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								#More general info here: https://docs.google.com/document/d/1r7qs1-MK7YbFf2d-mEUeTy2wHykIf1ALG9pLtVvUbSw/edit 
  
						 
					
						
							
								
									
										
										
										
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								description :   Easy/Open/Normal   #please describe your options. Especially useful when you have multiple yamls for different occasions 
  
						 
					
						
							
								
									
										
										
										
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								name :   PleaseEnterNameHere   #your name ingame, space and "_" gets replaced with a dash "-" 
  
						 
					
						
							
								
									
										
										
										
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								glitches_required :   none   #there is also no_logic. 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								item_placement :   basic   #this is based on Entrance Randomizer, which does not (yet?) support advanced 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								map_shuffle :   #to shuffle dungeon maps into the outside world and other dungeons, as well as other player's worlds in multiworld 
  
						 
					
						
							
								
									
										
										
										
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								   on :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   off :   1 
  
						 
					
						
							
								
									
										
										
										
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								compass_shuffle :   #same for compass 
  
						 
					
						
							
								
									
										
										
										
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								   on :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   off :   1 
  
						 
					
						
							
								
									
										
										
										
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								smallkey_shuffle :   #same for small keys 
  
						 
					
						
							
								
									
										
										
										
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								   on :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   off :   1 
  
						 
					
						
							
								
									
										
										
										
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								bigkey_shuffle :   #same for big keys 
  
						 
					
						
							
								
									
										
										
										
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								   on :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   off :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								accessibility : 
  
						 
					
						
							
								
									
										
										
										
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								   items :   0   # item accessibility means you can get all inventory items. So a key could lock itself, but you can fill your inventory 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   locations :   1   # location accessibility means you can access every location in your seed and get all 216 checks 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   none :   0   # no accessibility means your seed is "beatable only", meaning any items you do not need to beat the game can be unreachable. This can mean you have to defeat ganon with a lamp and master sword. 
  
						 
					
						
							
								
									
										
										
										
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								progressive :   #not available in bonta's multiworld at this time. If you want this option, make sure the host uses the correct Multiworld 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   on: 1 # progressive items, you will always get progressive items like swords in their order :   figher sword -> master sword -> tempered sword -> golden sword 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   off :   0   # turns progressive items off, so you can find, for example, silver arrows before a bow 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   random :   0   # rolls a 50/50 chance for each potentially progressive item. So, for example, you can have progressive swords but non-progressive mittens 
  
						 
					
						
							
								
									
										
										
										
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								entrance_shuffle : 
  
						 
					
						
							
								
									
										
										
										
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								   none :   1   # no entrance shuffle 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   simple :   0   #dungeons are shuffled with each other and the other entrances are shuffled with each other 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   restricted :   0   #dungeons still shuffle along each other but connects other entrances more feely with each other while keeping entrances in one world 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   full :   0   # mixes caves and dungeons freely, except for confining all entrances to one world 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   crossed :   0   #introduces cross world connectors 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   insanity :   0   #any entrance can lead to any other entrance 
  
						 
					
						
							
								
									
										
										
										
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								goals : 
  
						 
					
						
							
								
									
										
										
										
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								   ganon :   5   #beat GT and then Ganon 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   fast_ganon :   4   # Just kill Ganon 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   dungeons :   1   # All Dungeons, including GT, and Agahnims Tower 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   pedestal :   0   # Pull the win out of the Pedestal 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   triforce-hunt :   0   # Collect 20 of 30 Triforce pieces then hand them in in front of Hyrule Castle 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								tower_open :   # Crystals required to open GT 
  
						 
					
						
							
								
									
										
										
										
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								   '0' :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '1' :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '2' :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '3' :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '4' :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '5' :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '6' :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '7' :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   random :   1 
  
						 
					
						
							
								
									
										
										
										
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								ganon_open :   # Crystals required to hurt Ganon 
  
						 
					
						
							
								
									
										
										
										
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								   '0' :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '1' :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '2' :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '3' :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '4' :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '5' :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '6' :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   '7' :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   random :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								world_state : 
  
						 
					
						
							
								
									
										
										
										
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								   standard :   1   # Do standard escape to bring Zelda to Sanctuary 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   open :   9   # Start with the ability to skip the standard opening and go where you want 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   inverted :   0   # You start in the Dark World, the Light World has changes to it's Map and requires a Moon Pearl to not be Bunny 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   retro :   0   # Keys are universal, you have to buy a quiver, there are take any caves and some other changes. Makes it more like Z1 
  
						 
					
						
							
								
									
										
										
										
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								hints : 
  
						 
					
						
							
								
									
										
										
										
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								   'on' :   1   # Hint tiles can give useful item location hints on occasion 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   'off' :   0   # You get gameplay hints, but not location/item hints 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								weapons :   # this means swords 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   randomized :   5   # Your swords can be anywhere 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   assured :   2   # You start with a sword, the rest are anywhere 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   vanilla :   3   # Your swords are in vanilla locations in your own game (Uncle, Pyramid Fairy, Smiths, Pedestal) 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   swordless :   0   # You don't have a sword. A hammer can be used like a Master Sword in certain situations 
  
						 
					
						
							
								
									
										
										
										
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								item_pool : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   normal :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   hard :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   expert :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   crowd_control :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								item_functionality : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   normal :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   hard :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   expert :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								boss_shuffle : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   none :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   simple :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   full :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   random :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								enemy_shuffle : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   none :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   shuffled :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   random :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								enemy_damage : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   default :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   shuffled :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   random :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								enemy_health : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   default :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   easy :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   hard :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   expert :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								pot_shuffle : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   'on' :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   'off' :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								beemizer : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   0 :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   1 :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   2 :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   3 :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   4 :   0 
  
						 
					
						
							
								
									
										
										
										
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								timer : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   none :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   timed :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   timed_ohko :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   ohko :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   timed_countdown :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   display :   0 
  
						 
					
						
							
								
									
										
										
										
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								rom : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   sprite : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     random :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     randomonhit :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     link :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   disablemusic :   off 
  
						 
					
						
							
								
									
										
										
										
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								   extendedmsu :   off   #turn on to have V31 extended MSU support 
  
						 
					
						
							
								
									
										
										
										
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								   quickswap : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     on :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     off :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   menuspeed : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     normal :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     instant :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     double :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     triple :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     quadruple :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     half :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   heartcolor : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     red :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     blue :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     green :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     yellow :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     random :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   heartbeep : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     double :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     normal :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     half :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     quarter :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     off :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   ow_palettes : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     default :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     random :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     blackout :   0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   uw_palettes : 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     default :   1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								     random :   1 
  
						 
					
						
							
								
									
										
										
										
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								     blackout :   0