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											2020-03-06 00:48:23 +01:00
										 |  |  | general_options:
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							|  |  |  |   #File name of the v1.0 J rom
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							|  |  |  |   rom_file: "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"
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											2020-04-07 04:18:26 +02:00
										 |  |  |   # set this to your (Q)Usb2Snes location if you want the MultiClient to attempt an auto start, does nothing if not found
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							|  |  |  |   qusb2snes: "QUsb2Snes\\QUsb2Snes.exe"
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											2020-03-07 18:55:53 +01:00
										 |  |  | #options for MultiServer
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							|  |  |  | #null means nothing, for the server this means to default the value
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							|  |  |  | #these overwrite command line arguments!
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											2020-02-09 05:28:48 +01:00
										 |  |  | server_options:
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							|  |  |  |   host: null
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											2020-04-02 11:21:33 +02:00
										 |  |  |   port: 38281
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											2020-02-09 05:28:48 +01:00
										 |  |  |   password: null
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							|  |  |  |   multidata: null
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							|  |  |  |   savefile: null
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											2020-04-02 11:21:33 +02:00
										 |  |  |   disable_save: false
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							|  |  |  |   loglevel: "info"
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											2020-03-11 09:27:07 +01:00
										 |  |  |   #automatically forward the port that is used, then close that port after 24 hours
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							| 
									
										
										
										
											2020-04-02 11:21:33 +02:00
										 |  |  |   port_forward: false
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											2020-03-03 01:22:52 +01:00
										 |  |  |   #Disallow !getitem. Old /getitem cannot be blocked this way
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											2020-04-02 11:21:33 +02:00
										 |  |  |   disable_item_cheat: false
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							| 
									
										
										
										
											2020-03-03 01:22:52 +01:00
										 |  |  |   #Client hint system
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							|  |  |  |   #points given to player for each acquired item
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							| 
									
										
										
										
											2020-04-02 11:21:33 +02:00
										 |  |  |   location_check_points: 1
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							| 
									
										
										
										
											2020-03-03 01:22:52 +01:00
										 |  |  |   #point cost to receive a hint via !hint for players
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											2020-04-02 11:21:33 +02:00
										 |  |  |   hint_cost: 1000 #set to 0 if you want free hints
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											2020-04-25 15:11:58 +02:00
										 |  |  |   #forfeit modes: "disabled" -> clients can't forfeit, "enabled" -> clients can always forfeit
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							|  |  |  |   # "auto" -> automatic forfeit on goal completion, "goal" -> clients can forfeit after achieving their goal
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											2020-05-04 02:47:22 +02:00
										 |  |  |   # "auto-enabled" -> automatic forfeit on goal completion and manual forfeit is also enabled
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											2020-04-25 15:11:58 +02:00
										 |  |  |   # warning: only Berserker's Multiworld clients of version 2.1+ send game beaten information
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							|  |  |  |   forfeit_mode: "goal"
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							|  |  |  |   # !remaining handling, that tells a client which items remain in their pool
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							|  |  |  |   # "enabled" -> client can always ask for remaining items
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							|  |  |  |   # "disabled" -> client can never ask for remaining items
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							|  |  |  |   # "goal" -> client can ask for remaining items after goal completion
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							|  |  |  |   # warning: only Berserker's Multiworld clients of version 2.1+ send game beaten information
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							|  |  |  |   remaining_mode: "goal"
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							| 
									
										
										
										
											2020-02-09 05:28:48 +01:00
										 |  |  | #options for MultiMystery.py
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							|  |  |  | multi_mystery_options:
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							| 
									
										
										
										
											2020-02-23 17:06:44 +01:00
										 |  |  | #teams, however, note that there is currently no way to supply names for teams 2+ through MultiMystery
 | 
					
						
							|  |  |  |   teams: 1
 | 
					
						
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											2020-02-09 05:28:48 +01:00
										 |  |  | #Where to place the resulting files
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							|  |  |  |   output_path: "MultiMystery"
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							|  |  |  | #location of your Enemizer CLI, available here: https://github.com/Bonta0/Enemizer/releases
 | 
					
						
							|  |  |  |   enemizer_path: "EnemizerCLI/EnemizerCLI.Core.exe"
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							|  |  |  | #folder from which the player yaml files are pulled from
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							|  |  |  |   player_files_path: "Players"
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							| 
									
										
										
										
											2020-02-18 09:14:31 +01:00
										 |  |  | #meta file name, within players folder
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							|  |  |  |   meta_file_path: "meta.yaml"
 | 
					
						
							| 
									
										
										
										
											2020-02-09 05:28:48 +01:00
										 |  |  | #automatically launches {player_name}.yaml's ROM file using the OS's default program once generation completes. (likely your emulator)
 | 
					
						
							| 
									
										
										
										
											2020-03-06 00:48:23 +01:00
										 |  |  |   #does nothing if the name is not found
 | 
					
						
							|  |  |  |   #example: player_name = "Berserker"
 | 
					
						
							| 
									
										
										
										
											2020-02-09 05:28:48 +01:00
										 |  |  |   player_name: "" # the hosts name
 | 
					
						
							| 
									
										
										
										
											2020-03-06 00:48:23 +01:00
										 |  |  |   #create a spoiler file
 | 
					
						
							| 
									
										
										
										
											2020-02-17 02:09:33 +01:00
										 |  |  |   create_spoiler: 1
 | 
					
						
							| 
									
										
										
										
											2020-03-06 00:48:23 +01:00
										 |  |  |   #Zip the resulting roms
 | 
					
						
							|  |  |  |   #0 -> Don't
 | 
					
						
							|  |  |  |   #1 -> Create a zip
 | 
					
						
							|  |  |  |   #2 -> Create a zip and delete the ROMs that will be in it, except the hosts (requires player_name to be set correctly)
 | 
					
						
							| 
									
										
										
										
											2020-03-07 18:57:50 +01:00
										 |  |  |   zip_roms: 0
 | 
					
						
							| 
									
										
										
										
											2020-03-07 17:06:34 +01:00
										 |  |  |   # zip diff files, 2-> delete the non-zipped one. Note that diffs are only created if they are placed in a zip.
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							| 
									
										
										
										
											2020-03-06 00:48:23 +01:00
										 |  |  |   zip_diffs: 2
 | 
					
						
							|  |  |  |   #include the spoiler log in the zip, 2 -> delete the non-zipped one
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							| 
									
										
										
										
											2020-02-17 02:09:33 +01:00
										 |  |  |   zip_spoiler: 0
 | 
					
						
							| 
									
										
										
										
											2020-03-06 00:48:23 +01:00
										 |  |  |   #include the multidata file in the zip, 2 -> delete the non-zipped one, which also means the server won't autostart
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							| 
									
										
										
										
											2020-02-17 02:09:33 +01:00
										 |  |  |   zip_multidata: 0
 | 
					
						
							| 
									
										
										
										
											2020-04-10 14:29:42 +02:00
										 |  |  |   #zip algorithm to use. zip is recommended for patch files, 7z is recommended for roms. All of them get the job done.
 | 
					
						
							| 
									
										
										
										
											2020-03-07 18:57:50 +01:00
										 |  |  |   zip_format: 1 # 1 -> zip, 2 -> 7z, 3->bz2
 | 
					
						
							| 
									
										
										
										
											2020-03-06 00:48:23 +01:00
										 |  |  |   #create roms flagged as race roms
 | 
					
						
							| 
									
										
										
										
											2020-02-09 05:28:48 +01:00
										 |  |  |   race: 0
 |