2024-03-15 15:05:14 +03:00
										 
									 
								 
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								from typing import Union
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								from Utils import cache_self1
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								from .action_logic import ActionLogicMixin
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								from .base_logic import BaseLogic, BaseLogicMixin
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								from .has_logic import HasLogicMixin
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								from .received_logic import ReceivedLogicMixin
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								from .region_logic import RegionLogicMixin
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								from .time_logic import TimeLogicMixin
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								from .tool_logic import ToolLogicMixin
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											2024-03-15 15:05:14 +03:00
										 
									 
								 
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								from .. import options
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								from ..data.museum_data import MuseumItem, all_museum_items, all_museum_artifacts, all_museum_minerals
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								from ..stardew_rule import StardewRule, False_
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								from ..strings.metal_names import Mineral
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											2024-03-15 15:05:14 +03:00
										 
									 
								 
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								from ..strings.region_names import Region
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								from ..strings.tool_names import Tool, ToolMaterial
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											2024-03-15 15:05:14 +03:00
										 
									 
								 
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								class MuseumLogicMixin(BaseLogicMixin):
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								    def __init__(self, *args, **kwargs):
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								        super().__init__(*args, **kwargs)
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								        self.museum = MuseumLogic(*args, **kwargs)
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											2025-04-23 11:31:08 -04:00
										 
									 
								 
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								class MuseumLogic(BaseLogic):
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								    def can_donate_museum_items(self, number: int) -> StardewRule:
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								        return self.logic.region.can_reach(Region.museum) & self.logic.museum.can_find_museum_items(number)
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								    def can_donate_museum_artifacts(self, number: int) -> StardewRule:
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								        return self.logic.region.can_reach(Region.museum) & self.logic.museum.can_find_museum_artifacts(number)
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								    @cache_self1
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								    def can_find_museum_item(self, item: MuseumItem) -> StardewRule:
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								        if item.locations:
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								            region_rule = self.logic.region.can_reach_all_except_one(item.locations)
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								        else:
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								            region_rule = False_()
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								        if item.geodes:
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								            geodes_rule = self.logic.and_(*(self.logic.action.can_open_geode(geode) for geode in item.geodes))
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											2024-03-15 15:05:14 +03:00
										 
									 
								 
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								        else:
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								            geodes_rule = False_()
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								        # monster_rule = self.can_farm_monster(item.monsters)
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											2024-07-20 15:24:24 -04:00
										 
									 
								 
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								        time_needed_to_grind = int((20 - item.difficulty) // 2)
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								        time_rule = self.logic.time.has_lived_months(time_needed_to_grind)
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											2024-03-15 15:05:14 +03:00
										 
									 
								 
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								        pan_rule = False_()
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								        if item.item_name == Mineral.earth_crystal or item.item_name == Mineral.fire_quartz or item.item_name == Mineral.frozen_tear:
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								            pan_rule = self.logic.tool.has_tool(Tool.pan, ToolMaterial.iridium)
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								        return (pan_rule | region_rule | geodes_rule) & time_rule  # & monster_rule & extra_rule
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											2024-03-15 15:05:14 +03:00
										 
									 
								 
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								    def can_find_museum_artifacts(self, number: int) -> StardewRule:
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								        rules = []
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								        for artifact in all_museum_artifacts:
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								            rules.append(self.logic.museum.can_find_museum_item(artifact))
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								        return self.logic.count(number, *rules)
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								    def can_find_museum_minerals(self, number: int) -> StardewRule:
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								        rules = []
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								        for mineral in all_museum_minerals:
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								            rules.append(self.logic.museum.can_find_museum_item(mineral))
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								        return self.logic.count(number, *rules)
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								    def can_find_museum_items(self, number: int) -> StardewRule:
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								        rules = []
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								        for donation in all_museum_items:
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								            rules.append(self.logic.museum.can_find_museum_item(donation))
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								        return self.logic.count(number, *rules)
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								    def can_complete_museum(self) -> StardewRule:
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								        rules = [self.logic.region.can_reach(Region.museum)]
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								        if self.options.museumsanity == options.Museumsanity.option_none:
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								            rules.append(self.logic.received("Traveling Merchant Metal Detector", 2))
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								        else:
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								            rules.append(self.logic.received("Traveling Merchant Metal Detector", 3))
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								        for donation in all_museum_items:
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								            rules.append(self.logic.museum.can_find_museum_item(donation))
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								        return self.logic.and_(*rules) & self.logic.region.can_reach(Region.museum)
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											2024-03-15 15:05:14 +03:00
										 
									 
								 
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								    def can_donate(self, item: str) -> StardewRule:
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								        return self.logic.has(item) & self.logic.region.can_reach(Region.museum)
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