28 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			28 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | from unittest import TestCase | ||
|  | 
 | ||
|  | from worlds.AutoWorld import AutoWorldRegister | ||
|  | 
 | ||
|  | 
 | ||
|  | class TestNameGroups(TestCase): | ||
|  |     def test_item_name_groups_not_empty(self) -> None: | ||
|  |         """
 | ||
|  |         Test that there are no empty item name groups, which is likely a bug. | ||
|  |         """
 | ||
|  |         for game_name, world_type in AutoWorldRegister.world_types.items(): | ||
|  |             if not world_type.item_id_to_name: | ||
|  |                 continue  # ignore worlds without items | ||
|  |             with self.subTest(game=game_name): | ||
|  |                 for name, group in world_type.item_name_groups.items(): | ||
|  |                     self.assertTrue(group, f"Item name group \"{name}\" of \"{game_name}\" is empty") | ||
|  | 
 | ||
|  |     def test_location_name_groups_not_empty(self) -> None: | ||
|  |         """
 | ||
|  |         Test that there are no empty location name groups, which is likely a bug. | ||
|  |         """
 | ||
|  |         for game_name, world_type in AutoWorldRegister.world_types.items(): | ||
|  |             if not world_type.location_id_to_name: | ||
|  |                 continue  # ignore worlds without locations | ||
|  |             with self.subTest(game=game_name): | ||
|  |                 for name, group in world_type.location_name_groups.items(): | ||
|  |                     self.assertTrue(group, f"Location name group \"{name}\" of \"{game_name}\" is empty") |