						
							
								
									
										
										
										
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								def  scramble_holes ( world ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    hole_entrances  =  [ ( ' Kakariko Well Cave ' ,  ' Kakariko Well Drop ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                      ( ' Bat Cave Cave ' ,  ' Bat Cave Drop ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                      ( ' North Fairy Cave ' ,  ' North Fairy Cave Drop ' ) , 
							 
						 
					
						
							
								
									
										
										
										
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								                      ( ' Lost Woods Hideout Stump ' ,  ' Lost Woods Hideout Drop ' ) , 
							 
						 
					
						
							
								
									
										
										
										
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								                      ( ' Lumberjack Tree Cave ' ,  ' Lumberjack Tree Tree ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                      ( ' Sanctuary ' ,  ' Sanctuary Grave ' ) ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    hole_targets  =  [ ( ' Kakariko Well Exit ' ,  ' Kakariko Well (top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    ( ' Bat Cave Exit ' ,  ' Bat Cave (right) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    ( ' North Fairy Cave Exit ' ,  ' North Fairy Cave ' ) , 
							 
						 
					
						
							
								
									
										
										
										
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								                    ( ' Lost Woods Hideout Exit ' ,  ' Lost Woods Hideout (top) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
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								                    ( ' Lumberjack Tree Exit ' ,  ' Lumberjack Tree (top) ' ) ] 
							 
						 
					
						
							
								
									
										
										
										
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								    if  not  world . shuffle_ganon : 
							 
						 
					
						
							
								
									
										
										
										
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								        connect_two_way ( world ,  ' Pyramid Entrance ' ,  ' Pyramid Exit ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_entrance ( world ,  ' Pyramid Hole ' ,  ' Pyramid ' ) 
							 
						 
					
						
							
								
									
										
										
										
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								    else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        hole_targets . append ( ( ' Pyramid Exit ' ,  ' Pyramid ' ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								    if  world . mode  ==  ' standard ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # cannot move uncle cave 
							 
						 
					
						
							
								
									
										
										
										
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								        connect_two_way ( world ,  ' Hyrule Castle Secret Entrance Stairs ' ,  ' Hyrule Castle Secret Entrance Exit ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_entrance ( world ,  ' Hyrule Castle Secret Entrance Drop ' ,  ' Hyrule Castle Secret Entrance ' ) 
							 
						 
					
						
							
								
									
										
										
										
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								    else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        hole_entrances . append ( ( ' Hyrule Castle Secret Entrance Stairs ' ,  ' Hyrule Castle Secret Entrance Drop ' ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        hole_targets . append ( ( ' Hyrule Castle Secret Entrance Exit ' ,  ' Hyrule Castle Secret Entrance ' ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								    # do not shuffle sanctuary into pyramid hole 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  world . shuffle_ganon : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        random . shuffle ( hole_targets ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        exit ,  target  =  hole_targets . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Pyramid Entrance ' ,  exit ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_entrance ( world ,  ' Pyramid Hole ' ,  target ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    hole_targets . append ( ( ' Sanctuary Exit ' ,  ' Sewer Drop ' ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								    random . shuffle ( hole_targets ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    for  entrance ,  drop  in  hole_entrances : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        exit ,  target  =  hole_targets . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
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								        connect_two_way ( world ,  entrance ,  exit ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_entrance ( world ,  drop ,  target ) 
							 
						 
					
						
							
								
									
										
										
										
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								def  connect_random ( world ,  exitlist ,  targetlist ,  two_way = False ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    targetlist  =  list ( targetlist ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    random . shuffle ( targetlist ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    for  exit ,  target  in  zip ( exitlist ,  targetlist ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  two_way : 
							 
						 
					
						
							
								
									
										
										
										
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								            connect_two_way ( world ,  exit ,  target ) 
							 
						 
					
						
							
								
									
										
										
										
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								        else : 
							 
						 
					
						
							
								
									
										
										
										
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								            connect_entrance ( world ,  exit ,  target ) 
							 
						 
					
						
							
								
									
										
										
										
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								def  connect_mandatory_exits ( world ,  entrances ,  caves ,  must_be_exits ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ This works inplace """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    random . shuffle ( entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    random . shuffle ( caves ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    while  must_be_exits : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        exit  =  must_be_exits . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # find multi exit cave 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        cave  =  None 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  candidate  in  caves : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  not  isinstance ( candidate ,  str ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                cave  =  candidate 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                break 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  cave  is  None : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            raise  RuntimeError ( ' No more caves left. Should not happen! ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            caves . remove ( cave ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # all caves are sorted so that the last exit is always reachable 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  i  in  range ( len ( cave )  -  1 ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            entrance  =  entrances . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # ToDo Better solution, this is a hot fix. Do not connect both sides of trock ledge to each other 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  entrance  ==  ' Dark Death Mountain Ledge (West) ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                new_entrance  =  entrances . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                entrances . append ( entrance ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                entrance  =  new_entrance 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								            connect_two_way ( world ,  entrance ,  cave [ i ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  exit ,  cave [ - 1 ] ) 
							 
						 
					
						
							
								
									
										
										
										
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								def  connect_caves ( world ,  lw_entrances ,  dw_entrances ,  caves ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ This works inplace """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    random . shuffle ( lw_entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    random . shuffle ( dw_entrances ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    random . shuffle ( caves ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    while  caves : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # connect highest exit count caves first, prevent issue where we have 2 or 3 exits accross worlds left to fill 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        cave_candidate  =  ( None ,  0 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  i ,  cave  in  enumerate ( caves ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  isinstance ( cave ,  str ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                cave  =  ( cave , ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  len ( cave )  >  cave_candidate [ 1 ] : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                cave_candidate  =  ( i ,  len ( cave ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        cave  =  caves . pop ( cave_candidate [ 0 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        target  =  lw_entrances  if  random . randint ( 0 ,  1 )  ==  0  else  dw_entrances 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  isinstance ( cave ,  str ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            cave  =  ( cave , ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # check if we can still fit the cave into our target group 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  len ( target )  <  len ( cave ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # need to use other set 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            target  =  lw_entrances  if  target  is  dw_entrances  else  dw_entrances 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  exit  in  cave : 
							 
						 
					
						
							
								
									
										
										
										
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								            connect_two_way ( world ,  target . pop ( ) ,  exit ) 
							 
						 
					
						
							
								
									
										
										
										
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								def  connect_doors ( world ,  doors ,  targets ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ This works inplace """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    random . shuffle ( doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    random . shuffle ( targets ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    while  doors : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        door  =  doors . pop ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        target  =  targets . pop ( ) 
							 
						 
					
						
							
								
									
										
										
										
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								        connect_entrance ( world ,  door ,  target ) 
							 
						 
					
						
							
								
									
										
										
										
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								def  skull_woods_shuffle ( world ) :  
						 
					
						
							
								
									
										
										
										
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								    connect_random ( world ,  [ ' Skull Woods First Section Hole (East) ' ,  ' Skull Woods First Section Hole (West) ' ,  ' Skull Woods First Section Hole (North) ' ,  ' Skull Woods Second Section Hole ' ] , 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-13 09:51:53 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                   [ ' Skull Woods First Section (Left) ' ,  ' Skull Woods First Section (Right) ' ,  ' Skull Woods First Section (Top) ' ,  ' Skull Woods Second Section (Drop) ' ] ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect_random ( world ,  [ ' Skull Woods First Section Door ' ,  ' Skull Woods Second Section Door (East) ' ,  ' Skull Woods Second Section Door (West) ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                   [ ' Skull Woods First Section Exit ' ,  ' Skull Woods Second Section Exit (East) ' ,  ' Skull Woods Second Section Exit (West) ' ] ,  True ) 
							 
						 
					
						
							
								
									
										
										
										
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								def  simple_shuffle_dungeons ( world ) :  
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    skull_woods_shuffle ( world ) 
							 
						 
					
						
							
								
									
										
										
										
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								    dungeon_entrances  =  [ ' Eastern Palace ' ,  ' Tower of Hera ' ,  ' Thieves Town ' ,  ' Skull Woods Final Section ' ,  ' Palace of Darkness ' ,  ' Ice Palace ' ,  ' Misery Mire ' ,  ' Swamp Palace ' ] 
							 
						 
					
						
							
								
									
										
										
										
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								    dungeon_exits  =  [ ' Eastern Palace Exit ' ,  ' Tower of Hera Exit ' ,  ' Thieves Town Exit ' ,  ' Skull Woods Final Section Exit ' ,  ' Palace of Darkness Exit ' ,  ' Ice Palace Exit ' ,  ' Misery Mire Exit ' ,  ' Swamp Palace Exit ' ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-14 16:28:14 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								    if  not  world . shuffle_ganon : 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Ganons Tower ' ,  ' Ganons Tower Exit ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-14 16:28:14 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        dungeon_entrances . append ( ' Ganons Tower ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        dungeon_exits . append ( ' Ganons Tower Exit ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								    # shuffle up single entrance dungeons 
							 
						 
					
						
							
								
									
										
										
										
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								    connect_random ( world ,  dungeon_entrances ,  dungeon_exits ,  True ) 
							 
						 
					
						
							
								
									
										
										
										
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								    # mix up 4 door dungeons 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    multi_dungeons  =  [ ' Desert ' ,  ' Turtle Rock ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  world . mode  ==  ' open ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        multi_dungeons . append ( ' Hyrule Castle ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    random . shuffle ( multi_dungeons ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    dp_target  =  multi_dungeons [ 0 ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    tr_target  =  multi_dungeons [ 1 ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  world . mode  !=  ' open ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # place hyrule castle as intended 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        hc_target  =  ' Hyrule Castle ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        hc_target  =  multi_dungeons [ 2 ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # ToDo improve this? 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  hc_target  ==  ' Hyrule Castle ' : 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Hyrule Castle Entrance (South) ' ,  ' Hyrule Castle Exit (South) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Hyrule Castle Entrance (East) ' ,  ' Hyrule Castle Exit (East) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Hyrule Castle Entrance (West) ' ,  ' Hyrule Castle Exit (West) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Agahnims Tower ' ,  ' Agahnims Tower Exit ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    elif  hc_target  ==  ' Desert ' : 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Desert Palace Entrance (South) ' ,  ' Hyrule Castle Exit (South) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Desert Palace Entrance (East) ' ,  ' Hyrule Castle Exit (East) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Desert Palace Entrance (West) ' ,  ' Hyrule Castle Exit (West) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Desert Palace Entrance (North) ' ,  ' Agahnims Tower Exit ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    elif  hc_target  ==  ' Turtle Rock ' : 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Turtle Rock ' ,  ' Hyrule Castle Exit (South) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Turtle Rock Isolated Ledge Entrance ' ,  ' Hyrule Castle Exit (East) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Dark Death Mountain Ledge (West) ' ,  ' Hyrule Castle Exit (West) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Dark Death Mountain Ledge (East) ' ,  ' Agahnims Tower Exit ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  dp_target  ==  ' Hyrule Castle ' : 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Hyrule Castle Entrance (South) ' ,  ' Desert Palace Exit (South) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Hyrule Castle Entrance (East) ' ,  ' Desert Palace Exit (East) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Hyrule Castle Entrance (West) ' ,  ' Desert Palace Exit (West) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Agahnims Tower ' ,  ' Desert Palace Exit (North) ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    elif  dp_target  ==  ' Desert ' : 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Desert Palace Entrance (South) ' ,  ' Desert Palace Exit (South) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Desert Palace Entrance (East) ' ,  ' Desert Palace Exit (East) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Desert Palace Entrance (West) ' ,  ' Desert Palace Exit (West) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Desert Palace Entrance (North) ' ,  ' Desert Palace Exit (North) ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    elif  dp_target  ==  ' Turtle Rock ' : 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Turtle Rock ' ,  ' Desert Palace Exit (South) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Turtle Rock Isolated Ledge Entrance ' ,  ' Desert Palace Exit (East) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Dark Death Mountain Ledge (West) ' ,  ' Desert Palace Exit (West) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Dark Death Mountain Ledge (East) ' ,  ' Desert Palace Exit (North) ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  tr_target  ==  ' Hyrule Castle ' : 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Hyrule Castle Entrance (South) ' ,  ' Turtle Rock Exit (Front) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Hyrule Castle Entrance (East) ' ,  ' Turtle Rock Ledge Exit (East) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Hyrule Castle Entrance (West) ' ,  ' Turtle Rock Ledge Exit (West) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Agahnims Tower ' ,  ' Turtle Rock Isolated Ledge Exit ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    elif  tr_target  ==  ' Desert ' : 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Desert Palace Entrance (South) ' ,  ' Turtle Rock Exit (Front) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Desert Palace Entrance (North) ' ,  ' Turtle Rock Ledge Exit (East) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Desert Palace Entrance (West) ' ,  ' Turtle Rock Ledge Exit (West) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Desert Palace Entrance (East) ' ,  ' Turtle Rock Isolated Ledge Exit ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    elif  tr_target  ==  ' Turtle Rock ' : 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-18 12:44:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Turtle Rock ' ,  ' Turtle Rock Exit (Front) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Turtle Rock Isolated Ledge Entrance ' ,  ' Turtle Rock Isolated Ledge Exit ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Dark Death Mountain Ledge (West) ' ,  ' Turtle Rock Ledge Exit (West) ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        connect_two_way ( world ,  ' Dark Death Mountain Ledge (East) ' ,  ' Turtle Rock Ledge Exit (East) ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								LW_Dungeon_Entrances  =  [ ' Desert Palace Entrance (South) ' ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Desert Palace Entrance (West) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Desert Palace Entrance (North) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Eastern Palace ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Tower of Hera ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Hyrule Castle Entrance (West) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Hyrule Castle Entrance (East) ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:32:34 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                        ' Agahnims Tower ' ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								LW_Dungeon_Entrances_Must_Exit  =  [ ' Desert Palace Entrance (East) ' ]  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								DW_Dungeon_Entrances  =  [ ' Thieves Town ' ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Skull Woods Final Section ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Ice Palace ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Misery Mire ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Palace of Darkness ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Swamp Palace ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Turtle Rock ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ' Dark Death Mountain Ledge (West) ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								DW_Dungeon_Entrances_Must_Exit  =  [ ' Dark Death Mountain Ledge (East) ' ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                  ' Turtle Rock Isolated Ledge Entrance ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-23 21:33:04 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								LW_Dungeon_Exits  =  [ ]  
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Dungeon_Exits  =  [ ( ' Desert Palace Exit (South) ' ,  ' Desert Palace Exit (West) ' ,  ' Desert Palace Exit (East) ' ) ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ' Desert Palace Exit (North) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ' Eastern Palace Exit ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ' Tower of Hera Exit ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ' Thieves Town Exit ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ' Skull Woods Final Section Exit ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ' Ice Palace Exit ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                 ' Misery Mire Exit ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                 ' Palace of Darkness Exit ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                 ' Swamp Palace Exit ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-23 21:33:04 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                 ' Agahnims Tower Exit ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                 ( ' Turtle Rock Exit (Front) ' ,  ' Turtle Rock Ledge Exit (East) ' ,  ' Turtle Rock Ledge Exit (West) ' ,  ' Turtle Rock Isolated Ledge Exit ' ) ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								DW_Entrances_Must_Exit  =  [ ' Bumper Cave (Top) ' ,  ' Hookshot Cave Back Entrance ' ]  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								Two_Door_Caves_Directional  =  [ ( ' Bumper Cave (Bottom) ' ,  ' Bumper Cave (Top) ' ) ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                              ( ' Hookshot Cave ' ,  ' Hookshot Cave Back Entrance ' ) ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Two_Door_Caves  =  [ ( ' Elder House (East) ' ,  ' Elder House (West) ' ) ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ( ' Two Brothers House (East) ' ,  ' Two Brothers House (West) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-11 18:03:42 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ( ' Superbunny Cave (Bottom) ' ,  ' Superbunny Cave (Top) ' ) ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								Old_Man_Entrances  =  [ ' Old Man Cave (East) ' ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     ' Old Man House (Top) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     ' Death Mountain Return Cave (East) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     ' Spectacle Rock Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     ' Spectacle Rock Cave Peak ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                     ' Spectacle Rock Cave (Bottom) ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Cave_Exits  =  [ ( ' Elder House Exit (East) ' ,  ' Elder House Exit (West) ' ) ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								              ( ' Two Brothers House Exit (East) ' ,  ' Two Brothers House Exit (West) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								              ( ' Death Mountain Return Cave Exit (West) ' ,  ' Death Mountain Return Cave Exit (East) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 14:19:49 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								              ( ' Fairy Ascension Cave Exit (Bottom) ' ,  ' Fairy Ascension Cave Exit (Top) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								              ( ' Spiral Cave Exit (Top) ' ,  ' Spiral Cave Exit ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								              ( ' Bumper Cave Exit (Top) ' ,  ' Bumper Cave Exit (Bottom) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-11 18:03:42 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								              ( ' Superbunny Cave Exit (Bottom) ' ,  ' Superbunny Cave Exit (Top) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								              ( ' Hookshot Cave Exit (South) ' ,  ' Hookshot Cave Exit (North) ' ) ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Cave_Three_Exits  =  [ ( ' Spectacle Rock Cave Exit (Peak) ' ,  ' Spectacle Rock Cave Exit (Top) ' ,  ' Spectacle Rock Cave Exit ' ) ,  
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    ( ' Paradox Cave Exit (Top) ' ,  ' Paradox Cave Exit (Middle) ' ,  ' Paradox Cave Exit (Bottom) ' ) ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								LW_Entrances  =  [ ' Elder House (East) ' ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Elder House (West) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Two Brothers House (East) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Two Brothers House (West) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Old Man Cave (West) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Old Man House (Bottom) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Death Mountain Return Cave (West) ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                ' Paradox Cave (Bottom) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Paradox Cave (Middle) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Paradox Cave (Top) ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 14:19:49 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                ' Fairy Ascension Cave (Bottom) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Fairy Ascension Cave (Top) ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                ' Spiral Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Spiral Cave (Bottom) ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								DW_Entrances  =  [ ' Bumper Cave (Bottom) ' ,  
						 
					
						
							
								
									
										
										
										
											2017-11-11 18:03:42 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                ' Superbunny Cave (Top) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ' Superbunny Cave (Bottom) ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                ' Hookshot Cave ' ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								Blacksmith_Single_Cave_Doors  =  [ ' Blinds Hideout ' ,  
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                ' Lake Hylia Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Swamp Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Desert Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Chicken House ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Aginahs Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Sahasrahlas Hut ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Cave Shop (Lake Hylia) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Blacksmiths Hut ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Sick Kids House ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Lost Woods Gamble ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Fortune Teller (Light) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Snitch Lady (East) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Snitch Lady (West) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Bush Covered House ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Tavern (Front) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Light World Bomb Hut ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Kakariko Shop ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 14:19:49 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                ' Mini Moldorm Cave ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                ' Long Fairy Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Good Bee Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' 20 Rupee Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' 50 Rupee Cave ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                ' Ice Rod Cave ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                ' Library ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                ' Potion Shop ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-02 21:55:34 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                ' Dam ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Lumberjack House ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Lake Hylia Fortune Teller ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ' Kakariko Gamble Game ' ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-04 21:10:09 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								Bomb_Shop_Single_Cave_Doors  =  [ ' Waterfall of Wishing ' ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Capacity Upgrade ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Bonk Rock Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Graveyard Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Checkerboard Cave ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ' Cave 45 ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-04 21:10:09 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ' Kings Grave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Bonk Fairy (Light) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Hookshot Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' East Dark World Hint ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ' Palace of Darkness Hint ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Dark Lake Hylia Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Dark Lake Hylia Ledge Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Dark Lake Hylia Ledge Spike Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Dark Lake Hylia Ledge Hint ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-11 18:03:42 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ' Hype Cave ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ' Bonk Fairy (Dark) ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ' Brewery ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ' C-Shaped House ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Chest Game ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Dark World Hammer Peg Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Red Shield Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Dark Sanctuary Hint ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Fortune Teller (Dark) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Dark World Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Dark World Lumberjack Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Dark World Potion Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Archery Game ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ' Mire Shed ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ' Dark Desert Hint ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Dark Desert Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Spike Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Cave Shop (Dark Death Mountain) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Dark Death Mountain Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Mimic Cave Mirror Spot ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ' Big Bomb Shop ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-02 21:55:34 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ' Dark Lake Hylia Shop ' ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Single_Cave_Doors  =  [ ' Pyramid Fairy ' ]  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								Single_Cave_Targets  =  [ ' Blinds Hideout ' ,  
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Bonk Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Healer Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Healer Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Healer Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Kings Grave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Chicken House ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Aginahs Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Sahasrahlas Hut ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Cave Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Sick Kids House ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Lost Woods Gamble ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Fortune Teller (Light) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Snitch Lady (East) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Snitch Lady (West) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Bush Covered House ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Tavern (Front) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Light World Bomb Hut ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Kakariko Shop ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Cave 45 ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Graveyard Cave ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 14:19:49 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Checkerboard Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Mini Moldorm Cave ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Long Fairy Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Good Bee Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' 20 Rupee Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' 50 Rupee Cave ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Ice Rod Cave ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Bonk Rock Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Library ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Potion Shop ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Hookshot Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Waterfall of Wishing ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Capacity Upgrade ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Pyramid Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' East Dark World Hint ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Palace of Darkness Hint ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Healer Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Healer Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Dark Lake Hylia Ledge Spike Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Dark Lake Hylia Ledge Hint ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-11 18:03:42 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Hype Cave ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Bonk Fairy ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Brewery ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' C-Shaped House ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Chest Game ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Dark World Hammer Peg Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Red Shield Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Dark Sanctuary Hint ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Fortune Teller (Dark) ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Dark World Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Dark World Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Dark World Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Archery Game ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Mire Shed ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Dark Desert Hint ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Healer Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Spike Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Cave Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Healer Fairy ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Mimic Cave ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Dark World Shop ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Lumberjack House ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Fortune Teller (Light) ' , 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-17 22:29:32 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ' Kakariko Gamble Game ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ' Dam ' ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								# these are connections that cannot be shuffled and always exist. They link together separate parts of the world we need to divide into regions  
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								mandatory_connections  =  [ ( ' Links House ' ,  ' Links House ' ) ,   # unshuffled. For now  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Links House Exit ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-27 10:02:54 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Lake Hylia Central Island Pier ' ,  ' Lake Hylia Central Island ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Lake Hylia Central Island Teleporter ' ,  ' Dark Lake Hylia Central Island ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Zoras River ' ,  ' Zoras River ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                         ( ' Kakariko Well (top to bottom) ' ,  ' Kakariko Well (bottom) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Master Sword Meadow ' ,  ' Master Sword Meadow ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                         ( ' Hobo Bridge ' ,  ' Hobo Bridge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Desert Palace East Wing ' ,  ' Desert Palace East ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Bat Cave Drop Ledge ' ,  ' Bat Cave Drop Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Bat Cave Door ' ,  ' Bat Cave (left) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Lost Woods Hideout (top to bottom) ' ,  ' Lost Woods Hideout (bottom) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                         ( ' Lumberjack Tree (top to bottom) ' ,  ' Lumberjack Tree (bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Desert Palace Stairs ' ,  ' Desert Palace Stairs ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Desert Palace Stairs Drop ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                         ( ' Desert Palace Entrance (North) Rocks ' ,  ' Desert Palace Entrance (North) Spot ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Desert Ledge Return Rocks ' ,  ' Desert Ledge ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-11 15:31:37 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Hyrule Castle Ledge Courtyard Drop ' ,  ' Hyrule Castle Courtyard ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-12 08:20:42 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Hyrule Castle Main Gate ' ,  ' Hyrule Castle Courtyard ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-16 21:23:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Throne Room ' ,  ' Sewers (Dark) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Sewers Door ' ,  ' Sewers ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Sanctuary Push Door ' ,  ' Sanctuary ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Sewer Drop ' ,  ' Sewers ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Sewers Back Door ' ,  ' Sewers (Dark) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:32:34 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Agahnim 1 ' ,  ' Agahnim 1 ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                         ( ' Flute Spot 1 ' ,  ' Death Mountain ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Spectacle Rock Cave Drop ' ,  ' Spectacle Rock Cave (Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Spectacle Rock Cave Peak Drop ' ,  ' Spectacle Rock Cave (Bottom) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Death Mountain Return Ledge Drop ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-13 09:51:53 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Old Man House Front to Back ' ,  ' Old Man House Back ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Old Man House Back to Front ' ,  ' Old Man House ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                         ( ' Broken Bridge (West) ' ,  ' East Death Mountain (Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Broken Bridge (East) ' ,  ' Death Mountain ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' East Death Mountain Drop ' ,  ' East Death Mountain (Bottom) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Spiral Cave Ledge Access ' ,  ' Spiral Cave Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Spiral Cave Ledge Drop ' ,  ' East Death Mountain (Bottom) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                         ( ' Spiral Cave (top to bottom) ' ,  ' Spiral Cave (Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' East Death Mountain (Top) ' ,  ' East Death Mountain (Top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Death Mountain (Top) ' ,  ' Death Mountain (Top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Death Mountain Drop ' ,  ' Death Mountain ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Spectacle Rock Drop ' ,  ' Death Mountain (Top) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Tower of Hera Small Key Door ' ,  ' Tower of Hera (Basement) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Tower of Hera Big Key Door ' ,  ' Tower of Hera (Top) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Top of Pyramid ' ,  ' East Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Dark Lake Hylia Drop (East) ' ,  ' Dark Lake Hylia ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Dark Lake Hylia Drop (South) ' ,  ' Dark Lake Hylia ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Dark Lake Hylia Teleporter ' ,  ' Dark Lake Hylia ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Dark Lake Hylia Ledge ' ,  ' Dark Lake Hylia Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Dark Lake Hylia Ledge Drop ' ,  ' Dark Lake Hylia ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                         ( ' East Dark World Pier ' ,  ' East Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Lake Hylia Island Mirror Spot ' ,  ' Lake Hylia Island ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-27 10:02:54 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Lake Hylia Central Island Mirror Spot ' ,  ' Lake Hylia Central Island ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                         ( ' Hyrule Castle Ledge Mirror Spot ' ,  ' Hyrule Castle Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' South Dark World Bridge ' ,  ' South Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' East Dark World Bridge ' ,  ' East Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Maze Race Mirror Spot ' ,  ' Maze Race Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Village of Outcasts Heavy Rock ' ,  ' West Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Village of Outcasts Drop ' ,  ' South Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Bat Cave Drop Ledge Mirror Spot ' ,  ' Bat Cave Drop Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' East Dark World River Pier ' ,  ' East Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' West Dark World Gap ' ,  ' West Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Bumper Cave Ledge Drop ' ,  ' West Dark World ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Bumper Cave Ledge Mirror Spot ' ,  ' Death Mountain Return Ledge ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                         ( ' Skull Woods Forest ' ,  ' Skull Woods Forest ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Desert Ledge Mirror Spot ' ,  ' Desert Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Desert Ledge (West) Mirror Spot ' ,  ' Desert Ledge (West) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Desert Palace Entrance (North) Mirror Spot ' ,  ' Desert Palace Entrance (North) Spot ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Dark Desert Teleporter ' ,  ' Dark Desert ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Desert Palace Stairs Mirror Spot ' ,  ' Desert Palace Stairs ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' East Hyrule Teleporter ' ,  ' East Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' South Hyrule Teleporter ' ,  ' South Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Kakariko Teleporter ' ,  ' West Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Death Mountain Teleporter ' ,  ' Dark Death Mountain (West Bottom) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Paradox Cave Push Block Reverse ' ,  ' Paradox Cave Chest Area ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Paradox Cave Push Block ' ,  ' Paradox Cave Front ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Paradox Cave Bomb Jump ' ,  ' Paradox Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Paradox Cave Drop ' ,  ' Paradox Cave Chest Area ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 14:19:49 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Fairy Ascension Rocks ' ,  ' Fairy Ascension Plateau ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Fairy Ascension Mirror Spot ' ,  ' Fairy Ascension Plateau ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Fairy Ascension Drop ' ,  ' East Death Mountain (Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Fairy Ascension Ledge Drop ' ,  ' Fairy Ascension Plateau ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Fairy Ascension Ledge ' ,  ' Fairy Ascension Ledge ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                         ( ' Spectacle Rock Mirror Spot ' ,  ' Spectacle Rock ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Dark Death Mountain Drop (East) ' ,  ' Dark Death Mountain (East Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Dark Death Mountain Drop (West) ' ,  ' Dark Death Mountain (West Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' East Death Mountain (Top) Mirror Spot ' ,  ' East Death Mountain (Top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Turtle Rock Teleporter ' ,  ' Turtle Rock (Top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Turtle Rock Drop ' ,  ' Dark Death Mountain (Top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Floating Island Drop ' ,  ' Dark Death Mountain (Top) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-13 09:51:53 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Floating Island Mirror Spot ' ,  ' Death Mountain Floating Island (Light World) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                         ( ' East Death Mountain Teleporter ' ,  ' Dark Death Mountain (East Bottom) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 14:19:49 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Isolated Ledge Mirror Spot ' ,  ' Fairy Ascension Ledge ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Spiral Cave Mirror Spot ' ,  ' Spiral Cave Ledge ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Swamp Palace Moat ' ,  ' Swamp Palace (First Room) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Swamp Palace Small Key Door ' ,  ' Swamp Palace (Starting Area) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Swamp Palace (Center) ' ,  ' Swamp Palace (Center) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Swamp Palace (North) ' ,  ' Swamp Palace (North) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Thieves Town Big Key Door ' ,  ' Thieves Town (Deep) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Skull Woods Torch Room ' ,  ' Skull Woods Final Section (Mothula) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-19 09:54:09 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Skull Woods First Section Bomb Jump ' ,  ' Skull Woods First Section (Top) ' ) ,   # represents bomb jumping to big chest 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Skull Woods First Section South Door ' ,  ' Skull Woods First Section (Right) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Skull Woods First Section West Door ' ,  ' Skull Woods First Section (Left) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Skull Woods First Section (Right) North Door ' ,  ' Skull Woods First Section ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Skull Woods First Section (Left) Door to Right ' ,  ' Skull Woods First Section (Right) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Skull Woods First Section (Left) Door to Exit ' ,  ' Skull Woods First Section ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Skull Woods First Section (Top) One-Way Path ' ,  ' Skull Woods First Section ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-13 09:51:53 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Skull Woods Second Section (Drop) ' ,  ' Skull Woods Second Section ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                         ( ' Blind Fight ' ,  ' Blind Fight ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Ice Palace Entrance Room ' ,  ' Ice Palace (Main) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Ice Palace (East) ' ,  ' Ice Palace (East) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Ice Palace (East Top) ' ,  ' Ice Palace (East Top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Ice Palace (Kholdstare) ' ,  ' Ice Palace (Kholdstare) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Misery Mire Entrance Gap ' ,  ' Misery Mire (Main) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Misery Mire (West) ' ,  ' Misery Mire (West) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Misery Mire Big Key Door ' ,  ' Misery Mire (Final Area) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Misery Mire (Vitreous) ' ,  ' Misery Mire (Vitreous) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Turtle Rock Entrance Gap ' ,  ' Turtle Rock (First Section) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Turtle Rock Entrance Gap Reverse ' ,  ' Turtle Rock (Entrance) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                         ( ' Turtle Rock Pokey Room ' ,  ' Turtle Rock (Chain Chomp Room) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Turtle Rock (Chain Chomp Room) (North) ' ,  ' Turtle Rock (Second Section) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Turtle Rock (Chain Chomp Room) (South) ' ,  ' Turtle Rock (First Section) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Turtle Rock Chain Chomp Staircase ' ,  ' Turtle Rock (Chain Chomp Room) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Turtle Rock (Big Chest) (North) ' ,  ' Turtle Rock (Second Section) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-11 18:03:42 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Turtle Rock Big Key Door ' ,  ' Turtle Rock (Crystaroller Room) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-28 15:40:59 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Turtle Rock Big Key Door Reverse ' ,  ' Turtle Rock (Second Section) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                         ( ' Turtle Rock Dark Room Staircase ' ,  ' Turtle Rock (Dark Room) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-11 18:03:42 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Turtle Rock (Dark Room) (North) ' ,  ' Turtle Rock (Crystaroller Room) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                         ( ' Turtle Rock (Dark Room) (South) ' ,  ' Turtle Rock (Eye Bridge) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Turtle Rock Dark Room (South) ' ,  ' Turtle Rock (Dark Room) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Turtle Rock (Trinexx) ' ,  ' Turtle Rock (Trinexx) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Palace of Darkness Bridge Room ' ,  ' Palace of Darkness (Center) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Palace of Darkness Bonk Wall ' ,  ' Palace of Darkness (Bonk Section) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Palace of Darkness Big Key Chest Staircase ' ,  ' Palace of Darkness (Big Key Chest) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Palace of Darkness (North) ' ,  ' Palace of Darkness (North) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Palace of Darkness Big Key Door ' ,  ' Palace of Darkness (Final Section) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Palace of Darkness Hammer Peg Drop ' ,  ' Palace of Darkness (Center) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-11 18:03:42 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Palace of Darkness Spike Statue Room Door ' ,  ' Palace of Darkness (Harmless Hellway) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Palace of Darkness Maze Door ' ,  ' Palace of Darkness (Maze) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                         ( ' Ganons Tower (Tile Room) ' ,  ' Ganons Tower (Tile Room) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Ganons Tower (Tile Room) Key Door ' ,  ' Ganons Tower (Compass Room) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Ganons Tower (Bottom) (East) ' ,  ' Ganons Tower (Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Ganons Tower (Hookshot Room) ' ,  ' Ganons Tower (Hookshot Room) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Ganons Tower (Map Room) ' ,  ' Ganons Tower (Map Room) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Ganons Tower (Double Switch Room) ' ,  ' Ganons Tower (Firesnake Room) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Ganons Tower (Firesnake Room) ' ,  ' Ganons Tower (Teleport Room) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Ganons Tower (Bottom) (West) ' ,  ' Ganons Tower (Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Ganons Tower Big Key Door ' ,  ' Ganons Tower (Top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Ganons Tower Torch Rooms ' ,  ' Ganons Tower (Before Moldorm) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Ganons Tower Moldorm Door ' ,  ' Ganons Tower (Moldorm) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:32:34 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Ganons Tower Moldorm Gap ' ,  ' Agahnim 2 ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 17:09:03 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                         ( ' Ganon Drop ' ,  ' Bottom of Pyramid ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ( ' Pyramid Drop ' ,  ' East Dark World ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-17 00:25:46 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                        ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# non-shuffled entrance links  
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								default_connections  =  [ ( ' Waterfall of Wishing ' ,  ' Waterfall of Wishing ' ) ,  
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( " Blinds Hideout " ,  " Blinds Hideout " ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Dam ' ,  ' Dam ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Lumberjack House ' ,  ' Lumberjack House ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                       ( " Hyrule Castle Secret Entrance Drop " ,  " Hyrule Castle Secret Entrance " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( " Hyrule Castle Secret Entrance Stairs " ,  " Hyrule Castle Secret Entrance " ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( " Hyrule Castle Secret Entrance Exit " ,  " Light World " ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Bonk Fairy (Light) ' ,  ' Bonk Fairy ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Lake Hylia Fairy ' ,  ' Healer Fairy ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Lake Hylia Fortune Teller ' ,  ' Fortune Teller (Light) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Swamp Fairy ' ,  ' Healer Fairy ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Desert Fairy ' ,  ' Healer Fairy ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                       ( ' Kings Grave ' ,  ' Kings Grave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Tavern North ' ,  ' Tavern ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Chicken House ' ,  ' Chicken House ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Aginahs Cave ' ,  ' Aginahs Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Sahasrahlas Hut ' ,  ' Sahasrahlas Hut ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Cave Shop (Lake Hylia) ' ,  ' Cave Shop ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Capacity Upgrade ' ,  ' Capacity Upgrade ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                       ( ' Kakariko Well Drop ' ,  ' Kakariko Well (top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Kakariko Well Cave ' ,  ' Kakariko Well (bottom) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Kakariko Well Exit ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                       ( ' Blacksmiths Hut ' ,  ' Blacksmiths Hut ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Bat Cave Drop ' ,  ' Bat Cave (right) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Bat Cave Cave ' ,  ' Bat Cave (left) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Bat Cave Exit ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                       ( ' Sick Kids House ' ,  ' Sick Kids House ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Elder House (East) ' ,  ' Elder House ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Elder House (West) ' ,  ' Elder House ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Elder House Exit (East) ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Elder House Exit (West) ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' North Fairy Cave Drop ' ,  ' North Fairy Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' North Fairy Cave ' ,  ' North Fairy Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' North Fairy Cave Exit ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Lost Woods Gamble ' ,  ' Lost Woods Gamble ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Fortune Teller (Light) ' ,  ' Fortune Teller (Light) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Snitch Lady (East) ' ,  ' Snitch Lady (East) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Snitch Lady (West) ' ,  ' Snitch Lady (West) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Bush Covered House ' ,  ' Bush Covered House ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Tavern (Front) ' ,  ' Tavern (Front) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Light World Bomb Hut ' ,  ' Light World Bomb Hut ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Kakariko Shop ' ,  ' Kakariko Shop ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Lost Woods Hideout Drop ' ,  ' Lost Woods Hideout (top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Lost Woods Hideout Stump ' ,  ' Lost Woods Hideout (bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Lost Woods Hideout Exit ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                       ( ' Lumberjack Tree Tree ' ,  ' Lumberjack Tree (top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Lumberjack Tree Cave ' ,  ' Lumberjack Tree (bottom) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Lumberjack Tree Exit ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Cave 45 ' ,  ' Cave 45 ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                       ( ' Graveyard Cave ' ,  ' Graveyard Cave ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 14:19:49 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Checkerboard Cave ' ,  ' Checkerboard Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Mini Moldorm Cave ' ,  ' Mini Moldorm Cave ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Long Fairy Cave ' ,  ' Long Fairy Cave ' ) ,   # near East Light World Teleporter 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Good Bee Cave ' ,  ' Good Bee Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' 20 Rupee Cave ' ,  ' 20 Rupee Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' 50 Rupee Cave ' ,  ' 50 Rupee Cave ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Ice Rod Cave ' ,  ' Ice Rod Cave ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                       ( ' Bonk Rock Cave ' ,  ' Bonk Rock Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Library ' ,  ' Library ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Kakariko Gamble Game ' ,  ' Kakariko Gamble Game ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Potion Shop ' ,  ' Potion Shop ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Two Brothers House (East) ' ,  ' Two Brothers House ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Two Brothers House (West) ' ,  ' Two Brothers House ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Two Brothers House Exit (East) ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Two Brothers House Exit (West) ' ,  ' Maze Race Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-16 21:23:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Sanctuary ' ,  ' Sanctuary ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Sanctuary Grave ' ,  ' Sewer Drop ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Sanctuary Exit ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Old Man Cave (West) ' ,  ' Old Man Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Old Man Cave (East) ' ,  ' Old Man Cave ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Old Man Cave Exit (West) ' ,  ' Death Mountain ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Old Man Cave Exit (East) ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Old Man House (Bottom) ' ,  ' Old Man House ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Old Man House Exit (Bottom) ' ,  ' Death Mountain ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 15:47:28 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Old Man House (Top) ' ,  ' Old Man House Back ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Old Man House Exit (Top) ' ,  ' Death Mountain ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Death Mountain Return Cave (East) ' ,  ' Death Mountain Return Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Death Mountain Return Cave (West) ' ,  ' Death Mountain Return Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Death Mountain Return Cave Exit (West) ' ,  ' Death Mountain Return Ledge ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                       ( ' Death Mountain Return Cave Exit (East) ' ,  ' Death Mountain ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Spectacle Rock Cave Peak ' ,  ' Spectacle Rock Cave (Peak) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 03:00:08 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Spectacle Rock Cave (Bottom) ' ,  ' Spectacle Rock Cave (Bottom) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                       ( ' Spectacle Rock Cave ' ,  ' Spectacle Rock Cave (Top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Spectacle Rock Cave Exit ' ,  ' Death Mountain ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Spectacle Rock Cave Exit (Top) ' ,  ' Death Mountain ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Spectacle Rock Cave Exit (Peak) ' ,  ' Death Mountain ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Paradox Cave (Bottom) ' ,  ' Paradox Cave Front ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Paradox Cave (Middle) ' ,  ' Paradox Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Paradox Cave (Top) ' ,  ' Paradox Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Paradox Cave Exit (Bottom) ' ,  ' East Death Mountain (Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Paradox Cave Exit (Middle) ' ,  ' East Death Mountain (Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Paradox Cave Exit (Top) ' ,  ' East Death Mountain (Top) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Hookshot Fairy ' ,  ' Hookshot Fairy ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 14:19:49 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Fairy Ascension Cave (Bottom) ' ,  ' Fairy Ascension Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Fairy Ascension Cave (Top) ' ,  ' Fairy Ascension Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Fairy Ascension Cave Exit (Bottom) ' ,  ' Fairy Ascension Plateau ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Fairy Ascension Cave Exit (Top) ' ,  ' Fairy Ascension Ledge ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                       ( ' Spiral Cave ' ,  ' Spiral Cave (Top) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Spiral Cave (Bottom) ' ,  ' Spiral Cave (Bottom) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                       ( ' Spiral Cave Exit ' ,  ' East Death Mountain (Bottom) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Spiral Cave Exit (Top) ' ,  ' Spiral Cave Ledge ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Pyramid Fairy ' ,  ' Pyramid Fairy ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' East Dark World Hint ' ,  ' East Dark World Hint ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Palace of Darkness Hint ' ,  ' Palace of Darkness Hint ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Big Bomb Shop ' ,  ' Big Bomb Shop ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Dark Lake Hylia Shop ' ,  ' Dark World Shop ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Dark Lake Hylia Fairy ' ,  ' Healer Fairy ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Dark Lake Hylia Ledge Fairy ' ,  ' Healer Fairy ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Dark Lake Hylia Ledge Spike Cave ' ,  ' Dark Lake Hylia Ledge Spike Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Dark Lake Hylia Ledge Hint ' ,  ' Dark Lake Hylia Ledge Hint ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-11 18:03:42 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Hype Cave ' ,  ' Hype Cave ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Bonk Fairy (Dark) ' ,  ' Bonk Fairy ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Brewery ' ,  ' Brewery ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                       ( ' C-Shaped House ' ,  ' C-Shaped House ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Chest Game ' ,  ' Chest Game ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Dark World Hammer Peg Cave ' ,  ' Dark World Hammer Peg Cave ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Bumper Cave (Bottom) ' ,  ' Bumper Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Bumper Cave (Top) ' ,  ' Bumper Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Red Shield Shop ' ,  ' Red Shield Shop ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Dark Sanctuary Hint ' ,  ' Dark Sanctuary Hint ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Fortune Teller (Dark) ' ,  ' Fortune Teller (Dark) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Dark World Shop ' ,  ' Dark World Shop ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Dark World Lumberjack Shop ' ,  ' Dark World Shop ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Dark World Potion Shop ' ,  ' Dark World Shop ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Archery Game ' ,  ' Archery Game ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Bumper Cave Exit (Top) ' ,  ' Bumper Cave Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Bumper Cave Exit (Bottom) ' ,  ' West Dark World ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Mire Shed ' ,  ' Mire Shed ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Dark Desert Hint ' ,  ' Dark Desert Hint ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Dark Desert Fairy ' ,  ' Healer Fairy ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                       ( ' Spike Cave ' ,  ' Spike Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Hookshot Cave ' ,  ' Hookshot Cave ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-11 18:03:42 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Superbunny Cave (Top) ' ,  ' Superbunny Cave ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Cave Shop (Dark Death Mountain) ' ,  ' Cave Shop ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Dark Death Mountain Fairy ' ,  ' Healer Fairy ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-11 18:03:42 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Superbunny Cave (Bottom) ' ,  ' Superbunny Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Superbunny Cave Exit (Top) ' ,  ' Dark Death Mountain (Top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Superbunny Cave Exit (Bottom) ' ,  ' Dark Death Mountain (East Bottom) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                       ( ' Hookshot Cave Exit (South) ' ,  ' Dark Death Mountain (Top) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-13 09:51:53 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Hookshot Cave Exit (North) ' ,  ' Death Mountain Floating Island (Dark World) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Hookshot Cave Back Entrance ' ,  ' Hookshot Cave ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-14 16:28:14 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                       ( ' Mimic Cave Mirror Spot ' ,  ' Mimic Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Pyramid Hole ' ,  ' Pyramid ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Pyramid Exit ' ,  ' Pyramid Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                       ( ' Pyramid Entrance ' ,  ' Bottom of Pyramid ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-17 00:25:46 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                      ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# non shuffled dungeons  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								default_dungeon_connections  =  [ ( ' Desert Palace Entrance (South) ' ,  ' Desert Palace Main ' ) ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Desert Palace Entrance (West) ' ,  ' Desert Palace Main ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Desert Palace Entrance (North) ' ,  ' Desert Palace North ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Desert Palace Entrance (East) ' ,  ' Desert Palace Main ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Desert Palace Exit (South) ' ,  ' Desert Palace Stairs ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Desert Palace Exit (West) ' ,  ' Desert Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Desert Palace Exit (East) ' ,  ' Desert Palace Lone Stairs ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Desert Palace Exit (North) ' ,  ' Desert Palace Entrance (North) Spot ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Eastern Palace ' ,  ' Eastern Palace ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Eastern Palace Exit ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Tower of Hera ' ,  ' Tower of Hera (Bottom) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Tower of Hera Exit ' ,  ' Death Mountain (Top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Hyrule Castle Entrance (South) ' ,  ' Hyrule Castle ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Hyrule Castle Entrance (West) ' ,  ' Hyrule Castle ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Hyrule Castle Entrance (East) ' ,  ' Hyrule Castle ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Hyrule Castle Exit (South) ' ,  ' Light World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Hyrule Castle Exit (West) ' ,  ' Hyrule Castle Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Hyrule Castle Exit (East) ' ,  ' Hyrule Castle Ledge ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:32:34 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ( ' Agahnims Tower ' ,  ' Agahnims Tower ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Agahnims Tower Exit ' ,  ' Hyrule Castle Ledge ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Thieves Town ' ,  ' Thieves Town (Entrance) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Thieves Town Exit ' ,  ' West Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Skull Woods First Section Hole (East) ' ,  ' Skull Woods First Section (Right) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Skull Woods First Section Hole (West) ' ,  ' Skull Woods First Section (Left) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Skull Woods First Section Hole (North) ' ,  ' Skull Woods First Section (Top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Skull Woods First Section Door ' ,  ' Skull Woods First Section ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Skull Woods First Section Exit ' ,  ' Skull Woods Forest ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-13 09:51:53 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ( ' Skull Woods Second Section Hole ' ,  ' Skull Woods Second Section (Drop) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ( ' Skull Woods Second Section Door (East) ' ,  ' Skull Woods Second Section ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Skull Woods Second Section Door (West) ' ,  ' Skull Woods Second Section ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Skull Woods Second Section Exit (East) ' ,  ' Skull Woods Forest ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:05:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ( ' Skull Woods Second Section Exit (West) ' ,  ' Skull Woods Forest (West) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ( ' Skull Woods Final Section ' ,  ' Skull Woods Final Section (Entrance) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-24 19:11:00 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ( ' Skull Woods Final Section Exit ' ,  ' Skull Woods Forest (West) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ( ' Ice Palace ' ,  ' Ice Palace (Entrance) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-27 10:02:54 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ( ' Ice Palace Exit ' ,  ' Dark Lake Hylia Central Island ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ( ' Misery Mire ' ,  ' Misery Mire (Entrance) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Misery Mire Exit ' ,  ' Dark Desert ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ( ' Palace of Darkness ' ,  ' Palace of Darkness (Entrance) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Palace of Darkness Exit ' ,  ' East Dark World ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ( ' Swamp Palace ' ,  ' Swamp Palace (Entrance) ' ) ,   # requires additional patch for flooding moat if moved 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Swamp Palace Exit ' ,  ' South Dark World ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Turtle Rock ' ,  ' Turtle Rock (Entrance) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Turtle Rock Exit (Front) ' ,  ' Dark Death Mountain (Top) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Turtle Rock Ledge Exit (West) ' ,  ' Dark Death Mountain Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Turtle Rock Ledge Exit (East) ' ,  ' Dark Death Mountain Ledge ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Dark Death Mountain Ledge (West) ' ,  ' Turtle Rock (Second Section) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Dark Death Mountain Ledge (East) ' ,  ' Turtle Rock (Big Chest) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Turtle Rock Isolated Ledge Exit ' ,  ' Dark Death Mountain Isolated Ledge ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-14 16:28:14 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ( ' Turtle Rock Isolated Ledge Entrance ' ,  ' Turtle Rock (Eye Bridge) ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-07-14 16:28:14 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                               ( ' Ganons Tower ' ,  ' Ganons Tower (Entrance) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                               ( ' Ganons Tower Exit ' ,  ' Dark Death Mountain (Top) ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-17 00:25:46 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                              ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# ToDo somehow merge this with creation of the locations  
						 
					
						
							
								
									
										
										
										
											2017-06-17 13:16:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								door_addresses  =  { ' Desert Palace Entrance (South) ' :  ( ( 0xDBB7B ,  0x15B02 ) , ) ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Desert Palace Entrance (West) ' :  ( ( 0xDBB7D ,  0x15B06 ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Desert Palace Entrance (North) ' :  ( ( 0xDBB7E ,  0x15B08 ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Desert Palace Entrance (East) ' :  ( ( 0xDBB7C ,  0x15B04 ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Eastern Palace ' :  ( ( 0xDBB7A ,  0x15B00 ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Tower of Hera ' :  ( ( 0xDBBA5 ,  0x15B48 ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Hyrule Castle Entrance (South) ' :  ( ( 0xDBB76 ,  0x15AF4 ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Hyrule Castle Entrance (West) ' :  ( ( 0xDBB75 ,  0x15AF2 ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Hyrule Castle Entrance (East) ' :  ( ( 0xDBB77 ,  0x15AF6 ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Agahnims Tower ' :  ( ( 0xDBB96 ,  0x15B38 ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Thieves Town ' :  ( ( 0xDBBA6 ,  0x15B58 ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Skull Woods First Section Door ' :  ( ( 0xDBB9C ,  0x15B44 ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Skull Woods Second Section Door (East) ' :  ( ( 0xDBB9B ,  0x15B42 ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Skull Woods Second Section Door (West) ' :  ( ( 0xDBB9A ,  0x15B40 ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Skull Woods Final Section ' :  ( ( 0xDBB9D ,  0x15B46 ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Ice Palace ' :  ( ( 0xDBB9F ,  0x15B4A ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Misery Mire ' :  ( ( 0xDBB99 ,  0x15B3E ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Palace of Darkness ' :  ( ( 0xDBB98 ,  0x15B3C ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Swamp Palace ' :  ( ( 0xDBB97 ,  0x15B3A ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Turtle Rock ' :  ( ( 0xDBBA7 ,  0x15B56 ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Dark Death Mountain Ledge (West) ' :  ( ( 0xDBB87 ,  0x15B1A ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Dark Death Mountain Ledge (East) ' :  ( ( 0xDBB8B ,  0x15B22 ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Turtle Rock Isolated Ledge Entrance ' :  ( ( 0xDBB8A ,  0x15B20 ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Hyrule Castle Secret Entrance Stairs ' :  ( ( 0xDBBA4 ,  0x15B54 ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Kakariko Well Cave ' :  ( ( 0xDBBAB ,  0x15B62 ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Bat Cave Cave ' :  ( ( 0xDBB83 ,  0x15B12 ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Elder House (East) ' :  ( ( 0xDBB80 ,  0x15B0C ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Elder House (West) ' :  ( ( 0xDBB7F ,  0x15B0A ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' North Fairy Cave ' :  ( ( 0xDBBAA ,  0x15B60 ) , ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Lost Woods Hideout Stump ' :  ( ( 0xDBB9E ,  0x15B5A ) , ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-17 13:16:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Lumberjack Tree Cave ' :  ( ( 0xDBB84 ,  0x15B14 ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Two Brothers House (East) ' :  ( ( 0xDBB82 ,  0x15B10 ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Two Brothers House (West) ' :  ( ( 0xDBB81 ,  0x15B0E ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Sanctuary ' :  ( ( 0xDBB74 ,  0x15AF0 ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Old Man Cave (West) ' :  ( ( 0xDBB78 ,  0x15AFC ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Old Man Cave (East) ' :  ( ( 0xDBB79 ,  0x15AFE ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Old Man House (Bottom) ' :  ( ( 0xDBBA2 ,  0x15B50 ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Old Man House (Top) ' :  ( ( 0xDBBA3 ,  0x15B52 ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Death Mountain Return Cave (East) ' :  ( ( 0xDBBA1 ,  0x15B4E ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Death Mountain Return Cave (West) ' :  ( ( 0xDBBA0 ,  0x15B4C ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Spectacle Rock Cave Peak ' :  ( ( 0xDBB95 ,  0x15B36 ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Spectacle Rock Cave ' :  ( ( 0xDBB94 ,  0x15B34 ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Spectacle Rock Cave (Bottom) ' :  ( ( 0xDBB93 ,  0x15B32 ) , ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Paradox Cave (Bottom) ' :  ( ( 0xDBB90 ,  0x15B2C ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Paradox Cave (Middle) ' :  ( ( 0xDBB91 ,  0x15B2E ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Paradox Cave (Top) ' :  ( ( 0xDBB92 ,  0x15B30 ) , ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-17 13:16:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Fairy Ascension Cave (Bottom) ' :  ( ( 0xDBB8C ,  0x15B24 ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Fairy Ascension Cave (Top) ' :  ( ( 0xDBB8D ,  0x15B26 ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Spiral Cave ' :  ( ( 0xDBB8F ,  0x15B2A ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Spiral Cave (Bottom) ' :  ( ( 0xDBB8E ,  0x15B28 ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Bumper Cave (Bottom) ' :  ( ( 0xDBB88 ,  0x15B1C ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Bumper Cave (Top) ' :  ( ( 0xDBB89 ,  0x15B1E ) , ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-11 18:03:42 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Superbunny Cave (Top) ' :  ( ( 0xDBB86 ,  0x15B18 ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Superbunny Cave (Bottom) ' :  ( ( 0xDBB85 ,  0x15B16 ) , ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-17 13:16:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Hookshot Cave ' :  ( ( 0xDBBAC ,  0x15B64 ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Hookshot Cave Back Entrance ' :  ( ( 0xDBBAD ,  0x15B66 ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Ganons Tower ' :  ( ( 0xDBBA9 ,  0x15B5E ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Pyramid Entrance ' :  ( ( 0xDBBA8 ,  0x15B5C ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Skull Woods First Section Hole (East) ' :  ( ( 0xDB84D ,  0xDB84E ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Skull Woods First Section Hole (West) ' :  ( ( 0xDB84F ,  0xDB850 ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Skull Woods First Section Hole (North) ' :  ( 0xDB84C , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Skull Woods Second Section Hole ' :  ( ( 0xDB851 ,  0xDB852 ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Pyramid Hole ' :  ( ( 0xDB854 ,  0xDB855 ,  0xDB856 ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Waterfall of Wishing ' :  ( 0xDBBCE ,  ' Waterfall of Wishing ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Dam ' :  ( 0xDBBC0 ,  ' Dam ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Blinds Hideout ' :  ( 0xDBBD3 ,  ' Blinds Hideout ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-17 13:16:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Hyrule Castle Secret Entrance Drop ' :  ( 0xDB858 , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Bonk Fairy (Light) ' :  ( 0xDBBE9 ,  ' Bonk Fairy ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Lake Hylia Fairy ' :  ( 0xDBBD0 ,  ' Healer Fairy ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Swamp Fairy ' :  ( 0xDBBDE ,  ' Healer Fairy ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Desert Fairy ' :  ( 0xDBBE4 ,  ' Healer Fairy ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Kings Grave ' :  ( 0xDBBCD ,  ' Kings Grave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Tavern North ' :  ( 0xDBBB5 ,  ' Tavern ' ) ,   # do not use, buggy 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Chicken House ' :  ( 0xDBBBD ,  ' Chicken House ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Aginahs Cave ' :  ( 0xDBBE3 ,  ' Aginahs Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Sahasrahlas Hut ' :  ( 0xDBBB7 ,  ' Sahasrahlas Hut ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Cave Shop (Lake Hylia) ' :  ( 0xDBBCA ,  ' Cave Shop ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Capacity Upgrade ' :  ( 0xDBBCF ,  ' Capacity Upgrade ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Kakariko Well Drop ' :  ( ( 0xDB85C ,  0xDB85D ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Blacksmiths Hut ' :  ( 0xDBBD6 ,  ' Blacksmiths Hut ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Bat Cave Drop ' :  ( ( 0xDB859 ,  0xDB85A ) , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Sick Kids House ' :  ( 0xDBBB2 ,  ' Sick Kids House ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' North Fairy Cave Drop ' :  ( 0xDB857 , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Lost Woods Gamble ' :  ( 0xDBBAE ,  ' Lost Woods Gamble ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Fortune Teller (Light) ' :  ( 0xDBBD7 ,  ' Fortune Teller (Light) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Snitch Lady (East) ' :  ( 0xDBBB0 ,  ' Snitch Lady (East) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Snitch Lady (West) ' :  ( 0xDBBB1 ,  ' Snitch Lady (West) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Bush Covered House ' :  ( 0xDBBB6 ,  ' Bush Covered House ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Tavern (Front) ' :  ( 0xDBBB4 ,  ' Tavern (Front) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Light World Bomb Hut ' :  ( 0xDBBBC ,  ' Light World Bomb Hut ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Kakariko Shop ' :  ( 0xDBBB8 ,  ' Kakariko Shop ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Lost Woods Hideout Drop ' :  ( 0xDB853 , ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-17 13:16:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Lumberjack Tree Tree ' :  ( 0xDB85B , ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Cave 45 ' :  ( 0xDBBC3 ,  ' Cave 45 ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-17 13:16:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Graveyard Cave ' :  ( 0xDBBC4 ,  ' Graveyard Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Checkerboard Cave ' :  ( 0xDBBF0 ,  ' Checkerboard Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Mini Moldorm Cave ' :  ( 0xDBBEF ,  ' Mini Moldorm Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Long Fairy Cave ' :  ( 0xDBBC7 ,  ' Long Fairy Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Good Bee Cave ' :  ( 0xDBBDD ,  ' Good Bee Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' 20 Rupee Cave ' :  ( 0xDBBED ,  ' 20 Rupee Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' 50 Rupee Cave ' :  ( 0xDBBEB ,  ' 50 Rupee Cave ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Ice Rod Cave ' :  ( 0xDBBF2 ,  ' Ice Rod Cave ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-17 13:16:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Bonk Rock Cave ' :  ( 0xDBBEC ,  ' Bonk Rock Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Library ' :  ( 0xDBBBB ,  ' Library ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Potion Shop ' :  ( 0xDBBBE ,  ' Potion Shop ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-17 13:16:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Sanctuary Grave ' :  ( 0xDB85E , ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Hookshot Fairy ' :  ( 0xDBBC2 ,  ' Hookshot Fairy ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Pyramid Fairy ' :  ( 0xDBBD5 ,  ' Pyramid Fairy ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' East Dark World Hint ' :  ( 0xDBBDB ,  ' East Dark World Hint ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Palace of Darkness Hint ' :  ( 0xDBBDA ,  ' Palace of Darkness Hint ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Dark Lake Hylia Fairy ' :  ( 0xDBBDF ,  ' Healer Fairy ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Dark Lake Hylia Ledge Fairy ' :  ( 0xDBBF3 ,  ' Healer Fairy ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Dark Lake Hylia Ledge Spike Cave ' :  ( 0xDBBEE ,  ' Dark Lake Hylia Ledge Spike Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Dark Lake Hylia Ledge Hint ' :  ( 0xDBBDC ,  ' Dark Lake Hylia Ledge Hint ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-11 18:03:42 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Hype Cave ' :  ( 0xDBBAF ,  ' Hype Cave ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-17 13:16:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Bonk Fairy (Dark) ' :  ( 0xDBBEA ,  ' Bonk Fairy ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Brewery ' :  ( 0xDBBBA ,  ' Brewery ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-17 13:16:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' C-Shaped House ' :  ( 0xDBBC6 ,  ' C-Shaped House ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Chest Game ' :  ( 0xDBBB9 ,  ' Chest Game ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Dark World Hammer Peg Cave ' :  ( 0xDBBF1 ,  ' Dark World Hammer Peg Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Red Shield Shop ' :  ( 0xDBBE7 ,  ' Red Shield Shop ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Dark Sanctuary Hint ' :  ( 0xDBBCC ,  ' Dark Sanctuary Hint ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Fortune Teller (Dark) ' :  ( 0xDBBD8 ,  ' Fortune Teller (Dark) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Dark World Shop ' :  ( 0xDBBD2 ,  ' Dark World Shop ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Dark World Lumberjack Shop ' :  ( 0xDBBC9 ,  ' Dark World Shop ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Dark World Potion Shop ' :  ( 0xDBBE1 ,  ' Dark World Shop ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Archery Game ' :  ( 0xDBBCB ,  ' Archery Game ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Mire Shed ' :  ( 0xDBBD1 ,  ' Mire Shed ' ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-17 13:16:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                  ' Dark Desert Hint ' :  ( 0xDBBD4 ,  ' Dark Desert Hint ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Dark Desert Fairy ' :  ( 0xDBBC8 ,  ' Healer Fairy ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Spike Cave ' :  ( 0xDBBB3 ,  ' Spike Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Cave Shop (Dark Death Mountain) ' :  ( 0xDBBE0 ,  ' Cave Shop ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Dark Death Mountain Fairy ' :  ( 0xDBBE2 ,  ' Healer Fairy ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Mimic Cave Mirror Spot ' :  ( 0xDBBC1 ,  ' Mimic Cave ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Big Bomb Shop ' :  ( 0xDBBC5 ,  ' Big Bomb Shop ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Dark Lake Hylia Shop ' :  ( 0xDBBE6 ,  ' Dark World Shop ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Lumberjack House ' :  ( 0xDBBE8 ,  ' Lumberjack House ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Lake Hylia Fortune Teller ' :  ( 0xDBBE5 ,  ' Fortune Teller (Light) ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  ' Kakariko Gamble Game ' :  ( 0xDBBD9 ,  ' Kakariko Gamble Game ' ) } 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								exit_ids  =  { ' Desert Palace Exit (South) ' :  ( 0x09 ,  0x84 ) ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Desert Palace Exit (West) ' :  ( 0x0B ,  0x83 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Desert Palace Exit (East) ' :  ( 0x0A ,  0x85 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Desert Palace Exit (North) ' :  ( 0x0C ,  0x63 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Eastern Palace Exit ' :  ( 0x08 ,  0xC9 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Tower of Hera Exit ' :  ( 0x33 ,  0x77 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Hyrule Castle Exit (South) ' :  ( 0x04 ,  0x61 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Hyrule Castle Exit (West) ' :  ( 0x03 ,  0x60 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Hyrule Castle Exit (East) ' :  ( 0x05 ,  0x62 ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-21 16:32:34 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Agahnims Tower Exit ' :  ( 0x24 ,  0xE0 ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Thieves Town Exit ' :  ( 0x34 ,  0xDB ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Skull Woods First Section Exit ' :  ( 0x2A ,  0x58 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Skull Woods Second Section Exit (East) ' :  ( 0x29 ,  0x57 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Skull Woods Second Section Exit (West) ' :  ( 0x28 ,  0x56 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Skull Woods Final Section Exit ' :  ( 0x2B ,  0x59 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Ice Palace Exit ' :  ( 0x2D ,  0x0E ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Misery Mire Exit ' :  ( 0x27 ,  0x98 ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Palace of Darkness Exit ' :  ( 0x26 ,  0x4A ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Swamp Palace Exit ' :  ( 0x25 ,  0x28 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Turtle Rock Exit (Front) ' :  ( 0x35 ,  0xD6 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Turtle Rock Ledge Exit (West) ' :  ( 0x15 ,  0x23 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Turtle Rock Ledge Exit (East) ' :  ( 0x19 ,  0x24 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Turtle Rock Isolated Ledge Exit ' :  ( 0x18 ,  0xD5 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Hyrule Castle Secret Entrance Exit ' :  ( 0x32 ,  0x55 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Kakariko Well Exit ' :  ( 0x39 ,  0x2F ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Bat Cave Exit ' :  ( 0x11 ,  0xE3 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Elder House Exit (East) ' :  ( 0x0E ,  0xF3 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Elder House Exit (West) ' :  ( 0x0D ,  0xF2 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' North Fairy Cave Exit ' :  ( 0x38 ,  0x08 ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Lost Woods Hideout Exit ' :  ( 0x2C ,  0xE1 ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Lumberjack Tree Exit ' :  ( 0x12 ,  0xE2 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Two Brothers House Exit (East) ' :  ( 0x10 ,  0xF5 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Two Brothers House Exit (West) ' :  ( 0x0F ,  0xF4 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Sanctuary Exit ' :  ( 0x02 ,  0x12 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Old Man Cave Exit (East) ' :  ( 0x07 ,  0xF1 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Old Man Cave Exit (West) ' :  ( 0x06 ,  0xF0 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Old Man House Exit (Bottom) ' :  ( 0x30 ,  0xE4 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Old Man House Exit (Top) ' :  ( 0x31 ,  0xE5 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Death Mountain Return Cave Exit (West) ' :  ( 0x2E ,  0xE6 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Death Mountain Return Cave Exit (East) ' :  ( 0x2F ,  0xE7 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Spectacle Rock Cave Exit ' :  ( 0x21 ,  0xF9 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Spectacle Rock Cave Exit (Top) ' :  ( 0x22 ,  0xFA ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Spectacle Rock Cave Exit (Peak) ' :  ( 0x23 ,  0xEA ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Paradox Cave Exit (Bottom) ' :  ( 0x1E ,  0xFF ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Paradox Cave Exit (Middle) ' :  ( 0x1F ,  0xEF ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Paradox Cave Exit (Top) ' :  ( 0x20 ,  0xDF ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 14:19:49 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Fairy Ascension Cave Exit (Bottom) ' :  ( 0x1A ,  0xFD ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Fairy Ascension Cave Exit (Top) ' :  ( 0x1B ,  0xED ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Spiral Cave Exit ' :  ( 0x1C ,  0xFE ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Spiral Cave Exit (Top) ' :  ( 0x1D ,  0xEE ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Bumper Cave Exit (Top) ' :  ( 0x17 ,  0xEB ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Bumper Cave Exit (Bottom) ' :  ( 0x16 ,  0xFB ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-11 18:03:42 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Superbunny Cave Exit (Top) ' :  ( 0x14 ,  0xE8 ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Superbunny Cave Exit (Bottom) ' :  ( 0x13 ,  0xF8 ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:06:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Hookshot Cave Exit (South) ' :  ( 0x3A ,  0x3C ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 15:33:11 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Hookshot Cave Exit (North) ' :  ( 0x3B ,  0x2C ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 17:09:03 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Ganons Tower Exit ' :  ( 0x37 ,  0x0C ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Pyramid Exit ' :  ( 0x36 ,  0x10 ) , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 15:33:11 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Waterfall of Wishing ' :  0x5C , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Dam ' :  0x4E , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Blinds Hideout ' :  0x61 , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 15:33:11 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Lumberjack House ' :  0x6B , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Bonk Fairy ' :  0x71 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Healer Fairy ' :  0x5E , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Fortune Teller (Light) ' :  0x65 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Kings Grave ' :  0x5B , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Tavern ' :  0x43 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Chicken House ' :  0x4B , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Aginahs Cave ' :  0x4D , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Sahasrahlas Hut ' :  0x45 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Cave Shop ' :  0x58 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Capacity Upgrade ' :  0x5D , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Blacksmiths Hut ' :  0x64 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Sick Kids House ' :  0x40 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Lost Woods Gamble ' :  0x3C , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Snitch Lady (East) ' :  0x3E , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Snitch Lady (West) ' :  0x3F , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Bush Covered House ' :  0x44 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Tavern (Front) ' :  0x42 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Light World Bomb Hut ' :  0x4A , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Kakariko Shop ' :  0x46 , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Cave 45 ' :  0x51 , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 15:33:11 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Graveyard Cave ' :  0x52 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Checkerboard Cave ' :  0x72 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Mini Moldorm Cave ' :  0x6C , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Long Fairy Cave ' :  0x55 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Good Bee Cave ' :  0x56 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' 20 Rupee Cave ' :  0x6F , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' 50 Rupee Cave ' :  0x6D , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Ice Rod Cave ' :  0x84 , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 15:33:11 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Bonk Rock Cave ' :  0x6E , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Library ' :  0x49 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Kakariko Gamble Game ' :  0x67 , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Potion Shop ' :  0x4C , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 15:33:11 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Hookshot Fairy ' :  0x50 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Pyramid Fairy ' :  0x63 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' East Dark World Hint ' :  0x69 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Palace of Darkness Hint ' :  0x68 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Big Bomb Shop ' :  0x53 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Dark World Shop ' :  0x60 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Dark Lake Hylia Ledge Spike Cave ' :  0x70 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Dark Lake Hylia Ledge Hint ' :  0x6A , 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-11 18:03:42 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Hype Cave ' :  0x3D , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Brewery ' :  0x48 , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 15:33:11 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' C-Shaped House ' :  0x54 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Chest Game ' :  0x47 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Dark World Hammer Peg Cave ' :  0x83 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Red Shield Shop ' :  0x57 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Dark Sanctuary Hint ' :  0x5A , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Fortune Teller (Dark) ' :  0x66 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Archery Game ' :  0x59 , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Mire Shed ' :  0x5F , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 15:33:11 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Dark Desert Hint ' :  0x62 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Spike Cave ' :  0x41 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Mimic Cave ' :  0x4F , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Kakariko Well (top) ' :  0x80 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Hyrule Castle Secret Entrance ' :  0x7D , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Bat Cave (right) ' :  0x7E , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' North Fairy Cave ' :  0x7C , 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-28 23:42:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Lost Woods Hideout (top) ' :  0x7A , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 15:33:11 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Lumberjack Tree (top) ' :  0x7F , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Sewer Drop ' :  0x81 , 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-13 09:51:53 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Skull Woods Second Section (Drop) ' :  0x79 , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 15:33:11 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Skull Woods First Section (Left) ' :  0x77 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Skull Woods First Section (Right) ' :  0x78 , 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 17:09:03 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ' Skull Woods First Section (Top) ' :  0x76 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ' Pyramid ' :  0x7B }